Patents by Inventor Yuuji Kando
Yuuji Kando has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8690674Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.Type: GrantFiled: November 8, 2010Date of Patent: April 8, 2014Assignee: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Patent number: 8647204Abstract: A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.Type: GrantFiled: February 14, 2012Date of Patent: February 11, 2014Assignee: Nintendo Co., Ltd.Inventor: Yuuji Kando
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Patent number: 8579706Abstract: A piece of coordinate data indicating coordinates, which are inputted via a touch panel, is sequentially stored into a RAM. A piece of coordinate data in a coordinate data array stored in the RAM is sequentially invalidated when a predetermined time has passed after the piece of coordinate data has been stored into the RAM, and game processing is performed by using a valid coordinate data array. Further, an image of an operation track which comprises points respectively corresponding to a plurality of pieces of valid coordinate data stored in the RAM is generated, the image having a width which changes according to a remaining time until each of the plurality of pieces of valid coordinate data is invalidated. A game image including the image of the operation track is displayed.Type: GrantFiled: December 16, 2005Date of Patent: November 12, 2013Assignee: Nintendo Co., Ltd.Inventor: Yuuji Kando
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Patent number: 8419540Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.Type: GrantFiled: November 8, 2010Date of Patent: April 16, 2013Assignee: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Patent number: 8308564Abstract: Game data variable in accordance with the state of an input device and usable for game processing is sequentially obtained. Next, it is determined whether or not a predetermined condition for the game processing has been fulfilled based on the game data. Information on an indicated position on a game image, which is calculated from the game data when the predetermined condition has been fulfilled, is obtained. A moving speed of the input device which is calculated from the game data is also obtained. When the obtained moving speed is equal to or greater than a predetermined speed, an object which appears in a virtual game space and is related to the indicated position is processed.Type: GrantFiled: September 26, 2006Date of Patent: November 13, 2012Assignee: Nintendo Co., Ltd.Inventors: Misuzu Yoshida, Masayuki Taira, Yuuji Kando
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Publication number: 20120142413Abstract: A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.Type: ApplicationFiled: February 14, 2012Publication date: June 7, 2012Applicant: NINTENDO CO., LTD.Inventor: Yuuji Kando
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Patent number: 8172681Abstract: When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.Type: GrantFiled: January 9, 2006Date of Patent: May 8, 2012Assignee: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Patent number: 8137196Abstract: A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device.Type: GrantFiled: January 23, 2006Date of Patent: March 20, 2012Assignee: Nintendo Co., Ltd.Inventor: Yuuji Kando
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Publication number: 20110092284Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.Type: ApplicationFiled: November 8, 2010Publication date: April 21, 2011Applicant: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Publication number: 20110053687Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.Type: ApplicationFiled: November 8, 2010Publication date: March 3, 2011Applicant: Nintendo Co., Ltd.Inventors: Yuuji KANDO, Yutaka Hiramuki
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Patent number: 7828660Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.Type: GrantFiled: February 8, 2006Date of Patent: November 9, 2010Assignee: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Patent number: 7785198Abstract: A plurality of slots are set in a game space with reference to the current location of a leader character, and one slot is correlated with one sub character. Each sub character is controlled so as to move it from the current location toward the corresponding slot. As the leader character moves, so too does each slot. Thus, it is possible to provide a video game in which the leader character's movement is controlled by a player and a plurality of sub characters' movements are controlled by a predetermined algorithm so as to follow the leader character to move in formation in a natural manner.Type: GrantFiled: March 25, 2005Date of Patent: August 31, 2010Assignee: Nintendo Co., Ltd.Inventor: Yuuji Kando
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Patent number: 7762893Abstract: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.Type: GrantFiled: January 9, 2006Date of Patent: July 27, 2010Assignee: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Publication number: 20070270218Abstract: Game data variable in accordance with the state of an input device and usable for game processing is sequentially obtained. Next, it is determined whether or not a predetermined condition for the game processing has been fulfilled based on the game data. Information on an indicated position on a game image, which is calculated from the game data when the predetermined condition has been fulfilled, is obtained. A moving speed of the input device which is calculated from the game data is also obtained. When the obtained moving speed is equal to or greater than a predetermined speed, an object which appears in a virtual game space and is related to the indicated position is processed.Type: ApplicationFiled: September 26, 2006Publication date: November 22, 2007Applicant: Nintendo Co., Ltd.Inventors: Misuzu Yoshida, Masayuki Taira, Yuuji Kando
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Publication number: 20060258455Abstract: While there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled on the condition that the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. While there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled on the condition that the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using position inputting means, an appropriate scroll process according to the status of the game, thereby improving the operability.Type: ApplicationFiled: January 23, 2006Publication date: November 16, 2006Applicant: Nintendo Co., Ltd.Inventor: Yuuji Kando
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Publication number: 20060258453Abstract: A piece of coordinate data indicating coordinates, which are inputted via a touch panel, is sequentially stored into a RAM. A piece of coordinate data in a coordinate data array stored in the RAM is sequentially invalidated when a predetermined time has passed after the piece of coordinate data has been stored into the RAM, and game processing is performed by using a valid coordinate data array. Further, an image of an operation track which comprises points respectively corresponding to a plurality of pieces of valid coordinate data stored in the RAM is generated, the image having a width which changes according to a remaining time until each of the plurality of pieces of valid coordinate data is invalidated. A game image including the image of the operation track is displayed.Type: ApplicationFiled: December 16, 2005Publication date: November 16, 2006Applicant: Nintendo Co., Ltd.Inventor: Yuuji Kando
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Publication number: 20060252540Abstract: In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions.Type: ApplicationFiled: February 8, 2006Publication date: November 9, 2006Applicant: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Publication number: 20060252531Abstract: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.Type: ApplicationFiled: January 9, 2006Publication date: November 9, 2006Applicant: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Publication number: 20060238498Abstract: When a player selects an object group displayed on a screen, a related selected area display indicating that the object group is in a selected state is displayed. While the display remains, the player performs an input by drawing a track which intersects the related selected area using a stick or the like. When it is determined that the inputted track and the related selected area intersect, the selected state is released.Type: ApplicationFiled: January 9, 2006Publication date: October 26, 2006Applicant: Nintendo Co., Ltd.Inventors: Yuuji Kando, Yutaka Hiramuki
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Publication number: 20050221880Abstract: A plurality of slots are set in a game space with reference to the current location of a leader character, and one slot is correlated with one sub character. Each sub character is controlled so as to move from the current location toward the corresponding slot. As the leader character moves, so does each slot. Thus, it is possible to provide a video game in which the leader character whose movement is controlled by a player and a plurality of sub characters controlled by a predetermined algorithm so as to follow the leader character move in formation in a natural manner.Type: ApplicationFiled: March 25, 2005Publication date: October 6, 2005Applicant: Nintendo Co., Ltd.Inventor: Yuuji Kando