Patents by Inventor Yiwei Zhao
Yiwei Zhao has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20240136131Abstract: The present disclosure relates to a liquid-cooling radiating pipe and a vacuum interrupter with a built-in liquid-cooling radiating pipe, belonging to the field of vacuum circuit breakers. Based on an original structure of an vacuum interrupter, a liquid-cooling radiating pipe of a Tesla valve structure is arranged in a conductive rod of the vacuum interrupter with the built-in liquid-cooling radiating pipe, and liquid metal is used as a circulating coolant in the liquid-cooling radiating pipe, and by using the self-circulating flow of the liquid metal in the pipeline, the capacity of the conductive rod to dissipate heat to the outside is significantly increased, and the problem of excessive internal temperature rise of a vacuum circuit breaker is effectively solved.Type: ApplicationFiled: May 8, 2023Publication date: April 25, 2024Inventors: Xiaolong HUANG, Tao SUN, Yiwei JI, Shangyu YANG, Zhiyun WU, Shuangwei ZHAO, Shenli JIA, Lihua ZHAO, Wenjun NING, Zhong WANG, Junwen REN
-
Publication number: 20230394735Abstract: Embodiments of the systems and methods described herein provide a dynamic animation generation system that can apply a real-life video clip with a character in motion to a first neural network to receive rough motion data, such as pose information, for each of the frames of the video clip, and overlay the pose information on top of the video clip to generate a modified video clip. The system can identify a sliding window that includes a current frame, past frames, and future frames of the modified video clip, and apply the modified video clip to a second neural network to predict a next frame. The dynamic animation generation system can then move the sliding window to the next frame while including the predicted next frame, and apply the new sliding window to the second neural network to predict the following frame to the next frame.Type: ApplicationFiled: June 5, 2023Publication date: December 7, 2023Inventors: Mingyi Shi, Yiwei Zhao, Wolfram Sebastian Starke, Mohsen Sardari, Navid Aghdaie
-
Publication number: 20230388391Abstract: A managing device, a method and a non-transitory computer-readable storage medium are provided for screen time management. The managing device collects screen time data from each of one or more managed devices, and stores the screen time data, the one or more managed devices being managed by the managing device. The managing device calculates overall screen usage time based on the screen time data across a desired subset of the one or more managed device. In response to a screen usage time query, The managing device provides the calculated overall screen usage time to a querying device.Type: ApplicationFiled: August 14, 2023Publication date: November 30, 2023Inventors: Shiyong LI, Xiaofeng LI, Yiwei ZHAO
-
Patent number: 11830121Abstract: In some embodiments, the dynamic animation generation system can provide a deep learning framework to produce a large variety of martial arts movements in a controllable manner from unstructured motion capture data. The system can imitate animation layering using neural networks with the aim to overcome challenges when mixing, blending and editing movements from unaligned motion sources. The system can synthesize movements from given reference motions and simple user controls, and generate unseen sequences of locomotion, but also reconstruct signature motions of different fighters. For achieving this task, the dynamic animation generation system can adopt a modular framework that is composed of the motion generator, that maps the trajectories of a number of key joints and root trajectory to the full body motion, and a set of different control modules that map the user inputs to such trajectories.Type: GrantFiled: July 1, 2021Date of Patent: November 28, 2023Assignee: ELECTRONIC ARTS INC.Inventors: Wolfram Sebastian Starke, Yiwei Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
-
Publication number: 20230267668Abstract: The present disclosure provides embodiments for joint twist generation for animation. The system can utilize a neural network, also referred to as a deep neural network, which utilizes machine learning processes in order to create animation data that are more life-like and realistic. The system can obtain a set of axis vectors for a rig of a virtual character model; obtain a twist model for the rig; input the set of axis vectors to the twist model to obtain a set of twist vectors; and determine animation data based on the set of axis vectors and the set of twist vectors.Type: ApplicationFiled: February 23, 2022Publication date: August 24, 2023Inventors: Wolfram Sebastian Starke, Harold Henry Chaput, Yiwei Zhao
-
Publication number: 20230237724Abstract: Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local bone phases and generating a second pose of the character model based on the plurality of matched local poses for a second frame of the electronic game.Type: ApplicationFiled: January 23, 2023Publication date: July 27, 2023Inventors: Wolfram Sebastian Starke, Yiwei Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
-
