Patents by Inventor Yoshiki Kashitani

Yoshiki Kashitani has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230353831
    Abstract: [Problem] To enable a gift from a viewer provided to a provider of content. [Solution] A content distribution system comprising: a gift receiving unit that receives gifts from multiple viewers when distributing a content; a gift displaying unit that displays the received gift and information indicating the viewer in order of values of the gifts; a value varying unit that varies the value of the gift; wherein: the gift receiving unit adds to the value of the gift when receiving additional provision of the gift.
    Type: Application
    Filed: July 21, 2021
    Publication date: November 2, 2023
    Inventors: Yutaka KINO, Yoshiki KASHITANI, Asahi IWANAGA
  • Patent number: 10898803
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Grant
    Filed: November 1, 2018
    Date of Patent: January 26, 2021
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Publication number: 20190070503
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Application
    Filed: November 1, 2018
    Publication date: March 7, 2019
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Yoshiki KASHITANI
  • Patent number: 10150035
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: December 11, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Publication number: 20170225074
    Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
    Type: Application
    Filed: April 24, 2017
    Publication date: August 10, 2017
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Yoshiki KASHITANI
  • Patent number: 9662581
    Abstract: Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.
    Type: Grant
    Filed: September 21, 2012
    Date of Patent: May 30, 2017
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventor: Yoshiki Kashitani
  • Patent number: 9345964
    Abstract: In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
    Type: Grant
    Filed: May 30, 2012
    Date of Patent: May 24, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
    Inventor: Yoshiki Kashitani
  • Publication number: 20160001177
    Abstract: When a process of generating a displayed image to be displayed on a terminal (100) is performed only by use of a server (200), a communication speed at which a server-side image (displayed image) is transmitted from the server (200) to the terminal (100) is stored, as a history, into a communication history storage unit (30). When the performance of the process of generating the displayed image is distributed between the terminal (100) and the server (200), the data volume of the server-side image generated at the server (200) is adjusted on the basis of the history of the communication speed stored in the communication history storage unit (30). In this way, the communication time can be prevented from becoming long, and the latency time required at the terminal (100) for synchronizing the terminal-side image with the server-side image and performing an image combination thereof can be possibly shortened.
    Type: Application
    Filed: July 22, 2013
    Publication date: January 7, 2016
    Inventors: Tadashi Tsushima, Yoshiki Kashitani
  • Publication number: 20120309480
    Abstract: In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
    Type: Application
    Filed: May 30, 2012
    Publication date: December 6, 2012
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventor: Yoshiki KASHITANI
  • Patent number: 7840640
    Abstract: A server group includes a mail server and multiple game servers that provide different games. The mail server includes a character information table where a character name used in each game is registered and associated with a user and a game name and a mailbox prepared for each user. When receiving a request for using an extended mail address from a terminal apparatus, the mail server generates an extended mail address including the character name as a mail account and the game name as a domain, referring to the character information table. When receiving the mail using the extended mail address as a destination address, the mail server stores the mail to a mailbox of the user corresponding to the extended mail address.
    Type: Grant
    Filed: October 8, 2004
    Date of Patent: November 23, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yoshiki Kashitani, Hideaki Sasaki, Takeshi Mouri, Kazuaki Takemura
  • Publication number: 20050108352
    Abstract: A server group includes a mail server and multiple game servers that provide different games. The mail server includes a character information table where a character name used in each game is registered and associated with a user and a game name and a mailbox prepared for each user. When receiving a request for using an extended mail address from a terminal apparatus, the mail server generates an extended mail address including the character name as a mail account and the game name as a domain, referring to the character information table. When receiving the mail using the extended mail address as a destination address, the mail server stores the mail to a mailbox of the user corresponding to the extended mail address.
    Type: Application
    Filed: October 8, 2004
    Publication date: May 19, 2005
    Applicant: Kabushiki Kaisha Square Enix Co., Ltd.
    Inventors: Yoshiki Kashitani, Hideaki Sasaki, Takeshi Mouri, Kazuaki Takemura