Patents by Inventor Yukihiro Yamazaki

Yukihiro Yamazaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11426652
    Abstract: A basic value setting unit (101) sets the basic value of the frame rate of a game screen, based on a setting operation by a user. A determination unit (110) determines as to the presence or absence of an operation relative to an operating unit while a game is being executed. A frame rate changing unit (120) changes the frame rate of the game screen, based on the result of determination by the determination unit (110), while the game is being executed. A frame rate changing unit (120) sets the frame rate to a value lower than the basic value when no operation relative to the operating unit (14) is performed while the game is being executed.
    Type: Grant
    Filed: June 7, 2019
    Date of Patent: August 30, 2022
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Yukihiro Yamazaki
  • Patent number: 11266908
    Abstract: Provided is a game system including at least one processor configured to execute predetermined game processing based on an object group including a plurality of objects, the at least one processor being configured to: display first object information on each of the plurality of objects included in the object group, on a display; add a selected object to the object group; and display second object information for identifying the object added to the object group, on the display.
    Type: Grant
    Filed: August 5, 2020
    Date of Patent: March 8, 2022
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yukihiro Yamazaki, Kazuya Matsumoto, Saori Akune
  • Publication number: 20200360811
    Abstract: Provided is a game system including at least one processor configured to execute predetermined game processing based on an object group including a plurality of objects, the at least one processor being configured to: display first object information on each of the plurality of objects included in the object group, on a display; add a selected object to the object group; and display second object information for identifying the object added to the object group, on the display.
    Type: Application
    Filed: August 5, 2020
    Publication date: November 19, 2020
    Inventors: Yukihiro YAMAZAKI, Kazuya MATSUMOTO, Saori AKUNE
  • Publication number: 20190282893
    Abstract: A basic value setting unit (101) sets the basic value of the frame rate of a game screen, based on a setting operation by a user. A determination unit (110) determines as to the presence or absence of an operation relative to an operating unit while a game is being executed. A frame rate changing unit (120) changes the frame rate of the game screen, based on the result of determination by the determination unit (110), while the game is being executed. A frame rate changing unit (120) sets the frame rate to a value lower than the basic value when no operation relative to the operating unit (14) is performed while the game is being executed.
    Type: Application
    Filed: June 7, 2019
    Publication date: September 19, 2019
    Inventor: Yukihiro YAMAZAKI
  • Publication number: 20130035169
    Abstract: In a game device, a receiver receives operation input from a player. A determiner, for each of a plurality of game tasks that are stored in a memory and that indicates a time and a type of operation that the player is to perform, determines a degree of matching between the time and the type of operation indicated by the game task and a time and a type of operation that is received from the player. A candidate acquirer acquires a plurality of candidates for a new game task that indicates a time and a type of operation that do not overlap with the stored game tasks. A task setter, based on a distribution of the degree of matching, sets one or more candidates from among the plurality of candidates as the new game task. A task adder stores and adds the set game task candidate in the memory.
    Type: Application
    Filed: August 1, 2012
    Publication date: February 7, 2013
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yukihiro YAMAZAKI
  • Patent number: 8137191
    Abstract: A message acquiring unit (230) acquires a message from data received by a communication unit (210), i.e., acquires a message sent from another character. A decay rate calculating unit (260) senses the gap between the player character and another character and calculates the decay rate of the message sent from another character. A message display control unit (270) displays the message sent from another character by converting a part of the message to one or more masking characters based on the decay rate. That is, the message display control unit (270) determines the number of masking characters in accordance with the decay rate calculated by the decay rate calculating unit (260) and the number of letters in the message, and appropriately selects the determined number of letters from the message and substitutes masking characters for the selected letters.
    Type: Grant
    Filed: October 5, 2007
    Date of Patent: March 20, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Yukihiro Yamazaki
  • Patent number: 8128499
    Abstract: There is provided a game device capable of provoking a competing mood between players in a music game. In order to show each of a first and a second player the timing when a game operation is to be performed, reference arrow marks (46, 48) and a special timing guide arrow mark (61) gradually approaching the reference arrow marks (46, 48) are displayed. According to an evaluation result of game operation by the actual players, the display position of the special timing guide arrow mark (61) is gradually moved toward the display position of the reference arrow marks (46, 48) relating to the battle partner so as to impose a new game operation timing to a competing opponent.
    Type: Grant
    Filed: December 21, 2005
    Date of Patent: March 6, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yukihiro Yamazaki, Hirotaka Ishikawa, Shinichi Kasahara
  • Patent number: 8047906
    Abstract: A game machine for giving more enjoyment to a player by using a timing instruction image for guiding the player to an evaluated timing. In the game machine for allowing the player to perform a game operation using a controller in time with game music, in order to give guidance to the player about when to execute the game operation, a first timing instruction image (reference arrow mark (48L)) is displayed on a display screen, and a second timing instruction image (special timing guide arrow mark (43)) gradually approaching the first timing instruction image is displayed on the display screen according to timing data stored in timing data storage means. Timing of the game operation executed by the player is compared with timing represented by the timing data stored in the timing data storage manes, the game operation executed by the player is evaluated, and a display position trajectory of the second timing instruction image on the display screen is changed depending on a result of the evaluation.
