Patents by Inventor Yiwei Yang

Yiwei Yang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250083045
    Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.
    Type: Application
    Filed: August 23, 2024
    Publication date: March 13, 2025
    Inventors: Warren Benedetto, Yiwei Yang
  • Publication number: 20250050222
    Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
    Type: Application
    Filed: July 2, 2024
    Publication date: February 13, 2025
    Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler
  • Patent number: 12179106
    Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.
    Type: Grant
    Filed: September 12, 2021
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren Benedetto, Yiwei Yang
  • Patent number: 12029984
    Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
    Type: Grant
    Filed: August 3, 2021
    Date of Patent: July 9, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler
  • Patent number: 11995233
    Abstract: A method is provided, including: rendering a view of a virtual environment through a virtual reality (VR) headset; detecting a gaze direction of a user that wears the VR headset; detecting a gaze focus depth of the user that wears the VR headset; detecting an electroencephalography (EEG) signal of the user that wears the VR headset; using the gaze direction and gaze focus depth of the user to identify a virtual object in the virtual environment as being actively viewed by the user; using the EEG signal to determine a concentration of the user upon the identified virtual object; responsive to determining the concentration of the user upon the identified virtual object, then rendering a graphical indicator applied to the virtual object in the view of the virtual environment.
    Type: Grant
    Filed: October 21, 2021
    Date of Patent: May 28, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Yiwei Yang
  • Patent number: 11989515
    Abstract: A computer-implemented method according to one embodiment includes receiving a plurality of linguistic expressions (LEs); changing one or more conditions of the plurality of linguistic expressions to create an updated plurality of linguistic expressions, utilizing a visual exploration framework (VEF) that visually presents to a user each of the plurality of linguistic expressions; and including the updated plurality of linguistic expressions in a model used to classify input sentences. According to another embodiment, a computer-implemented method includes receiving (i) a set of linguistic expressions (LEs) and (ii) a set of labeled data as input, where the LEs are logical combinations of predicates learned from the labeled data, and each data point in the labeled data comprises a piece of text and ground-truth labels; presenting the LEs in a visual exploration framework; and allowing a user to sort, filter, subset, and select LEs based on different criteria, utilizing the framework.
    Type: Grant
    Filed: February 28, 2020
    Date of Patent: May 21, 2024
    Assignee: International Business Machines Corporation
    Inventors: Prithviraj Sen, Yiwei Yang, Yunyao Li, Eser Kandogan
  • Patent number: 11980807
    Abstract: An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.
    Type: Grant
    Filed: September 16, 2021
    Date of Patent: May 14, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yiwei Yang, Joshua Santangelo, Jonathan Webb, Benjamin Andrew Rottler
  • Publication number: 20240123354
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Application
    Filed: June 5, 2023
    Publication date: April 18, 2024
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Patent number: 11883748
    Abstract: Methods and systems are provided for fractionalizing non-fungible token (NFT) shares for digital game assets. The method includes generating a digital asset depicting a gaming event associated with a game. The method includes obtaining a non-fungible token (NFT) for the digital asset. The NFT is stored in a block chain with a reference to a storage location of said digital asset. The obtaining of the NFT includes instructions or parameters for fractionalizing said NFT. The fractionalizing of the NFT creates a set of shares of the NFT. The method includes assigning a share the NFT to a user of the online gaming system. The share is exchangeable among a community of users. The method includes tracking use of each of the set of shares of the NFT and applying a value indicator to each share by the online gaming system.
    Type: Grant
    Filed: October 29, 2021
    Date of Patent: January 30, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yiwei Yang, Matt Tomczek, Jon Webb
  • Publication number: 20230394442
    Abstract: A schedule conflict processing method, a device, a storage medium, and a software program product, through which a schedule conflict can be detected, and a prompt can be displayed to a user, to assist the user in schedule management. The method includes: displaying information of a first schedule and prompting information in a first interface if a schedule conflict is determined, where the at least one control is configured to prompt a user of the existence of a plurality of schedule conflicts; displaying, in response to an operation on the first interface, a second processing interface that includes information relating to the first schedule and event names of a plurality of schedules; displaying a schedule detail interface of the first schedule in response to an operation on the second processing interface, and in response to an operation on the first interface.
    Type: Application
    Filed: May 7, 2022
    Publication date: December 7, 2023
    Inventor: Yiwei Yang
  • Publication number: 20230377056
    Abstract: Methods and systems are provided for receiving a virtual asset designed by a user, rendering the virtual asset in a virtual marketplace and allow other users to provide feedback. The feedbacks from the other users are evaluated to compute a value for the virtual asset. Based on the value, access to the virtual asset is provided to allow incorporation of the virtual asset into a video game for use during play. A NFT is generated for the virtual asset to allow tracking use of the virtual asset in the video game.
