Methods and apparatus for remote gaming
A gaming apparatus may include a display unit capable of generating video images, a first value input device, and a controller operatively coupled to the display unit and the value input device. The first value input device may be located at a first geographic location. The controller may comprise a processor and a memory, and may be programmed to allow a person to make a wager, to cause a first video image to be generated on the display unit, and to determine a first value payout associated with an outcome of a game. The first video image may represent a first game wagered on the first value input device. The controller may also cause a second video image to be generated on the display unit. The second video image may represent a second game wagered on at a second value input device located at a second geographic location different from the first geographic location.
This patent is directed to a casino gaming apparatus, which could be either an individual gaming unit or a casino gaming system having a plurality of gaming units, that is capable of providing a player viewing capability and control over a game initiated by the player at a different location.
Conventional gaming units often allowed a player to wager on, control and view the game initiated at that particular gaming unit. Games initiated at another location were not displayed on the gaming unit or otherwise allowed the player control over the remote game via the gaming unit. That is, a player could not wager on a game at a first location and view the progress of that game or make further wagers on that game at a gaming unit at another location. For example, a player who wagers on a conventional multi-player lottery game fills out a card, wagers on chosen numbers and watches a large, public keno display screen to view the progress of the keno game, such as what numbers have or have not been randomly selected. The player must either stay and watch the keno display screen, or return to the keno display screen periodically to check the status of the game (e.g., to see if his numbers were chosen). If the player wants to begin gaming at a gaming unit, which may be at a different location and out of sight of the keno display screen, he is unable to view the progress of the keno game or make a further wager on the keno game without leaving the gaming unit to return to the keno display screen. Sports gaming (e.g., placing a wager on the outcome of a horse race, baseball game, etc.) can result in similar occurrences. Such public display screens were also not personalized to a particular player's gaming decisions and whether the player's gaming decisions coincided with the outcome of the game.
Some conventional gaming units allowed the player to control the gaming unit remotely using a remote control device similar to those used to control televisions. Other conventional gaming units allowed a player to control gaming from a remote location by using video cameras to transmit a picture of the game (e.g., a roulette table, a slot machine, etc.) to the player's location (e.g., a hotel room). The player could then place wagers by placing a phone call to someone at the location of the gaming unit who would place a wager on behalf of the player.
SUMMARY OF THE INVENTIONIn one aspect, the invention is directed to a gaming apparatus that may include a display unit capable of generating video images, a first value input device, and a controller operatively coupled to the display unit and the first value input device. The first value input device may be located at a first geographic location. The controller may comprise a processor and a memory, and may be programmed to allow a person to make a wager, cause a first video image representing a first game wagered on at the first value input device to be generated on the display unit, cause a second video image representing a second game wagered on at a second value input device to be generated on the display unit, and to determine an outcome of the first game and a first value payout associated with the outcome of the game. The second value input device may be located at a second geographic location different from the first geographic location. The first game may be a single-player game and the second game may be a multi-player game.
The first video image may represent one of the following games: video poker, video blackjack, video slots, video keno and video bingo, in which case the first video image may comprise an image of at least five playing cards if the first game comprises video poker; the first video image may comprise an image of a plurality of simulated slot machine reels if the first game comprises video slots; the first video image may comprise an image of a plurality of playing cards if the first game comprises video blackjack; the first video image may comprise an image of a plurality of keno numbers if the first game comprises video keno, and the first video image may comprise an image of a bingo grid if the first game comprises video bingo.
The second video image may represent one of the following games: a multi-player lottery and multi-player sports gaming, in which case said second video image may comprise an image of a plurality of lottery numbers if the second game comprises a multi-player lottery, and said second video image may comprise an image of a sports score if the second game comprises multi-player sports gaming. The second video image may also comprise an image of a gaming decision made by the person in relation to the second game.
The controller may further be programmed to allow the person to make a wager on the first game and/or the second game using the first value input device. The controller may also be programmed to receive a second value payout associated with an outcome of the second game. The second value payout may be determined by a multi-player gaming server. The controller may be programmed to cause the first and second video images to be generated concurrently on the display unit. The controller may be programmed to receive identification information regarding the person and also receive gaming information regarding the wager on the second game using the identification information. The gaming information may include a gaming decision may by the person.
A gaming system may comprise a plurality of interconnected gaming apparatuses that form a first network of gaming apparatuses. A second network may be operatively coupled to the first network. The second network may include the second value input device and a multi-player gaming server operatively coupled to the second value input device. The gaming server may be programmed to allow one or more people to make a wager on the second value input device. The people may include the person. The gaming server may also be programmed to determine the second value payout and to transfer gaming information regarding the second game to the controller. The gaming information may include the second value payout and information regarding gaming decisions by said player.
The invention is also directed to a gaming method that may comprise causing a first video image representing a first game wagered on at a first geographic location to be generated, determining a first value payout associated with an outcome of the first game, and causing a second video image representing a second game wagered on at a second geographic location different from the first geographic location to be generated.
