Patents by Inventor Zenja Solaja
Zenja Solaja has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20200051377Abstract: Some embodiments relate to a gaming host machine configured to communicate with a pool of gaming machines. The gaming machine capable of receiving a message from a first gaming machine, the first gaming machine being part of the pool of gaming machines, the message indicating occurrence of a first winning event on the first gaming machine. The gaming machine determining a first set of eligible gaming machines from the pool of gaming machines and then sending a first bonus game trigger message to each of the first set of eligible gaming machines. The first bonus game trigger message comprising instructions to trigger a first bonus game on each of the first set of eligible gaming machines resulting in the gaming machine receiving a first bonus game outcome message from each of the eligible gaming machines.Type: ApplicationFiled: August 12, 2019Publication date: February 13, 2020Applicant: Atlas Gaming Technologies Pty Ltd.Inventors: Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Boris Mitelman
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Publication number: 20200051388Abstract: Embodiments generally relate to a method of prize generation. The method comprises generating a pre-determined number of virtual pots; generating a pre-determined number of virtual objects, each virtual object being assigned to one of the virtual pots and comprising a pre-determined number of unique faces; randomly selecting a pre-determined number of virtual objects from the virtual pots; for each randomly selected virtual object, randomly selecting a face of the virtual object; presenting the randomly selected objects on a display, each of the randomly selected objects being oriented to show its randomly selected face; for each randomly selected object, determining whether its randomly selected face comprises a predetermined discard symbol; and for each randomly selected face comprising a predetermined discard symbol, discarding the object and randomly selecting a new virtual object.Type: ApplicationFiled: August 12, 2019Publication date: February 13, 2020Applicant: Atlas Gaming Technologies Pty Ltd.Inventors: Zenja Solaja, Michael Manto, Daniel Julio Montenegro, Boris Mitelman
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Publication number: 20200051370Abstract: Described embodiments generally relate to a method of double-randomised virtual object generation. The method comprises generating a pre-determined number of virtual pots; generating a pre-determined number of virtual objects, each virtual object allocated to one of the virtual pots and comprising a pre-determined number of unique faces; randomly selecting a pre-determined number of virtual objects from the virtual pots; for each randomly selected virtual object, randomly selecting a face of the virtual object; and presenting the randomly selected objects on a display, each randomly selected object being oriented to show its randomly selected face.Type: ApplicationFiled: August 12, 2019Publication date: February 13, 2020Applicant: Atlas Gaming Technologies Pty Ltd.Inventor: Zenja Solaja
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Publication number: 20200051374Abstract: Some embodiments relate to a gaming machine and gaming method. The gaming machine comprises: a memory component, a display screen, input components and at least one processor. The memory component stores: executable program code, virtual object data relating to a predetermined set of virtual objects, wherein each virtual object has at least one identifier, and a pay table defining a set of winning combinations of virtual objects.Type: ApplicationFiled: August 12, 2019Publication date: February 13, 2020Applicant: Atlas Gaming Technologies Pty Ltd.Inventors: Zenja Solaja, Alessandro Ciampoli
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Publication number: 20190122498Abstract: Embodiments generally relate to a gaming machine, comprising at least one processor; memory storing executable program code; at least one display to display game-related images; and input components to receive player input.Type: ApplicationFiled: July 19, 2018Publication date: April 25, 2019Inventors: Daniel Julio Montenegro, Zenja Solaja, Boris Mitelman, Wade Gregory Clark
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Patent number: 9743093Abstract: A video compression technique relates to gaming machines which comprise a display to display images; a user interface to receive input from displayed screen images; a memory; and a game controller configured to control display of the images and process input received via the user interface. The game controller is further configured to receive an image sequence comprising a plurality of frames and, for each frame, to divide the frame into a series of blocks; compress each of the blocks using a first compression technique to form a series of compressed blocks; for each compressed block in the frame, identify whether the block is identical to a previous block within the frame and, if so, replace the compressed block with an index to the previous block; for each compressed block in the frame, determine a data difference between the compressed block and a corresponding block in an immediately preceding frame.Type: GrantFiled: April 29, 2014Date of Patent: August 22, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventor: Zenja Solaja
