Patents by Inventor Yuji Sugimori

Yuji Sugimori has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240128440
    Abstract: This negative electrode for a lithium ion secondary battery is characterized by comprising a negative electrode mixture layer containing a carbon-based negative electrode active material, a Si-based negative electrode active material, and carbon nanotubes, wherein when 100 is the ratio at which the carbon nanotubes coat the surface of the Si-based negative electrode active material, the ratio at which the carbon nanotubes coat the surface of the carbon-based negative electrode active material is at least 20 but no higher than 50.
    Type: Application
    Filed: January 24, 2022
    Publication date: April 18, 2024
    Applicant: Panasonic Intellectual Property Management Co., Ltd.
    Inventors: Nobuhiro Hirano, Yusuke Fukumoto, Masanori Sugimori, Yuji Yokoyama
  • Publication number: 20240105958
    Abstract: Provided is a carbon nanotube dispersion liquid for an electrode slurry such that it is possible to inhibit a decrease in a charge-discharge cycle characteristic. A carbon nanotube dispersion liquid for an electrode slurry according to one aspect of the present disclosure includes carbon nanotubes having a diameter of 0.4 to 2 nm, a dispersant, and a dispersion medium. In a Raman spectroscopy spectrum, the carbon nanotubes have a G/D ratio, which is the ratio of the peak intensities of the G-band (1560 to 1600 cm?1) and the D-band (1310 to 1350 cm?1), within the range of 50 to 200, and in a volume-based particle size distribution via a laser diffraction method, the carbon nanotubes have 3 to 5 peaks, and if the peaks are, from the small particle diameter side, P1, P2, . . . , Pn, the greatest frequency peak is in the range pf P2 to Pn-1.
    Type: Application
    Filed: December 6, 2021
    Publication date: March 28, 2024
    Applicant: Panasonic Intellectual Property Management Co., Ltd.
    Inventors: Masanori Sugimori, Yusuke Fukumoto, Yuji Yokoyama, Nobuhiro Hirano
  • Patent number: 10976141
    Abstract: A dart game apparatus 100 is provided with: a dart board in which a dart can stick and a plurality of segments are demarcated; a first detecting part 100 that detects a position of a point where the dart stuck in the dart board; a second detecting part 102 that detects a segment of the point where the dart stuck from the plurality of segments; a correcting part 104 that corrects the position detected by the first detecting part 100 based on the segment detected by the second detecting part 102 if a segment corresponding to the position detected by the first detecting part 100 is different from the segment detected by the second detecting part 102; and an outputting part 106 that output the position detecting by the first detecting part 100 or position corrected by the correcting part 104.
    Type: Grant
    Filed: July 30, 2018
    Date of Patent: April 13, 2021
    Assignees: Kabushiki Kaisha SEGA Games, Kabushiki Kaisha Dartslive
    Inventor: Yuji Sugimori
  • Publication number: 20200217630
    Abstract: A dart game apparatus 100 is provided with: a dart board in which a dart can stick and a plurality of segments are demarcated; a first detecting part 100 that detects a position of a point where the dart stuck in the dart board; a second detecting part 102 that detects a segment of the point where the dart stuck from the plurality of segments; a correcting part 104 that corrects the position detected by the first detecting part 100 based on the segment detected by the second detecting part 102 if a segment corresponding to the position detected by the first detecting part 100 is different from the segment detected by the second detecting part 102; and an outputting part 106 that output the position detecting by the first detecting part 100 or position corrected by the correcting part 104.
    Type: Application
    Filed: July 30, 2018
    Publication date: July 9, 2020
    Applicants: Kabushiki Kaisha SEGA Games d/b/a SEGA Games Co., Ltd., Kabushiki Kaisha Dartslive D/B/A Dartslive Co., Ltd.
    Inventor: Yuji Sugimori
  • Patent number: 7815509
    Abstract: A game apparatus and associated method comprises means for controlling development of a game based on a game program, a number of displays for displaying game images, a seat for game players to sit on, a number of audio outputs, a rotating table upon which the seat and audio outputs are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.
    Type: Grant
    Filed: January 4, 2007
    Date of Patent: October 19, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Takeshi Yamaya, Yuji Sugimori, Motohiko Higashiguchi, Tomoyuki Goto
  • Patent number: 7607982
    Abstract: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.
    Type: Grant
    Filed: April 19, 2002
    Date of Patent: October 27, 2009
    Assignee: Sega Corporation
    Inventors: Yuji Sugimori, Takashi Nakajima
  • Patent number: 7413514
    Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
    Type: Grant
    Filed: September 21, 2005
    Date of Patent: August 19, 2008
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
  • Publication number: 20070161425
    Abstract: A game player is subjected to audiovisual synergetic effects so as to increase the sense of realism by ensuring that a condition displayed in images and a condition outputted for audio match in game apparatus configured so that the positions of a seat and audio output means with respect to screens installed within an enclosure change in a relative manner.
