Patents by Inventor Zohirul Sharif

Zohirul Sharif has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200020173
    Abstract: Embodiments provide methods and systems for rendering a 3D facial model from a 2D facial image. A method includes receiving, by a processor, a plurality of facial graphics data associated with the 2D facial image of a user, where the plurality of facial graphics data includes a 2D polygonal facial mesh, a facial texture, and a skin tone. The method further includes displaying user interfaces for receiving a user input for modifying facial features in the 2D polygonal facial mesh integrated with facial texture and skin tone. The method further includes morphing the 2D polygonal facial mesh to a generic 3D head model. Further, a facial prop is selected for morphing the prop to adapt to the 3D facial model. Thereafter, the method includes rendering the 3D facial model by exporting a prop occlusion texture associated with the facial prop and applying user inputs for animating the 3D facial model.
    Type: Application
    Filed: July 16, 2018
    Publication date: January 16, 2020
    Inventor: Zohirul SHARIF
  • Patent number: 9396585
    Abstract: Embodiments of the present invention are directed to a novel approach for realistically modeling sub-surface scattering effects in three-dimensional objects of graphically rendered images. In an embodiment, an indirection map is generated for an image by analyzing the triangle mesh of one or more three-dimensional objects in the image and identifying pairs of edges between adjacent triangles in the mesh that have the same spatial locations in the three-dimensional representations, but which have different locations in the texture map. For each of these edges, the opposite triangle in each pair is projected into their corresponding edge's two-dimensional space. This allows samples which cross a seam in the two dimensional representation that would otherwise sample out into invalid data to be redirected to the spatially correct region of the texture and generate consistent results with non-seam areas.
    Type: Grant
    Filed: December 31, 2013
    Date of Patent: July 19, 2016
    Assignee: NVIDIA CORPORATION
    Inventors: Lucas Magder, Michael Thompson, Zohirul Sharif
  • Publication number: 20150187126
    Abstract: Embodiments of the present invention are directed to a novel approach for realistically modeling sub-surface scattering effects in three-dimensional objects of graphically rendered images. In an embodiment, an indirection map is generated for an image by analyzing the triangle mesh of one or more three-dimensional objects in the image and identifying pairs of edges between adjacent triangles in the mesh that have the same spatial locations in the three-dimensional representations, but which have different locations in the texture map. For each of these edges, the opposite triangle in each pair is projected into their corresponding edge's two-dimensional space. This allows samples which cross a seam in the two dimensional representation that would otherwise sample out into invalid data to be redirected to the spatially correct region of the texture and generate consistent results with non-seam areas.
    Type: Application
    Filed: December 31, 2013
    Publication date: July 2, 2015
    Applicant: NVIDIA Corporation
    Inventors: Lucas Magder, Michael Thompson, Zohirul Sharif
  • Publication number: 20150187135
    Abstract: Embodiments of the present invention are directed to a novel approach for realistically modeling sub-surface scattering effects in three-dimensional objects of graphically rendered images. In an embodiment, an indirection map is generated for an image by analyzing the triangle mesh of one or more three-dimensional objects in the image and identifying pairs of edges between adjacent triangles in the mesh that have the same spatial locations in the three-dimensional representations, but which have different locations in the texture map. For each of these edges, the opposite triangle in each pair is projected into their corresponding edge's two-dimensional space. This allows samples which cross a seam in the two dimensional representation that would otherwise sample out into invalid data to be redirected to the spatially correct region of the texture and generate consistent results with non-seam areas.
    Type: Application
    Filed: December 31, 2013
    Publication date: July 2, 2015
    Applicant: NVIDIA Corporation
    Inventors: Lucas Magder, Michael Thompson, Zohirul Sharif