Patents by Inventor Yoshihiko MABUCHI

Yoshihiko MABUCHI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10434416
    Abstract: A player can select a chest serving as a material and a chest serving as a target from possessed chests, and consume the chest serving as the material to perform power-up fusion for powering up the chest serving as the target. An activation condition of the chest after the power-up fusion is determined based on activation conditions of both the chest serving as the material and the chest serving as the target. A content object (content of the chest) provided when the activation condition of the chest after the fusion is satisfied is determined based on a content object associated with both the chest serving as the material and the chest serving as the target.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: October 8, 2019
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yoshihiko Mabuchi, Shogo Oku, Akinori Wakebe
  • Patent number: 10398982
    Abstract: A player can use a character and a chest, in possessed game objects, to build a deck, and play a battle game with the character and the chest, used to build the deck, deployed on a game field as units of a gameplay. The chest used in the gameplay has an activation condition (timer period of a time limit lock) and acquisition control (determination of the content of the chest and provision of the content to the player) of the chest 5 changed in accordance with the type of the chest deployed and an action such as an attack by a character in the game field.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: September 3, 2019
    Assignee: BANDAI NAMCO Entertainment Inc.
    Inventors: Yoshihiko Mabuchi, Shogo Oku, Akinori Wakebe
  • Publication number: 20180093188
    Abstract: A player can use a character and a chest, in possessed game objects, to build a deck, and play a battle game with the character and the chest, used to build the deck, deployed on a game field as units of a gameplay. The chest used in the gameplay has an activation condition (timer period of a time limit lock) and acquisition control (determination of the content of the chest and provision of the content to the player) of the chest 5 changed in accordance with the type of the chest deployed and an action such as an attack by a character in the game field.
    Type: Application
    Filed: September 28, 2017
    Publication date: April 5, 2018
    Inventors: Yoshihiko MABUCHI, Shogo OKU, Akinori WAKEBE
  • Publication number: 20180093187
    Abstract: A player can select a chest serving as a material and a chest serving as a target from possessed chests, and consume the chest serving as the material to perform power-up fusion for powering up the chest serving as the target. An activation condition of the chest after the power-up fusion is determined based on activation conditions of both the chest serving as the material and the chest serving as the target. A content object (content of the chest) provided when the activation condition of the chest after the fusion is satisfied is determined based on a content object associated with both the chest serving as the material and the chest serving as the target.
    Type: Application
    Filed: September 28, 2017
    Publication date: April 5, 2018
    Inventors: Yoshihiko MABUCHI, Shogo OKU, Akinori WAKEBE