Patents by Inventor Yasuyuki Nagatomo

Yasuyuki Nagatomo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10013687
    Abstract: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).
    Type: Grant
    Filed: December 10, 2009
    Date of Patent: July 3, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitakaze, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
  • Patent number: 8727890
    Abstract: In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.
    Type: Grant
    Filed: June 1, 2011
    Date of Patent: May 20, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yasuyuki Nagatomo, Yoshihiko Aramaki
  • Patent number: 8651962
    Abstract: A game machine (2) receives via a server apparatus (3) and displays on a game image (110), a comment transmitted from a terminal apparatus (7) of a user. When a user of the game machine (2) indicates a reply to the comment, the game machine (2) requests the server apparatus (2) to transmit as a reply comment, a comment for reply which is specified in advance by the user, to a user who is a transmitter of the comment to be replied. By following the request, the server apparatus (3) transmits the comment for reply to the terminal apparatus (7) of the user who is a destination of reply.
    Type: Grant
    Filed: July 6, 2012
    Date of Patent: February 18, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yasuyuki Nagatomo, Kenichi Yamamoto, Yoshihiko Aramaki, Takuto Kaji
  • Patent number: 8562426
    Abstract: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).
    Type: Grant
    Filed: April 30, 2010
    Date of Patent: October 22, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitakaze, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
  • Patent number: 8556726
    Abstract: There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S1), and controls the game in such a way that modification is generated depending on the payment method, on the basis of the determination result (S2-S13).
    Type: Grant
    Filed: April 30, 2010
    Date of Patent: October 15, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yusuke Kitakaze, Keina Kanisawa, Yasuyuki Nagatomo, Koji Makino, Tadanobu Otaki, Jiro Hotta, Masahiko Kami, Hajime Takahama, Yuuki Harano, Kazutaka Kubota
  • Patent number: 8523676
    Abstract: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor.
    Type: Grant
    Filed: January 19, 2007
    Date of Patent: September 3, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo, Kenichi Yamamoto
  • Publication number: 20130203500
    Abstract: A game machine (2) receives via a server apparatus (3) and displays on a game image (110), a comment transmitted from a terminal apparatus (7) of a user. When a user of the game machine (2) indicates a reply to the comment, the game machine (2) requests the server apparatus (2) to transmit as a reply comment, a comment for reply which is specified in advance by the user, to a user who is a transmitter of the comment to be replied. By following the request, the server apparatus (3) transmits the comment for reply to the terminal apparatus (7) of the user who is a destination of reply.
    Type: Application
    Filed: July 6, 2012
    Publication date: August 8, 2013
    Inventors: Yasuyuki Nagatomo, Kenichi Yamamoto, Yoshihiko Aramaki, Takuto Kaji
  • Publication number: 20130165236
    Abstract: In a gaming system, preferential matching is achieved while suppressing increase of load on a server device. In order to determine whether a matching between specific players should be prioritized over other matchings a discrimination is made between whether or not a player satisfies a predetermined priority condition associated with information at a respective gaming console, and if the priority condition is satisfied, priority information indicating that the priority condition has been satisfied is added to a request for matching and transmitted to a server, whereupon at the server, if the request for matching to which the priority information has been added is received, the player of the gaming console that has transmitted the request for matching is prioritized in being matched between the specific players over players who do not satisfy the priority condition.
    Type: Application
    Filed: June 1, 2011
    Publication date: June 27, 2013
    Inventors: Yasuyuki Nagatomo, Yoshihiko Aramaki
  • Patent number: 8287350
    Abstract: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.
    Type: Grant
    Filed: February 7, 2007
    Date of Patent: October 16, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo
  • Publication number: 20120208627
    Abstract: There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S1), and controls the game in such a way that modification is generated depending on the payment method, on the basis of the determination result (S2-S13).