Patent number: 11668581Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.Type: GrantFiled: September 2, 2022Date of Patent: June 6, 2023Assignee: ELECTRONIC ARTS INC.Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
-
Patent number: 11670030Abstract: Embodiments of the systems and methods described herein provide a dynamic animation generation system that can apply a real-life video clip with a character in motion to a first neural network to receive rough motion data, such as pose information, for each of the frames of the video clip, and overlay the pose information on top of the video clip to generate a modified video clip. The system can identify a sliding window that includes a current frame, past frames, and future frames of the modified video clip, and apply the modified video clip to a second neural network to predict a next frame. The dynamic animation generation system can then move the sliding window to the next frame while including the predicted next frame, and apply the new sliding window to the second neural network to predict the following frame to the next frame.Type: GrantFiled: July 1, 2021Date of Patent: June 6, 2023Assignee: ELECTRONIC ARTS INC.Inventors: Mingyi Shi, Yiwei Zhao, Wolfram Sebastian Starke, Mohsen Sardari, Navid Aghdaie
-
Publication number: 20230086979Abstract: Methods, systems, and apparatus, including computer programs encoded on computer storage media, for leveraging Internet of things (IoT) devices that can communicate and interact with one another. In some implementations, at least one external device within proximity to an end-user device is determined. Context information of the end-user device is determined. Based on the context information of the end-user device, a connection with the at least one external device is established. Functionality corresponding to the at least one external device is identified. A virtual device associated with the at least one external device is identified. The identified virtual device is provided to the end-user device for performing the functionality of the at least one external device by the end-user device.Type: ApplicationFiled: February 20, 2020Publication date: March 23, 2023Inventors: Xiaofeng Li, Yiwei Zhao, Wenyou Sun
-
Publication number: 20230033290Abstract: Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local bone phases and generating a second pose of the character model based on the plurality of matched local poses for a second frame of the electronic game.Type: ApplicationFiled: August 2, 2021Publication date: February 2, 2023Inventors: Wolfram Sebastian Starke, Yiwei Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
-
Patent number: 11562523Abstract: Systems and methods are provided for enhanced animation generation based on using motion mapping with local bone phases. An example method includes accessing first animation control information generated for a first frame of an electronic game including local bone phases representing phase information associated with contacts of a plurality of rigid bodies of an in-game character with an in-game environment. Executing a local motion matching process for each of the plurality of local bone phases and generating a second pose of the character model based on the plurality of matched local poses for a second frame of the electronic game.Type: GrantFiled: August 2, 2021Date of Patent: January 24, 2023Assignee: ELECTRONIC ARTS INC.Inventors: Wolfram Sebastian Starke, Yiwei Zhao, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie
-
Publication number: 20230005203Abstract: Embodiments of the systems and methods described herein provide a dynamic animation generation system that can apply a real-life video clip with a character in motion to a first neural network to receive rough motion data, such as pose information, for each of the frames of the video clip, and overlay the pose information on top of the video clip to generate a modified video clip. The system can identify a sliding window that includes a current frame, past frames, and future frames of the modified video clip, and apply the modified video clip to a second neural network to predict a next frame. The dynamic animation generation system can then move the sliding window to the next frame while including the predicted next frame, and apply the new sliding window to the second neural network to predict the following frame to the next frame.Type: ApplicationFiled: July 1, 2021Publication date: January 5, 2023Inventors: Mingyi Shi, Yiwei Zhao, Wolfram Sebastian Starke, Mohsen Sardari, Navid Aghdaie
-
Publication number: 20220412765Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.Type: ApplicationFiled: September 2, 2022Publication date: December 29, 2022Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
-
Patent number: 11473927Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.Type: GrantFiled: May 28, 2020Date of Patent: October 18, 2022Assignee: ELECTRONIC ARTS INC.Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
-
