Patents by Inventor Yazhou HUANG
Yazhou HUANG has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11227439Abstract: Aspects of the disclosure provide remote training in a virtual reality (VR) environment. Multiple users may engage in the session. For example, a trainee may practice or be evaluated in performing a virtual version of a training task. A trainer may join the trainee's session. Embodiments enable the trainer to switch from a third-person perspective viewing the environment to the trainee's first-person perspective to see what the trainee is seeing. Virtual objects may be highlighted to guide the trainee's steps. Some embodiments may configure the training module to be engaged at various points out of order. For example, a user may select a specific point in a training sequence and work from there, replay or forward the environment in time to other points so that the trainee can skip or practice parts of the procedure.Type: GrantFiled: March 27, 2019Date of Patent: January 18, 2022Assignee: EON REALITY, INC.Inventors: Mark Bridgeman, Malcolm Collett, Stephen Andrew Bowden, Davey O'Brien, Yazhou Huang
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Systems and methods for attaching synchronized information between physical and virtual environments
Patent number: 11087551Abstract: To facilitate virtual training, employee on-boarding, knowledge transfer and remote assistance, embodiments provide a digital note viewable in a virtual environment which may be attached to a physical machine and viewable when a user is engaged with the system. When a user sees the machine through either an augmented reality device or a virtual reality device, the digital note is displayable and selectable. Selection of the digital note access information stored in association with the note and the object the note is attached to. The note may be modified in one instance, which synchronizes the note in any other instances. For example, modifying a digital note attached to a physical object in an AR environment causes a copy of the digital note to be modified in the same way in a digital twin of the object in a VR environment.Type: GrantFiled: November 20, 2019Date of Patent: August 10, 2021Assignee: EON REALITY, INC.Inventors: Jan Kjallstrom, Yazhou Huang -
Patent number: 10821347Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: November 21, 2019Date of Patent: November 3, 2020Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
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SYSTEMS AND METHODS FOR ATTACHING SYNCHRONIZED INFORMATION BETWEEN PHYSICAL AND VIRTUAL ENVIRONMENTS
Publication number: 20200160607Abstract: To facilitate virtual training, employee on-boarding, knowledge transfer and remote assistance, embodiments provide a digital note viewable in a virtual environment which may be attached to a physical machine and viewable when a user is engaged with the system. When a user sees the machine through either an augmented reality device or a virtual reality device, the digital note is displayable and selectable. Selection of the digital note access information stored in association with the note and the object the note is attached to. The note may be modified in one instance, which synchronizes the note in any other instances. For example, modifying a digital note attached to a physical object in an AR environment causes a copy of the digital note to be modified in the same way in a digital twin of the object in a VR environment.Type: ApplicationFiled: November 20, 2019Publication date: May 21, 2020Inventors: Jan Kjallstrom, Yazhou Huang -
Publication number: 20200086199Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: November 21, 2019Publication date: March 19, 2020Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
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Patent number: 10486050Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: May 6, 2019Date of Patent: November 26, 2019Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
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Publication number: 20190304188Abstract: Aspects of the disclosure provide remote training in a virtual reality (VR) environment. Multiple users may engage in the session. For example, a trainee may practice or be evaluated in performing a virtual version of a training task. A trainer may join the trainee's session. Embodiments enable the trainer to switch from a third-person perspective viewing the environment to the trainee's first-person perspective to see what the trainee is seeing. Virtual objects may be highlighted to guide the trainee's steps. Some embodiments may configure the training module to be engaged at various points out of order. For example, a user may select a specific point in a training sequence and work from there, replay or forward the environment in time to other points so that the trainee can skip or practice parts of the procedure.Type: ApplicationFiled: March 27, 2019Publication date: October 3, 2019Inventors: Mark BRIDGEMAN, Malcolm COLLETT, Stephen Andrew BOWDEN, Davey O'BRIEN, YAZHOU HUANG
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Publication number: 20190255419Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: May 6, 2019Publication date: August 22, 2019Inventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
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Patent number: 10300362Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: GrantFiled: February 13, 2017Date of Patent: May 28, 2019Assignee: WIN REALITY, LLCInventors: Brendan Reilly, Yazhou Huang, Lloyd Churches, Chris O'Dowd, Sebastien Goisbeault, Mats Johansson
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Patent number: 10175492Abstract: A display device system providing augmented reality (AR) and virtual reality (VR) displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. When switching from virtual reality to augmented reality, a shuttering mechanism may open allowing the user to see the real environment within an augmented setting. Position on the user in the physical reality may be tracked relative to position of the user in the AR or VR. Some actions may be triggered based on the tracked location and orientation of the user.Type: GrantFiled: November 1, 2017Date of Patent: January 8, 2019Assignee: EON REALITY, INC.Inventors: Erbo Li, Dan Lejerskar, Yazhou Huang, Jan Kjallstrom, Mats Johansson
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Publication number: 20180074332Abstract: A display device system providing augmented reality (AR) and virtual reality (VR) displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. When switching from virtual reality to augmented reality, a shuttering mechanism may open allowing the user to see the real environment within an augmented setting. Position on the user in the physical reality may be tracked relative to position of the user in the AR or VR. Some actions may be triggered based on the tracked location and orientation of the user.Type: ApplicationFiled: November 1, 2017Publication date: March 15, 2018Applicant: EON REALITY, INC.Inventors: ERBO LI, Dan LEJERSKAR, YAZHOU HUANG, JAN KJALLSTROM, MATS JOHANSSON
