Patents by Inventor Yasunari Nishida
Yasunari Nishida has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 7102618Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.Type: GrantFiled: April 15, 2005Date of Patent: September 5, 2006Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
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Publication number: 20050174328Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.Type: ApplicationFiled: April 15, 2005Publication date: August 11, 2005Applicant: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6917356Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.Type: GrantFiled: October 12, 2000Date of Patent: July 12, 2005Assignee: Nintendo Co. Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6491585Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle.Type: GrantFiled: October 13, 2000Date of Patent: December 10, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6489946Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, right-upper, right-lower, left-upper and left-lower corners.Type: GrantFiled: September 29, 2000Date of Patent: December 3, 2002Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6461242Abstract: An operating device for use with an image processing apparatus which displays an image on a display screen and controls the image includes a hand-holdable housing having a shape capable of being grasped by a left hand and a right hand. A first operating device and a second operating device are formed on the housing. One of the first operating device and the second operating device is operable for use as a first moving direction designation input device which designates a moving direction of the image and the other of the first operating device and the second operating device is operable for use as an action designation input device which designates other actions of the image.Type: GrantFiled: April 9, 2001Date of Patent: October 8, 2002Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6454652Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: GrantFiled: July 26, 2001Date of Patent: September 24, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20020115486Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: ApplicationFiled: January 23, 2002Publication date: August 22, 2002Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6346046Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.Type: GrantFiled: February 12, 2001Date of Patent: February 12, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6331146Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.Type: GrantFiled: October 21, 1999Date of Patent: December 18, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20010046896Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: ApplicationFiled: July 26, 2001Publication date: November 29, 2001Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20010021668Abstract: An operating device for use with an image processing apparatus which displays an image on a display screen and controls the image includes a hand-holdable housing having a shape capable of being grasped by a left hand and a right hand. A first operating device and a second operating device are formed on the housing. One of the first operating device and the second operating device is operable for use as a first moving direction designation input device which designates a moving direction of the image and the other of the first operating device and the second operating device is operable for use as an action designation input device which designates other actions of the image.Type: ApplicationFiled: April 9, 2001Publication date: September 13, 2001Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6283857Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle.Type: GrantFiled: May 19, 1997Date of Patent: September 4, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6267673Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.Type: GrantFiled: September 14, 2000Date of Patent: July 31, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20010008847Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.Type: ApplicationFiled: February 12, 2001Publication date: July 19, 2001Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6244959Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.Type: GrantFiled: May 20, 1997Date of Patent: June 12, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6241611Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, right-upper, right-lower, left-upper and left-lower corners.Type: GrantFiled: July 1, 1999Date of Patent: June 5, 2001Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6241610Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.Type: GrantFiled: May 19, 1997Date of Patent: June 5, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6239806Abstract: Three-dimensional image display game system and method for use with a display for displaying an object in a three-dimensional space, including an operation controlling device including an operating member having a base end rotatably supported and a free end operable by an operator. The operation controlling device includes an inclination amount data output detector which detects an inclination amount of the operating member to output inclination amount data. The system further includes direction determining circuitry operable to determine a direction that corresponds to an inclination direction of the operating member based on the inclination amount data, and moving object direction determining circuitry which determines a moving direction of the object in three-dimensional space based upon the direction determined by the direction determining circuitry and a point of view angle at which the object is being viewed by the operator in three-dimensional space.Type: GrantFiled: May 22, 1997Date of Patent: May 29, 2001Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Shigeru Miyamoto, Yasunari Nishida
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Patent number: 6186896Abstract: An operating device is, while in use, connected to an image processor which generates image data of an image to be displayed on a monitor on the basis of a program. The operating device is provided with an analog joystick in addition to a plurality of switches, and outputs operation signals by which the image data can be modified according to an operation by an operator. The analog joystick includes a lever having a tip end which is protruded from a housing and inclined in an arbitrary direction including North, South, East and West. There is provided with a guide ring which includes a guide wall having an octagonal outer edge around the lever, and the guide wall guides the lever to eight corners, that is, upper, lower, left, right, rightupper, right-lower, left-upper and left-lower corners.Type: GrantFiled: May 20, 1998Date of Patent: February 13, 2001Assignee: Nintendo Co., Ltd.Inventors: Genyo Takeda, Kenichiro Ashida, Shigeru Miyamoto, Yasunari Nishida