Patents by Inventor Zachary Colton Bethel

Zachary Colton Bethel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10245512
    Abstract: Techniques for sectional terrain editing are described herein. In some examples, terrain associated with at least part of a virtual area of a video game may be sectioned into a plurality of terrain sections. Each of the terrain sections may have one or more associated data collections that store terrain data related to the sections with which they are associated. This may enable multiple different users to simultaneously edit different portions of terrain with the expectation and confidence that their edits will be successfully saved and will not conflict with edits made by other users. In some examples, each terrain section may have multiple different associated data collections, for example associated with different types of terrain editing operations. This may provide further efficiency by allowing multiple different users to check out and acquire locks on different terrain data for the same terrain section at the same time.
    Type: Grant
    Filed: June 13, 2016
    Date of Patent: April 2, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Stephen Vincent Karolewics, Zachary Colton Bethel
  • Publication number: 20170354890
    Abstract: Techniques for sectional terrain editing are described herein. In some examples, terrain associated with at least part of a virtual area of a video game may be sectioned into a plurality of terrain sections. Each of the terrain sections may have one or more associated data collections that store terrain data related to the sections with which they are associated. This may enable multiple different users to simultaneously edit different portions of terrain with the expectation and confidence that their edits will be successfully saved and will not conflict with edits made by other users. In some examples, each terrain section may have multiple different associated data collections, for example associated with different types of terrain editing operations. This may provide further efficiency by allowing multiple different users to check out and acquire locks on different terrain data for the same terrain section at the same time.
    Type: Application
    Filed: June 13, 2016
    Publication date: December 14, 2017
    Inventors: Stephen Vincent Karolewics, Zachary Colton Bethel
  • Patent number: 9576393
    Abstract: Soft shadows can be rendered using a relatively expensive blur process by leveraging the structure provided for various user interfaces. The elements of a user interface may be arranged according to a hierarchical tree or scene graph. Certain related elements may be grouped into a shadow group that can cast and/or receive a shadow. When the root of the shadow group is designated, the other child elements of the group can be added automatically, up to the boundary of another shadow group. A single texture for a shadow group can be determined, blurred, and projected onto a corresponding receiving group. If the shadow needs to be regenerated due to motion, for example, only a single texture needs to be regenerated for the group instead of a shadow for each element. A throttling value may be set to further limit the number of shadows that can be regenerated per frame.
    Type: Grant
    Filed: June 25, 2014
    Date of Patent: February 21, 2017
    Assignee: Amazon Technologies, Inc.
    Inventor: Zachary Colton Bethel