Patents by Inventor Yuuji Kando

Yuuji Kando has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8690674
    Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
    Type: Grant
    Filed: November 8, 2010
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Patent number: 8647204
    Abstract: A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.
    Type: Grant
    Filed: February 14, 2012
    Date of Patent: February 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuuji Kando
  • Patent number: 8579706
    Abstract: A piece of coordinate data indicating coordinates, which are inputted via a touch panel, is sequentially stored into a RAM. A piece of coordinate data in a coordinate data array stored in the RAM is sequentially invalidated when a predetermined time has passed after the piece of coordinate data has been stored into the RAM, and game processing is performed by using a valid coordinate data array. Further, an image of an operation track which comprises points respectively corresponding to a plurality of pieces of valid coordinate data stored in the RAM is generated, the image having a width which changes according to a remaining time until each of the plurality of pieces of valid coordinate data is invalidated. A game image including the image of the operation track is displayed.
    Type: Grant
    Filed: December 16, 2005
    Date of Patent: November 12, 2013
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuuji Kando
  • Patent number: 8419540
    Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
    Type: Grant
    Filed: November 8, 2010
    Date of Patent: April 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Patent number: 8308564
    Abstract: Game data variable in accordance with the state of an input device and usable for game processing is sequentially obtained. Next, it is determined whether or not a predetermined condition for the game processing has been fulfilled based on the game data. Information on an indicated position on a game image, which is calculated from the game data when the predetermined condition has been fulfilled, is obtained. A moving speed of the input device which is calculated from the game data is also obtained. When the obtained moving speed is equal to or greater than a predetermined speed, an object which appears in a virtual game space and is related to the indicated position is processed.
    Type: Grant
    Filed: September 26, 2006
    Date of Patent: November 13, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Misuzu Yoshida, Masayuki Taira, Yuuji Kando
  • Publication number: 20120142413
    Abstract: A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.
    Type: Application
    Filed: February 14, 2012
    Publication date: June 7, 2012
    Applicant: NINTENDO CO., LTD.
    Inventor: Yuuji Kando
  • Patent number: 8172681
    Abstract: When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.
    Type: Grant
    Filed: January 9, 2006
    Date of Patent: May 8, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Patent number: 8137196
    Abstract: A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.
    Type: Grant
    Filed: January 23, 2006
    Date of Patent: March 20, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuuji Kando
  • Publication number: 20110092284
    Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
    Type: Application
    Filed: November 8, 2010
    Publication date: April 21, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Publication number: 20110053687
    Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
    Type: Application
    Filed: November 8, 2010
    Publication date: March 3, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuuji KANDO, Yutaka Hiramuki
  • Patent number: 7828660
    Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
    Type: Grant
    Filed: February 8, 2006
    Date of Patent: November 9, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Patent number: 7785198
    Abstract: A plurality of slots are set in a game space with reference to the current location of a leader character, and one slot is correlated with one sub character. Each sub character is controlled so as to move it from the current location toward the corresponding slot. As the leader character moves, so too does each slot. Thus, it is possible to provide a video game in which the leader character's movement is controlled by a player and a plurality of sub characters' movements are controlled by a predetermined algorithm so as to follow the leader character to move in formation in a natural manner.
    Type: Grant
    Filed: March 25, 2005
    Date of Patent: August 31, 2010
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuuji Kando
  • Patent number: 7762893
    Abstract: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.
    Type: Grant
    Filed: January 9, 2006
    Date of Patent: July 27, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Publication number: 20070270218
    Abstract: Game data variable in accordance with the state of an input device and usable for game processing is sequentially obtained. Next, it is determined whether or not a predetermined condition for the game processing has been fulfilled based on the game data. Information on an indicated position on a game image, which is calculated from the game data when the predetermined condition has been fulfilled, is obtained. A moving speed of the input device which is calculated from the game data is also obtained. When the obtained moving speed is equal to or greater than a predetermined speed, an object which appears in a virtual game space and is related to the indicated position is processed.
    Type: Application
    Filed: September 26, 2006
    Publication date: November 22, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Misuzu Yoshida, Masayuki Taira, Yuuji Kando
  • Publication number: 20060258455
    Abstract: While there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled on the condition that the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. While there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled on the condition that the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using position inputting means, an appropriate scroll process according to the status of the game, thereby improving the operability.
    Type: Application
    Filed: January 23, 2006
    Publication date: November 16, 2006
    Applicant: Nintendo Co., Ltd.
    Inventor: Yuuji Kando
  • Publication number: 20060258453
    Abstract: A piece of coordinate data indicating coordinates, which are inputted via a touch panel, is sequentially stored into a RAM. A piece of coordinate data in a coordinate data array stored in the RAM is sequentially invalidated when a predetermined time has passed after the piece of coordinate data has been stored into the RAM, and game processing is performed by using a valid coordinate data array. Further, an image of an operation track which comprises points respectively corresponding to a plurality of pieces of valid coordinate data stored in the RAM is generated, the image having a width which changes according to a remaining time until each of the plurality of pieces of valid coordinate data is invalidated. A game image including the image of the operation track is displayed.
    Type: Application
    Filed: December 16, 2005
    Publication date: November 16, 2006
    Applicant: Nintendo Co., Ltd.
    Inventor: Yuuji Kando
  • Publication number: 20060252540
    Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.
    Type: Application
    Filed: February 8, 2006
    Publication date: November 9, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Publication number: 20060252531
    Abstract: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.
    Type: Application
    Filed: January 9, 2006
    Publication date: November 9, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Publication number: 20060238498
    Abstract: When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.
    Type: Application
    Filed: January 9, 2006
    Publication date: October 26, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Publication number: 20050221880
    Abstract: A plurality of slots are set in a game space with reference to the current location of a leader character, and one slot is correlated with one sub character. Each sub character is controlled so as to move from the current location toward the corresponding slot. As the leader character moves, so does each slot. Thus, it is possible to provide a video game in which the leader character whose movement is controlled by a player and a plurality of sub characters controlled by a predetermined algorithm so as to follow the leader character move in formation in a natural manner.
    Type: Application
    Filed: March 25, 2005
    Publication date: October 6, 2005
    Applicant: Nintendo Co., Ltd.
    Inventor: Yuuji Kando