In another aspect, the invention is directed to a memory that may include a computer program that may be capable of being used in connection with a gaming apparatus. The memory may comprise a first memory portion physically configured in accordance with computer program instructions that may cause the gaming apparatus to allow a person to make a wager at a first geographic location with a first value input device; a second memory portion physically configured in accordance with computer program instructions that may cause the gaming apparatus to cause a first video image representing a first game to be generated on a display unit; a third memory portion physically configured in accordance with computer program instructions that may cause the gaming apparatus to determine a first value payout associated with an outcome of the first game; and a fourth memory portion physically configured in accordance with computer program instructions that may cause the gaming apparatus to cause a second video image to be generated on the display unit the second video image may represent a second game wagered on at a second geographic location with a second value input device. The first video image may represent a first game selected from the group of games wagered on at the first geographic location, the first group of games including video poker, video blackjack, video slots, and video bingo, in which case the first video image may comprise an image of at least five playing cards if the first game comprises video poker; the first video image may comprise an image of a plurality of simulated slot machine reels if the first game comprises video slots; the first video image may comprise an image of a plurality of playing cards if the first game comprises video blackjack; and the first video image may comprise an image of a bingo grid if the first game comprises video bingo.
Additional aspects of the invention are defined by the claims of this patent.
BRIEF DESCRIPTION OF THE DRAWINGS
Although the following text sets forth a detailed description of numerous different embodiments of the invention, it should be understood that the legal scope of the invention is defined by the words of the claims set forth at the end of this patent. The detailed description is to be construed as exemplary only and does not describe every possible embodiment of the invention since describing every possible embodiment would be impractical, if not impossible. Numerous alternative embodiments could be implemented, using either current technology or technology developed after the filing date of this patent, which would still fall within the scope of the claims defining the invention.
It should also be understood that, unless a term is expressly defined in this patent using the sentence “As used herein, the term ‘______’ is hereby defined to mean.” or a similar sentence, there is no intent to limit the meaning of that term, either expressly or by implication, beyond its plain or ordinary meaning, and such term should not be interpreted to be limited in scope based on any statement made in any section of this patent (other than the language of the claims). To the extent that any term recited in the claims at the end of this patent is referred to in this patent in a manner consistent with a single meaning, that is done for sake of clarity only so as to not confuse the reader, and it is not intended that such claim term by limited, by implication or otherwise, to that single meaning. Finally, unless a claim element is defined by reciting the word “means” and a function without the recital of any structure, it is not intended that the scope of any claim element be interpreted based on the application of 35 U.S.C. § 112, sixth paragraph.
The first network 12 of gaming units 20 may be provided in a first casino, and the second network 25 of gaming units 30 may be provided in a second casino located in a separate geographic location than the first casino. For example, the two casinos may be located in different areas of the same city, or they may be located in different states. The network 40 may include a plurality of network computers or server computers (not shown), each of which may be operatively interconnected. Where the network 40 comprises the Internet, data communication may take place over the communication links 42, 44 via an Internet communication protocol.
The network computer 22 may be a server computer and may be used to accumulate and analyze data relating to the operation of the gaming units 20. For example, the network computer 22 may continuously receive data from each of the gaming units 20 indicative of the dollar amount and number of wagers being made on each of the gaming units 20, data indicative of how much each of the gaming units 20 is paying out in winnings, data regarding the identity and gaming habits of players playing each of the gaming units 20, etc. The network computer 32 may be a server computer and may be used to perform the same or different functions in relation to the gaming units 30 as the network computer 22 described above.
Although each network 12, 25 is shown to include one network computer 22, 32 and four gaming units 20, 30, it should be understood that different numbers of computers and gaming units may be utilized. For example, the network 12 may include a plurality of network computers 22 and tens or hundreds of gaming units 20, all of which may be interconnected via the data link 24. The data link 24 may be provided as a dedicated hardwired link or a wireless link. Although the data link 24 is shown as a single data link 24, the data link 24 may comprise multiple data links.
Referring to
As with the first and second networks 12, 14 described above, the network 12a of gaming units 20 may be provided in a first casino at a first geographic location, and the multi-player gaming network 50 may be provided in a second casino located in a separate geographic location. Alternatively, the networks 12a, 50 may be provided in the same casino, though remotely from each other such as in different geographic locations including different rooms, different floors, different areas of the same room, etc. The network 40a may include a plurality of network computers or server computers (not shown), each of which may be operatively interconnected. Where the bridge 40a comprises the Internet, data communication may take place over the communication links 42a, 46 via an Internet communication protocol.
The network computer 22a may be a server computer or a plurality of server computers including a player tracking server 26. As with the network computer 22 above, the network computer 22a may be used to accumulate and analyze data relating to the operation of the gaming units 20. For example, the network computer 22a may continuously receive data from each of the gaming units 20 indicative of the dollar amount and number of wagers being made on each of the gaming units 20, data indicative of how much each of the gaming units 20 is paying out in winnings, etc. Using the player tracking server 26, the network computer 22a may accumulate, analyze and store data regarding player information including the identity and gaming habits of players playing each of the gaming units 20, wager amounts, number of wagers, player's gaming decisions (e.g., game number selections), etc. and assign a unique player identification to identify the player with the player data.
