Patents by Inventor Yukihiko Itoh

Yukihiko Itoh has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8079908
    Abstract: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    Type: Grant
    Filed: April 2, 2008
    Date of Patent: December 20, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroki Sotoike, Tetsuya Nakata, Yusuke Shiraiwa, Yukihiko Itoh
  • Publication number: 20090197682
    Abstract: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    Type: Application
    Filed: April 2, 2008
    Publication date: August 6, 2009
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiroki Sotoike, Tetsuya Nakata, Yusuke Shiraiwa, Yukihiko Itoh