Patents by Inventor Yazhou HUANG

Yazhou HUANG has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210017536
    Abstract: Provided is a novel anti-armyworm use of cry1Ab/cry1AcZM gene. Said gene can be used for controlling or killing Mythimna separate (Walker) and reducing injury to plants by Mythimna separate.
    Type: Application
    Filed: February 2, 2019
    Publication date: January 21, 2021
    Applicant: CHINA NATIONAL SEED GROUP CORPORATION, LTD.
    Inventors: XIANBIN HOU, RONGJIAN YE, QIUMING SHE, YU HAN, ZHIGUO HAN, QIAO YANG, WEI HUANG, QIANQIAN YANG, YANLIN HU, JICUI AN, YINGLI WANG, YAZHOU YANG, JUNQING ZHOU, WANGGEN ZHANG
  • Patent number: 10821347
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Grant
    Filed: November 21, 2019
    Date of Patent: November 3, 2020
    Assignee: WIN REALITY, LLC
    Inventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
  • Publication number: 20200309030
    Abstract: The present invention discloses a supersonic inlet with synchronous adjustment of capture area and throat area, wherein the throat area may be adjusted by providing a movable throat section, while the capture area may be adjusted by providing a movable cowl section at the front end of the cowl lip, thereby realizing the effect that the capture area and the throat area of the inlet may be adjusted in synchronization. Meanwhile, the present invention also provides a control method and a design method of the above-mentioned inlet. The present invention greatly simplifies the actuation system and control system, significantly reduces the weight of the accessory system, and enables the performance of the inlet within a wide envelope range to be maintained in an excellent state.
    Type: Application
    Filed: August 14, 2018
    Publication date: October 1, 2020
    Applicant: NANJING UNIVERSITY OF AERONAUTICS AND ASTRONAUTICS
    Inventors: Huijun TAN, Yazhou LIU, Fajia SHENG, Ziyun WANG, Hexia HUANG, Yue ZHANG
  • Publication number: 20200160607
    Abstract: To facilitate virtual training, employee on-boarding, knowledge transfer and remote assistance, embodiments provide a digital note viewable in a virtual environment which may be attached to a physical machine and viewable when a user is engaged with the system. When a user sees the machine through either an augmented reality device or a virtual reality device, the digital note is displayable and selectable. Selection of the digital note access information stored in association with the note and the object the note is attached to. The note may be modified in one instance, which synchronizes the note in any other instances. For example, modifying a digital note attached to a physical object in an AR environment causes a copy of the digital note to be modified in the same way in a digital twin of the object in a VR environment.
    Type: Application
    Filed: November 20, 2019
    Publication date: May 21, 2020
    Inventors: Jan Kjallstrom, Yazhou Huang
  • Patent number: 10649514
    Abstract: A method and apparatus for managing processing power determine a supply voltage to supply to a processing unit, such as a central processing unit (CPU) or graphics processing unit (GPU), based on temperature inversion based voltage, frequency, temperature (VFT) data. The temperature inversion based VFT data includes supply voltages and corresponding operating temperatures that cause the processing unit's transistors to operate in a temperature inversion region. In one example, the temperature inversion based VFT data includes lower supply voltages and corresponding higher temperatures in a temperature inversion region of a processing unit. The temperature inversion based VFT data is based on an operating frequency of the processing unit. The apparatus and method adjust a supply voltage to the processing unit based on the temperature inversion based VFT data.
    Type: Grant
    Filed: September 23, 2016
    Date of Patent: May 12, 2020
    Assignee: Advanced Micro Devices, Inc.
    Inventors: Wei Huang, Yazhou Zu, Indrani Paul
  • Publication number: 20200086199
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: November 21, 2019
    Publication date: March 19, 2020
    Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
  • Patent number: 10486050
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Grant
    Filed: May 6, 2019
    Date of Patent: November 26, 2019
    Assignee: WIN REALITY, LLC
    Inventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
  • Publication number: 20190304188
    Abstract: Aspects of the disclosure provide remote training in a virtual reality (VR) environment. Multiple users may engage in the session. For example, a trainee may practice or be evaluated in performing a virtual version of a training task. A trainer may join the trainee's session. Embodiments enable the trainer to switch from a third-person perspective viewing the environment to the trainee's first-person perspective to see what the trainee is seeing. Virtual objects may be highlighted to guide the trainee's steps. Some embodiments may configure the training module to be engaged at various points out of order. For example, a user may select a specific point in a training sequence and work from there, replay or forward the environment in time to other points so that the trainee can skip or practice parts of the procedure.
    Type: Application
    Filed: March 27, 2019
    Publication date: October 3, 2019
    Inventors: Mark BRIDGEMAN, Malcolm COLLETT, Stephen Andrew BOWDEN, Davey O'BRIEN, YAZHOU HUANG
  • Publication number: 20190255419
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: May 6, 2019
    Publication date: August 22, 2019
    Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
  • Patent number: 10300362
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Grant
    Filed: February 13, 2017
    Date of Patent: May 28, 2019
    Assignee: WIN REALITY, LLC
    Inventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
  • Patent number: 10175492
    Abstract: A display device system providing augmented reality (AR) and virtual reality (VR) displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. When switching from virtual reality to augmented reality, a shuttering mechanism may open allowing the user to see the real environment within an augmented setting. Position on the user in the physical reality may be tracked relative to position of the user in the AR or VR. Some actions may be triggered based on the tracked location and orientation of the user.