A player tracking unit 26a may also be included in each gaming unit 20 which may read a player's identification when inputted into the gaming unit 20 and request player information from the player tracking server 26. The player tracking server 26 may validate the player's identification, associate the player's identification with any wagers made for a multi-player game and provide the player data to the player tracking unit 26a. The player's identification may be associated with a wager on a multi-player game by associating the player identification with a unique ticket identification identifying a ticket issued with a wager on a remote multi-player game. The ticket may include paper or another printable or encodable material. In addition to the ticket identification, the ticket may include the casino name, the name of the multi-player game, the particular multi-player game being wagered on, a validation number, security data and any other information that may be necessary or desirable.
Player tracking units 26b, 26c may be provided as stand-alone devices, including a kiosk 21 or a handheld device 23. Each may be provided with a display and a control panel to remotely monitor and wager on a remote multi-player game. A handheld device may include any portable electronic device such as a laptop computer, a personal digital assistant, a cellular phone and the like. While the following description will primarily discuss a gaming unit 20 comprising a player tracking unit 26a, it should be understood that the functions of the player tracking unit 26a may likewise be applied to the player tracking units 26b, 26c. In many cases, aspects of the gaming unit 20 described below may be applicable to the kiosk 21 and handheld device 23, such as each including a value input device such as a coin slot or acceptor, a paper currency acceptor, a ticket reader/printer and/or a card reader, which may be used to input value to the kiosk 21 or handheld device 23. A value input device may include any device that can accept value from a customer which may also include entering an account number and personal identification number for electronic funds transfer. As used herein, the term “value” may encompass gaming tokens, coins, paper currency, ticket vouchers, credit or debit cards, smart cards, electronic funds and any other object representative of value. However, unlike the gaming unit 20 the kiosk 21 and handheld devices 23 may or may not include routines for video poker, video blackjack, slots, video keno, video bingo or other gaming routines that are executed by the controller 100 described below, but rather be dedicated devices for remotely monitoring and wagering on remote multi-player games.
The bridge 40a may be used to facilitate communication between the first network 12a and the multi-player gaming network 50. In particular, the bridge 40a may transmit queries and requests from the player tracking server 26 to the multi-player gaming server 58. In turn, the multi-player gaming server 58 may provide information in response to the request. The information may relate to wagers a player may have placed at one of the input terminals 54 for a multi-player game, including the number and amount of the wagers, the player's gaming decisions, and the ticket identification. The bridge 40a may further be used to act as a translator or intermediary between the two networks 12a, 50, if the networks 12a, 50 operate using different communication protocols.
The multi-player gaming controller 52 may include a random number generator for randomly selecting game numbers from a range of game numbers. The random number generator may be pseudo-random number generator embodied in a software routine executed by the multi-player gaming controller 52, or the random number generator may be a mechanical instrument such as a rotating drum containing a number of objects, such as balls, each being associated with one of the game numbers from the range of game numbers. The rotation of the drum may randomly shuffle the objects therein such that the selection of any object is random. The multi-player gaming controller 52 may be part of the multi-player gaming server 58 or in some instances may not be used at all. For example, with sports betting, a payout may be based on the sporting event itself and not on a random number generator, though the multi-player gaming controller 52 may be used to calculate the odds on a particular outcome of the sporting event. The odds may be continuously updated based on updated data (e.g., an athlete's health) and displayed as a payout table.
The input terminal 54 may be used by the player as a value input device to place a wager and may be located remotely from the gaming units 20, the kiosks 21, the handheld devices 23 or any other device with a player tracking unit 26a, 26b, 26c, such as in a different floor, a different room, a different area of a room, a different casino, etc. The input terminal 54 may include a coin slot or acceptor, a paper, currency acceptor, a ticket reader/printer and a card reader similar to those described below with a gaming unit 20, and which may be used to input value to the input terminal 54. The wager may be on a multi-player game such as a sporting event, a lottery game, etc. The player may use the input terminal 54 to register for a multi-player game using the player identification, designate the amount of the wager, select a sporting event and outcome of the sporting event, or select game numbers from a range of available game numbers for a lottery game. For example, the lottery game may have game numbers ranging from 1-100. The player may select a plurality of game numbers from the range of game numbers or predict an outcome of a sporting event using the input terminal 54 prior to the start of a sporting event or the drawing of a lottery game. The quantity of selected game numbers may be dependent on the amount of the wager and the particular lottery rules being used. In one example, the multi-player gaming controller 52 may randomly select the game numbers or sporting event outcome on behalf of the player. The selected game numbers or selected sporting event outcome may be printed on a ticket and dispensed by the input terminal 54, along with a ticket identification assigned by the multi-player gaming server 58 to identify the wager. In some cases, the player may place a wager with an attendant who would enter the player's gaming decisions (e.g., game numbers selections) into the input terminal, enter the wager and provide the player with a ticket. A card reader, similar to the card reader 64 described below, may be used to encode the player's registration, the wager, the player's gaming decisions and the ticket identification on a player identification device. The input terminal 54 may include a processor and a memory to compare the results of the multi-player game (e.g., the randomly selected numbers or the outcome of the sporting event) to the gaming decisions by the player and determine a payout.
