Patents by Inventor Yosuke Sakooka
Yosuke Sakooka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20260034451Abstract: An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.Type: ApplicationFiled: October 9, 2025Publication date: February 5, 2026Inventors: Yuya SATO, Takuma DEGUCHI, Yosuke SAKOOKA
-
Patent number: 12458889Abstract: An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.Type: GrantFiled: May 25, 2023Date of Patent: November 4, 2025Assignee: NINTENDO CO., LTD.Inventors: Yuya Sato, Takuma Deguchi, Yosuke Sakooka
-
Patent number: 12383834Abstract: An example of an information processing system moves a plurality of non-player characters in a virtual space according to movement of a player character. The non-player characters are allies of the player character. The information processing system performs a first control corresponding to a non-player character, according to a second operation input performed by a user in a state where a predetermined positional relationship indicating that the non-player character and the player character are near to each other is satisfied. The non-player character on which the first control is performed is set as a designated non-player character. The information processing system performs a movement control for the plurality of non-player characters so that a distance between the player character and the designated non-player character among the plurality of non-player characters becomes shorter than a distance between the player character and any normal non-player character.Type: GrantFiled: May 25, 2023Date of Patent: August 12, 2025Assignee: Nintendo Co., Ltd.Inventors: Yuya Sato, Takuma Deguchi, Yosuke Sakooka
-
Patent number: 12364927Abstract: An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.Type: GrantFiled: December 31, 2024Date of Patent: July 22, 2025Assignee: NINTENDO CO., LTD.Inventors: Yuya Sato, Takuma Deguchi, Yosuke Sakooka
-
Publication number: 20250135346Abstract: An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.Type: ApplicationFiled: December 31, 2024Publication date: May 1, 2025Inventors: Yuya SATO, Takuma DEGUCHI, Yosuke SAKOOKA
-
Publication number: 20240082724Abstract: An example of an information processing system moves a plurality of non-player characters in a virtual space according to movement of a player character. The non-player characters are allies of the player character. The information processing system performs a first control corresponding to a non-player character, according to a second operation input performed by a user in a state where a predetermined positional relationship indicating that the non-player character and the player character are near to each other is satisfied. The non-player character on which the first control is performed is set as a designated non-player character. The information processing system performs a movement control for the plurality of non-player characters so that a distance between the player character and the designated non-player character among the plurality of non-player characters becomes shorter than a distance between the player character and any normal non-player character.Type: ApplicationFiled: May 25, 2023Publication date: March 14, 2024Inventors: Yuya SATO, Takuma DEGUCHI, Yosuke SAKOOKA
-
Publication number: 20240082725Abstract: An example of an information processing system performs a control for moving a non-player character so as to accompany a player character, and a control for stopping movement of the non-player character within a first range according to stop of movement of the player character. The information processing system executes a control corresponding to the non-player character according to a second operation input performed in a state where a predetermined positional relationship indicating that the player character and the non-player character are near to each other is satisfied. In a case where the player character resumes moving after having been stopped, if the player character is positioned within a second range including the first range, the non-player character does not resume moving along with the player character, and the non-player character resumes moving according to the player character moving out of the second range.Type: ApplicationFiled: May 25, 2023Publication date: March 14, 2024Inventors: Yuya SATO, Takuma DEGUCHI, Yosuke SAKOOKA
-
Publication number: 20240082722Abstract: An example of an information processing system moves a player character in accordance with an operation input provided by a player, causes the player character to make a remote attack based on a second operation input, and automatically moves a first non-player character. The example of the information processing system, if the player character comes close to the first non-player character, generates a determination area in accordance with an operation input provided by the player and expands the determination area in accordance with a lapse of time, and if the remote attack of the player character hits an object in the determination area, produces a first effect at a position hit by the remote attack.Type: ApplicationFiled: August 31, 2023Publication date: March 14, 2024Inventors: Yuya SATO, Yosuke SAKOOKA
-
Patent number: 10195529Abstract: A computer system is provided that stores data for a plurality of virtual objects and elements that are positioned within a virtual space. Each of the virtual objects can adopt different states depending on which elements are determined to have collided with the virtual objects. Once it is determined that an object is collided with an element a further determination is made as to whether that element effects the virtual object. If the element does affect the virtual object, then the state for that object is updated. Further, a new element is then generated based on this change in state of the virtual object.Type: GrantFiled: June 12, 2017Date of Patent: February 5, 2019Assignee: NINTENDO CO. LTD.Inventors: Atsushi Asakura, Takuhiro Dohta, Yosuke Sakooka, Takuma Deguchi
-
Publication number: 20180353859Abstract: A computer system is provided that stores data for a plurality of virtual objects and elements that are positioned within a virtual space. Each of the virtual objects can adopt different states depending on which elements are determined to have collided with the virtual objects. Once it is determined that an object is collided with an element a further determination is made as to whether that element effects the virtual object. If the element does affect the virtual object, then the state for that object is updated. Further, a new element is then generated based on this change in state of the virtual object.Type: ApplicationFiled: June 12, 2017Publication date: December 13, 2018Inventors: ATSUSHI ASAKURA, Takuhiro DOHTA, Yosuke SAKOOKA, Takuma DEGUCHI
-
Patent number: 8961307Abstract: When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.Type: GrantFiled: August 28, 2012Date of Patent: February 24, 2015Assignee: Nintendo Co., Ltd.Inventors: Yusuke Akifusa, Hideki Fujii, Toshikazu Kiuchi, Atsushi Yamazaki, Yosuke Sakooka
-
Publication number: 20130324238Abstract: When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.Type: ApplicationFiled: August 28, 2012Publication date: December 5, 2013Applicant: NINTENDO CO., LTD.Inventors: Yusuke AKIFUSA, Hideki Fujii, Toshikazu Kiuchi, Atsushi Yamazaki, Yosuke Sakooka