Patents by Inventor Yuji Sugimori
Yuji Sugimori has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240128440Abstract: This negative electrode for a lithium ion secondary battery is characterized by comprising a negative electrode mixture layer containing a carbon-based negative electrode active material, a Si-based negative electrode active material, and carbon nanotubes, wherein when 100 is the ratio at which the carbon nanotubes coat the surface of the Si-based negative electrode active material, the ratio at which the carbon nanotubes coat the surface of the carbon-based negative electrode active material is at least 20 but no higher than 50.Type: ApplicationFiled: January 24, 2022Publication date: April 18, 2024Applicant: Panasonic Intellectual Property Management Co., Ltd.Inventors: Nobuhiro Hirano, Yusuke Fukumoto, Masanori Sugimori, Yuji Yokoyama
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Publication number: 20240105958Abstract: Provided is a carbon nanotube dispersion liquid for an electrode slurry such that it is possible to inhibit a decrease in a charge-discharge cycle characteristic. A carbon nanotube dispersion liquid for an electrode slurry according to one aspect of the present disclosure includes carbon nanotubes having a diameter of 0.4 to 2 nm, a dispersant, and a dispersion medium. In a Raman spectroscopy spectrum, the carbon nanotubes have a G/D ratio, which is the ratio of the peak intensities of the G-band (1560 to 1600 cm?1) and the D-band (1310 to 1350 cm?1), within the range of 50 to 200, and in a volume-based particle size distribution via a laser diffraction method, the carbon nanotubes have 3 to 5 peaks, and if the peaks are, from the small particle diameter side, P1, P2, . . . , Pn, the greatest frequency peak is in the range pf P2 to Pn-1.Type: ApplicationFiled: December 6, 2021Publication date: March 28, 2024Applicant: Panasonic Intellectual Property Management Co., Ltd.Inventors: Masanori Sugimori, Yusuke Fukumoto, Yuji Yokoyama, Nobuhiro Hirano
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Patent number: 10976141Abstract: A dart game apparatus 100 is provided with: a dart board in which a dart can stick and a plurality of segments are demarcated; a first detecting part 100 that detects a position of a point where the dart stuck in the dart board; a second detecting part 102 that detects a segment of the point where the dart stuck from the plurality of segments; a correcting part 104 that corrects the position detected by the first detecting part 100 based on the segment detected by the second detecting part 102 if a segment corresponding to the position detected by the first detecting part 100 is different from the segment detected by the second detecting part 102; and an outputting part 106 that output the position detecting by the first detecting part 100 or position corrected by the correcting part 104.Type: GrantFiled: July 30, 2018Date of Patent: April 13, 2021Assignees: Kabushiki Kaisha SEGA Games, Kabushiki Kaisha DartsliveInventor: Yuji Sugimori
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Publication number: 20200217630Abstract: A dart game apparatus 100 is provided with: a dart board in which a dart can stick and a plurality of segments are demarcated; a first detecting part 100 that detects a position of a point where the dart stuck in the dart board; a second detecting part 102 that detects a segment of the point where the dart stuck from the plurality of segments; a correcting part 104 that corrects the position detected by the first detecting part 100 based on the segment detected by the second detecting part 102 if a segment corresponding to the position detected by the first detecting part 100 is different from the segment detected by the second detecting part 102; and an outputting part 106 that output the position detecting by the first detecting part 100 or position corrected by the correcting part 104.Type: ApplicationFiled: July 30, 2018Publication date: July 9, 2020Applicants: Kabushiki Kaisha SEGA Games d/b/a SEGA Games Co., Ltd., Kabushiki Kaisha Dartslive D/B/A Dartslive Co., Ltd.Inventor: Yuji Sugimori
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Patent number: 7815509Abstract: A game apparatus and associated method comprises means for controlling development of a game based on a game program, a number of displays for displaying game images, a seat for game players to sit on, a number of audio outputs, a rotating table upon which the seat and audio outputs are mounted on, means for calculating rotation angle of the rotating table as the game develops and rotating the rotating table based on this rotation angle, and means for changing conditions of audio output outputted from the audio output sections and controlling assigned position of a sound field of stereophonic sound based on rotating table rotation angle information.Type: GrantFiled: January 4, 2007Date of Patent: October 19, 2010Assignee: Kabushiki Kaisha SegaInventors: Takeshi Yamaya, Yuji Sugimori, Motohiko Higashiguchi, Tomoyuki Goto
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Patent number: 7607982Abstract: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.Type: GrantFiled: April 19, 2002Date of Patent: October 27, 2009Assignee: Sega CorporationInventors: Yuji Sugimori, Takashi Nakajima
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Patent number: 7413514Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.Type: GrantFiled: September 21, 2005Date of Patent: August 19, 2008Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Publication number: 20070161425Abstract: A game player is subjected to audiovisual synergetic effects so as to increase the sense of realism by ensuring that a condition displayed in images and a condition outputted for audio match in game apparatus configured so that the positions of a seat and audio output means with respect to screens installed within an enclosure change in a relative manner.Type: ApplicationFiled: January 4, 2007Publication date: July 12, 2007Applicant: Kabushiki Kaisha Sega, d/b/a Sega CorporationInventors: Takeshi Yamaya, Yuji Sugimori, Motohiko Higashiguchi, Tomoyuki Goto
