Patents by Inventor Yusuke KITAZONO

Yusuke KITAZONO has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11123638
    Abstract: A game device includes: a first determination unit which determines a first condition that the NPC inside a virtual space is present in the azimuth range set using the PC as the reference inside the virtual space; a second determination unit which determines a second condition that the NPC inside the virtual space has a predetermined positional relationship with the PC; a processing target decision unit which decides an NPC as a processing target when there is the NPC that satisfies both the first condition and the second condition and decides an NPC that satisfies the second condition as the processing target when there is no NPC that satisfies both the first condition and the second condition; and an information processing unit which performs information processing with respect to the decided NPC.
    Type: Grant
    Filed: February 15, 2017
    Date of Patent: September 21, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Kitazono, Yasuhiko Matsuzaki
  • Patent number: 10765945
    Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: September 8, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Kitazono, Shinya Hiratake
  • Patent number: 10610782
    Abstract: In an example of a game system, switching to an imaging mode is performed according to an operation performed by a player while a game is being performed. In the imaging mode, a virtual camera in a virtual space is rotated in a roll direction according to an operation performed by the player. In the game system, when rotation of the virtual camera in the roll direction represents a value greater than or equal to a predetermined threshold value, information indicating that 90 degrees rotation is to be performed is stored as rotation information of an image. In the game system, according to an instruction from the player, an image displayed on a screen at a time of the instruction, and the rotation information of the image are stored in a storage medium.
    Type: Grant
    Filed: May 11, 2018
    Date of Patent: April 7, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Motokura, Yusuke Kitazono, Youtarou Kiriyama, Wataru Tanaka
  • Patent number: 10482657
    Abstract: An information processing system includes: a camera destination calculating unit configured to calculate a position of a destination of a virtual camera in a virtual space, based on predetermined information processing; a camera moving unit configured to move the virtual camera to an avoidance position at which a shielding object is avoided, in a case where a first vector heading from a position of an object to be captured by the virtual camera to the position of the destination, intersects with the shielding object from an outside in the virtual space and a second vector heading from the position of the destination to the position of the object to be captured by the virtual camera, does not intersect with the shielding object from the outside; and an image generating unit configured to generate an image of the virtual space, based on the virtual camera moved by the camera moving unit.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: November 19, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Yusuke Kitazono
  • Publication number: 20190060755
    Abstract: In an example of a game system, switching to an imaging mode is performed according to an operation performed by a player while a game is being performed. In the imaging mode, a virtual camera in a virtual space is rotated in a roll direction according to an operation performed by the player. In the game system, when rotation of the virtual camera in the roll direction represents a value greater than or equal to a predetermined threshold value, information indicating that 90 degrees rotation is to be performed is stored as rotation information of an image. In the game system, according to an instruction from the player, an image displayed on a screen at a time of the instruction, and the rotation information of the image are stored in a storage medium.
    Type: Application
    Filed: May 11, 2018
    Publication date: February 28, 2019
    Inventors: Kenta MOTOKURA, Yusuke KITAZONO, Youtarou KIRIYAMA, Wataru TANAKA
  • Publication number: 20180193743
    Abstract: An information processing system includes: a game control unit configured to move a player character object in a virtual space; and a camera control unit configured to move a virtual camera together with the movement of the player character object in the virtual space. The camera control unit performs observation control of moving the virtual camera to make an object to be observed included in the visual field of the virtual camera in a case where the player character object is inside an observation performance region set to the object to be observed.
    Type: Application
    Filed: October 4, 2017
    Publication date: July 12, 2018
    Inventors: Yusuke KITAZONO, Shinya HIRATAKE
  • Publication number: 20180197334
    Abstract: An information processing system includes: a camera destination calculating unit configured to calculate a position of a destination of a virtual camera in a virtual space, based on predetermined information processing; a camera moving unit configured to move the virtual camera to an avoidance position at which a shielding object is avoided, in a case where a first vector heading from a position of an object to be captured by the virtual camera to the position of the destination, intersects with the shielding object from an outside in the virtual space and a second vector heading from the position of the destination to the position of the object to be captured by the virtual camera, does not intersect with the shielding object from the outside; and an image generating unit configured to generate an image of the virtual space, based on the virtual camera moved by the camera moving unit.
    Type: Application
    Filed: October 4, 2017
    Publication date: July 12, 2018
    Inventor: Yusuke KITAZONO
  • Patent number: 9864905
    Abstract: An example information processing system includes a camera. The information processing system calculates, based on a camera image obtained by the camera, a position or a direction of an object (e.g., a hand of a user) included in the camera image. The information processing system instructs an output device to produce an output in accordance with the position or the direction of the object. The information processing system displays, on a display device, a guide image including a range image representing a range and an indicator image whose position or direction changes in accordance with a change in the output within the range.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: January 9, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Wataru Tanaka, Yusuke Kitazono
  • Publication number: 20170354885
    Abstract: A game device includes: a first determination unit which determines a first condition that the NPC inside a virtual space is present in the azimuth range set using the PC as the reference inside the virtual space; a second determination unit which determines a second condition that the NPC inside the virtual space has a predetermined positional relationship with the PC; a processing target decision unit which decides an NPC as a processing target when there is the NPC that satisfies both the first condition and the second condition and decides an NPC that satisfies the second condition as the processing target when there is no NPC that satisfies both the first condition and the second condition; and an information processing unit which performs information processing with respect to the decided NPC.