The multi-player gaming display 56 may be used to display multi-player gaming information regarding the sporting event or lottery game being wagered on. For a sporting event, the multi-player gaming display 56 may include a video image of the status of the sporting event (e.g., a score) and the final outcome of the sporting event. The multi-player gaming display 56 may further include a real-time or near real-time video of the actual sporting event. For a lottery game, the multi-player gaming display 56 may include a video image of a plurality of game numbers in a grid pattern representing the range of game numbers for the lottery game. The multi-player gaming display 56 may further display the randomly-selected game numbers' by highlighting the randomly-selected game numbers from among the range of game numbers or otherwise distinguish the randomly-selected numbers from the range of game numbers. For example, the randomly-selected game numbers 12, 36, 52, 58, 76, and 82 have been highlighted on the multi-player gaming display 56 to be distinguished from the remaining game numbers. The multi-player gaming display 56 may be located near an input terminal 54 and remotely from the gaming units 20, such as in a different floor, a different room, a different area of a room, a different casino, etc.
The multi-player gaming server 58 may be a network server computer associated with a game played on the multi-player gaming network 50. For example, the multi-player gaming server 58 may be a keno or other lottery server, a sports betting server, etc. and may be used to perform the same or different functions in relation to the gaming units 30 as the network computer 22 described above. The multi-player gaming server 58 may be used in relation to a single multi-player game, such as a lottery game where multiple players wager on the same lottery game, or a sporting event where multiple players wager on the outcome of the same sporting event. The multi-player gaming server 58 may be used to associate a ticket identification with a player's wager including a player's gaming decisions (e.g., selection of game numbers or sporting event outcome) following the player's wager and registration at an input terminal 54. The ticket identification may be a form of indicia or encoding, including an alphanumeric code, a barcode, a magnetic code, an optical code, a watermark, an electronic code embedded in a memory chip, etc. The player's gaming decisions may be represented on a ticket held by the player, and the ticket identification may be encoded on the ticket, including printing the ticket identification on the ticket. A player tracking device, such as a player tracking card, may encode this information on the player tracking device. The multi-player gaming server 58 may further be used to track the ticket via the ticket identification, including verification of the ticket if the player redeems the ticket to receive a payout. Using the ticket identification, the multi-player gaming server 58 may identify which tickets include game numbers that match a sufficient number of the randomly selected game numbers to merit a payout. However, this may also be performed by the input terminal 54 or in conjunction with the input terminal 54 where the input terminal dispenses a payout or credits the player's account with the payout. The amount of the payout may be dependent on the number of matches between the game numbers selected by the player and the randomly-selected game numbers. The multiplayer gaming server 58 may also associate the ticket identification, wager information, etc. with the player identification from the registration process.
Although the first network 12a is shown to include one server 22a with one player tracking server 26, one gaming unit 20 with a player tracking unit 26a, one kiosk 21 with a player tracking unit 26b and one handheld device 26c, it should be understood that different numbers of servers, player tracking servers, gaming units, kiosks, handheld devices and player tracking units may be utilized. For example, the network 12a may include a plurality of tracking servers 26 and tens or hundreds of gaming units 20, kiosks and handheld devices, some or all of which may have a player tracking unit 26a, 26b, 26c, and all of which may be interconnected via the data link 42a. Likewise, the multi-player gaming network 50 may include different numbers of multi-player gaming controllers 52, input terminals 54, display screens 56, and multi-player gaming servers 58.
Referring to
If provided, the card reader 64 may include any type of card reading device, such as a magnetic card reader or an optical card reader, and may be used to read data from a card offered by a player, such as a credit card or a player tracking card. If provided for player tracking purposes, the card reader 64 may be used to read data from, and/or write data to, player tracking cards that are capable of storing data representing the identity of a player, the identity of a casino, the player's gaming habits, etc.
The gaming unit 20 may include one or more audio speakers 66, a coin payout tray 67, an input control panel 68, and a color video display unit 70 for displaying images relating to the game or games provided by the gaming unit 20. The audio speakers 66 may generate audio representing sounds such as the noise of spinning slot machine reels, a dealer's voice, music, announcements or any other audio related to a casino game. The input control panel 68 may be provided with a plurality of pushbuttons or touch-sensitive areas that may be pressed by a player to select games, make wagers, make gaming decisions, etc.
If the gaming unit 20 provides a slots game having a plurality of reels and a plurality of paylines which define winning combinations of reel symbols, the control panel 68 may be provided with a plurality of selection buttons 76, each of which allows the player to select a different number of paylines prior to spinning the reels. For example, five buttons 76 may be provided, each of which may allow a player to select one, three, five, seven or nine paylines.
