Patents by Inventor Yiwei Yang
Yiwei Yang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20260266171Abstract: The present disclosure provides an intelligent detection robot for downhole operating condition characteristic data of complex-structure wells comprising a multi-parameter logging automatic diameter-changing integrated device, a connecting device, an anchoring device, a power device, and a power transmission device. The multi-parameter logging automatic diameter-changing integrated device can accurately analyze downhole information, thereby solving the problems that existing logging sensors need to be customized according to different occasions and cannot perform real-time analysis; the anchoring device can realize stable downhole anchoring of the detector by means of its own friction and tension so as to acquire reliable data, thereby avoiding the problem of data loss caused by slipping of the power device; and the power device can adapt to wellbores of different sizes by adjusting radius variation of the driving device, thereby improving stability of the robot during travelling and detection.Type: ApplicationFiled: April 29, 2026Publication date: September 10, 2026Inventors: Yang TANG, Hongsen ZOU, Shudi ZHU, Yiwei YANG, Zhilin LI, Chongjun HUANG, Liming FAN, Peng ZHAO, Guorong WANG, Xiang GAO, Guohai YUAN, Xianmin SONG, Junyang CHEN, Peng SU, Lude CAO, Jinsong LI
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Patent number: 12403403Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.Type: GrantFiled: June 5, 2023Date of Patent: September 2, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
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Publication number: 20250083045Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.Type: ApplicationFiled: August 23, 2024Publication date: March 13, 2025Inventors: Warren Benedetto, Yiwei Yang
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Publication number: 20250050222Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.Type: ApplicationFiled: July 2, 2024Publication date: February 13, 2025Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler
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Patent number: 12179106Abstract: A user's environment is scanned and an augmented reality game such as a treasure is set up based on the scan. The user needs to use a phone to uncover clues in a game environment that is customized to user's own personal real-world environment, which is discovered using SLAM or GPS so that a map of furniture can be built. The game hides a virtual object behind a virtualized image of the real-world furniture. Machine learning may be used to train a model with common objects and where interesting hidden spaces could exist. Given the user's inputted data, real world physical room data and objects are used to determine a likely location to hide a virtual object.Type: GrantFiled: September 12, 2021Date of Patent: December 31, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Warren Benedetto, Yiwei Yang
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Patent number: 12029984Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.Type: GrantFiled: August 3, 2021Date of Patent: July 9, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Warren Benedetto, Yiwei Yang, Daniel Steven Hiatt, Charles Denison, Joshua Santangelo, Matthew Tomczek, Jonathan Webb, Benjamin Andrew Rottler
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Patent number: 11995233Abstract: A method is provided, including: rendering a view of a virtual environment through a virtual reality (VR) headset; detecting a gaze direction of a user that wears the VR headset; detecting a gaze focus depth of the user that wears the VR headset; detecting an electroencephalography (EEG) signal of the user that wears the VR headset; using the gaze direction and gaze focus depth of the user to identify a virtual object in the virtual environment as being actively viewed by the user; using the EEG signal to determine a concentration of the user upon the identified virtual object; responsive to determining the concentration of the user upon the identified virtual object, then rendering a graphical indicator applied to the virtual object in the view of the virtual environment.Type: GrantFiled: October 21, 2021Date of Patent: May 28, 2024Assignee: Sony Interactive Entertainment LLCInventor: Yiwei Yang
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Patent number: 11989515Abstract: A computer-implemented method according to one embodiment includes receiving a plurality of linguistic expressions (LEs); changing one or more conditions of the plurality of linguistic expressions to create an updated plurality of linguistic expressions, utilizing a visual exploration framework (VEF) that visually presents to a user each of the plurality of linguistic expressions; and including the updated plurality of linguistic expressions in a model used to classify input sentences. According to another embodiment, a computer-implemented method includes receiving (i) a set of linguistic expressions (LEs) and (ii) a set of labeled data as input, where the LEs are logical combinations of predicates learned from the labeled data, and each data point in the labeled data comprises a piece of text and ground-truth labels; presenting the LEs in a visual exploration framework; and allowing a user to sort, filter, subset, and select LEs based on different criteria, utilizing the framework.Type: GrantFiled: February 28, 2020Date of Patent: May 21, 2024Assignee: International Business Machines CorporationInventors: Prithviraj Sen, Yiwei Yang, Yunyao Li, Eser Kandogan
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Patent number: 11980807Abstract: An input device such as a cell phone or computer game controller being held in a portrait versus a landscape orientation is used to select different computer game modes, such as zooming, switching between first and third person perspectives, etc.Type: GrantFiled: September 16, 2021Date of Patent: May 14, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Yiwei Yang, Joshua Santangelo, Jonathan Webb, Benjamin Andrew Rottler
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Publication number: 20240123354Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.Type: ApplicationFiled: June 5, 2023Publication date: April 18, 2024Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
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Patent number: 11883748Abstract: Methods and systems are provided for fractionalizing non-fungible token (NFT) shares for digital game assets. The method includes generating a digital asset depicting a gaming event associated with a game. The method includes obtaining a non-fungible token (NFT) for the digital asset. The NFT is stored in a block chain with a reference to a storage location of said digital asset. The obtaining of the NFT includes instructions or parameters for fractionalizing said NFT. The fractionalizing of the NFT creates a set of shares of the NFT. The method includes assigning a share the NFT to a user of the online gaming system. The share is exchangeable among a community of users. The method includes tracking use of each of the set of shares of the NFT and applying a value indicator to each share by the online gaming system.Type: GrantFiled: October 29, 2021Date of Patent: January 30, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Yiwei Yang, Matt Tomczek, Jon Webb
