Patents by Inventor Yuichi Asami
Yuichi Asami has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9821225Abstract: Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor.Type: GrantFiled: January 27, 2015Date of Patent: November 21, 2017Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Yuichi Asami, Hayana Honda, Shuhei Arai, Yohei Takahashi, Yoshiko Ichijo
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Publication number: 20150141102Abstract: Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor.Type: ApplicationFiled: January 27, 2015Publication date: May 21, 2015Inventors: Yuichi Asami, Hayana Honda, Shuhei Arai, Yohei Takahashi, Yoshiko Ichijo
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Patent number: 8514175Abstract: In an input device (300), a grip module (201) gripped by a user detects its posture and a button pressing operation of the user. A storage unit (301) stores a track of the detected posture, amounting to a predetermined period. A calculating unit (302) calculates an amount of change of the posture over the predetermined period. When a pressing operation is detected, an estimating unit (303) estimates the pressing operation intensity according to the calculated amount of change. A determining unit (304) determines whether or not a shaking operation has been given to the grip module (201), from the calculated amount of change. An output unit (305) outputs the result of estimation by the estimating unit (303) of the pressing operation intensity. When the determining unit (304) determines a shaking operation, the output unit (305) further outputs the shaking operation intensity according to the calculated amount of change.Type: GrantFiled: December 26, 2007Date of Patent: August 20, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Patent number: 8409008Abstract: A game management unit (20) manages a match-up game which progresses based on a move transmitted from a terminal of a player. At this time, moves are successively added as game record information in a history storing unit (206). When an expected move is transmitted from a terminal of a spectator before a move by the player is received, an expected move management unit (207) stores the expected move in an expected move storing unit (208). The expected move is stored in association with an actual move stored in the history storing unit (206). A spectator evaluation unit (209) compares each expected move stored in the expected move storing unit (208) with a corresponding move stored in the history storing unit (206) at a predetermined timing (e.g., at the time of resignation), and comprehensively evaluates the expected move of each spectator.Type: GrantFiled: February 13, 2007Date of Patent: April 2, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Patent number: 8408999Abstract: A game apparatus displaying on a screen moves to be made by the player in time with reproduction of a piece of music is provided. In the game apparatus, a reproduction part reproduces music stored in a storage. The music to be reproduced is divided into multiple segments of the same length of time and an image is associated with each of the multiple segments, presenting moves to be made by the player while that segment is reproduced. Multiple regions are provided on the screen. The display part displays an image stored in the storage and associated with a segment i+j?1 among the multiple segments in a region j among the multiple regions on the screen while a segment i among the multiple segments is reproduced by the reproduction part.Type: GrantFiled: March 18, 2011Date of Patent: April 2, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Publication number: 20120315977Abstract: In a game device, a task memory stores a plurality of game tasks for indicating the timing when a player is to input an operation instruction. A receiver receives instructions from the player. A music player plays music, stops playing music when the player inputs a pause instruction, and restarts playing music when the player inputs a restart instruction. An object display displays object images that indicate the stored game tasks on a screen in pace with the played music, and displays only object images that indicate the game tasks for which the timing has never occurred once since the music began to be played. A score determiner determines the player's score for each of the game tasks based on the stored game tasks and the inputted operation instructions.Type: ApplicationFiled: June 6, 2012Publication date: December 13, 2012Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Yuichi ASAMI
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Patent number: 8319777Abstract: A character display for attracting user interest by increasing the variety of on-screen display while reducing data processing by making the time variation of posture common among a plurality of characters.Type: GrantFiled: May 16, 2008Date of Patent: November 27, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Patent number: 8301708Abstract: In a communication system (1), a communication server (20) determines whether to allow or disallow each of communication apparatuses (10) to send message data and send the communication apparatuses (10) a notice indicating the determination result. A communication apparatus (10) that is allowed to send accepts an input of message data from a user and sends the message data to the communication server (20), and the other communication apparatuses (10) that are disallowed do not accept the message data. When all the communication apparatuses (10) are allowed to send message data, the communication server (20) receives message data from all of them and sends the message data thereto. When some of the communication apparatuses (10) are allowed to send message data, the communication apparatus (20) receives message data only from the allowed communication apparatuses (10) and send the message data to all the communication apparatuses (10).Type: GrantFiled: July 9, 2008Date of Patent: October 30, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Patent number: 8298083Abstract: In a game, a user competes for accuracy of user's operation of a controller depending on whether a user can swing a controller at a target point in time. In a game device (401), for accurately determining the accuracy of user's operation, a measurement unit (402) measures acceleration of the controller, an extraction unit (403) extracts a time point at which a first threshold is reached by an increasing acceleration and a time point at which the first threshold is reached by a decreasing acceleration, wherein the increasing and decreasing accelerations are measured by the measurement unit, and a determination unit (404) selects, from the time points extracted, a time point closest to the target point in time, and determines the accuracy of the user operation based on the difference between the target point in time and the time point selected.Type: GrantFiled: February 16, 2009Date of Patent: October 30, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Patent number: 8298082Abstract: An information processing device (100) (game device) sequentially measures the distance between a display (290) and a controller (210). When the distance is equal to or smaller than an alerting distance, the information processing device determines that a player operating the controller (210) has come too close to the display (290), and suspends the progress of a game. After this, when the distance becomes equal to or larger than a release distance, the information processing device (100) determines that the player has gone sufficiently away from the display (290) and resumes the progress of the game. At this time, the information processing device (100) resumes the progress of the game by rewinding the progress by a certain stretch of time so that the player can easily continue the suspended game.Type: GrantFiled: March 3, 2008Date of Patent: October 30, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Patent number: 8253005Abstract: A music information memory unit stores music information including identification information on each piece of music and pace information thereof. A process control unit selects out a predetermined number of pieces of music information each of whose identification information is to be presented from the music information memory unit. A notification image generating unit generates a notification image in which an object is moved in a scrolling manner based on the pace information of each piece of the selected music information. An image display control unit synthesizes the identification information of each piece of the selected music information with each of the generated notification images, and displays the synthesized image.Type: GrantFiled: August 26, 2010Date of Patent: August 28, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Publication number: 20120122580Abstract: A game device includes a memory unit, a display unit, a detecting unit, and a noticing unit. The memory unit stores plural pieces of task information each indicating a timing at which a player should give an operation and a position where the operation should be given. The display unit displays each stored task information in the screen. The detecting unit detects a position where the player gives an operation. The noticing unit gives a notice to the player when the detected position where the player gives an operation does not match any one of the positions indicated in the plural pieces of task information, and prompts the player not to operate the position that should not have been be operated.Type: ApplicationFiled: October 31, 2011Publication date: May 17, 2012Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Yuichi Asami
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Patent number: 8162754Abstract: A process control unit (306) controls a music reproduction unit (309) to output a music sound, while controlling a request content creation unit (305) to present content of a motion requested to the player. At the same time, the process control unit (306) compares content of the motion acquired from a motion content acquiring unit (302) with the presented, requested motion (and the timing) to evaluate the stepping motion of the player. Further, during the game, the process control unit (306) sequentially measures the amount of displacement of the game mat in accordance with the position, etc. of the controller, the position being detected by a controller detection unit (303). Then, when the measured amount of displacement exceeds a reference value, an alarm message is synthesized to a game screen and displayed, and the game mat displacement is informed to call attention of the player.Type: GrantFiled: August 22, 2007Date of Patent: April 24, 2012Assignee: Konami Digital Entertainment Co., LtdInventor: Yuichi Asami
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Publication number: 20120077592Abstract: Sound output units (201A, 201B) output sounds, respectively. A detection unit (202) detects existence/absence of depression performed by a player on each of a plurality of operation targets to be operated. A sound volume changing unit (203) changes the volume ratio of a sound to be output from each of the sound output units (201A, 201B) based on an operation target whose depression has been detected among the plurality of operation targets. For example, the sound volume changing unit (203) relatively increases the volume of a sound to be output from a sound output unit among the sound output units (201A, 201B) which is far from the operation target whose depression has been detected.Type: ApplicationFiled: May 27, 2010Publication date: March 29, 2012Inventor: Yuichi Asami
