Patents by Inventor Yasuyuki Nagatomo
Yasuyuki Nagatomo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10013687Abstract: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).Type: GrantFiled: December 10, 2009Date of Patent: July 3, 2018Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitakaze, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
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Patent number: 8727890Abstract: In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.Type: GrantFiled: June 1, 2011Date of Patent: May 20, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yasuyuki Nagatomo, Yoshihiko Aramaki
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Patent number: 8651962Abstract: A game machine (2) receives via a server apparatus (3) and displays on a game image (110), a comment transmitted from a terminal apparatus (7) of a user. When a user of the game machine (2) indicates a reply to the comment, the game machine (2) requests the server apparatus (2) to transmit as a reply comment, a comment for reply which is specified in advance by the user, to a user who is a transmitter of the comment to be replied. By following the request, the server apparatus (3) transmits the comment for reply to the terminal apparatus (7) of the user who is a destination of reply.Type: GrantFiled: July 6, 2012Date of Patent: February 18, 2014Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yasuyuki Nagatomo, Kenichi Yamamoto, Yoshihiko Aramaki, Takuto Kaji
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Patent number: 8562426Abstract: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).Type: GrantFiled: April 30, 2010Date of Patent: October 22, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitakaze, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
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Patent number: 8556726Abstract: There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S1), and controls the game in such a way that modification is generated depending on the payment method, on the basis of the determination result (S2-S13).Type: GrantFiled: April 30, 2010Date of Patent: October 15, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yusuke Kitakaze, Keina Kanisawa, Yasuyuki Nagatomo, Koji Makino, Tadanobu Otaki, Jiro Hotta, Masahiko Kami, Hajime Takahama, Yuuki Harano, Kazutaka Kubota
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Patent number: 8523676Abstract: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor.Type: GrantFiled: January 19, 2007Date of Patent: September 3, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo, Kenichi Yamamoto
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Publication number: 20130203500Abstract: A game machine (2) receives via a server apparatus (3) and displays on a game image (110), a comment transmitted from a terminal apparatus (7) of a user. When a user of the game machine (2) indicates a reply to the comment, the game machine (2) requests the server apparatus (2) to transmit as a reply comment, a comment for reply which is specified in advance by the user, to a user who is a transmitter of the comment to be replied. By following the request, the server apparatus (3) transmits the comment for reply to the terminal apparatus (7) of the user who is a destination of reply.Type: ApplicationFiled: July 6, 2012Publication date: August 8, 2013Inventors: Yasuyuki Nagatomo, Kenichi Yamamoto, Yoshihiko Aramaki, Takuto Kaji
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Publication number: 20130165236Abstract: In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.Type: ApplicationFiled: June 1, 2011Publication date: June 27, 2013Inventors: Yasuyuki Nagatomo, Yoshihiko Aramaki
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Patent number: 8287350Abstract: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.Type: GrantFiled: February 7, 2007Date of Patent: October 16, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo
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Publication number: 20120208627Abstract: There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S1), and controls the game in such a way that modification is generated depending on the payment method, on the basis of the determination result (S2-S13).Type: ApplicationFiled: April 30, 2010Publication date: August 16, 2012Inventors: Yusuke Kitakaze, Keina Kanisawa, Yasuyuki Nagatomo, Koji Makino, Tadanobu Otaki, Jiro Hotta, Masahiko Kami, Hajime Takahama, Yuuki Harano, Kazutaka Kubota
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Patent number: 8137190Abstract: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminalType: GrantFiled: March 24, 2008Date of Patent: March 20, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yasuyuki Nagatomo, Masakazu Shibamiya, Kazuma Konishi, Masahio Nishiyama
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Publication number: 20120047068Abstract: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).Type: ApplicationFiled: December 10, 2009Publication date: February 23, 2012Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitakaze, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
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Publication number: 20120040748Abstract: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).Type: ApplicationFiled: April 30, 2010Publication date: February 16, 2012Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitazake, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
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Publication number: 20110319172Abstract: This game system has an allocation unit (3612) for allocating players, who wish to participate in a versus game, to a game space, a log acquisition processing unit (3614) for storing, as log information, other players who played in the same game space every time the game ends, fraud determination means (3613) for performing first fraud determination processing of registering in a partnering prohibition list a team of two players determined to be suspected fraud players based on the log information, and second fraud determination processing of registering teams of a fraud player and each of the other players allocated to the same game space in the partnering prohibition list based on the log information, and a restriction unit (3617) for restricting the allocation of a team of suspected fraud players registered in the partnering prohibition list to the same game space. Whereby, the allocation of collaborators who are suspected of committing fraud to the same game space can be prevented.Type: ApplicationFiled: February 26, 2010Publication date: December 29, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Michiaki Imachi, Yasuyuki Nagatomo, Kazuma Konishi
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Publication number: 20100291999Abstract: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminalType: ApplicationFiled: March 24, 2008Publication date: November 18, 2010Inventors: Yasuyuki Nagatomo, Masakazu Shibamiya, Kazuma Konishi, Masahiro Nishiyama
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Publication number: 20100227678Abstract: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.Type: ApplicationFiled: February 7, 2007Publication date: September 9, 2010Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo
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Publication number: 20100227679Abstract: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor.Type: ApplicationFiled: January 19, 2007Publication date: September 9, 2010Inventors: Kazuma Konishi, Masakazu Shibamiya, yasuyuki Nagatomo, Kenichi Yamamoto
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Publication number: 20080113810Abstract: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.Type: ApplicationFiled: December 1, 2005Publication date: May 15, 2008Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Kazutaka Kubota, Yasuyuki Nagatomo, Kazuma Konishi, Masakazu Shibamiya, Shigeto Akashi, Yuuki Harano
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Patent number: 6471584Abstract: A simulation game machine relatively moves a virtual character displayed on a monitor in a game space in accordance with control by a player using an operation unit. The simulation game machine includes a pair of dummy skis, jump switches for instructing the character to initiate jumping, and a jump controller for controlling the character to jump in accordance with an instruction from the jump switches.Type: GrantFiled: June 15, 2000Date of Patent: October 29, 2002Assignee: Konami Co., Ltd.Inventors: Tetsuya Wada, Yasuyuki Nagatomo
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Publication number: 20020061776Abstract: A simulation game machine relatively moves a virtual character displayed on a monitor in a game space in accordance with control by a player using an operation unit. The simulation game machine includes a pair of dummy skis, jump switches for instructing the character to initiate jumping, and a jump controller for controlling the character to jump in accordance with an instruction from the jump switches.Type: ApplicationFiled: December 17, 2001Publication date: May 23, 2002Applicant: Konami Co., Ltd.Inventors: Tetsuya Wada, Yasuyuki Nagatomo