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Publication number: 20230394442Abstract: A schedule conflict processing method, a device, a storage medium, and a software program product, through which a schedule conflict can be detected, and a prompt can be displayed to a user, to assist the user in schedule management. The method includes: displaying information of a first schedule and prompting information in a first interface if a schedule conflict is determined, where the at least one control is configured to prompt a user of the existence of a plurality of schedule conflicts; displaying, in response to an operation on the first interface, a second processing interface that includes information relating to the first schedule and event names of a plurality of schedules; displaying a schedule detail interface of the first schedule in response to an operation on the second processing interface, and in response to an operation on the first interface.Type: ApplicationFiled: May 7, 2022Publication date: December 7, 2023Inventor: Yiwei Yang
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Publication number: 20230377056Abstract: Methods and systems are provided for receiving a virtual asset designed by a user, rendering the virtual asset in a virtual marketplace and allow other users to provide feedback. The feedbacks from the other users are evaluated to compute a value for the virtual asset. Based on the value, access to the virtual asset is provided to allow incorporation of the virtual asset into a video game for use during play. A NFT is generated for the virtual asset to allow tracking use of the virtual asset in the video game.Type: ApplicationFiled: May 17, 2022Publication date: November 23, 2023Inventors: Yiwei Yang, Matt Tomczek, Andrew Ahn
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Patent number: 11776166Abstract: A method for providing a mixed reality (MR) experience is provided, including: rendering a mixed reality view for a user on an MR headset, wherein the mixed reality view includes virtual elements; during the rendering of the mixed reality view, capturing sensor data by the MR headset, and analyzing the sensor data to detect real-world objects in a local environment in which the MR headset is disposed; determining a risk to the user posed by one or more of the identified real-world objects; responsive to determining the risk, then adjusting an appearance of at least one virtual element.Type: GrantFiled: October 8, 2021Date of Patent: October 3, 2023Assignee: Sony Interactive Entertainment LLCInventors: Yiwei Yang, Warren Benedetto
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Patent number: 11745101Abstract: During execution of a video game or other interactive virtual content, a magnitude and/or amount of force applied to a touch-enabled surface may be used as input to the video game to take at least one action related to the video game's execution.Type: GrantFiled: September 11, 2021Date of Patent: September 5, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Yiwei Yang, Alvin Daniel
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Patent number: 11707682Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.Type: GrantFiled: September 11, 2021Date of Patent: July 25, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
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Publication number: 20230138023Abstract: Methods and systems are provided for fractionalizing non-fungible token (NFT) shares for digital game assets. The method includes generating a digital asset depicting a gaming event associated with a game. The method includes obtaining a non-fungible token (NFT) for the digital asset. The NFT is stored in a block chain with a reference to a storage location of said digital asset. The obtaining of the NFT includes instructions or parameters for fractionalizing said NFT. The fractionalizing of the NFT creates a set of shares of the NFT. The method includes assigning a share the NFT to a user of the online gaming system. The share is exchangeable among a community of users. The method includes tracking use of each of the set of shares of the NFT and applying a value indicator to each share by the online gaming system. The value indicator is indicative of a level of use of the share within the online gaming system.Type: ApplicationFiled: October 29, 2021Publication date: May 4, 2023Inventors: Yiwei Yang, Matt Tomczek, Jon Webb
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Publication number: 20230129718Abstract: A method is provided, including: rendering a view of a virtual environment through a virtual reality (VR) headset; detecting a gaze direction of a user that wears the VR headset; detecting a gaze focus depth of the user that wears the VR headset; detecting an electroencephalography (EEG) signal of the user that wears the VR headset; using the gaze direction and gaze focus depth of the user to identify a virtual object in the virtual environment as being actively viewed by the user; using the EEG signal to determine a concentration of the user upon the identified virtual object; responsive to determining the concentration of the user upon the identified virtual object, then rendering a graphical indicator applied to the virtual object in the view of the virtual environment.Type: ApplicationFiled: October 21, 2021Publication date: April 27, 2023Inventor: Yiwei Yang
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Patent number: 11628372Abstract: Techniques for providing information and functionalities based on a video game lifecycle are described. In an example, a computer system presents a page as a single user interface to information and functionalities associated with a video game. The page is generated based on a layout that is specific to a phase of the lifecycle of the video game. The page is accessible to the user across the different phases of the video game's lifecycle. The computer system updates the phase through the different phases, such that the page presents the most relevant and needed information and functionalities at any point in time.Type: GrantFiled: May 3, 2021Date of Patent: April 18, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Sylvain Langrand, Christopher DePizzol, Yiwei Yang, Anand Mehta, Anastasiya Drake, Anthony Graziano
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Patent number: D1126586Type: GrantFiled: November 17, 2023Date of Patent: May 19, 2026Assignee: Colgate-Palmolive CompanyInventors: Jiang Zhou, Jinhong Yuan, Chaoyi Li, Yiwei Yang, Jingbo Wu