If the gaming unit 20 provides a slots game having a plurality of reels, the control panel 68 may be provided with a plurality of selection buttons 78 each of which allows a player to specify a wager amount for each pay line selected. For example, if the smallest wager accepted by the gaming unit 20 is a quarter ($0.25), the gaming unit 20 may be provided with five selection buttons 78, each of which may allow a player to select one, two, three, four or five quarters to wager for each pay line selected. In that case, if a player were to activate the “5” button 76 (meaning that five paylines were to be played on the next spin of the reels) and then activate the “3” button 78 (meaning that three coins per pay line were to be wagered), the total wager would be $3.75 (assuming the minimum bet was $0.25).
The control panel 68 may include a “Max Bet” button 80 to allow a player to make the maximum wager allowable for a game. In the above example, where up to nine paylines were provided and up to five quarters could be wagered for each pay line selected, the maximum wager would be 45 quarters, or $11.25. The control panel 68 may include a spin button 82 to allow the player to initiate spinning of the reels of a slots game after a wager has been made.
In
Although one possible control panel 68 is described above, it should be understood that different buttons could be utilized in the control panel 68, and that the particular buttons used may depend on the game or games that could be played on the gaming unit 20. Although the control panel 68 is shown to be separate from the display unit 70, it should be understood that the control panel 68 could be generated by the display unit 70. In that case, each of the buttons of the control panel 68 could be a colored area generated by the display unit 70, and some type of mechanism may be associated with the display unit 70 to detect when each of the buttons was touched, such as a touch-sensitive screen.
Gaming Unit Electronics
Although the program memory 102 is shown in
As shown in
One manner in which one or more of the gaming units 20 (and one or more of the gaming units 30) may operate is described below in connection with a number of flowcharts which represent a number of portions or routines of one or more computer programs, which may be stored in one or more of the memories of the controller 100. The computer program(s) or portions thereof may be stored remotely, outside of the gaming unit 20, and may control the operation of the gaming unit 20 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface that connects the gaming unit 20 with a remote computer (such as one of the network computers 22, 32) having a memory in which the computer program portions are stored. Additionally, the computer program(s) or portions thereof may control the operation of the multi-player gaming server 58 and an input terminal 54 from a remote location such as the gaming unit 20, a kiosk 21 or handheld device 23. Such remote control may be facilitated with the use of a wireless connection, or my an Internet interface that connects the player tracking unit 26a (or the player tracking units 26b, 26c) with the multi-player gaming server 58, the input terminal 54 or the multi-player gaming network 50 generally. The computer program., portions may be written in any high level language such as C, C++, C#, Java or the like or any low-level assembly or machine language. By storing the computer program portions therein, various portions of the memories 102, 106 are physically and/or structurally configured in accordance with computer program instructions.
During performance of the attraction sequence, if a potential player makes any input to the gaming unit 20 as determined at block 204, the attraction sequence may be terminated and a player identification routine may be initiated at block 205 to identify the player, retrieve player information from the player tracking server 26 and determine if a remote multi-player game should be displayed and controlled from the gaming unit 20. The gaming unit 20 may detect an input at block 204 in various ways. For example, the gaming unit 20 could detect if the player presses any button on the gaming unit 20; the gaming unit 20 could determine if the player deposited one or more coins into the gaming unit 20; the gaming unit 20 could determine if player deposited paper currency into the gaming unit; etc.
The player identification routine 205 may prompt the player to enter the player identification by inserting a player tracking card into the card reader 64, entering the player identification using the control panel 68 or otherwise reading the player's identification from the player identification device. The player identification routine 205 may prompt the player tracking unit 26a to request player information from the player tracking server 26 including remote multi-player gaming information. Following the player identification routine 205, a game-selection display may be generated on the display unit 70 at block 206 to allow the player to select a game available on the gaming unit 20.
The game-selection display generated at block 206 may include, for example, a list of video games that may be played on the gaming unit 20 and/or a visual message to prompt the player to deposit value into the gaming unit 20. While the game-selection display is generated, the gaming unit 20 may wait for the player to make a game selection. Upon selection of one of the games by the player as determined at block 208, the controller 100 may cause one of a number of game routines to be performed to allow the selected game to be played. For example, the game routines could include a video poker routine 210, a video blackjack routine 220, a slots routine 230, a video keno routine 240, and a video bingo routine 250. The game routines may be single-player games playable by only one player at a time, which may be the player positioned at the gaming unit 20. At block 208, if no game selection is made within a given period of time, the operation may branch back to block 202.
After one of the routines 210, 220, 230, 240, 250 has been performed to allow the player to play one of the games, block 260 may be utilized to determine whether the player wishes to terminate play on the gaming unit 20 or to select another game. If the player wishes to stop playing the gaming unit 20, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller 100 may dispense value to the player at block 262 based on the outcome of the game(s) played by the player. The operation may then return to block 202. If the player did not wish to quit as determined at block 260, the routine may return to block 208 where the game-selection display may again be generated to allow the player to select another game.