    Type: Grant
    Filed: November 1, 2017
    Date of Patent: January 8, 2019
    Assignee: EON REALITY, INC.
    Inventors: Erbo Li, Dan Lejerskar, Yazhou Huang, Jan Kjallstrom, Mats Johansson
  • Publication number: 20180074332
    Abstract: A display device system providing augmented reality (AR) and virtual reality (VR) displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. When switching from virtual reality to augmented reality, a shuttering mechanism may open allowing the user to see the real environment within an augmented setting. Position on the user in the physical reality may be tracked relative to position of the user in the AR or VR. Some actions may be triggered based on the tracked location and orientation of the user.
    Type: Application
    Filed: November 1, 2017
    Publication date: March 15, 2018
    Applicant: EON REALITY, INC.
    Inventors: ERBO LI, Dan LEJERSKAR, YAZHOU HUANG, JAN KJALLSTROM, MATS JOHANSSON
  • Patent number: 9684369
    Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.
    Type: Grant
    Filed: April 8, 2014
    Date of Patent: June 20, 2017
    Assignee: EON REALITY, INC.
    Inventors: Yazhou Huang, Jan Kjallstrom, Erbo Li, Mats Johansson
  • Patent number: 9685005
    Abstract: Systems and methods enabling users to interact with an augmented reality environment are disclosed. Real-world objects may have unique markers which are recognized by mobile devices. A mobile device recognizes the markers and generates a set of virtual objects associated with the markers in the augmented reality environment. Mobile devices employ virtual pointers and virtual control buttons to enable users to interact with the virtual objects. Users may aim the virtual pointer to a virtual object, select the virtual object, and then drag-and-drop the virtual object to a new location. Embodiments enable users to select, move, transform, create and delete virtual objects with the virtual pointer. The mobile device provides users with a means of drawing lines and geometrically-shaped virtual objects.
    Type: Grant
    Filed: January 2, 2015
    Date of Patent: June 20, 2017
    Assignee: EON REALITY, INC.
    Inventors: Jan Kjallstrom, Erbo Li, Yazhou Huang
  • Publication number: 20170151484
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: February 13, 2017
    Publication date: June 1, 2017
    Applicant: EON REALITY SPORTS, LLC
    Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
  • Patent number: 9542011
    Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.
    Type: Grant
    Filed: April 8, 2014
    Date of Patent: January 10, 2017
    Assignee: EON REALITY, INC.
    Inventors: Yazhou Huang, Jan Kjallstrom, Erbo Li, Mats Johansson
  • Publication number: 20160314624
    Abstract: A display device system providing augmented reality and virtual reality displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. Some embodiments may include a shuttering mechanism that blocks light from an ambient environment when switching from the augmented reality mode to the virtual reality mode so that ambient light or objects do not interrupt the virtual reality landscape. When switching from virtual reality to augmented reality, the shuttering mechanism may open allowing the user to see the real environment within an augmented setting.
    Type: Application
    Filed: April 25, 2016
    Publication date: October 27, 2016
    Applicant: EON REALITY, INC.
    Inventors: Erbo LI, Dan LEJERSKAR, Yazhou HUANG, Jan KJALLSTROM, Mats JOHANSSON
  • Publication number: 20160314620
    Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual teammates in a simulated environment of a virtual reality sporting event. As the sporting event unfolds, the user's actions and decisions are monitored by the simulated environment. The sports training environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. Athletes in a virtual environment may experience an increased number of meaningful play repetitions without the risk of injury. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.
    Type: Application
    Filed: April 23, 2015
    Publication date: October 27, 2016
    Applicant: EON REALITY SPORTS, LLC
    Inventors: Brendan REILLY, Mats JOHANSSON, Yazhou HUANG, Lloyd CHURCHES
  • Publication number: 20160196692
    Abstract: Systems and methods enabling users to interact with an augmented reality environment are disclosed. Real-world objects may have unique markers which are recognized by mobile devices. A mobile device recognizes the markers and generates a set of virtual objects associated with the markers in the augmented reality environment. Mobile devices employ virtual pointers and virtual control buttons to enable users to interact with the virtual objects. Users may aim the virtual pointer to a virtual object, select the virtual object, and then drag-and-drop the virtual object to a new location. Embodiments enable users to select, move, transform, create and delete virtual objects with the virtual pointer. The mobile device provides users with a means of drawing lines and geometrically-shaped virtual objects.
    Type: Application
    Filed: January 2, 2015
    Publication date: July 7, 2016
    Applicant: EON REALITY, INC.
    Inventors: Jan KJALLSTROM, Erbo LI, Yazhou HUANG
  • Publication number: 20150286275
    Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.
    Type: Application
    Filed: April 8, 2014
    Publication date: October 8, 2015
    Applicant: EON REALITY, INC.
    Inventors: Yazhou HUANG, Jan KJALLSTROM, Erbo LI, Mats JOHANSSON