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Patent number: 9715782Abstract: A method of presenting a game selection screen in a multi-game environment on a gaming machine is taught.Type: GrantFiled: July 22, 2015Date of Patent: July 25, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventor: Zenja Solaja
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Patent number: 9697675Abstract: A gaming machine has a touch screen interface, a memory to store predetermined rules, and a processor. The processor may display, on the touch screen interface, a virtual environment, a first virtual object and a second virtual object. The first virtual object and second virtual object may behave according to the predetermined rules within the virtual environment. The processor may also detect, via the touch screen interface, a series of player's touch inputs on the second virtual object to update a property of the second virtual object. The processor may then determine an interaction between the first virtual object and the second virtual object having the updated property, and based on the interaction, the processor may update the first virtual object and/or second virtual object within the virtual environment.Type: GrantFiled: April 3, 2014Date of Patent: July 4, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventor: Zenja Solaja
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Patent number: 9659457Abstract: A gaming machine includes a player interface and an electronic controller arranged to control play of a game on the player interface. Prior to commencement of a bonus round, the electronic controller is arranged to display on the player interface a range of bonus features. Then in response to receiving via the player interface a player-selected bonus feature, the electronic controller determines a number of bonus games to be awarded to the player in the bonus round. The determination of the number of bonus games is randomized and is equalized so that a return to player percentage is at least equal to a predetermined return to player. The gaming machine is further arranged such that the player selected bonus feature applies to each and every awarded bonus game in the bonus round.Type: GrantFiled: April 4, 2014Date of Patent: May 23, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventors: Boris Mitelman, Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Wade Clark
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Patent number: 9659431Abstract: A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled.Type: GrantFiled: April 4, 2014Date of Patent: May 23, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventors: Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Wade Clark, Boris Mitelman
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Patent number: 9589415Abstract: Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism.Type: GrantFiled: April 12, 2014Date of Patent: March 7, 2017Assignee: Atlas Gaming Technologies Pty Ltd.Inventors: Daniel Julio Montenegro, Zenja Solaja, Robert Sloot, Alessandro Ciampoli, Boris Mitelman, Wade Clark
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Publication number: 20160027243Abstract: A method of presenting a game selection screen in a multi-game environment on a gaming machine is taught.Type: ApplicationFiled: July 22, 2015Publication date: January 28, 2016Applicant: Atlas Gaming Technologies Pty Ltd.Inventor: Zenja Solaja
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Publication number: 20150304663Abstract: A video compression technique relates to gaming machines which comprise a display to display images; a user interface to receive input from displayed screen images; a memory; and a game controller configured to control display of the images and process input received via the user interface. The game controller is further configured to receive an image sequence comprising a plurality of frames and, for each frame, to divide the frame into a series of blocks; compress each of the blocks using a first compression technique to form a series of compressed blocks; for each compressed block in the frame, identify whether the block is identical to a previous block within the frame and, if so, replace the compressed block with an index to the previous block; for each compressed block in the frame, determine a data difference between the compressed block and a corresponding block in an immediately preceding frame.Type: ApplicationFiled: April 29, 2014Publication date: October 22, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventor: ZENJA SOLAJA
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Publication number: 20150302704Abstract: A gaming machine includes display means and a user interface to receive input in relation to displayed images, and a game controller configured to control images of symbols displayed on the display means and to play a primary game of chance. The game of chance includes emulating spinning and randomly stopping virtual reels to display an image of symbols in a matrix of symbol positions. The game controller determines a trigger event during the play of the primary game of chance, the trigger event including trigger event symbols composed of a predetermined number and a type of symbol, and in response to the trigger event, to reconfigure at least a subset of the matrix of symbol positions from the randomly stopped virtual reels, said subset excluding said trigger event symbols, the reconfigured subset of symbols defining a second screen feature which is distinct from the primary game of chance.Type: ApplicationFiled: April 29, 2014Publication date: October 22, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: DANIEL JULIO MONTENEGRO, Zenja Solaja, Robert Sloot, Alessandro Ciampoli, Boris Mitleman, Wade Clark, Aaron James Pratt