It should be noted that although five gaming routines are shown in
The player identification routine 305 may prompt the player to enter the player identification by inserting a player tracking card into the card reader 64, entering the player identification using the control panel 68 or otherwise reading the player's identification from the player identification device. The player identification routine 205 may prompt the player tracking unit 26a to request player information from the player tracking server 26 including remote multi-player gaming information. Following the player identification routine 305, a game-selection display may be generated on the display unit 70 at block 306.
The game display generated at block 306 may include, for example, an image of the casino game that may be played on the gaming unit 20 and/or a visual message to prompt the player to deposit value into the gaming unit 20. At block 308, the gaming unit 20 may determine if the player requested information concerning the game, in which case the requested information may be displayed at block 310. Block 312 may be used to determine if the player requested initiation of a game, in which case a game routine 320 may be performed. The game routine 320 could be any one of the game routines disclosed herein, such as one of the five game routines 210, 220, 230, 240, 250, or another game routine.
After the routine 320 has been performed to allow the player to play the game, block 322 may be utilized to determine whether the player wishes to terminate play on the gaming unit 20. If the player wishes to stop playing the gaming unit 20, which wish may be expressed, for example, by selecting a “Cash Out” button, the controller 100 may dispense value to the player at block 324 based on the outcome of the game(s) played by the player. The operation may then return to block 302. If the player did not wish to quit as determined at block 322, the operation may return to block 308.
Video Poker
At block 382, the routine may determine if the player desires a new hand to be dealt, which may be determined by detecting if the “Deal/Draw” button 364 was activated after a wager was made. In that case, at block 384 a video poker hand may be “dealt” by causing the display unit 70 to generate the playing card images 352. After the hand is dealt, at block 386 the routine may determine if any of the “Hold” buttons 354 have been activated by the player, in which case data regarding which of the playing card images 352 are to be “held” may be stored in the controller 100 at block 388. If the “Deal/Draw” button 364 is activated again as determined at block 390, each of the playing card images 352 that was not “held” may be caused to disappear from the video display 350 and to be replaced by a new, randomly selected, playing card image 352 at block 392.
At block 394, the routine may determine whether the poker hand represented by the playing card images 352 currently displayed is a winner. That determination may be made by comparing data representing the currently displayed poker hand with data representing all possible winning hands, which may be stored in the memory of the controller 100. If there is a winning hand, a payout value corresponding to the winning hand may be determined at block 396. At block 398, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the hand was a winner, the payout value determined at block 396. The cumulative value or number of credits may also be displayed in the display area 366 (
Although the video poker routine 210 is described above in connection with a single poker hand of five cards, the routine 210 may be modified to allow other versions of poker to be played. For example, seven card poker may be played, or stud poker may be played. Alternatively, multiple poker hands may be simultaneously played. In that case, the game may begin by dealing a single poker hand, and the player may be allowed to hold certain cards. After deciding which cards to hold, the held cards may be duplicated in a plurality of different poker hands, with the remaining cards for each of those poker hands being randomly determined.
Video Blackjack
To allow the player to control the play of the video blackjack game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 406, a “See Pays” button 408, a “Stay” button 410, a “Hit” button 412, a “Bet One Credit” button 414, and a “Bet Max Credits” button 416. The display 400 may also include an area 418 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons 406, 408, 410, 412, 414, 416 may form part of the video display 400. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
At block 426, the player may be allowed to be “hit,” in which case at block 428 another card will be dealt to the player's hand by making another playing card image 404 appear in the display 400. If the player is hit, block 430 may determine if the player has “bust,” or exceeded 21. If the player has not bust, blocks 426 and 428 may be performed again to allow the player to be hit again.
If the player decides not to hit, at block 432 the routine may determine whether the dealer should be hit. Whether the dealer hits may be determined in accordance with predetermined rules, such as the dealer always hit if the dealer's hand totals 15 or less. If the dealer hits, at block 434 the dealer's hand may be dealt another card by making another playing card image 402 appear in the display 400. At block 436 the routine may determine whether the dealer has bust. If the dealer has not bust, blocks 432, 434 may be performed again to allow the dealer to be hit again.
If the dealer does not hit, at block 436 the outcome of the blackjack game and a corresponding payout may be determined based on, for example, whether the player or the dealer has the higher hand that does not exceed 21. If the player has a winning hand, a payout value corresponding to the winning hand may be determined at block 440. At block 442, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the player won, the payout value determined at block 440. The cumulative value or number of credits may also be displayed in the display area 418 (
To allow the player to control the play of the slots game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 456, a “See Pays” button 458, a plurality of pay line-selection buttons 460 each of which allows the player to select a different number of paylines prior to “spinning” the reels, a plurality of bet-selection buttons 462 each of which allows a player to specify a wager amount for each pay line selected, a “Spin” button 464, and a “Max Bet” button 466 to allow a player to make the maximum wager allowable.
If the “Spin” button 464 has been activated by the player as determined at block 486, at block 488 the routine may cause the slot machine reel images 452 to begin “spinning” so as to simulate the appearance of a plurality of spinning mechanical slot machine reels. At block 490, the routine may determine the positions at which the slot machine reel images will stop, or the particular symbol images 454 that will be displayed when the reel images 452 stop spinning. At block 492, the routine may stop the reel images 452 from spinning by displaying stationary reel images 452 and images of three symbols 454 for each stopped reel image 452. The virtual reels may be stopped from left to right, from the perspective of the player, or in any other manner or sequence.
