Patents by Inventor Yuichiro Mine
Yuichiro Mine has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 8172678Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: October 8, 2008Date of Patent: May 8, 2012Assignee: Kabushiki Kaisha SegaInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Publication number: 20090054142Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: October 8, 2008Publication date: February 26, 2009Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Publication number: 20050282630Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: July 5, 2005Publication date: December 22, 2005Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Publication number: 20050266920Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: July 5, 2005Publication date: December 1, 2005Inventors: Tatsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Patent number: 6958751Abstract: In an image processing device composed such that it can display a prescribed object while changing the shape of said object, there is provided a first memory for recording information for first polygons which form the object; a second memory for recording information for second polygons, which form the object and are linked to the first polygons; and when the shape of the object is changed, the shapes of said second polygons are changed such that no gaps are produced between the first polygons and the second polygons. Accordingly, it is possible to achieve a more realistic object representation, with the joint regions moving in a natural manner.Type: GrantFiled: January 2, 2001Date of Patent: October 25, 2005Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama
-
Patent number: 6949024Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: September 26, 2001Date of Patent: September 27, 2005Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Patent number: 6738067Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of said object, there are provided: a first memory for recording information for first polygons 201 which form said object, and a second memory for recording information for second polygons 202, which form said object and are linked to said first polygons; and when the shape of said object is changed, the shapes of said second polygons are changed such that no gaps are produced between said first polygons 201 and said second polygons 202. Using computer graphics in a video game, or the like, it is possible to achieve a more realistic object representation, wherein joint regions move in a natural manner.Type: GrantFiled: April 25, 2001Date of Patent: May 18, 2004Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama
-
Patent number: 6441814Abstract: An image generating apparatus displays a highly expressive display of a polyhedron representing an object made from a pliable material using only a very small computational load. The image generating device displays images of polyhedrons located in a virtual space and includes a mass point setting circuit setting mass points across an entire surface of a polyhedron, an influential force setting circuit setting influential forces acting on the mass points, a mass point position calculating circuit calculating the positional coordinates of the mass points on the basis of the influential forces set by the influential force setting circuit; and a figure generating circuit generating a figure of the polyhedron on the basis of the positional coordinates for the mass points calculated by said mass point position calculating circuit.Type: GrantFiled: October 17, 1997Date of Patent: August 27, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yuichiro Mine, Kenichi Yamamoto
-
Patent number: 6343987Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of the object. Furthermore, the image processing device includes a first memory for recording information for first polygons which form the object; a second memory for recording information for second polygons that form the object and are linked to the first polygons; and when the shape of the object is changed, the shapes of the second polygons are changed such that no gaps are produced between the first polygons and the second polygons. Using computer graphics in a video game it is possible to achieve a more realistic object representation, wherein joint regions move in a natural manner.Type: GrantFiled: November 5, 1997Date of Patent: February 5, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama
-
Publication number: 20020013172Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: September 26, 2001Publication date: January 31, 2002Applicant: KABUSHIKI KAISHA SEGA ENTERPRISESInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Patent number: 6322448Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are set up in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: August 20, 1998Date of Patent: November 27, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
-
Publication number: 20010034255Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of said object, there are provided: a first memory for recording information for first polygons 201 which form said object, and a second memory for recording information for second polygons 202, which form said object and are linked to said first polygons; and when the shape of said object is changed, the shapes of said second polygons are changed such that no gaps are produced between said first polygons 201 and said second polygons 202.Type: ApplicationFiled: November 5, 1997Publication date: October 25, 2001Inventors: YOSHIFUSA HAYAMA, KAZUNORI 0, SEIICHI YAMAGATA, SHINOBU HAYASHI, SHIGENOBU NAKAMURA, KAZUKO NOGUCHI, MAKIO KIDA, TAKEHARU TANIMURA, TADAHIRO KAWAMURA, YUICHIRO MINE, HIDEKI TANAKA, NAOHIRO WARAMA
-
Publication number: 20010000779Abstract: In an image processing device composed such that it can display a prescribed object whilst changing the shape of said object, there are provided: a first memory for recording information for first polygons 201 which form said object, and a second memory for recording information for second polygons 202, which form said object and are linked to said first polygons; and when the shape of said object is changed, the shapes of said second polygons are changed such that no gaps are produced between said first polygons 201 and said second polygons 202.Type: ApplicationFiled: January 2, 2001Publication date: May 3, 2001Applicant: Kabushiki Kaisha Sega Enterprises.Inventors: Yoshifusa Hayama, Kazunori O, Seiichi Yamagata, Shinobu Hayashi, Shigenobu Nakamura, Kazuko Noguchi, Makio Kida, Takeharu Tanimura, Tadahiro Kawamura, Yuichiro Mine, Hideki Tanaka, Naohiro Warama
-
Patent number: 5863248Abstract: Respective ball directions from respective players to the ball B are computed, based on display coordinates of the respective players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. The respective ball directions and the input direction are compared with each other to select a player P whose ball direction is in a prescribed range based on an opposite direction to the input direction. A game player can arbitrarily select a player, and the selected player is never moved in unintended direction. Player directions from the ball B to players P are computed based on display coordinates of the players P and coordinates of the ball B. An input direction is computed based on input information from a cross key 18. When an offset angle between the player direction and the input direction is in a prescribed range, the player P is moved in the input direction by the cross key 18. The players can be moved as intended by simple operation.Type: GrantFiled: December 4, 1996Date of Patent: January 26, 1999Assignee: Sega Enterprises, Ltd.Inventors: Yuichiro Mine, Takayuki Yanagihori