    Type: Application
    Filed: February 15, 2017
    Publication date: December 14, 2017
    Inventors: Yusuke KITAZONO, Yasuhiko MATSUZAKI
  • Patent number: 9616342
    Abstract: An example video game system includes user controls and memory for storing a video game program. A processing system including at least one processor executes the video game program to provide a three-dimensional (3D) virtual game world including a player character. The processing system periodically stores in the memory ghost data for the player character as the player character moves in the 3D virtual game world, based on inputs to the user controls, during a first game play session. The processing system generates a ghost character during a second game play session whose movement in the 3D virtual game world is based on the ghost data stored in the memory. The ghost character appears in the second game play session at a time subsequent to the beginning of the second game play session.
    Type: Grant
    Filed: May 23, 2014
    Date of Patent: April 11, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Motokura, Tatsuro Ota, Yusuke Kitazono
  • Publication number: 20160232404
    Abstract: An example information processing system performs a process based on a camera image obtained by a camera. That is, the information processing system obtains a camera image, and detects, based on the camera image, an operation of bringing an object (e.g., a hand of a user) into contact with the camera or the vicinity thereof. The information processing system performs a predetermined information process based on the operation detection result. Then, the user can give an instruction to the information processing system by performing an operation of touching the camera. This enables an unconventional operation, and it is possible to improve the controllability of the information processing system.
    Type: Application
    Filed: January 20, 2016
    Publication date: August 11, 2016
    Inventors: Yusuke KITAZONO, Norihiro AOYAGI
  • Publication number: 20160232674
    Abstract: An example information processing system includes a camera. The information processing system calculates, based on a camera image obtained by the camera, a position or a direction of an object (e.g., a hand of a user) included in the camera image. The information processing system instructs an output device to produce an output in accordance with the position or the direction of the object. The information processing system displays, on a display device, a guide image including a range image representing a range and an indicator image whose position or direction changes in accordance with a change in the output within the range.
    Type: Application
    Filed: January 20, 2016
    Publication date: August 11, 2016
    Inventors: Wataru TANAKA, Yusuke KITAZONO
  • Patent number: 9349349
    Abstract: An example apparatus, which includes a predetermined input device for outputting operational data indicating operational inputs entered by a player and a display unit that displays predetermined characters in a virtual space, moves a first character in the virtual space based on the operational data, moves a second character in the virtual space based on automatic operating data which is a set of operational data for continuously moving a character, determines whether the first character satisfies a predetermined condition or not, and moves the second character from a state in which the second character satisfies the predetermined condition based on the automatic operating data in response to the first character satisfying the predetermined condition.
    Type: Grant
    Filed: November 8, 2013
    Date of Patent: May 24, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Motokura, Koichi Hayashida, Yusuke Kitazono
  • Publication number: 20150336006
    Abstract: An example video game system includes user controls and memory for storing a video game program. A processing system including at least one processor executes the video game program to provide a three-dimensional (3D) virtual game world including a player character. The processing system periodically stores in the memory ghost data for the player character as the player character moves in the 3D virtual game world, based on inputs to the user controls, during a first game play session. The processing system generates a ghost character during a second game play session whose movement in the 3D virtual game world is based on the ghost data stored in the memory. The ghost character appears in the second game play session at a time subsequent to the beginning of the second game play session.
    Type: Application
    Filed: May 23, 2014
    Publication date: November 26, 2015
    Applicant: Nintendo Co., Ltd.
    Inventors: Kenta MOTOKURA, Tatsuro OTA, Yusuke KITAZONO
  • Publication number: 20140292640
    Abstract: An example apparatus, which includes a predetermined input device for outputting operational data indicating operational inputs entered by a player and a display unit that displays predetermined characters in a virtual space, moves a first character in the virtual space based on the operational data, moves a second character in the virtual space based on automatic operating data which is a set of operational data for continuously moving a character, determines whether the first character satisfies a predetermined condition or not, and moves the second character from a state in which the second character satisfies the predetermined condition based on the automatic operating data in response to the first character satisfying the predetermined condition.
    Type: Application
    Filed: November 8, 2013
    Publication date: October 2, 2014
    Applicant: NINTENDO CO., LTD.
    Inventors: Kenta MOTOKURA, Koichi HAYASHIDA, Yusuke KITAZONO