    Type: Grant
    Filed: December 21, 2005
    Date of Patent: November 1, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Yukihiro Yamazaki, Hirotaka Ishikawa, Shinichi Kasahara
  • Publication number: 20110014977
    Abstract: A storage unit stores a position of an object, a viewpoint position, a sight line direction, a position of an indication sign in a screen and a position of an attention area in the screen. An input receiving position receives an instruction input to change the viewpoint. A generation unit generates an image of the virtual space viewed from the viewpoint in the sight line direction. A display unit displays the generated image. A distance calculation unit calculates a distance between an object displayed in the attention area and the viewpoint. A move calculation unit calculates a moving direction and a moving distance of the viewpoint. A correction unit corrects the moving distance so that the corrected moving distance monotonically decreases relative to the calculated distance. An update unit moves the viewpoint in the calculated direction by the corrected moving distance.
    Type: Application
    Filed: March 19, 2009
    Publication date: January 20, 2011
    Inventor: Yukihiro Yamazaki
  • Publication number: 20100298048
    Abstract: A message acquiring unit (230) acquires a message from data received by a communication unit (210), i.e., acquires a message sent from another character. A decay rate calculating unit (260) senses the gap between the player character and another character and calculates the decay rate of the message sent from another character. A message display control unit (270) displays the message sent from another character by converting a part of the message to one or more masking characters based on the decay rate. That is, the message display control unit (270) determines the number of masking characters in accordance with the decay rate calculated by the decay rate calculating unit (260) and the number of letters in the message, and appropriately selects the determined number of letters from the message and substitutes masking characters for the selected letters.
    Type: Application
    Filed: October 5, 2007
    Publication date: November 25, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yukihiro Yamazaki
  • Publication number: 20080188305
    Abstract: There is provided a game device capable of provoking a competing mood between players in a music game. In order to show each of a first and a second player the timing when a game operation is to be performed, reference arrow marks (46, 48) and a special timing guide arrow mark (61) gradually approaching the reference arrow marks (46, 48) are displayed. According to an evaluation result of game operation by the actual players, the display position of the special timing guide arrow mark (61) is gradually moved toward the display position of the reference arrow marks (46, 48) relating to the battle partner so as to impose a new game operation timing to a competing opponent.
    Type: Application
    Filed: December 21, 2005
    Publication date: August 7, 2008
    Applicant: c/o KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yukihiro Yamazaki, Hirotaka Ishikawa, Shinichi Kasahara
  • Publication number: 20080146312
    Abstract: A game machine for giving more enjoyment to a player by using a timing instruction image for guiding the player to an evaluated timing. In the game machine for allowing the player to perform a game operation using a controller in time with game music, in order to give guidance to the player about when to execute the game operation, a first timing instruction image (reference arrow mark (48L)) is displayed on a display screen, and a second timing instruction image (special timing guide arrow mark (43)) gradually approaching the first timing instruction image is displayed on the display screen according to timing data stored in timing data storage means. Timing of the game operation executed by the player is compared with timing represented by the timing data stored in the timing data storage manes, the game operation executed by the player is evaluated, and a display position trajectory of the second timing instruction image on the display screen is changed depending on a result of the evaluation.
    Type: Application
    Filed: December 21, 2005
    Publication date: June 19, 2008
    Inventors: Yukihiro Yamazaki, Hirotaka Ishikawa, Shinichi Kasahara
  • Patent number: 5330029
    Abstract: A fairing for a motorcycle includes a fairing cover extending from a front end of a frame for a motorcycle rearwardly to cover both sides of an engine operatively mounted adjacent to the front end of the frame of the motorcycle. A plurality of air flow apertures are provided in the fairing for reducing air resistance during cornering of the motorcycle. The plurality of air flow apertures are provided in substantially the entire surface of the fairing. The surface area occupied by the plurality of air flow apertures is more than approximately seventeen percent of the entire surface area of the fairing.
    Type: Grant
    Filed: April 23, 1993
    Date of Patent: July 19, 1994
    Assignee: Honda Giken Kogyo Kabushiki Kaisha
    Inventors: Heijiro Yoshimura, Yukihiro Yamazaki, Yasutsugu Takahashi, Nobuya Itoh, Masanobu Shibayama, Takahisa Suzuki, Hiroaki Tsukui
  • Patent number: 4822067
    Abstract: Guide walls are extended upwardly along the side edges of a front fender mounted between a pair of front forks of a two-wheeled or three-wheeled vehicle. These guide walls streamline the air flowing along the front fender and cause the volume of air flowing toward an engine installation position to be increased. Disturbance of air due to the front forks can be reduced to a minimum by these guide walls and outer plates which are branched from the guide walls so as to cover the outer portions of the front forks so that the air resistance can be decreased. The guide walls reinforce the front fender and give them rigidity sufficient to prevent vibration of the front fender when the two-wheeled or three-wheeled vehicle is running.
    Type: Grant
    Filed: June 12, 1986
    Date of Patent: April 18, 1989
    Assignee: Honda Giken Kogyo Kabushiki Kaisha
    Inventors: Yoshihiro Matsuo, Yukihiro Yamazaki