Patents by Inventor Zhirong DU

Zhirong DU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11517818
    Abstract: A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.
    Type: Grant
    Filed: January 8, 2019
    Date of Patent: December 6, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Dongdong Wu, Jinwu Huang, Zhirong Du
  • Patent number: 11450061
    Abstract: A processing method and apparatus for a virtual resource in a game scene are provided. The method comprises: combining, according to a preset rule, multiple virtual resources (21) to form a virtual resource group (20), acquiring a first rendering parameter of the virtual resource group (20), and performing first render processing according to the first rendering parameter and in a unit of the virtual resource group (20); determining, according to a preset condition, at least one of the virtual resources (21) constituting the virtual resource group (20) to be a particular virtual resource (22); and processing the particular virtual resource (22) in a preset second processing manner, and presenting a preset visual effect.
    Type: Grant
    Filed: November 21, 2018
    Date of Patent: September 20, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Zhijie Liu, Zhirong Du, Yongchao Pei, Dongdong Wu
  • Patent number: 11224814
    Abstract: A processing method and apparatus for a virtual resource in a game scene are provided. The method includes: according to a current position of a virtual character in a game scene, determining a region where the virtual character is located, loading a corresponding virtual resource in the game scene according to the range of the region, and updating the state of the virtual resource in the game scene in a unit of the region, thereby effectively reducing the resource consumption and greatly reducing the pressure of data processing.
    Type: Grant
    Filed: December 20, 2018
    Date of Patent: January 18, 2022
    Assignee: NETEASE (HANGZHOU) NETWORK CO., LTD.
    Inventors: Chuanbei Wu, Zhirong Du, Qingxin Zheng, Jiazhen Chen
  • Publication number: 20210118221
    Abstract: A processing method and apparatus for a virtual resource in a game scene are provided. The method comprises: combining, according to a preset rule, multiple virtual resources (21) to form a virtual resource group (20), acquiring a first rendering parameter of the virtual resource group (20), and performing first render processing according to the first rendering parameter and in a unit of the virtual resource group (20); determining, according to a preset condition, at least one of the virtual resources (21) constituting the virtual resource group (20) to be a particular virtual resource (22); and processing the particular virtual resource (22) in a preset second processing manner, and presenting a preset visual effect.
    Type: Application
    Filed: November 21, 2018
    Publication date: April 22, 2021
    Inventors: Zhijie LIU, Zhirong DU, Yongchao PEI, Dongdong WU
  • Publication number: 20210106913
    Abstract: A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner.
    Type: Application
    Filed: January 8, 2019
    Publication date: April 15, 2021
    Inventors: Dongdong WU, Jinwu HUANG, Zhirong DU
  • Publication number: 20200368623
    Abstract: A processing method and apparatus for a virtual resource in a game scene are provided. The method includes: according to a current position of a virtual character in a game scene, determining a region where the virtual character is located, loading a corresponding virtual resource in the game scene according to the range of the region, and updating the state of the virtual resource in the game scene in a unit of the region, thereby effectively reducing the resource consumption and greatly reducing the pressure of data processing.
    Type: Application
    Filed: December 20, 2018
    Publication date: November 26, 2020
    Inventors: Chuanbei WU, Zhirong DU, Qingxin ZHENG, Jiazhen CHEN