Patents by Inventor Yoshihito Y. Koga

Yoshihito Y. Koga has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9002946
    Abstract: A method, apparatus, system, article of manufacture, and computer readable storage medium enable a dual modeling environment. A client application is created that has proxy modules. Each of the proxy modules is a light weight version of a corresponding precise module in a server application. Commands are executed in the client application to produce client output data. The same commands are transmitted to the server application that is executed concurrently with and independent from the client application and produces server output data. The client output data is synchronized with the server output data.
    Type: Grant
    Filed: August 25, 2010
    Date of Patent: April 7, 2015
    Assignee: Autodesk, Inc.
    Inventors: Garrick D. Evans, Yoshihito Y. Koga, Michael Beale
  • Publication number: 20120054261
    Abstract: A method, apparatus, system, article of manufacture, and computer readable storage medium enable a dual modeling environment. A client application is created that has proxy modules. Each of the proxy modules is a light weight version of a corresponding precise module in a server application. Commands are executed in the client application to produce client output data. The same commands are transmitted to the server application that is executed concurrently with and independent from the client application and produces server output data. The client output data is synchronized with the server output data.
    Type: Application
    Filed: August 25, 2010
    Publication date: March 1, 2012
    Applicant: AUTODESK, INC.
    Inventors: Garrick D. Evans, Yoshihito Y. Koga, Michael Beale
  • Publication number: 20040189647
    Abstract: A computerized editing system for 3 dimensional animation is provided that includes 3 dimensional characters, which expose behaviors. The 3 dimensional characters invoke their behaviors in response to trigger events, and the animation scene can be configured with the trigger events on a timeline. After designing the animation scene and refining it, the animator can cause the system to generate animation data that is representative of deterministic animation.
    Type: Application
    Filed: April 6, 2004
    Publication date: September 30, 2004
    Inventors: Michael C. Sheasby, Yoshihito Y. Koga
  • Publication number: 20020008704
    Abstract: A computerized editing system for 3 dimensional animation is provided that includes 3 dimensional characters, which expose behaviors. The 3 dimensional characters invoke their behaviors in response to trigger events, and the animation scene can be configured with the trigger events on a timeline. After designing the animation scene and refining it, the animator can cause the system to generate animation data that is representative of deterministic animation.
    Type: Application
    Filed: July 20, 2001
    Publication date: January 24, 2002
    Inventors: Michael C. Sheasby, Yoshihito Y. Koga
  • Patent number: 6229552
    Abstract: We apply manipulation planning to computer animation. A new path planner is presented that automatically computes the collision-free trajectories for several cooperating arms to manipulate a movable object between two configurations. This implemented planner is capable of dealing with complicated tasks where regrasping is involved. We have demonstrated the capability of this planner to generate realistic human arm motions involved in the manipulation of objects.
    Type: Grant
    Filed: July 22, 1996
    Date of Patent: May 8, 2001
    Assignee: The Motion Factory
    Inventors: Yoshihito Y. Koga, Jean-Claude Latombe
  • Patent number: 6208357
    Abstract: A system is provided for displaying an animated character. The system identifies a character for display and identifies at least one skill associated with the identified character. The system also determines at least one behavior associated with the identified character. The identified character is then animated based on the skill and the behavior associated with the identified character. Animation of the character can also be based on an environment in which the identified character is displayed. The skill associated with the identified character can be used to generate animation in multiple environments. The behavior associated with the animated character is environment-independent and is used to determine the manner in which the identified character responds to an event. A hierarchical finite state machine can be used to represent the behavior associated with the identified character.
    Type: Grant
    Filed: April 14, 1998
    Date of Patent: March 27, 2001
    Assignee: Avid Technology, Inc.
    Inventors: Yoshihito Y. Koga, David J. Zhu, Craig Becker, Michael J. Svihura, Geoffrey T. Annesley