    Type: Application
    Filed: April 30, 2010
    Publication date: August 16, 2012
    Inventors: Yusuke Kitakaze, Keina Kanisawa, Yasuyuki Nagatomo, Koji Makino, Tadanobu Otaki, Jiro Hotta, Masahiko Kami, Hajime Takahama, Yuuki Harano, Kazutaka Kubota
  • Patent number: 8137190
    Abstract: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal
    Type: Grant
    Filed: March 24, 2008
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yasuyuki Nagatomo, Masakazu Shibamiya, Kazuma Konishi, Masahio Nishiyama
  • Publication number: 20120047068
    Abstract: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).
    Type: Application
    Filed: December 10, 2009
    Publication date: February 23, 2012
    Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitakaze, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
  • Publication number: 20120040748
    Abstract: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).
    Type: Application
    Filed: April 30, 2010
    Publication date: February 16, 2012
    Inventors: Keina Kanisawa, Yasuyuki Nagatomo, Yusuke Kitazake, Koji Makino, Jiro Hotta, Masahiko Kami, Tadanobu Otaki, Kazutaka Kubota
  • Publication number: 20110319172
    Abstract: This game system has an allocation unit (3612) for allocating players, who wish to participate in a versus game, to a game space, a log acquisition processing unit (3614) for storing, as log information, other players who played in the same game space every time the game ends, fraud determination means (3613) for performing first fraud determination processing of registering in a partnering prohibition list a team of two players determined to be suspected fraud players based on the log information, and second fraud determination processing of registering teams of a fraud player and each of the other players allocated to the same game space in the partnering prohibition list based on the log information, and a restriction unit (3617) for restricting the allocation of a team of suspected fraud players registered in the partnering prohibition list to the same game space. Whereby, the allocation of collaborators who are suspected of committing fraud to the same game space can be prevented.
    Type: Application
    Filed: February 26, 2010
    Publication date: December 29, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Michiaki Imachi, Yasuyuki Nagatomo, Kazuma Konishi
  • Publication number: 20100291999
    Abstract: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal
    Type: Application
    Filed: March 24, 2008
    Publication date: November 18, 2010
    Inventors: Yasuyuki Nagatomo, Masakazu Shibamiya, Kazuma Konishi, Masahiro Nishiyama
  • Publication number: 20100227678
    Abstract: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.
    Type: Application
    Filed: February 7, 2007
    Publication date: September 9, 2010
    Inventors: Kazuma Konishi, Masakazu Shibamiya, Yasuyuki Nagatomo
  • Publication number: 20100227679
    Abstract: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor.
    Type: Application
    Filed: January 19, 2007
    Publication date: September 9, 2010
    Inventors: Kazuma Konishi, Masakazu Shibamiya, yasuyuki Nagatomo, Kenichi Yamamoto
  • Publication number: 20080113810
    Abstract: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.
    Type: Application
    Filed: December 1, 2005
    Publication date: May 15, 2008
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazutaka Kubota, Yasuyuki Nagatomo, Kazuma Konishi, Masakazu Shibamiya, Shigeto Akashi, Yuuki Harano
  • Patent number: 6471584
    Abstract: A simulation game machine relatively moves a virtual character displayed on a monitor in a game space in accordance with control by a player using an operation unit. The simulation game machine includes a pair of dummy skis, jump switches for instructing the character to initiate jumping, and a jump controller for controlling the character to jump in accordance with an instruction from the jump switches.
    Type: Grant
    Filed: June 15, 2000
    Date of Patent: October 29, 2002
    Assignee: Konami Co., Ltd.
    Inventors: Tetsuya Wada, Yasuyuki Nagatomo
  • Publication number: 20020061776
    Abstract: A simulation game machine relatively moves a virtual character displayed on a monitor in a game space in accordance with control by a player using an operation unit. The simulation game machine includes a pair of dummy skis, jump switches for instructing the character to initiate jumping, and a jump controller for controlling the character to jump in accordance with an instruction from the jump switches.
    Type: Application
    Filed: December 17, 2001
    Publication date: May 23, 2002
    Applicant: Konami Co., Ltd.
    Inventors: Tetsuya Wada, Yasuyuki Nagatomo