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Publication number: 20110287839Abstract: In a game device (300), a task information storage unit (330) stores task information prescribing task operations for controllers that are imposed on a player. When a game begins, an operation information acquisition unit (340) acquires operation information of each controller that is operated by the player. A processing control unit (360) evaluates the operation of the player based on the correlation between the acquired operation information and stored task information. A history accumulation unit (350) accumulates history information that correlates the operation information with the task information. The processing control unit (360) replaces the operation information of a controller that is held by an incorrect part with the operation information of the controller that is designated to be held by the incorrect part, and evaluates the operation of the player.Type: ApplicationFiled: January 22, 2010Publication date: November 24, 2011Applicant: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Publication number: 20110237330Abstract: A game apparatus displaying on a screen moves to be made by the player in time with reproduction of a piece of music is provided. In the game apparatus, a reproduction part reproduces music stored in a storage. The music to be reproduced is divided into multiple segments of the same length of time and an image is associated with each of the multiple segments, presenting moves to be made by the player while that segment is reproduced. Multiple regions are provided on the screen. The display part displays an image stored in the storage and associated with a segment i+j?1 among the multiple segments in a region j among the multiple regions on the screen while a segment i among the multiple segments is reproduced by the reproduction part.Type: ApplicationFiled: March 18, 2011Publication date: September 29, 2011Inventor: Yuichi Asami
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Publication number: 20110048214Abstract: A music information memory unit stores music information including identification information on each piece of music and pace information thereof. A process control unit selects out a predetermined number of pieces of music information each of whose identification information is to be presented from the music information memory unit. A notification image generating unit generates a notification image in which an object is moved in a scrolling manner based on the pace information of each piece of the selected music information. An image display control unit synthesizes the identification information of each piece of the selected music information with each of the generated notification images, and displays the synthesized image.Type: ApplicationFiled: August 26, 2010Publication date: March 3, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventor: Yuichi Asami
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Publication number: 20110003641Abstract: In a game, a user competes for accuracy of user's operation of a controller depending on whether a user can swing a controller at a target point in time. In a game device (401), for accurately determining the accuracy of user's operation, a measurement unit (402) measures acceleration of the controller, an extraction unit (403) extracts a time point at which a first threshold is reached by an increasing acceleration and a time point at which the first threshold is reached by a decreasing acceleration, wherein the increasing and decreasing accelerations are measured by the measurement unit, and a determination unit (404) selects, from the time points extracted, a time point closest to the target point in time, and determines the accuracy of the user operation based on the difference between the target point in time and the time point selected.Type: ApplicationFiled: February 16, 2009Publication date: January 6, 2011Applicant: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Publication number: 20100315415Abstract: A storage unit (201) stores a shape, a position, and an orientation of real image objects situated in a three dimensional virtual space. It also stores a position of a view point, a direction of a sight line, and a position, an orientation, etc. of a virtual mirror plane which represents a virtual mirror. An updating unit (202) updates values stored in the storage unit (201) in response to input of user instructions. A mirror image arranging unit (203) allocates a suitable mirror image object in a side of the virtual mirror plane opposite to the real image object. A determining unit (204) determines whether or not the real image object overlaps with and hides the mirror image object when the virtual space is viewed from the point of view in the direction of the sight line. According to the determination, an adjustment unit (205) moves the mirror image object to a position in which mirror image object may be more observable. A generating unit (206) projects the virtual space on a two dimensional plane.Type: ApplicationFiled: October 29, 2008Publication date: December 16, 2010Applicant: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami
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Publication number: 20100292009Abstract: A game management unit (20) manages a match-up game which progresses based on a move transmitted from a terminal of a player. At this time, moves are successively added as game record information in a history storing unit (206). When an expected move is transmitted from a terminal of a spectator before a move by the player is received, an expected move management unit (207) stores the expected move in an expected move storing unit (208). The expected move is stored in association with an actual move stored in the history storing unit (206). A spectator evaluation unit (209) compares each expected move stored in the expected move storing unit (208) with a corresponding move stored in the history storing unit (206) at a predetermined timing (e.g., at the time of resignation), and comprehensively evaluates the expected move of each spectator.Type: ApplicationFiled: February 13, 2007Publication date: November 18, 2010Applicant: Konami Digital Entertainment Co., Ltd.Inventor: Yuichi Asami