Patents by Inventor Yosuke Shiokawa

Yosuke Shiokawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9375637
    Abstract: In a game machine 1 for displaying an option screen that displays an option constitution image SEP indicating two or more options CHC on a display 11 so as to select the options by a player, two or more options are located on the option constitution image SEP, being scattered on a plane when displaying the options CHC. When locating the options on the option constitution image and displaying these, such a control is done that the letters comprising each option are set by a different size and the options having respectively different size of letters are located on the option constitution image. The letters comprising each option displayed on the option constitution image are enlarged or reduced every option at a predetermined display time cycle.
    Type: Grant
    Filed: June 18, 2013
    Date of Patent: June 28, 2016
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Yosuke Shiokawa
  • Patent number: 8974309
    Abstract: Multiple object information, in which first kind of object information indicating information on a first kind of object is associated with second kind of object information indicating information on a second kind of object, is stored in a multiple object information memory. The second kind of object is an object protected against a damage by means of the first kind of object. Multiple objects constructed by the first and second kinds of objects are displayed on a game screen on the basis of the multiple object information stored in the multiple object information memory. A damage cause indicating a cause of the damage that the displayed multiple objects receives is specified. At least the damage, which the second kind of object receives, is specified on the basis of the specified damage cause and a state of the first kind of object in the video game.
    Type: Grant
    Filed: June 13, 2011
    Date of Patent: March 10, 2015
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Jim Deal, Yosuke Shiokawa
  • Publication number: 20140235335
    Abstract: In a game machine 1 for displaying an option screen that displays an option constitution image SEP indicating two or more options CHC on a display 11 so as to select the options by a player, two or more options are located on the option constitution image SEP, being scattered on a plane when displaying the options CHC. When locating the options on the option constitution image and displaying these, such a control is done that the letters comprising each option are set by a different size and the options having respectively different size of letters are located on the option constitution image. The letters comprising each option displayed on the option constitution image are enlarged or reduced every option at a predetermined display time cycle.
    Type: Application
    Filed: June 18, 2013
    Publication date: August 21, 2014
    Inventor: Yosuke SHIOKAWA
  • Publication number: 20120315997
    Abstract: Multiple object information, in which first kind of object information indicating information on a first kind of object is associated with second kind of object information indicating information on a second kind of object, is stored in a multiple object information memory. The second kind of object is an object protected against a damage by means of the first kind of object. Multiple objects constructed by the first and second kinds of objects are displayed on a game screen on the basis of the multiple object information stored in the multiple object information memory. A damage cause indicating a cause of the damage that the displayed multiple objects receives is specified. At least the damage, which the second kind of object receives, is specified on the basis of the specified damage cause and a state of the first kind of object in the video game.
    Type: Application
    Filed: June 13, 2011
    Publication date: December 13, 2012
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Jim DEAL, Yosuke SHIOKAWA
  • Patent number: 7927202
    Abstract: It is an object that a normally selectable command or a command for specifying an appropriate action in accordance with the state of a player character can be easily selected through a simple operation by a player. In a command control process, at least one normal action specifying command for specifying a normal action that the player character can normally carry out is selectably displayed; at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character and corresponds to the state of the player character is selectably displayed when the player character becomes the corresponding state; and an action of the player character is controlled in response to the command selected, through operation by the player, from the displayed at least one normal action specifying command and the displayed at least one local action specifying command.
    Type: Grant
    Filed: July 28, 2006
    Date of Patent: April 19, 2011
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yuichi Kanemori, Yosuke Shiokawa
  • Patent number: 7588497
    Abstract: When a player character is moved toward a two-dimensional non-player character (NPC) in response to operation of an input section 21 by a player, a main process is repeatedly carried out by a video game apparatus 100. Thus, the two-dimensional NPC approaches the player character and is moved toward a visual boundary surface, and finally leaves the field of view of the virtual camera without moving within the 2D inhibit space. Because the two-dimensional NPC is maintained in a space opposite from the player character with respect to a boundary surface between 2D and 3D in this way, and the two-dimensional NPC is prevented from moving within the side of the player character P from the boundary surface between 2D and 3D, it is possible to reduce processing load of hardware without losing realism (realistic sensation) when an image including multiple objects is drawn in a virtual three-dimensional space.
    Type: Grant
    Filed: May 12, 2006
    Date of Patent: September 15, 2009
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Kentarou Yasui, Yosuke Shiokawa, Ryuji Ikeda
  • Publication number: 20070155501
    Abstract: It is an object that a normally selectable command or a command for specifying an appropriate action in accordance with the state of a player character can be easily selected through a simple operation by a player. In a command control process, at least one normal action specifying command for specifying a normal action that the player character can normally carry out is selectably displayed; at least one local action specifying command for specifying a local action that the player character can locally carry out in accordance with a state of the player character and corresponds to the state of the player character is selectably displayed when the player character becomes the corresponding state; and an action of the player character is controlled in response to the command selected, through operation by the player, from the displayed at least one normal action specifying command and the displayed at least one local action specifying command.
    Type: Application
    Filed: July 28, 2006
    Publication date: July 5, 2007
    Applicant: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yuichi KANEMORI, Yosuke SHIOKAWA
  • Publication number: 20060258449
    Abstract: When a player character is moved toward a two-dimensional non-player character (NPC) in response to operation of an input section 21 by a player, a main process is repeatedly carried out by a video game apparatus 100. Thus, the two-dimensional NPC approaches the player character and is moved toward a visual boundary surface, and finally leaves the field of view of the virtual camera without moving within the 2D inhibit space. Because the two-dimensional NPC is maintained in a space opposite from the player character with respect to a boundary surface between 2D and 3D in this way, and the two-dimensional NPC is prevented from moving within the side of the player character P from the boundary surface between 2D and 3D, it is possible to reduce processing load of hardware without losing realism (realistic sensation) when an image including multiple objects is drawn in a virtual three-dimensional space.
    Type: Application
    Filed: May 12, 2006
    Publication date: November 16, 2006
    Applicant: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Kentarou Yasui, Yosuke Shiokawa, Ryuji Ikeda