Patents by Inventor Zhangpeng TANG

Zhangpeng TANG has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220023762
    Abstract: A method for controlling a game character, comprising following steps: in response to a sliding operation started from an initial position of the skill button, locking the virtual joystick for disabling control of the skill release direction of the game character; monitoring a track of the sliding operation, obtaining a current position P2 of a touch point of the sliding operation, and calculating a vector a; determining whether the vector a meets the condition of |a|>a preset threshold L; if yes, generating a first operating instruction to release a skill in the direction of the vector a; and unlocking the virtual joystick; if no, determining whether the sliding operation has been released; if yes, generating a second operating instruction to release the skill, wherein a release direction is a current orientation of the game character; and unlocking the virtual joystick. The method may effectively reduce a misoperation rate.
    Type: Application
    Filed: October 11, 2021
    Publication date: January 27, 2022
    Inventors: Yan LI, Fei XIE, Zhangpeng TANG, Bin LI
  • Patent number: 11185764
    Abstract: A method for controlling a game character, used for controlling the game character by using a virtual control component, comprising the following steps: (S1) in response to a sliding operation of a player started from an initial position of the skill button, locking the virtual joystick in a game for disabling control of the skill release direction of the game character; (S2) monitoring a track of the sliding operation of the player, obtaining a current position P2 of a touch point of the sliding operation, and calculating a vector a; and (S3) in response to release of the sliding operation of the player, or in response to meet the condition of |a|>L, generating a first operating instruction for controlling the game character; and unlocking the virtual joystick. The method for controlling a game character may effectively reduce a misoperation rate.
    Type: Grant
    Filed: March 13, 2018
    Date of Patent: November 30, 2021
    Assignee: NetEase (Hangzhou) Network Co., Ltd.
    Inventors: Yan Li, Fei Xie, Zhangpeng Tang, Bin Li
  • Publication number: 20180200616
    Abstract: A method for controlling a game character, used for controlling the game character by using a virtual control component, comprising the following steps: (S1) in response to a sliding operation of a player started from an initial position of the skill button, locking the virtual joystick in a game for disabling control of the skill release direction of the game character; (S2) monitoring a track of the sliding operation of the player, obtaining a current position P2 of a touch point of the sliding operation, and calculating a vector a; and (S3) in response to release of the sliding operation of the player, or in response to meet the condition of |a|>L, generating a first operating instruction for controlling the game character; and unlocking the virtual joystick. The method for controlling a game character may effectively reduce a misoperation rate.
    Type: Application
    Filed: March 13, 2018
    Publication date: July 19, 2018
    Inventors: Yan LI, Fei XIE, Zhangpeng TANG, Bin LI