    Type: Application
    Filed: May 17, 2022
    Publication date: November 23, 2023
    Inventors: Yiwei Yang, Matt Tomczek, Andrew Ahn
  • Patent number: 11776166
    Abstract: A method for providing a mixed reality (MR) experience is provided, including: rendering a mixed reality view for a user on an MR headset, wherein the mixed reality view includes virtual elements; during the rendering of the mixed reality view, capturing sensor data by the MR headset, and analyzing the sensor data to detect real-world objects in a local environment in which the MR headset is disposed; determining a risk to the user posed by one or more of the identified real-world objects; responsive to determining the risk, then adjusting an appearance of at least one virtual element.
    Type: Grant
    Filed: October 8, 2021
    Date of Patent: October 3, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Yiwei Yang, Warren Benedetto
  • Patent number: 11745101
    Abstract: During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.
    Type: Grant
    Filed: September 11, 2021
    Date of Patent: September 5, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yiwei Yang, Alvin Daniel
  • Patent number: 11707682
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Grant
    Filed: September 11, 2021
    Date of Patent: July 25, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Publication number: 20230138023
    Abstract: Methods and systems are provided for fractionalizing non-fungible token (NFT) shares for digital game assets. The method includes generating a digital asset depicting a gaming event associated with a game. The method includes obtaining a non-fungible token (NFT) for the digital asset. The NFT is stored in a block chain with a reference to a storage location of said digital asset. The obtaining of the NFT includes instructions or parameters for fractionalizing said NFT. The fractionalizing of the NFT creates a set of shares of the NFT. The method includes assigning a share the NFT to a user of the online gaming system. The share is exchangeable among a community of users. The method includes tracking use of each of the set of shares of the NFT and applying a value indicator to each share by the online gaming system. The value indicator is indicative of a level of use of the share within the online gaming system.
    Type: Application
    Filed: October 29, 2021
    Publication date: May 4, 2023
    Inventors: Yiwei Yang, Matt Tomczek, Jon Webb
  • Publication number: 20230129718
    Abstract: A method is provided, including: rendering a view of a virtual environment through a virtual reality (VR) headset; detecting a gaze direction of a user that wears the VR headset; detecting a gaze focus depth of the user that wears the VR headset; detecting an electroencephalography (EEG) signal of the user that wears the VR headset; using the gaze direction and gaze focus depth of the user to identify a virtual object in the virtual environment as being actively viewed by the user; using the EEG signal to determine a concentration of the user upon the identified virtual object; responsive to determining the concentration of the user upon the identified virtual object, then rendering a graphical indicator applied to the virtual object in the view of the virtual environment.
    Type: Application
    Filed: October 21, 2021
    Publication date: April 27, 2023
    Inventor: Yiwei Yang
  • Patent number: 11628372
    Abstract: Techniques for providing information and functionalities based on a video game lifecycle are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases, such that the page presents the most relevant and needed information and functionalities at any point in time.
    Type: Grant
    Filed: May 3, 2021
    Date of Patent: April 18, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Sylvain Langrand, Christopher DePizzol, Yiwei Yang, Anand Mehta, Anastasiya Drake, Anthony Graziano
  • Publication number: 20230114080
    Abstract: A method for providing a mixed reality (MR) experience is provided, including: rendering a mixed reality view for a user on an MR headset, wherein the mixed reality view includes virtual elements; during the rendering of the mixed reality view, capturing sensor data by the MR headset, and analyzing the sensor data to detect real-world objects in a local environment in which the MR headset is disposed; determining a risk to the user posed by one or more of the identified real-world objects; responsive to determining the risk, then adjusting an appearance of at least one virtual element.
    Type: Application
    Filed: October 8, 2021
    Publication date: April 13, 2023
    Inventors: Yiwei Yang, Warren Benedetto
  • Publication number: 20230104967
    Abstract: A cold compress circulation device and a cold compress circulation system are disclosed. The cold compress circulation device includes a casing, a water reservoir, a cooler, an outlet pipe, a return pipe and an ice box. Both the water reservoir and the cooler are arranged in the casing, and at least part of the ice box is detachably arranged in the water reservoir. Both the outlet pipe and the return pipe are brought into fluidic communication with the water reservoir, and the cooler is arranged on the outlet pipe and/or the return pipe. In this arrangement, the detachable ice box serves as a means for accelerated cooling and can be conveniently replaced by a user. Moreover, the ice box does not lead to an increased amount of water to be circulated or release small ice piece when heated, which may lead to reduced cooling efficiency. Thus, both enhanced cooling efficiency and increased convenience of use are achieved for the user.
    Type: Application
    Filed: December 24, 2020
    Publication date: April 6, 2023
    Inventors: Jiantao RUAN, Pei DI, Yiwei YANG, Fei XIE
  • Publication number: 20230081537
    Abstract: During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.
    Type: Application
    Filed: September 11, 2021
    Publication date: March 16, 2023
    Inventors: Yiwei Yang, Alvin Daniel