Patents by Inventor Yoshiki Kashitani
Yoshiki Kashitani has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230353831Abstract: [Problem] To enable a gift from a viewer provided to a provider of content. [Solution] A content distribution system comprising: a gift receiving unit that receives gifts from multiple viewers when distributing a content; a gift displaying unit that displays the received gift and information indicating the viewer in order of values of the gifts; a value varying unit that varies the value of the gift; wherein: the gift receiving unit adds to the value of the gift when receiving additional provision of the gift.Type: ApplicationFiled: July 21, 2021Publication date: November 2, 2023Inventors: Yutaka KINO, Yoshiki KASHITANI, Asahi IWANAGA
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Patent number: 10898803Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.Type: GrantFiled: November 1, 2018Date of Patent: January 26, 2021Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Yoshiki Kashitani
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Publication number: 20190070503Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.Type: ApplicationFiled: November 1, 2018Publication date: March 7, 2019Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Yoshiki KASHITANI
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Patent number: 10150035Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.Type: GrantFiled: April 24, 2017Date of Patent: December 11, 2018Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Yoshiki Kashitani
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Publication number: 20170225074Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.Type: ApplicationFiled: April 24, 2017Publication date: August 10, 2017Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Yoshiki KASHITANI
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Patent number: 9662581Abstract: Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.Type: GrantFiled: September 21, 2012Date of Patent: May 30, 2017Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Yoshiki Kashitani
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Patent number: 9345964Abstract: In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.Type: GrantFiled: May 30, 2012Date of Patent: May 24, 2016Assignee: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)Inventor: Yoshiki Kashitani
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Publication number: 20160001177Abstract: When a process of generating a displayed image to be displayed on a terminal (100) is performed only by use of a server (200), a communication speed at which a server-side image (displayed image) is transmitted from the server (200) to the terminal (100) is stored, as a history, into a communication history storage unit (30). When the performance of the process of generating the displayed image is distributed between the terminal (100) and the server (200), the data volume of the server-side image generated at the server (200) is adjusted on the basis of the history of the communication speed stored in the communication history storage unit (30). In this way, the communication time can be prevented from becoming long, and the latency time required at the terminal (100) for synchronizing the terminal-side image with the server-side image and performing an image combination thereof can be possibly shortened.Type: ApplicationFiled: July 22, 2013Publication date: January 7, 2016Inventors: Tadashi Tsushima, Yoshiki Kashitani
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Publication number: 20120309480Abstract: In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.Type: ApplicationFiled: May 30, 2012Publication date: December 6, 2012Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Yoshiki KASHITANI
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Patent number: 7840640Abstract: A server group includes a mail server and multiple game servers that provide different games. The mail server includes a character information table where a character name used in each game is registered and associated with a user and a game name and a mailbox prepared for each user. When receiving a request for using an extended mail address from a terminal apparatus, the mail server generates an extended mail address including the character name as a mail account and the game name as a domain, referring to the character information table. When receiving the mail using the extended mail address as a destination address, the mail server stores the mail to a mailbox of the user corresponding to the extended mail address.Type: GrantFiled: October 8, 2004Date of Patent: November 23, 2010Assignee: Kabushiki Kaisha Square EnixInventors: Yoshiki Kashitani, Hideaki Sasaki, Takeshi Mouri, Kazuaki Takemura
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Publication number: 20050108352Abstract: A server group includes a mail server and multiple game servers that provide different games. The mail server includes a character information table where a character name used in each game is registered and associated with a user and a game name and a mailbox prepared for each user. When receiving a request for using an extended mail address from a terminal apparatus, the mail server generates an extended mail address including the character name as a mail account and the game name as a domain, referring to the character information table. When receiving the mail using the extended mail address as a destination address, the mail server stores the mail to a mailbox of the user corresponding to the extended mail address.Type: ApplicationFiled: October 8, 2004Publication date: May 19, 2005Applicant: Kabushiki Kaisha Square Enix Co., Ltd.Inventors: Yoshiki Kashitani, Hideaki Sasaki, Takeshi Mouri, Kazuaki Takemura