Patents by Inventor Yoshiyuki Miyagawa

Yoshiyuki Miyagawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240084894
    Abstract: A side rail forms an oil control ring together with a spacer expander, and includes: an outer peripheral surface; an inner peripheral surface having a vertically symmetrical shape in an axial cross section; a first side surface; and a second side surface. The inner peripheral surface includes an inner tip portion satisfying following Condition 1 in an axial cross section. 0.7?R1/h0?1.1??Condition 1: In the expression, R1 represents a curvature radius (unit: mm) of a curve forming the inner tip portion, and h0 represents a height (unit: mm) of the side rail.
    Type: Application
    Filed: March 4, 2022
    Publication date: March 14, 2024
    Inventors: Hiroyuki YABUNE, Yoshiyuki HIRADE, Kentaro MIYAGAWA
  • Patent number: 8408997
    Abstract: Changing a game progress by the operation of a player. A plurality of frame images are sequentially formed and displayed. The frame images are displayed by switching the frame images from a frame buffer. When the frame images are individually formed, the formation time periods of the plurality of frame images are predicted. The game progress made by the frame images is determined in dependence upon the predicted formation time periods of the frame images.
    Type: Grant
    Filed: January 29, 2004
    Date of Patent: April 2, 2013
    Assignee: Square Enix Co., Ltd.
    Inventors: Yoshiyuki Miyagawa, Minoru Akao
  • Patent number: 7170508
    Abstract: When a player instructs a movement of a player character from an input device, a control section obtains a position of the player character during a current frame period. The control section obtains a distance between the position of the player character during the current period and a position of a view point of a virtual camera during a previous frame period. If the obtained distance is less than a predetermined critical near distance, the control section moves the position of the view point away from the player character. If the obtained distance exceeds a critical far distance, the control section moves the position of the view point towards the player character. If the obtained distance is in the range between the critical near distance and the critical far distance, the control section does not move the position of the view point.
    Type: Grant
    Filed: November 14, 2002
    Date of Patent: January 30, 2007
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Koji Ohno, Yoshiyuki Miyagawa
  • Publication number: 20040204237
    Abstract: Changing a game progressing speed dynamically by the operation of a player. While a high-speed mode key is being depressed by the player, at a game progress/musical tempo determination, the game progress of a frame image to be formed is quadrupled, for example, to realize a game progressing speed of four times. While a low-speed mode key is being depressed by the player, at the same determination, there are repeated the operations in which the formation of the frame image is skipped by three times, for example, and in which the formation is then once made. As a result, there is realized a quarter game progressing speed. In either case, a flag for changing a musical tempo is changed to a value according to the mode, and the tempo of the music to be reproduced is changed on the basis of the flag and according to the image.
    Type: Application
    Filed: January 29, 2004
    Publication date: October 14, 2004
    Applicant: Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd)
    Inventors: Yoshiyuki Miyagawa, Minoru Akao
  • Patent number: 6758752
    Abstract: Display change cycle of images having a different processing load is coincident with the load. After completion of the generation of a frame image, the generation of a vertical synchronization signal is awaited, and a frame buffer is changed. In synchronization with the change of the frame buffer, the generation of a next frame image is started. A generation time of the immediately preceding frame image is measured using one frame cycle as a unit. The measured value is used as a predicted value of the generation time of a frame image to be generated. The measured value is thus determined as it is as a value of the game progression degree that the next frame image should have. When the game flows have been determined, respective polygons constituting each of a group of objects constituting the next frame image are calculated with respect to the position and orientation after lapse of the frame period corresponding to the number of the game progression degree value.
    Type: Grant
    Filed: May 30, 2000
    Date of Patent: July 6, 2004
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Yoshiyuki Miyagawa
  • Patent number: 6756984
    Abstract: The present invention provides an object displaying method, a recording medium and game apparatus whereby generation, movement and extinction of a plurality of objects constituting an image by using a common parameter group are realized. When a new scene starts, respective values in an object parameter group which is commonly designated to all objects appearing in the scene are analyzed on every object, and then type, generation conditions, generation position requirements, movement mode and image requirements, etc., are analyzed. In accordance with the generation condition of the object, whether or not the object is to be generation is determined. When the object is generated, the generation position is determined by the generation position requirements of the object. The position of the object after being generated is determined by the movement requirements of the object. It is judged by the display duration of the object whether the object should be extinguished or not.
    Type: Grant
    Filed: June 29, 2000
    Date of Patent: June 29, 2004
    Assignee: Squire Enix Co., Ltd.
    Inventor: Yoshiyuki Miyagawa
  • Patent number: 6709334
    Abstract: Changing a game progressing speed dynamically by the operation of a player. While a high-speed mode key is being depressed by the player, at a game progress/musical tempo determination, the game progress of a frame image to be formed is quadrupled, for example, to realize a game progressing speed of four times. While a low-speed mode key is being depressed by the player, at the same determination, there are repeated the operations in which the formation of the frame image is skipped by three times, for example, and in which the formation is then once made. As a result, there is realized a quarter game progressing speed. In either case, a flag for changing a musical tempo is changed to a value according to the mode, and the tempo of the music to be reproduced is changed on the basis of the flag and according to the image.