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Publication number: 20150072755Abstract: Embodiments relate generally to gaming machines, gaming systems and gaming methods. An example gaming machine comprises: a display to display images; a user interface to receive input in relation to displayed screen images; a memory; and a game controller configured to access the memory, control display of the images and process input received via the user interface.Type: ApplicationFiled: April 18, 2014Publication date: March 12, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: DANIEL JULIO MONTENEGRO, ZENJA SOLAJA, ROBERT SLOOT, ALESSANDRO CIAMPOLI, BORIS MITLEMAN, WADE CLARK
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Publication number: 20150072756Abstract: Embodiments generally relate to gaming machines and methods related to allowing a user to easily view the available play lines for a particular game. One embodiment includes a display operable to display images, a user interface configured to receive input from a player, a memory and a game controller configured to access the memory, control generation and display of the images and to process input received via the user interface. The game controller is further configured to control generation and display of a game play sequence that includes a presentation of one or more games of chance; store in the memory data describing a plurality of available play lines for the game play sequence, wherein each of the available play lines comprises a graphical representation of a unique pattern of selected symbols; receive from the player via the user interface a selection of the plurality of available play lines.Type: ApplicationFiled: April 23, 2014Publication date: March 12, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: DANIEL JULIO MONTENEGRO, ZENJA SOLAJA, ROBERT SLOOT, ALESSANDRO CIAMPOLI, BORIS MITLEMAN, WADE CLARK
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GAMING MACHINE & METHOD TO EFFECT INFORMATION TRANSFER BETWEEN A GAMING MACHINE & AN EXTERNAL DEVICE
Publication number: 20150072767Abstract: Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism.Type: ApplicationFiled: April 12, 2014Publication date: March 12, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: DANIEL JULIO MONTENEGRO, Zenja Solaja, Robert Sloot, Alessandro Ciampoli, Boris Mitleman, Wade Clark -
Publication number: 20150072757Abstract: Embodiments relate generally to gaming machines, gaming systems and gaming methods. An example gaming machine includes a display to display images; a user interface to receive input in relation to displayed screen images; a memory; and a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller controls generation and display of a game play sequence comprising a presentation of one or more games of chance, stores in the memory data describing at least one selected play line, wherein the at least one selected play line comprises a distinct pattern of game symbols appearing at a conclusion of the one or more games of chance, displays in the presentation a selected play line indication of each at least one selected play line. The selected play line indication is positioned at or near a periphery of the display.Type: ApplicationFiled: April 24, 2014Publication date: March 12, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: DANIEL JULIO MONTENEGRO, ZENJA SOLAJA, ROBERT SLOOT, ALESSANDRO CIAMPOLI, BORIS MITLEMAN, WADE CLARK
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Publication number: 20150024841Abstract: A gaming machine includes a touch screen display operable to display images and to register a player's touch input. It may also include a memory and a game controller configured to access the memory. The game controller may also control generation and display of the images and to process input received via the touch screen display. The game controller may be configured to detect a touch input and determine if the touch input is a valid touch input or an invalid touch input. When the touch input is determined to be an invalid touch input, the game controller may determine a location of the invalid input and apply an effect to the displayed image at the determined location.Type: ApplicationFiled: April 3, 2014Publication date: January 22, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: DANIEL JULIO MONTENEGRO, Zenja Solaja
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Publication number: 20150018076Abstract: A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled.Type: ApplicationFiled: April 4, 2014Publication date: January 15, 2015Applicant: Atlas Gaming Technologies Pty. Ltd.Inventors: Daniel Julio Montenegro, Robert Sloot, Alessandro Ciampoli, Zenja Solaja, Wade Clark, Boris Mitelman