Patents by Inventor Yuuki Harano
Yuuki Harano has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8556726Abstract: There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S1), and controls the game in such a way that modification is generated depending on the payment method, on the basis of the determination result (S2-S13).Type: GrantFiled: April 30, 2010Date of Patent: October 15, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yusuke Kitakaze, Keina Kanisawa, Yasuyuki Nagatomo, Koji Makino, Tadanobu Otaki, Jiro Hotta, Masahiko Kami, Hajime Takahama, Yuuki Harano, Kazutaka Kubota
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Publication number: 20120208627Abstract: There is provided a game system which is capable of differentiating depending on the payment method of a play fee. The game system where it is possible to pay a game play fee by selecting one payment method from a plurality of payment methods, determines the payment method which the play fee has been paid by (S1), and controls the game in such a way that modification is generated depending on the payment method, on the basis of the determination result (S2-S13).Type: ApplicationFiled: April 30, 2010Publication date: August 16, 2012Inventors: Yusuke Kitakaze, Keina Kanisawa, Yasuyuki Nagatomo, Koji Makino, Tadanobu Otaki, Jiro Hotta, Masahiko Kami, Hajime Takahama, Yuuki Harano, Kazutaka Kubota
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Publication number: 20080113810Abstract: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.Type: ApplicationFiled: December 1, 2005Publication date: May 15, 2008Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Kazutaka Kubota, Yasuyuki Nagatomo, Kazuma Konishi, Masakazu Shibamiya, Shigeto Akashi, Yuuki Harano
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Publication number: 20080026836Abstract: In the present invention, a start count Ns of a game and an end count of a game finished properly Ne are compared. When the two do not agree a predetermined number of times, an error signal is generated. Based on this error signal, the game machine outputs an error display and an alarm sound to alert that an unauthorized conduct has been committed. Also, it is possible to give a penalty in a game played in the future based on the generated error signal.Type: ApplicationFiled: August 15, 2007Publication date: January 31, 2008Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Kazutaka KUBOTA, Kazuma KONISHI, Yuuki HARANO, Yoshitaka ADACHI, Satoshi UCHIYAMA, Masakazu SHIBAMIYA
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Publication number: 20070155488Abstract: A game progress administering system is provided with a participation receiving section 361a for receiving the participation in a competition game from client terminal units, a combination generating means 361b for fitting the participating terminal units in combinations of a competition game tournament, a competition starting section 361c for allotting one game space to one combination and instructing the start of the competition games in each round, and a competition ending section 361d for instructing the end of the competitions in each round in accordance with a time limit for each round up to the semifinal round and determining winning participating terminal units in accordance with the dominance in the progress statuses of the competition games.Type: ApplicationFiled: October 25, 2004Publication date: July 5, 2007Applicant: Konami Digital Enterainment Co., Ltd.Inventors: Kazutaka Kubota, Kazuma Konishi, Yuuki Harano, Hiroyuki Wada, Kazunori Itoh, Shigeto Akashi, Masahiro Nishiyama, Masakazu Shibamiya
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Publication number: 20070149287Abstract: A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance informationType: ApplicationFiled: October 29, 2004Publication date: June 28, 2007Inventors: Kazutaka Kubota, Kazuma Konishi, Yuuki Harano, Masakazu Shibamiya, Shigeto Akashi, Masahiro Nishiyama, Hiroyuki Wada
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Patent number: 7097559Abstract: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.Type: GrantFiled: October 7, 2002Date of Patent: August 29, 2006Assignee: Konami CorporationInventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
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Patent number: 6855058Abstract: A network game is continued in simulated fashion when a fault occurs in a communication circuit. A CPU 261 of a control section of an arcade's server device is provided with: an abnormality monitoring section 261b that detects a disconnected circuit that is incapable of communication in the communication circuits whose communication is necessary for progress of the game, a simulated signal generating section 261d that generates simulated operation signals that simulate the necessary operation signals required for progress of the game for each client terminal device that is connected through the disconnected circuit, and a simulated signal provision section 261e that provides the simulated signals that are thus generated to the other client terminal devices, respectively.Type: GrantFiled: July 21, 2003Date of Patent: February 15, 2005Assignee: Konami CorporationInventors: Kazutaka Kubota, Hiroyuki Wada, Yuuki Harano
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Publication number: 20040018876Abstract: A network game is continued in simulated fashion when a fault occurs in a communication circuit. A CPU 261 of a control section of an arcade's server device is provided with: an abnormality monitoring section 261b that detects a disconnected circuit that is incapable of communication in the communication circuits whose communication is necessary for progress of the game, a simulated signal generating section 261d that generates simulated operation signals that simulate the necessary operation signals required for progress of the game for each client terminal device that is connected through the disconnected circuit, and a simulated signal provision section 261e that provides the simulated signals that are thus generated to the other client terminal devices, respectively.Type: ApplicationFiled: July 21, 2003Publication date: January 29, 2004Applicant: Konami CorporationInventors: Kazutaka Kubota, Hiroyuki Wada, Yuuki Harano
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Publication number: 20030104868Abstract: The present invention enables selection of appropriate opponent players for a player of a game. The CPU 361 of the controller of the center server device comprises a receiving unit 361a that receives a request for game participation from each player when a game begins on each respective client terminal device 1, a selection unit 361b that selects according to prescribed rules a number of players to play in a shared game space from among the players from whom game participation requests have been received by the receiving unit 361a, the number being no more than a prescribed maximum number and no less than a prescribed minimum number, and a first execution unit 161d that allows players selected by the selection unit 361b to play a game against one another in a shared game space.Type: ApplicationFiled: October 18, 2002Publication date: June 5, 2003Applicant: Konami CorporationInventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
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Publication number: 20030078102Abstract: A video game system that offers sense of realism and excitement is provided. This video game system comprises a player information storage unit 371 that stores player information including information regarding virtual money used in the game, a real money conversion unit 161m that performs conversion between virtual money and real money, a virtual money conversion unit 161n that performs conversion between virtual money and prescribed pseudo-values, a virtual money accumulation unit 361b that increases the amount of virtual money stored in the player information storage unit via calculation using the real money conversion unit, and a game result integration unit 161p that converts the amount of increase or decrease in pseudo-values that occurs each time the game is executed into virtual money, adds the increase or decrease to or subtracts from the player's current virtual money amount, and updates the player information stored in the player information storage unit 371 accordingly.Type: ApplicationFiled: October 9, 2002Publication date: April 24, 2003Applicant: Konami CorporationInventors: Katsunori Okita, Kazutaka kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
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Publication number: 20030073488Abstract: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.Type: ApplicationFiled: October 7, 2002Publication date: April 17, 2003Applicant: Konami CorporationInventors: Katsunori Okita, Kazutaka Kubota, Yuuki Harano, Hiroyuki Wada, Masakazu Shibamiya, Takashi Makiishi
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Patent number: 6422945Abstract: A target hitting game machine comprising a main game unit, at least three targets which are arrayed on the left and right sides of the front surface of the main game unit while being located at different height positions on at least one of the left and right sides, each of the targets is movable between a hitting position and a standby position, and a game result evaluating unit for evaluating a game result in accordance with a position of the target, when hit by a player, between the hitting position and the standby position.Type: GrantFiled: November 27, 2000Date of Patent: July 23, 2002Assignee: Konami CorporationInventors: Katsunori Okita, Tadasu Kitae, Kazutaka Kubota, Hirofumi Mamitsu, Yuuki Harano, Satoru Yoshida, Shinya Ishida