The routine may provide for the possibility of a bonus game or round if certain conditions are met, such as the display in the stopped reel images 452 of a particular symbol 454. If there is such a bonus condition as determined at block 494, the routine may proceed to block 496 where a bonus round may be played. The bonus round may be a different game than slots, and many other types of bonus games could be provided. If the player wins the bonus round, or receives additional credits or points in the bonus round, a bonus value may be determined at block 498. A payout value corresponding to outcome of the slots game and/or the bonus round may be determined at block 500. At block 502, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the slot game and/or bonus round was a winner, the payout value determined at block 500.
Although the above routine has been described as a virtual slot machine routine in which slot machine reels are represented as images on the display unit 70, actual slot machine reels that are capable of being spun may be utilized instead.
Video Keno
To allow the player to control the play of the keno game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 526, a “See Pays” button 528, a “Bet One Credit” button 530, a “Bet Max Credits” button 532, a “Select Ticket” button 534, a “Select Number” button 536, and a “Play” button 538. The display 520 may also include an area 540 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons may form part of the video display 520. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
If play of the keno game is to begin as determined at block 568, at block 570 a game number within a range set by the casino may be randomly selected either by the controller 100 or a central computer operatively connected to the controller, such as one of the network computers 22, 32. At block 572, the randomly selected game number may be displayed on the display unit 70 and the display units 70 of other gaming units 20 (if any) which are involved in the same keno game. At block 574, the controller 100 (or the central computer noted above) may increment a count which keeps track of how many game numbers have been selected at block 570.
At block 576, the controller 100 (or one of the network computers 22, 32) may determine whether a maximum number of game numbers within the range have been randomly selected. If not, another game number may be randomly selected at block 570. If the maximum number of game numbers has been selected, at block 578 the controller 100 (or a central computer) may determine whether there are a sufficient number of matches between the game numbers selected by the player and the game-numbers selected at block 570 to cause the player to win. The number of matches may depend on how many numbers the player selected and the particular keno rules being used.
If there are a sufficient number of matches, a payout may be determined at block 580 to compensate the player for winning the game. The payout may depend on the number of matches between the game numbers selected by the player and the game numbers randomly selected at block 570. At block 582, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the keno game was won, the payout value determined at block 580. The cumulative value or number of credits may also be displayed in the display area 540 (
To allow the player to control the play of the bingo game, a plurality of player-selectable buttons may be displayed. The buttons may include a “Cash Out” button 604, a “See Pays” button 606, a “Bet One Credit” button 608, a “Bet Max Credits” button 610, a “Select Card” button 612, and a “Play” button 614. The display 600 may also include an area 616 in which the number of remaining credits or value is displayed. If the display unit 70 is provided with a touch-sensitive screen, the buttons may form part of the video display 600. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
After the player has made a wager, at block 628 the player may select a bingo card, which may be generated randomly. The player may select more than one bingo card, and there may be a maximum number of bingo cards that a player may select. After play is to commence as determined at block 632, at block 634 a bingo number may be randomly generated by the controller 100 or a central computer such as one of the network computers 22, 32. At block 636, the bingo number may be displayed on the display unit 70 and the display units 70 of any other gaming units 20 involved in the bingo game.
At block 638, the controller 100 (or a central computer) may determine whether any player has won the bingo game. If no player has won, another bingo number may be randomly selected at block 634. If any player has bingo as determined at block 638, the routine may determine at block 640 whether the player playing that gaming unit 20 was the winner. If so, at block 642 a payout for the player may be determined. The payout may depend on the number of random numbers that were drawn before there was a winner, the total number of winners (if there was more than one player), and the amount of money that was wagered on the game. At block 644, the player's cumulative value or number of credits may be updated by subtracting the bet made by the player and adding, if the bingo game was won, the payout value determined at block 642. The cumulative value or number of credits may also be displayed in the display area 616 (
Once the player identification is validated at block 702, the player identification routine 205 may determine if the player has registered at an input terminal 54 as a player of a remote multi-player game such as a sporting event or lottery game at block 704. The identification routine 205 may determine if the player is registered by determining whether the player has made a wager on a sporting event or lottery game using the input terminal 54. The player tracking unit 26a may submit a request with the player identification, as read at block 702, to the player tracking server 26 to retrieve registration information. The player tracking server 26 may in turn submit a request to the multi-player gaming server 58 via the bridge 40a to see if the player has registered for a remote multi-player game at one of the input terminals 54. The player may also be prompted to input a ticket into the ticket reader 64 which may read the ticket identification. The player tracking unit 26a, player tracking server 26, and multi-player gaming server 58 may use the ticket identification to search for matching registration profiles. If the player identification is associated with a registration profile as kept by the multi-player gaming server 58, control may pass to block 706 to display the remote multi-player game and display options for the player.
