Patents by Inventor Yuichi Sakatani

Yuichi Sakatani has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11027200
    Abstract: A distance measuring unit 331 measures a distance of a path of sound based on the number of map units between the map unit where a sound source is located and the map unit where a player character is located. An effect unit 332 attenuates the volume of a game sound based on the distance calculated by the distance measuring unit 331. Thereby, it is possible to attenuate the volume level of the sound effect depending on the distance where the sound is transmitted, even if the sound comes around an object obstructing sound.
    Type: Grant
    Filed: March 12, 2015
    Date of Patent: June 8, 2021
    Assignee: CAPCOM CO., LTD.
    Inventors: Kazuki Kitamura, Hideki Hosoi, Yuichi Sakatani, Kazuki Sakakibara
  • Publication number: 20190262714
    Abstract: The game system includes a storage unit and a control unit. The control unit includes: a virtual space generating unit that generates a virtual space; a first character control unit that controls action of a first character moving in the virtual space; a second character control unit that controls action of a second character moving in the virtual space; a trace position storing unit that sequentially stores, in the storage unit, positions of the first character in the virtual space as trace positions at predetermined time intervals; and a chase processing unit that executes chasing of the first character by the second character based on the trace positions stored in the storage unit.
    Type: Application
    Filed: October 30, 2017
    Publication date: August 29, 2019
    Applicant: CAPCOM CO., LTD.
    Inventors: Yuya TOKUDA, Teruki ENDO, Koji TOMINAGA, Yuichi SAKATANI
  • Patent number: 10391401
    Abstract: The disclosure describes a game system equipped with a game space generating unit generating a virtual game space where the character acts, displays on a display unit connected to a game system together with the character acting in the game space, a character control unit which controls the character's action in the game space, a storing unit which stores a plurality of action pattern routines providing a predetermined action pattern of the character; and an action pattern set generating unit which generates an action pattern set of the character by reading a plurality of action pattern routines from the storing unit and selects more than two action pattern routine from the plurality of action pattern routines determining the order to perform and determining an action modification condition to modify the action pattern routine to be exercised from the selected action pattern routine from more than two action pattern routines.
    Type: Grant
    Filed: July 21, 2015
    Date of Patent: August 27, 2019
    Assignee: CAPCOM CO., LTD.
    Inventors: Koji Izumaru, Tsuyoshi Nagayama, Yuichi Sakatani, Isamu Hara
  • Publication number: 20170216726
    Abstract: A game system equipped with a game space generating unit generating a virtual game space where the character acts, displays on a display unit connected to a game system together with the character acting in the game space, a character control unit which controls the character's action in the game space, a storing unit which stores a plurality of action pattern routines providing a predetermined action pattern of the character; and an action pattern set generating unit which generates an action pattern set of the character by reading a plurality of action pattern routines from the storing unit and selects more than two action pattern routine from the plurality of action pattern routines determining the order to perform such action and determining an action modification condition to modify the action pattern routine to be exercised from the selected action pattern routine from more than two action pattern routines.
    Type: Application
    Filed: July 21, 2015
    Publication date: August 3, 2017
    Applicant: CAPCOM CO., LTD.
    Inventors: Koji IZUMARU, Tsuyoshi NAGAYAMA, Yuichi SAKATANI, Isamu HARA
  • Publication number: 20170151501
    Abstract: A distance measuring unit 331 measures a distance of a path of sound based on the number of map units between the map unit where a sound source is located and the map unit where a player character is located. An effect unit 332 attenuates the volume of a game sound based on the distance calculated by the distance measuring unit 331. Thereby, it is possible to attenuate the volume level of the sound effect depending on the distance where the sound is transmitted, even if the sound comes around an object obstructing sound.
    Type: Application
    Filed: March 12, 2015
    Publication date: June 1, 2017
    Applicant: CAPCOM CO., LTD.
    Inventors: Kazuki KITAMURA, Hideki HOSOI, Yuichi SAKATANI, Kazuki SAKAKIBARA
  • Patent number: 9616340
    Abstract: Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program causes a CPU of a game device to function as a game space generating section and a PC control section. The PCU control section causes the CPU to function as a movement control section and a stance control section. The stance control section increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit, and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit.
    Type: Grant
    Filed: May 28, 2013
    Date of Patent: April 11, 2017
    Assignee: Capcom Co., LTD.
    Inventors: Kouji Wakazono, Yuichi Sakatani
  • Publication number: 20150148125
    Abstract: Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program causes a CPU of a game device to function as a game space generating section and a PC control section. The PCU control section causes the CPU to function as a movement control section and a stance control section. The stance control section increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit, and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit.
    Type: Application
    Filed: May 28, 2013
    Publication date: May 28, 2015
    Inventors: Kouji Wakazono, Yuichi Sakatani