Publication number: 20220300358Abstract: A mobile device implements an inter-device inter-process communication (IPC) mechanism by which services on each device in a cluster group may be accessed by other devices in the cluster group using intra-device IPC calls. The inter-device IPC mechanism extends the existing intra-device IPC mechanism so that it may be used by existing applications across devices in the cluster group with little or no modification to the applications. A mobile device establishes pseudo-tokens for objects on the mobile device and pseudo-handlers for objects on the other devices. A mobile device may access multiple objects on other devices and may provide multiple other devices with access to a local object. Each object accessed via an inter-device IPC call is associated with a respective service adapter in a respective communication service gateway of each of the participating devices.Type: ApplicationFiled: June 10, 2022Publication date: September 22, 2022Inventors: Jiehua Guo, Yiwei Zhao, Juan Chen, Xiaofeng Li
-
Publication number: 20220082572Abstract: The subject invention pertains to systems and methods diagnosing, monitoring and treating women for successful embryo implantation and establishment of pregnancy using peripheral blood cytokine profiling and administration of immune-modulators to establish an implantation-promoting microenvironment in the uterus.Type: ApplicationFiled: September 17, 2020Publication date: March 17, 2022Inventors: Tin Chiu LI, Chi Chiu WANG, Tao ZHANG, Yiwei ZHAO, Xiaoyan CHEN
-
Patent number: 11217001Abstract: A method, computer-readable storage medium, and device for generating an animation sequence are disclosed. The method comprises: receiving an input animation sequence, wherein the input animation sequence comprises character position information over a series of frames and a first style tag; executing an encoder to process the input animation sequence to generate a compressed representation of the input animation sequence, wherein the compressed representation of the input animation sequence comprises a vector representing the input animation sequence; and executing a decoder to generate an output animation sequence, wherein executing the decoder is based on the compressed representation of the input animation sequence, wherein the output animation sequence comprises character position information over a series of frames, and wherein the output animation sequence is based on the input animation sequence and comprises a second style tag.Type: GrantFiled: June 9, 2020Date of Patent: January 4, 2022Assignee: Electronic Arts Inc.Inventors: Yiwei Zhao, Igor Borovikov, Maziar Sanjabi, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
-
Publication number: 20210383585Abstract: A method, computer-readable storage medium, and device for generating an animation sequence are disclosed. The method comprises: receiving an input animation sequence, wherein the input animation sequence comprises character position information over a series of frames and a first style tag; executing an encoder to process the input animation sequence to generate a compressed representation of the input animation sequence, wherein the compressed representation of the input animation sequence comprises a vector representing the input animation sequence; and executing a decoder to generate an output animation sequence, wherein executing the decoder is based on the compressed representation of the input animation sequence, wherein the output animation sequence comprises character position information over a series of frames, and wherein the output animation sequence is based on the input animation sequence and comprises a second style tag.Type: ApplicationFiled: June 9, 2020Publication date: December 9, 2021Inventors: Yiwei Zhao, Igor Borovikov, Maziar Sanjabi, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
-
Publication number: 20210239490Abstract: This specification describes a system for generating positions of map items such as buildings, for placement on a virtual map. The system comprises: at least one processor; and a non-transitory computer-readable medium including executable instructions that when executed by the at least one processor cause the at least one processor to perform at least the following operations: receiving an input at a generator neural network trained for generating map item positions; generating, with the generator neural network, a probability of placing a map item for each subregion of a plurality of subregions of the region of the virtual map; and generating position data of map items for placement on the virtual map using the probability for each subregion.Type: ApplicationFiled: May 28, 2020Publication date: August 5, 2021Inventors: Han Liu, Yiwei Zhao, Jingwen Liang, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
-
Patent number: 10922882Abstract: Embodiments of the systems and methods described herein provide game terrain generation system that can generate height field data from a sketch of graphical inputs from a user via a graphical user interface. The game terrain generation system can use a model, such as a trained neural network, to apply macro and micro topological features on top of the height field data to generate game terrain data. The game terrain generation system can identify boundaries between different styles of terrain and generate transitions between the styles to create a more realistic terrain boundary.Type: GrantFiled: February 8, 2019Date of Patent: February 16, 2021Assignee: Electronics Arts Inc.Inventors: Han Liu, Yiwei Zhao, Mathieu Guindon, Mohsen Sardari, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss