Patents by Inventor Yoshitaka Ajioka
Yoshitaka Ajioka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9849383Abstract: A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.Type: GrantFiled: August 5, 2014Date of Patent: December 26, 2017Assignee: Nintendo Co., Ltd.Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
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Patent number: 8907896Abstract: An input processing device including a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.Type: GrantFiled: August 8, 2013Date of Patent: December 9, 2014Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Publication number: 20140349759Abstract: A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.Type: ApplicationFiled: August 5, 2014Publication date: November 27, 2014Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
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Patent number: 8836639Abstract: A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.Type: GrantFiled: May 31, 2011Date of Patent: September 16, 2014Assignee: Nintendo Co., Ltd.Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
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Publication number: 20140043266Abstract: An input processing device including a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.Type: ApplicationFiled: August 8, 2013Publication date: February 13, 2014Applicant: Nintendo Co. Ltd.Inventors: Hideki KONNO, Yoshitaka AJIOKA, Yasushi EBISAWA, Kiyoshi MIZUKI
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Patent number: 8619025Abstract: An input processing device comprises a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.Type: GrantFiled: September 23, 2005Date of Patent: December 31, 2013Assignee: Nintendo Co., Ltd.Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Patent number: 8284159Abstract: An input processing device comprises a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.Type: GrantFiled: January 26, 2009Date of Patent: October 9, 2012Assignee: Nintendo Co., Ltd.Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Patent number: 8152611Abstract: A CPU core determines whether a stick is in contact with a touch panel based on an output signal from the touch panel; if not in contact, a gazing point of a virtual camera is moved to a collective center of masses for objects; on the other hand, if the stick is in contact with the touch panel, setting values for the camera are fixed, an operation target object is caused to appear at a position, in a game space, corresponding to touch coordinates, and, then, the operation target object is moved in accordance with a dragging operation from a player; the setting values for the camera are fixed until the stick detaches from the touch panel; and, accordingly, when the player moves an arbitrary object in the three dimensional game space by operating the touch panel, the player can accurately move the object to an intended point.Type: GrantFiled: October 21, 2009Date of Patent: April 10, 2012Assignee: Nintendo Co. Ltd.Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Patent number: 8139027Abstract: A game system includes a game apparatus and a controller. For example, whether an operation of waving the controller has been performed is determined based on at least one of a pointed position on a display screen by the controller and acceleration. A wind object is generated and moved in virtual game space according to the waving operation. When it is determined that the wind object has collided with a windmill object disposed in the virtual game space, the windmill object is influenced by the wind and its rotation speed is changed.Type: GrantFiled: March 24, 2009Date of Patent: March 20, 2012Assignee: Nintendo Co., Ltd.Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
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Patent number: 8120574Abstract: In the present invention, a strike determination range is set for an object in a game space. A straight line passing through coordinates in a three-dimensional space corresponding to coordinates on a touch panel input by a player, where a virtual camera is placed at the origin, is calculated. It is determined whether or not the straight line strikes an object in the game space. If the straight line strikes an object, the object is zoomed in and displayed.Type: GrantFiled: November 29, 2005Date of Patent: February 21, 2012Assignee: Nintendo Co., Ltd.Inventors: Tsutomu Kaneshige, Yoshitaka Ajioka, Kiyoshi Mizuki, Yasushi Ebisawa
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Patent number: 8111258Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.Type: GrantFiled: February 14, 2011Date of Patent: February 7, 2012Assignee: Nintendo Co., Ltd.Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Publication number: 20110227916Abstract: A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.Type: ApplicationFiled: May 31, 2011Publication date: September 22, 2011Applicant: NINTENDO CO., LTD.Inventors: Tsutomu KANESHIGE, Yoshitaka AJIOKA, Kiyoshi MIZUKI, Yasushi EBISAWA
