Patents by Inventor Yoshiyuki Higo

Yoshiyuki Higo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230338861
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Application
    Filed: June 30, 2023
    Publication date: October 26, 2023
    Applicant: GREE, Inc.
    Inventor: Yoshiyuki HIGO
  • Patent number: 11752437
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Grant
    Filed: April 22, 2021
    Date of Patent: September 12, 2023
    Assignee: GREE, INC.
    Inventor: Yoshiyuki Higo
  • Publication number: 20230001289
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Application
    Filed: September 13, 2022
    Publication date: January 5, 2023
    Applicant: GREE, Inc.
    Inventor: Yoshiyuki HIGO
  • Patent number: 11471754
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Grant
    Filed: March 12, 2020
    Date of Patent: October 18, 2022
    Assignee: GREE, Inc.
    Inventor: Yoshiyuki Higo
  • Publication number: 20210236942
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Application
    Filed: April 22, 2021
    Publication date: August 5, 2021
    Applicant: GREE, INC.
    Inventor: Yoshiyuki HIGO
  • Patent number: 11020673
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: June 1, 2021
    Assignee: GREE, INC.
    Inventor: Yoshiyuki Higo
  • Publication number: 20200206605
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Application
    Filed: March 12, 2020
    Publication date: July 2, 2020
    Applicant: GREE, Inc.
    Inventor: Yoshiyuki HIGO
  • Patent number: 10625148
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: April 21, 2020
    Assignee: GREE, Inc.
    Inventor: Yoshiyuki Higo
  • Publication number: 20190184292
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Application
    Filed: February 26, 2019
    Publication date: June 20, 2019
    Applicant: GREE, INC.
    Inventor: Yoshiyuki HIGO
  • Patent number: 10238975
    Abstract: A method for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Grant
    Filed: May 21, 2014
    Date of Patent: March 26, 2019
    Assignee: GREE, Inc.
    Inventor: Yoshiyuki Higo
  • Publication number: 20160271499
    Abstract: A game program when executed causes a computer to perform a process including storing a plurality of game areas each associated with one of a plurality of players including a subject player; receiving information concerning an own game area associated with the subject player and information concerning statuses of progress of the subject player and a plurality of other players different from the subject player through the game in the own game area; storing, in association with the own game area, the statuses of the progress of the subject player and the plurality of other players through the game in the own game area; comparing statuses of progress of the plurality of players through the game in the own game area; outputting display information for displaying a comparison result; and transmitting the display information to terminals of the plurality of players.
    Type: Application
    Filed: February 25, 2016
    Publication date: September 22, 2016
    Applicant: GREE, Inc.
    Inventor: Yoshiyuki Higo
  • Publication number: 20150031425
    Abstract: A method for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Application
    Filed: May 21, 2014
    Publication date: January 29, 2015
    Applicant: GREE, INC.
    Inventor: Yoshiyuki Higo