    Type: Grant
    Filed: June 29, 2000
    Date of Patent: March 23, 2004
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yoshiyuki Miyagawa, Minoru Akao
  • Patent number: 6652620
    Abstract: A method for cooling hot reduced iron briquettes at low cost without degrading the strength is provided. The method includes a primary cooling step of cooling the hot reduced iron briquettes by steam at a cooling rate of 4.0° C./s or less, a secondary cooling step of cooling the reduced iron briquettes by steam and sprayed water at a cooling rate of 4.0° C./s or less, and a final cooling step of cooling the reduced iron briquettes by sprayed water at a cooling rate of 3.5° C./s or more to a temperature in a final product temperature range. The steam generated by evaporation of sprayed water during the final cooling step is used in the primary and/or secondary cooling step.
    Type: Grant
    Filed: June 26, 2002
    Date of Patent: November 25, 2003
    Assignee: Kobe Steel, Ltd.
    Inventors: Yoshiyuki Miyagawa, Katsuhiro Tanaka
  • Publication number: 20030096648
    Abstract: When a player instructs a movement of a player character from an input device, a control section obtains a position of the player character during a current frame period. The control section obtains a distance between the position of the player character during the current period and a position of a view point of a virtual camera during a previous frame period. If the obtained distance is less than a predetermined critical near distance, the control section moves the position of the view point away from the player character. If the obtained distance exceeds a critical far distance, the control section moves the position of the view point towards the player character. If the obtained distance is in the range between the critical near distance and the critical far distance, the control section does not move the position of the view point.
    Type: Application
    Filed: November 14, 2002
    Publication date: May 22, 2003
    Applicant: Square Co., Ltd.
    Inventors: Koji Ohno, Yoshiyuki Miyagawa
  • Patent number: 6561907
    Abstract: Images at a source side and a target side are displayed as a dynamic image that can move in real time by fading out the last scene and fading in a new scene. In the case of changing a viewpoint of a dynamic image to be displayed on a screen, a dynamic image (image depicted from a source camera) depicted from a viewpoint before changing the viewpoint and a dynamic image (image depicted from a target camera) depicted from a viewpoint after having changed the viewpoint are translucently synthesized, and a synthesized image is generated. Thereafter, with respect to the synthesized image, the source camera image (one frame image of the dynamic image) and the target camera image (one frame image of the dynamic image) are reciprocally translucently synthesized while changing the transparencies thereof.
    Type: Grant
    Filed: April 30, 2001
    Date of Patent: May 13, 2003
    Assignee: Square Co., Ltd.
    Inventors: Shinichi Shimizu, Yoshiyuki Miyagawa
  • Publication number: 20030019548
    Abstract: A method for cooling hot reduced iron briquettes at low cost without degrading the strength is provided. The method includes a primary cooling step of cooling the hot reduced iron briquettes by steam at a cooling rate of 4.0° C./s or less, a secondary cooling step of cooling the reduced iron briquettes by steam and sprayed water at a cooling rate of 4.0° C./s or less, and a final cooling step of cooling the reduced iron briquettes by sprayed water at a cooling rate of 3.5° C./s or more to a temperature in a final product temperature range. The steam generated by evaporation of sprayed water during the final cooling step is used in the primary and/or secondary cooling step.
    Type: Application
    Filed: June 26, 2002
    Publication date: January 30, 2003
    Applicant: Kabushiki Kaisha Kobe Seiko Sho (Kobe Steel, Ltd.)
    Inventors: Yoshiyuki Miyagawa, Katsuhiro Tanaka
  • Patent number: 6508712
    Abstract: A composite data set which includes a plurality of data to be read out when a new scene of a video game has started, the respective data names, and an index to be used for reading out the data in a separated manner, is recorded on a plurality of consecutive sectors on a CD-ROM. The composite data set is read into a RAM as a single data unit in a single data reading operation. The individual data of the composite data set are read from the RAM by specifying the respective data names.
    Type: Grant
    Filed: May 30, 2000
    Date of Patent: January 21, 2003
    Assignee: Square Co., Ltd.
    Inventor: Yoshiyuki Miyagawa
  • Publication number: 20020002077
    Abstract: Images at a source side and a target side are displayed as a dynamic image that can move in real time by fading out the last scene and fading in a new scene. In the case of changing a viewpoint of a dynamic image to be displayed on a screen, a dynamic image (image depicted from a source camera) depicted from a viewpoint before changing the viewpoint and a dynamic image (image depicted from a target camera) depicted from a viewpoint after having changed the viewpoint are translucently synthesized, and a synthesized image is generated. Thereafter, with respect to the synthesized image, the source camera image (one frame image of the dynamic image) and the target camera image (one frame image of the dynamic image) are reciprocally translucently synthesized while changing the transparencies thereof.
    Type: Application
    Filed: April 30, 2001
    Publication date: January 3, 2002
    Applicant: SQUARE CO., Ltd.
    Inventors: Shinichi Shimizu, Yoshiyuki Miyagawa