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Publication number: 20110134116Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.Type: ApplicationFiled: February 14, 2011Publication date: June 9, 2011Applicant: NINTENDO CO., LTD.Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Patent number: 7911468Abstract: As a virtual plane used when converting a designation point, which is a touched position on a touch panel, into a control point, in a virtual three dimensional space, used for controlling a movement of an object, a first virtual plane is used when a ball is an object to be controlled; a second virtual plane is used when an object to be operated is a dog and an action mode thereof is an attention mode; a third virtual plane is used when the object to be operated is the dog and the action mode thereof is a lick mode; a fourth virtual plane is used when the object to be operated is the dog and the action mode thereof is a rope shake mode; and a fifth virtual plane is used when the object to be operated is the dog and the action mode thereof is a circle mode.Type: GrantFiled: January 9, 2006Date of Patent: March 22, 2011Assignee: Nintendo Co., Ltd.Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Patent number: 7819748Abstract: A display section 12 covered with a touch panel 13 displays a character image C on a display screen. Structure data of a character in which a plurality of bones B are joined together with joints J, and polygon data Po for each portion of the character C corresponding to each bone B, are stored. The character image is displayed on the display screen based on the structure data, the polygon data Po, and a position of the character C. Position data corresponding to touch operation input data is calculated, and an angle of a joint J of the character C corresponding to the position data is changed. Thereafter, the character C is drawn and displayed on the display screen while changing a portion whose joint angle is changed, in real time, in accordance with the angle.Type: GrantFiled: September 16, 2005Date of Patent: October 26, 2010Assignee: Nintendo Co., Ltd.Inventor: Yoshitaka Ajioka
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Publication number: 20100194752Abstract: An input processing program for displaying a virtual 3-dimensional space and causing a computer to execute: a virtual plane setting step for setting a virtual plane in the virtual 3-dimensional space; a 2-dimensional coordinate detection step for detecting 2-dimensional coordinates inputted by a pointing device; an on-virtual plane moving step for moving a predetermined object on the virtual plane based on the 2-dimensional coordinates; an in-3-dimensional-space moving step for moving the object in the virtual 3-dimensional space out of the virtual plane, according to a predetermined input condition, and a display control step for displaying the object which is moved in the on-virtual plane moving step and the in-3-dimensional-space moving step and represented in the virtual 3-dimensional space.Type: ApplicationFiled: April 19, 2010Publication date: August 5, 2010Applicant: Nintendo Co., Ltd.Inventors: Hideki KONNO, Yoshitaka AJIOKA, Yasushi EBISAWA, Kiyoshi MIZUKI
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Publication number: 20100091038Abstract: An input processing device including a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.Type: ApplicationFiled: December 17, 2009Publication date: April 15, 2010Applicant: Nintendo Co., Ltd.Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Publication number: 20100041478Abstract: A CPU core determines whether a stick is in contact with a touch panel based on an output signal from the touch panel; if not in contact, a gazing point of a virtual camera is moved to a collective center of masses for objects; on the other hand, if the stick is in contact with the touch panel, setting values for the camera are fixed, an operation target object is caused to appear at a position, in a game space, corresponding to touch coordinates, and, then, the operation target object is moved in accordance with a dragging operation from a player; the setting values for the camera are fixed until the stick detaches from the touch panel; and, accordingly, when the player moves an arbitrary object in the three dimensional game space by operating the touch panel, the player can accurately move the object to an intended point.Type: ApplicationFiled: October 21, 2009Publication date: February 18, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki
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Patent number: 7663629Abstract: A collision determination area set for a dog as an object in a virtual three-dimensional space is, for example, a sphere having the center at the chest of the dog and having a radius of 30 in the “on all fours” state, a sphere having the center at the hip of the dog and having a radius of 10 in the “standing” state, and a sphere having the center at the head of the dog and having a radius of 10 in the state of the dog “trying to fawn with another dog” in the virtual three-dimensional space. Using the collision determination area set in this manner, it is determined whether or not the dog has collided against another object. Therefore, a collision determination suitable to individual situations can be realized while suppressing an increase in the amount of calculations required for the collision determination.Type: GrantFiled: December 15, 2005Date of Patent: February 16, 2010Assignee: Nintendo Co. Ltd.Inventors: Yoshitaka Ajioka, Kiyoshi Mizuki
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Patent number: RE44658Abstract: An input processing device comprises a display screen and a pointing device for inputting corresponding 2-dimensional coordinates on the display screen. A 3-dimensional space is displayed on the display screen and the 2-dimensional coordinates inputted from the pointing device are detected. Next, shift amounts, per unit of time, of the detected 2-dimensional coordinates are calculated based on a predetermined calculation start condition. And the calculated shift amounts are converted to 3-dimensional coordinate shift amounts in the 3-dimensional space.Type: GrantFiled: January 29, 2013Date of Patent: December 24, 2013Assignee: Nintendo Co., Ltd.Inventors: Hideki Konno, Yoshitaka Ajioka, Yasushi Ebisawa, Kiyoshi Mizuki