Patents by Inventor Yoshiki WATABE

Yoshiki WATABE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11672597
    Abstract: At a distal portion of a shaft of a guide portion included in a medical device, a first portion is configured to be capable of coming into contact with an inner wall of a living organ. A second portion is disposed on a proximal side of the shaft with respect to the first portion. The second position is configured to be capable of coming into contact with the inner wall of the living organ at a position different from that of the first portion on a transverse cross section of the inner wall of the living organ. A treatment portion is movable in a lumen of the shaft in a state where at least a part of the first portion and at least a part of the second portion come into contact with the inner wall of the living organ.
    Type: Grant
    Filed: August 6, 2021
    Date of Patent: June 13, 2023
    Assignee: ALIVAS INC.
    Inventors: Tomoyuki Tajima, Shohei Matsuhara, Yoshiki Watabe
  • Publication number: 20210401497
    Abstract: At a distal portion of a shaft of a guide portion included in a medical device, a first portion is configured to be capable of coming into contact with an inner wall of a living organ. A second portion is disposed on a proximal side of the shaft with respect to the first portion. The second position is configured to be capable of coming into contact with the inner wall of the living organ at a position different from that of the first portion on a transverse cross section of the inner wall of the living organ. A treatment portion is movable in a lumen of the shaft in a state where at least a part of the first portion and at least a part of the second portion come into contact with the inner wall of the living organ.
    Type: Application
    Filed: August 6, 2021
    Publication date: December 30, 2021
    Inventors: Tomoyuki TAJIMA, Shohei MATSUHARA, Yoshiki WATABE
  • Patent number: 9914058
    Abstract: If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that appears in said first battle scene, can be extended to other enemy characters, the carryover processing module sequentially executes a process that uses a first attack value generated as a result of the player character's attacks against the enemy character in the first battle scene to offset defeat parameter values required to defeat enemy characters configured in each of the enemy characters appearing in each battle scene provided subsequent to said first battle scene, skips the appearance of the enemy characters whose defeat parameter values have been reduced to zero and, additionally, causes the subsequently appearing enemy character to appear in a state in which the defeat parameter value of said enemy character has been offset.
    Type: Grant
    Filed: September 28, 2015
    Date of Patent: March 13, 2018
    Assignee: DeNA Co., Ltd.
    Inventors: Minehiro Nagata, Yoshiki Watabe
  • Patent number: 9610507
    Abstract: A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.
    Type: Grant
    Filed: June 11, 2015
    Date of Patent: April 4, 2017
    Assignee: DeNA Co., Ltd.
    Inventor: Yoshiki Watabe
  • Publication number: 20160089604
    Abstract: If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that appears in said first battle scene, can be extended to other enemy characters, the carryover processing module sequentially executes a process that uses a first attack value generated as a result of the player character's attacks against the enemy character in the first battle scene to offset defeat parameter values required to defeat enemy characters configured in each of the enemy characters appearing in each battle scene provided subsequent to said first battle scene, skips the appearance of the enemy characters whose defeat parameter values have been reduced to zero and, additionally, causes the subsequently appearing enemy character to appear in a state in which the defeat parameter value of said enemy character has been offset.
    Type: Application
    Filed: September 28, 2015
    Publication date: March 31, 2016
    Inventors: Minehiro NAGATA, Yoshiki WATABE
  • Patent number: 9283473
    Abstract: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.
    Type: Grant
    Filed: September 23, 2013
    Date of Patent: March 15, 2016
    Assignee: DeNA Co., Ltd.
    Inventors: Keisuke Tagawa, Yoshiki Watabe
  • Publication number: 20160023102
    Abstract: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.
    Type: Application
    Filed: October 7, 2015
    Publication date: January 28, 2016
    Inventors: Keisuke TAGAWA, Yoshiki WATABE
  • Publication number: 20150273343
    Abstract: A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.
    Type: Application
    Filed: June 11, 2015
    Publication date: October 1, 2015
    Inventor: Yoshiki WATABE
  • Patent number: 9079100
    Abstract: A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.
    Type: Grant
    Filed: May 7, 2014
    Date of Patent: July 14, 2015
    Assignee: DeNA, Co., Ltd.
    Inventor: Yoshiki Watabe
  • Patent number: 9004996
    Abstract: One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects.
    Type: Grant
    Filed: October 2, 2013
    Date of Patent: April 14, 2015
    Assignee: DeNA Co., Ltd.
    Inventors: Koichi Murakami, Ayumi Takano, Yoshiki Watabe
  • Publication number: 20150038223
    Abstract: A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.
    Type: Application
    Filed: May 7, 2014
    Publication date: February 5, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Yoshiki WATABE
  • Publication number: 20150028541
    Abstract: One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects.
    Type: Application
    Filed: October 2, 2013
    Publication date: January 29, 2015
    Applicant: DeNA Co., Ltd.
    Inventors: Koichi MURAKAMI, Ayumi TAKANO, Yoshiki WATABE
  • Publication number: 20140121012
    Abstract: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.
    Type: Application
    Filed: September 23, 2013
    Publication date: May 1, 2014
    Applicant: DeNA Co., Ltd.
    Inventors: Keisuke TAGAWA, Yoshiki WATABE
  • Publication number: 20140066210
    Abstract: A server device includes a storage unit; an acceptance processing unit that accepts requests from a player through a player terminal to use a predetermined item and to capture an enemy character; a parameter change processing unit that changes the parameter of the enemy character stored in the storage unit, when the request to use the predetermined item is accepted; a capture determining unit that determines, when the request to capture the enemy character is accepted, whether capture of the enemy character has succeeded, according to the parameter of the enemy character changed by the parameter change processing unit; and a capture processing unit that allows the storage unit to store information when it is determined that the capture of the enemy character has succeeded, the information indicating that the enemy character has been captured by the player.
    Type: Application
    Filed: August 20, 2013
    Publication date: March 6, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Yoshiki WATABE