Patents by Inventor Zenta Ishida

Zenta Ishida has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8753214
    Abstract: A game device is provided. The game device includes a first execution section, a game screen updating section, and a game situation data acquiring section. In the case where a first execution time which comes every first time period is reached, the first execution section generates game situation data. In the case where a second execution time which comes every second time period is reached, the game screen updating section updates a game screen based on game situation data corresponding to an attention time which comes a time period before the second execution time. The game situation data acquiring section acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time.
    Type: Grant
    Filed: September 16, 2009
    Date of Patent: June 17, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Zenta Ishida, Ryuma Hachisu
  • Patent number: 8616946
    Abstract: A game situation information storage section (71) stores game situation information. A moving destination acquiring section (72) acquires one of a plurality of positions and a plurality of regions in a game space as a plurality of moving destinations to which a game character should be headed. A priority information acquiring section (74) acquires priority information about priorities of the plurality of moving destinations. A determining section (76) determines, while selecting in turn one of the plurality of moving destinations in an order determined based on the priority information, a game character to be moved to the selected one of the plurality of moving destinations from among the plurality of game characters based on a content stored in the game situation information storage section (71). A game character control section (78) controls movements of the plurality of game characters.
    Type: Grant
    Filed: September 1, 2011
    Date of Patent: December 31, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Takahiro Yanagisawa, Zenta Ishida
  • Publication number: 20120252575
    Abstract: If a first operation is made, a first object control portion causes a player character object representing a player character to perform a first action. If a second operation is made while the player character object is performing the first action, a second object control portion places a player character object representing the player character in the virtual space separately from the player character object that performs the first action, and causes the separately placed player character object to perform a second action. A display unit displays a screen showing a picture obtained by viewing from a virtual camera the virtual space where the player character object that performs the first action and the player character object that performs the second action are both placed.
    Type: Application
    Filed: March 28, 2012
    Publication date: October 4, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shutaro IIDA, Masaya AOYAMA, Zenta ISHIDA
  • Publication number: 20120142435
    Abstract: To provide a game device capable of reducing a workload of a game developer in developing a game (game program) compatible with a plurality of game devices having different execution intervals of game processing. In the case where a first execution time which comes every first time period is reached, first execution section (62) generates game situation data. In the case where a second execution time which comes every second time period is reached, game screen updating section (64) included in second execution section updates a game screen based on game situation data corresponding to an attention time which comes a predetermined time period before the second execution time. Game situation data acquiring section (66) acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time.
    Type: Application
    Filed: September 16, 2009
    Publication date: June 7, 2012
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Zenta Ishida, Ryuma Hachisu
  • Publication number: 20120058829
    Abstract: A game situation information storage section (71) stores game situation information. A moving destination acquiring section (72) acquires one of a plurality of positions and a plurality of regions in a game space as a plurality of moving destinations to which a game character should be headed. A priority information acquiring section (74) acquires priority information about priorities of the plurality of moving destinations. A determining section (76) determines, while selecting in turn one of the plurality of moving destinations in an order determined based on the priority information, a game character to be moved to the selected one of the plurality of moving destinations from among the plurality of game characters based on a content stored in the game situation information storage section (71). A game character control section (78) controls movements of the plurality of game characters.
    Type: Application
    Filed: September 1, 2011
    Publication date: March 8, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takahiro YANAGISAWA, Zenta Ishida
  • Publication number: 20110098114
    Abstract: A base data acquisition section acquires, as base data, a combination of operation data related to an operation performed by a user between a first time corresponding to a collision between a moving object and any one of predetermined objects and a second time corresponding to a subsequent collision between the moving object and any one of the predetermined objects, and state data related to a state of a plurality of character objects or a plurality of character object groups and the moving object at the first time.
    Type: Application
    Filed: October 25, 2010
    Publication date: April 28, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Zenta ISHIDA
  • Publication number: 20100190551
    Abstract: To provide a game device capable of enhancing excitement in relation to sound output corresponding to an action taken by a game character. An event history data recording unit (70b) records action history data about history of actions taken by one or more game characters during at least a given evaluation target period in a game. An evaluation value calculating unit (76a) calculates evaluation values of the respective actions sequentially taken by the one or more game characters during the evaluation target period, based on the action history data recorded by the action history data recording unit (70b). In particular, the evaluation value calculation unit (76a) calculates an evaluation value of at least one action, based on an action taken after that action has been taken.
    Type: Application
    Filed: December 18, 2006
    Publication date: July 29, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Takeshi Iwakiri, Zenta Ishida
  • Publication number: 20100045664
    Abstract: Provided is an image processor which makes it easier for a person other than a programmer, for example, a designer of a shape and the like of a collided object, to participate in behavior control performed on a mobile object in the case where the mobile object collides against the collided object. A behavior control information storage unit (60a) stores acceleration vector information in association with each of a plurality of behavior control-purpose objects. The behavior control-purpose objects are located in a space on a back surface side of a surface, against which the mobile object collides, of the collided object. The acceleration vector information is information for identifying an acceleration vector of the mobile object resulting from a force applied to the mobile object by the collided object.
    Type: Application
    Filed: November 26, 2007
    Publication date: February 25, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Zenta Ishida