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Patent number: 9684369Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.Type: GrantFiled: April 8, 2014Date of Patent: June 20, 2017Assignee: EON REALITY, INC.Inventors: Yazhou Huang, Jan Kjallstrom, Erbo Li, Mats Johansson
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Patent number: 9685005Abstract: Systems and methods enabling users to interact with an augmented reality environment are disclosed. Real-world objects may have unique markers which are recognized by mobile devices. A mobile device recognizes the markers and generates a set of virtual objects associated with the markers in the augmented reality environment. Mobile devices employ virtual pointers and virtual control buttons to enable users to interact with the virtual objects. Users may aim the virtual pointer to a virtual object, select the virtual object, and then drag-and-drop the virtual object to a new location. Embodiments enable users to select, move, transform, create and delete virtual objects with the virtual pointer. The mobile device provides users with a means of drawing lines and geometrically-shaped virtual objects.Type: GrantFiled: January 2, 2015Date of Patent: June 20, 2017Assignee: EON REALITY, INC.Inventors: Jan Kjallstrom, Erbo Li, Yazhou Huang
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Publication number: 20170151484Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual players in a simulated environment of a virtual reality sporting event. In some embodiments, the user's actions and decisions are monitored by the simulated environment. The environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. In one application, real life pitchers and their pitching data are tracked and replicated in a simulated pitching environment. A team of users may practice against a simulation of a pitcher they are about to compete against, swinging at pitches that they would see in a real game. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: February 13, 2017Publication date: June 1, 2017Applicant: EON REALITY SPORTS, LLCInventors: BRENDAN REILLY, YAZHOU HUANG, LLOYD CHURCHES, CHRIS O'DOWD, SEBASTIEN GOISBEAULT, MATS JOHANSSON
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Patent number: 9542011Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.Type: GrantFiled: April 8, 2014Date of Patent: January 10, 2017Assignee: EON REALITY, INC.Inventors: Yazhou Huang, Jan Kjallstrom, Erbo Li, Mats Johansson
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Publication number: 20160314620Abstract: Virtual and augmented reality sports training environments are disclosed. A user interacts with virtual teammates in a simulated environment of a virtual reality sporting event. As the sporting event unfolds, the user's actions and decisions are monitored by the simulated environment. The sports training environment evaluates the user's performance, and provides quantitative scoring based on the user's decisions and timing. Coaches and other users may design customized scenarios or plays to train and test users, and the resultant scores may be reviewed by the coach. Athletes in a virtual environment may experience an increased number of meaningful play repetitions without the risk of injury. Such environments may maximize effective practice time for users, and help develop better players with improved decision-making skills.Type: ApplicationFiled: April 23, 2015Publication date: October 27, 2016Applicant: EON REALITY SPORTS, LLCInventors: Brendan REILLY, Mats JOHANSSON, Yazhou HUANG, Lloyd CHURCHES
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Publication number: 20160314624Abstract: A display device system providing augmented reality and virtual reality displays in the same device and a method for switching between augmented reality and virtual reality modes in the embodiments of the device are disclosed. The system enables users to view an augmented reality setting, interact with objects, and switch to a virtual reality setting or vice versa without having to switch devices. Some embodiments may include a shuttering mechanism that blocks light from an ambient environment when switching from the augmented reality mode to the virtual reality mode so that ambient light or objects do not interrupt the virtual reality landscape. When switching from virtual reality to augmented reality, the shuttering mechanism may open allowing the user to see the real environment within an augmented setting.Type: ApplicationFiled: April 25, 2016Publication date: October 27, 2016Applicant: EON REALITY, INC.Inventors: Erbo LI, Dan LEJERSKAR, Yazhou HUANG, Jan KJALLSTROM, Mats JOHANSSON
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Publication number: 20160196692Abstract: Systems and methods enabling users to interact with an augmented reality environment are disclosed. Real-world objects may have unique markers which are recognized by mobile devices. A mobile device recognizes the markers and generates a set of virtual objects associated with the markers in the augmented reality environment. Mobile devices employ virtual pointers and virtual control buttons to enable users to interact with the virtual objects. Users may aim the virtual pointer to a virtual object, select the virtual object, and then drag-and-drop the virtual object to a new location. Embodiments enable users to select, move, transform, create and delete virtual objects with the virtual pointer. The mobile device provides users with a means of drawing lines and geometrically-shaped virtual objects.Type: ApplicationFiled: January 2, 2015Publication date: July 7, 2016Applicant: EON REALITY, INC.Inventors: Jan KJALLSTROM, Erbo LI, Yazhou HUANG
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Publication number: 20150283460Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.Type: ApplicationFiled: April 8, 2014Publication date: October 8, 2015Applicant: EON REALITY, INC.Inventors: Yazhou HUANG, Jan KJALLSTROM, Erbo LI, Mats JOHANSSON
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Publication number: 20150286275Abstract: An immersive virtual reality system for larger, theater-sized audiences is disclosed. The system enables multiple users to collaborate or work together as a group, or enable groups to compete. Users interact with the virtual reality system through the manipulation of handheld interactive devices. Each device has multiple lights forming a pattern. Tracking sensors monitor the handheld devices, and the system interprets the motions of the users and dynamically changes the virtual reality environment based on the motions of the users. The system may assign unique roles for users within a group.Type: ApplicationFiled: April 8, 2014Publication date: October 8, 2015Applicant: EON REALITY, INC.Inventors: Yazhou HUANG, Jan KJALLSTROM, Erbo LI, Mats JOHANSSON