    Type: Application
    Filed: January 4, 2007
    Publication date: July 12, 2007
    Applicant: Kabushiki Kaisha Sega, d/b/a Sega Corporation
    Inventors: Takeshi Yamaya, Yuji Sugimori, Motohiko Higashiguchi, Tomoyuki Goto
  • Patent number: 7057613
    Abstract: An image processing unit includes a shape memory in which object shape data are prerecorded, a processing component which establishes coordinate values for objects in a three-dimensional virtual space based on the shape data in the shape memory, a conversion component which receives the coordinate values from the processing component and converts the coordinate values to a visual field coordinate system based on a prescribed view point, a view point establishment component which establishes a position of the view point based on the situation between an object in the three-dimensional virtual space serving as a predetermined reference and being virtually defined in the three-dimensional virtual space without any input by a user, and which sends the position to the conversion component, and an imaging component which adds a predetermined texture to a shape data of the visual field coordinate system converted by the conversion component.
    Type: Grant
    Filed: November 27, 2002
    Date of Patent: June 6, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
  • Publication number: 20060017726
    Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
    Type: Application
    Filed: September 21, 2005
    Publication date: January 26, 2006
    Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
  • Publication number: 20030160783
    Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
    Type: Application
    Filed: November 27, 2002
    Publication date: August 28, 2003
    Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES, Ltd.
    Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
  • Publication number: 20030130037
    Abstract: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.
    Type: Application
    Filed: December 6, 2002
    Publication date: July 10, 2003
    Inventors: Yuji Sugimori, Takashi Nakajima
  • Patent number: 6582300
    Abstract: A game machine executes a game program in response to a control signal given by rotating imitation mechanism driven by a player to display an object corresponding to the player on a display device. The game machine includes a rotation detector, a control unit, and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.
    Type: Grant
    Filed: June 25, 2001
    Date of Patent: June 24, 2003
    Assignee: Sega Enterprises, Ltd.
    Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
  • Patent number: 6509896
    Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in; three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.
    Type: Grant
    Filed: November 3, 1998
    Date of Patent: January 21, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
  • Publication number: 20010049322
    Abstract: A ski game machine executes a game program in response to a control signal given by rotating imitation skis by a player to display an object of a skier corresponding to the player on a display device. The ski game machine comprises: a ski rotation detector for generating the control signal by detecting direction and degree of a rotation of the imitation ski; a control unit for obtaining position data showing a current position of the skier on a ski course according to data of ski course and the control signal, generating polygon data showing a trace of the skis of the skier according to the position data, storing the polygon data while the skier is skiing on the ski course, and generating display data of the trace to display on the display device according to the stored polygon data of the trace; and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.
    Type: Application
    Filed: June 25, 2001
    Publication date: December 6, 2001
    Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
  • Patent number: 6270403
    Abstract: A ski game machine executes a game program in response to a control signal given by rotating imitation skis by a player to display an object of a skier corresponding to the player on a display device. The ski game machine comprises: a ski rotation detector for generating the control signal by detecting direction and degree of a rotation of the imitation ski; a control unit for obtaining position data showing a current position of the skier on a ski course according to data of ski course and the control signal, generating polygon data showing a trace of the skis of the skier according to the position data, storing the polygon data while the skier is skiing on the ski course, and generating display data of the trace to display on the display device according to the stored polygon data of the trace; and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.
    Type: Grant
    Filed: May 1, 1998
    Date of Patent: August 7, 2001
    Assignee: Sega Enterprises, Ltd.
    Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
  • Patent number: D559997
    Type: Grant
    Filed: April 26, 2006
    Date of Patent: January 15, 2008
    Assignee: Sega Corporation
    Inventors: Yuji Sugimori, Naoaki Shoui, Motohiko Higashiguchi
  • Patent number: D564101
    Type: Grant
    Filed: April 26, 2006
    Date of Patent: March 11, 2008
    Assignee: Sega Corporation
    Inventors: Yuji Sugimori, Naoaki Shoui, Motohiko Higashiguchi
  • Patent number: D565667
    Type: Grant
    Filed: April 26, 2006
    Date of Patent: April 1, 2008
    Assignee: Sega Corporation
    Inventors: Yuji Sugimori, Naoaki Shoui, Motohiko Higashiguchi
  • Patent number: D641048
    Type: Grant
    Filed: January 20, 2010
    Date of Patent: July 5, 2011
    Assignee: Kabushiki Kaisha Sega
    Inventors: Hiroki Nunokawa, Mari Fujisawa, Naohiro Takazawa, Yuki Hanafusa, Yuji Sugimori