Patents by Inventor Yoshinori Kitase

Yoshinori Kitase has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7637815
    Abstract: In a continue screen operation corresponding process, in the case where the player selects to reflect an acquired experiential value to a PC experiential value, a control section of a video game apparatus adds the acquired experiential value to a level-up unused experiential value. Then, in the case where the control section determines that the level-up unused experiential value is an experiential value required for a next level or more, the control section increments a level of a player character, subtracts the experiential value required for a next level from the level-up unused experiential value, and adds the experiential value required for a next level to a level-up used experiential value. The control section then updates an experiential value required for a next level.
    Type: Grant
    Filed: January 5, 2007
    Date of Patent: December 29, 2009
    Assignee: Square Enix Co., Ltd.
    Inventors: Keisuke Matsuhara, Yusuke Matsui, Yoshinori Kitase
  • Publication number: 20070173333
    Abstract: In a continue screen operation corresponding process, in the case where the player selects to reflect an acquired experiential value to a PC experiential value, a control section of a video game apparatus adds the acquired experiential value to a level-up unused experiential value. Then, in the case where the control section determines that the level-up unused experiential value is an experiential value required for a next level or more, the control section increments a level of a player character, subtracts the experiential value required for a next level from the level-up unused experiential value, and adds the experiential value required for a next level to a level-up used experiential value. The control section then updates an experiential value required for a next level.
    Type: Application
    Filed: January 5, 2007
    Publication date: July 26, 2007
    Applicant: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Keisuke MATSUHARA, Yusuke MATSUI, Yoshinori KITASE
  • Publication number: 20010009867
    Abstract: During execution of a game program, in response to a manipulation by a player, each game terminal requests a situation-solving information server to supply situation-solving information. In sending such a request, each game terminal also sends game progress information such as a current scene (map No.), a standstill time at the same scene, and the number of times of requesting of situation-solving information for the same scene. In response to the request from each game terminal, the situation-solving information server judges the level of each player based on the game progress information, extracts situation-solving information whose content is suitable for the level, and supplies it to the request source game terminal. Each game terminal displays the situation-solving information thus received.
    Type: Application
    Filed: January 19, 2001
    Publication date: July 26, 2001
    Applicant: SQUARE CO., Ltd.
    Inventors: Hironobu Sakaguchi, Ken Narita, Keizo Kokubo, Yoshinori Kitase