Patents by Inventor Yun Rong Guo

Yun Rong Guo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11928764
    Abstract: Apparatuses, systems, and techniques to animate objects in computer-generated graphics. In at least one embodiment, one or more neural networks are trained to identify one or more forces to be applied to one or more objects based, at least in part, on training data corresponding to two or more aspects of motion of the one or more objects.
    Type: Grant
    Filed: September 15, 2020
    Date of Patent: March 12, 2024
    Assignee: NVIDIA Corporation
    Inventors: Tingwu Wang, Yun Rong Guo, Maria Shugrina, Sanja Fidler
  • Patent number: 11361507
    Abstract: Estimating a three-dimensional (3D) pose and shape of an articulated body mesh is useful for many different applications including health and fitness, entertainment, and computer graphics. A set of estimated 3D keypoint positions for a human body structure are processed to compute parameters defining the pose and shape of a parametric human body mesh using a set of geometric operations. During processing, 3D keypoints are extracted from the parametric human body mesh and a set of rotations are computed to align the extracted 3D keypoints with the estimated 3D keypoints. The set of rotations may correctly position a particular 3D keypoint location at a “joint”, but an arbitrary number of rotations of the “joint” keypoint may produce a twist in a connection to a child keypoint. Rules are applied to the set of rotations to resolve ambiguous twists and articulate the parametric human body mesh according to the computed parameters.
    Type: Grant
    Filed: May 7, 2021
    Date of Patent: June 14, 2022
    Assignee: NVIDIA Corporation
    Inventors: Umar Iqbal, Pavlo Molchanov, Jan Kautz, Yun Rong Guo, Cheng Xie
  • Publication number: 20220084272
    Abstract: Apparatuses, systems, and techniques to animate objects in computer-generated graphics. In at least one embodiment, one or more neural networks are trained to identify one or more forces to be applied to one or more objects based, at least in part, on training data corresponding to two or more aspects of motion of the one or more objects.
    Type: Application
    Filed: September 15, 2020
    Publication date: March 17, 2022
    Inventors: Tingwu Wang, Yun Rong Guo, Maria Shugrina, Sanja Fidler