Patents by Inventor Yuko Yamazaki
Yuko Yamazaki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240268261Abstract: A lawn mower according to an aspect of the present disclosure includes: a cutter blade configured to cut lawn grass; a drive source configured to rotate the cutter blade; a blade accommodating portion that is configured to accommodate the cutter blade and is provided with an opening in a rear portion thereof; and a lid portion provided at the opening in an openable and closable manner.Type: ApplicationFiled: February 15, 2023Publication date: August 15, 2024Inventors: Fumio Minami, Tatsuya Yamazaki, Taichi Kubota, Yuko Nishi, Shin Murakami
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Publication number: 20240251708Abstract: The lawn mower includes a cutter blade and a rotary shaft for rotating the cutter blade, and cuts grass by rotating the cutter blade while traveling. In a state where the lawn mower is horizontally disposed, the rotary shaft is held so as to be inclined forward in a traveling direction of the lawn mower, with respect to the direction of gravity.Type: ApplicationFiled: January 27, 2023Publication date: August 1, 2024Inventors: Fumio Minami, Tatsuya Yamazaki, Taichi Kubota, Yuko Nishi, Shin Murakami
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Publication number: 20240251709Abstract: A lawn mower according to the present invention includes: a drive source provided with a rotation shaft; a cutter blade extending in a direction intersecting the rotation shaft; and a housing provided with a peripheral wall surrounding the cutter blade. The cutter blade is provided with a cutting portion, the cutting portion being provided at least at a portion of the cutter blade that faces the peripheral wall, and the peripheral wall is provided with protrusions protruding toward the rotation shaft from a surface of the peripheral wall that faces the direction of the rotation shaft.Type: ApplicationFiled: January 27, 2023Publication date: August 1, 2024Inventors: Fumio Minami, Tatsuya Yamazaki, Taichi Kubota, Yuko Nishi, Shin Murakami, Kento Kimura
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Publication number: 20240251707Abstract: The lawn mower includes a cutter blade and a rotary shaft for rotating the cutter blade, and cuts grass by rotating the cutter blade while traveling. In a state where the lawn mower is placed on a horizontal plane, the rotary shaft is held such that an upper side of a rotation axis line of the rotary shaft is inclined toward a rear side in a traveling direction of the lawn mower, with respect to a vertical direction.Type: ApplicationFiled: January 26, 2024Publication date: August 1, 2024Inventors: Fumio Minami, Tatsuya Yamazaki, Taichi Kubota, Yuko Nishi, Shin Murakami
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Patent number: 11498006Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: GrantFiled: July 7, 2021Date of Patent: November 15, 2022Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
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Publication number: 20210331074Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: ApplicationFiled: July 7, 2021Publication date: October 28, 2021Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
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Patent number: 11148057Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.Type: GrantFiled: January 9, 2020Date of Patent: October 19, 2021Assignee: Zynga Inc.Inventors: Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
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Patent number: 11083969Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: GrantFiled: January 14, 2020Date of Patent: August 10, 2021Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
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Publication number: 20200222810Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.Type: ApplicationFiled: January 9, 2020Publication date: July 16, 2020Inventors: Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
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Publication number: 20200222811Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: ApplicationFiled: January 14, 2020Publication date: July 16, 2020Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang Tan, Ameya Vilankar, Gaurav Narang
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Patent number: 10561944Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: GrantFiled: September 9, 2015Date of Patent: February 18, 2020Assignee: Zynga Inc.Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang Tan, Ameya Vilankar, Gaurav Narang
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Patent number: 10556182Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.Type: GrantFiled: September 9, 2015Date of Patent: February 11, 2020Assignee: Zynga Inc.Inventors: Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
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Publication number: 20160067611Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided. Gameplay information of a computer-implemented game is accessed. The gameplay information including input information indicating one or more attributes of gameplay input provided by the player. A gameplay skill level of the player of the player is estimated based on the one or more gameplay input attributes. Based on the estimated gameplay skill level of the player, respective values of one or more gameplay parameters that determine on-screen behavior of virtual in-game objects are modified, thereby a gameplay difficulty level is modified.Type: ApplicationFiled: September 9, 2015Publication date: March 10, 2016Inventors: John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Amy Tan, Ameya Vilankar, Gaurav Narang
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Publication number: 20160067613Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.Type: ApplicationFiled: January 21, 2015Publication date: March 10, 2016Inventors: Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
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Publication number: 20160067612Abstract: A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided. Player-specific playing style information that indicates one or more attributes of a playing style of a player is accessed. The playing style information is based on gameplay behavior of the player. Game parameters that defines at least some aspects of a game level forming part of the game is accessed. In an automated operation one or more of the game parameters are modified, thereby a difficulty of the game level for the player based on the one or more playing style attributes is modified. The modified game parameters are caused to be presented on a client device associated with the player of the game level.Type: ApplicationFiled: September 9, 2015Publication date: March 10, 2016Inventors: Alexandros Ntoulas, Jeffrey Zakrewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
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Publication number: 20040212743Abstract: An image display apparatus connected to external unit, comprises receiving section receiving remote-control codes sent from remote-control terminal, memory storing conversion information causing identification information about remote-control code groups acceptable to external unit to correspond to external unit, converting section converting remote-control codes received by receiving section into remote-control codes acceptable to external unit on basis of conversion information, transmitting section transmitting remote-control codes, detecting section detecting change in state of external unit corresponding to specific operation by use of remote-control terminal, setting-up section which, when change in state of external unit has been sensed, determines identification information about remote-control code group including remote-control code making change in the state, creates conversion information to correspond to external unit, and stores conversion information into memory, and control section which, whenType: ApplicationFiled: March 19, 2004Publication date: October 28, 2004Applicant: KABUSHIKI KAISHA TOSHIBAInventor: Yuko Yamazaki
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Publication number: 20010054179Abstract: The present invention detects that a viewed broadcast program becomes unviewable due to a viewing restriction and automatically selects another predefined viewable broadcast program. The present invention also uses the same screen to display a message notifying that a viewed broadcast program becomes unviewable due to a viewing restriction and a selected viewable broadcast program.Type: ApplicationFiled: March 5, 2001Publication date: December 20, 2001Inventors: Koichi Nakamura, Yuko Yamazaki