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Patent number: 7057613Abstract: An image processing unit includes a shape memory in which object shape data are prerecorded, a processing component which establishes coordinate values for objects in a three-dimensional virtual space based on the shape data in the shape memory, a conversion component which receives the coordinate values from the processing component and converts the coordinate values to a visual field coordinate system based on a prescribed view point, a view point establishment component which establishes a position of the view point based on the situation between an object in the three-dimensional virtual space serving as a predetermined reference and being virtually defined in the three-dimensional virtual space without any input by a user, and which sends the position to the conversion component, and an imaging component which adds a predetermined texture to a shape data of the visual field coordinate system converted by the conversion component.Type: GrantFiled: November 27, 2002Date of Patent: June 6, 2006Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Publication number: 20060017726Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.Type: ApplicationFiled: September 21, 2005Publication date: January 26, 2006Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Publication number: 20030160783Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.Type: ApplicationFiled: November 27, 2002Publication date: August 28, 2003Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES, Ltd.Inventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Publication number: 20030130037Abstract: A billiard game machine is used for playing a billiard game. A player operates a dummy cue (19) to thrust a cue ball object displayed on the screen (9a) of a display (9) disposed at a position corresponding to a back part of a dummy billiard table (7) so that the cue ball object rolls on a table object displayed on the screen (9a) of the display (9) and hits against an object ball object. A dummy bridge (11) for supporting the dummy cue (19) so that the dummy cue (19) is able to move for longitudinal back and forth movement in a predetermined range is disposed on the dummy billiard table (7). The billiard game machine enhances the verisimilitude of the billiard game.Type: ApplicationFiled: December 6, 2002Publication date: July 10, 2003Inventors: Yuji Sugimori, Takashi Nakajima
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Patent number: 6582300Abstract: A game machine executes a game program in response to a control signal given by rotating imitation mechanism driven by a player to display an object corresponding to the player on a display device. The game machine includes a rotation detector, a control unit, and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.Type: GrantFiled: June 25, 2001Date of Patent: June 24, 2003Assignee: Sega Enterprises, Ltd.Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
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Patent number: 6509896Abstract: The invention provides an image processing unit for a shooting game in which suitable images can be displayed according to a given situation, and in which more exciting and easy-to-manipulate images are displayed. Coordinate values for objects in three-dimensional virtual space are established on the basis of prerecorded object shape data, view point positions are established on the basis of distances x1 and x2 from predetermined objects defined in; three-dimensional virtual space (for example, the positions are lower when the distance is shorter, and higher when the distance is longer), the coordinate values established as described above are received, and the coordinate values are converted to a visual field coordinate system as seen from the view points established in the manner described above.Type: GrantFiled: November 3, 1998Date of Patent: January 21, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Mitsuharu Saikawa, Shinichi Ogasawara, Hirotsugu Kobayashi, Tetsuo Shinyu, Yuji Sugimori
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Publication number: 20010049322Abstract: A ski game machine executes a game program in response to a control signal given by rotating imitation skis by a player to display an object of a skier corresponding to the player on a display device. The ski game machine comprises: a ski rotation detector for generating the control signal by detecting direction and degree of a rotation of the imitation ski; a control unit for obtaining position data showing a current position of the skier on a ski course according to data of ski course and the control signal, generating polygon data showing a trace of the skis of the skier according to the position data, storing the polygon data while the skier is skiing on the ski course, and generating display data of the trace to display on the display device according to the stored polygon data of the trace; and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.Type: ApplicationFiled: June 25, 2001Publication date: December 6, 2001Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
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Patent number: 6270403Abstract: A ski game machine executes a game program in response to a control signal given by rotating imitation skis by a player to display an object of a skier corresponding to the player on a display device. The ski game machine comprises: a ski rotation detector for generating the control signal by detecting direction and degree of a rotation of the imitation ski; a control unit for obtaining position data showing a current position of the skier on a ski course according to data of ski course and the control signal, generating polygon data showing a trace of the skis of the skier according to the position data, storing the polygon data while the skier is skiing on the ski course, and generating display data of the trace to display on the display device according to the stored polygon data of the trace; and a display for displaying the ski course with the trace of the skis according to the display data of the trace generated by the control unit.Type: GrantFiled: May 1, 1998Date of Patent: August 7, 2001Assignee: Sega Enterprises, Ltd.Inventors: Tatsuya Watanabe, Hideki Inoue, Yuji Sugimori, Makoto Sugawara
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Patent number: D559997Type: GrantFiled: April 26, 2006Date of Patent: January 15, 2008Assignee: Sega CorporationInventors: Yuji Sugimori, Naoaki Shoui, Motohiko Higashiguchi
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Patent number: D564101Type: GrantFiled: April 26, 2006Date of Patent: March 11, 2008Assignee: Sega CorporationInventors: Yuji Sugimori, Naoaki Shoui, Motohiko Higashiguchi
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Patent number: D565667Type: GrantFiled: April 26, 2006Date of Patent: April 1, 2008Assignee: Sega CorporationInventors: Yuji Sugimori, Naoaki Shoui, Motohiko Higashiguchi
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Patent number: D641048Type: GrantFiled: January 20, 2010Date of Patent: July 5, 2011Assignee: Kabushiki Kaisha SegaInventors: Hiroki Nunokawa, Mari Fujisawa, Naohiro Takazawa, Yuki Hanafusa, Yuji Sugimori