If the player is not registered as determined at block 704, control may pass to a registration routine at block 708 to register the player for a remote multi-player game. Following the registration routine 708, the player identification routine 205 may again determine whether the player is registered as a player of a remote multi-player game at block 710. If the player is not registered, control may pass to block 712 for the player tracking card to be removed or for the gaming unit 20 to prompt the player with a visual message to remove the player tracking card, log off the gaming unit 20 or otherwise disengage from the gaming unit 20. The player identification routine 205 may continue to loop until the card or player identification is removed. Once the card is removed, as determined at block 712, control may pass back to block 702 to validate another player identification. Alternatively, the player may be allowed to continue playing a game on the gaming unit 20 such as the video poker routine 210, the video blackjack routine 220, the slots routine 230, the video keno routine 240 and the video bingo routine 250.
If the player identification routine 205 determines that the player registered for a remote multi-player game either at block 704 or block 710, control may pass to a remote gaming routine at block 706 for display of the remote multi-player game, and options for controlling regarding the remote multi-player game. Following the remote gaming routine 706, control may pass to block 712 for the card to be removed or the player may be allowed to continue with one of the gaming routines 210, 220, 230, 240, 250.
Registration
If the player input at block 804 is to register for the remote multi-player game, control may pass to block 810 for the player to register for the remote multi-player game. The player may enter information including the player identification and the ticket identification. The player tracking unit 26a may also read the player identification from the player identification device. Using the player identification, the player tracking unit 26a may retrieve player information from the player tracking server 26 at block 812. The player tracking server 26 may supply all or part of the player information stored by the player tracking server 26. Among the player information supplied by the player tracking server 26 may be information regarding the remote multi-player games that the player has wagered on. Using the player identification and/or the ticket identification, the player tracking server 26 may submit a request to the multi-player gaming server 58 via the bridge 40a for information regarding wagers made by the player, including the player selections, the amount of the wager, etc. This information may be transmitted back to the player tracking unit 26a via the player tracking server 26. Once the player information has been received by the player tracking unit 26a, the registration routine 708 may exit and pass control to the remote gaming routine 706.
Remote Game Play
Once the multi-player gaming information has been retrieved and a link established to update the multi-player gaming information, control may pass to block 904 and a menu display may be generated on the display unit 70 to allow the player to select one of the remote multi-player gaming options being displayed. The menu display may include, for example, an option to play favorite gaming selections 908 (e.g., a player's favorite game numbers for a lottery), an option to download the player's credits from previous payouts 910, an option to place a new wager on a remote multi-player game or initiate a new remote multi-player game 912, view multi-player gaming information of an existing remote multi-player game in progress 914, or an option to exit the menu display 916. A selection of one of the menu options may be made by a player input at block 904 and detected at block 906 in various ways, including pressing any button on the gaming unit 20. Following the execution of any of the menu options at blocks 908, 910, 912, 914, control may pass back to block 904 to display the menu options again.
A player selection of the option to play favorite gaming selections at block 906 may pass control to block 908. For example, the player's favorite gaming numbers, as stored by the player tracking server 26 and downloaded by the player tracking unit 26a, for a remote lottery game may be transmitted to the multi-player gaming network 50. The player may be permitted to specify the amount of the new wager. A new wager may thereby automatically be placed on the lottery game using the player's favorite game numbers. The multi-player gaming server 58 may store the favorite game numbers, the amount of the wager and assign a ticket identification to the wager. A ticket may be printed by the ticket reader/printer 63 with the player's favorite game numbers, wager amount and the ticket identification. For a sporting event, a new wager may automatically be placed on the sporting event using a player's favorite team, player, etc.
A player selection of the option to download the player's credits at block 906 may pass control to block 910. The player's credits may be downloaded from the multi-player gaming server 58 and/or the player tracking server 26. The player credits may relate to an account established by the player prior to placing any wagers or as a result of receiving any payouts from previous wagers on the remote multi-player game. Prior to downloading the player credits, the player may be prompted with a visual display at block 918 to enter further player identification information, such as a predetermined personal identification number (PIN) established when the player registered for the remote multi-player game. If the player identification information is determined to be valid at block 918, control may pass to block 920 where the player's credits may be transferred from the multi-player gaming server 58 to the gaming unit 20. The downloaded player credits may be combined with existing player credits from previous payouts for games played locally on the gaming unit 20 such as from the video poker routine 210, the video blackjack routine 220, the slots routine 230, the video keno routine 240 and the video bingo routine 250. The combined credits may be used to place further wagers on a remote multi-player game and on locally played games. Alternatively, the downloaded player credits may be maintained separately from existing credits and used only to place wagers on remote multi-player games. If the player identification information is determined to not be valid at block 918, control may pass back to block 904 to generate the menu display. The player credits from remote multi-player games in progress may be automatically downloaded as payouts from the remote multi-player games occur.
A player selection of the option to initiate a new wager or new game at block 906 may pass control to block 912. The player may be presented with a visual display of the remote multi-player games available, including various multi-player lottery games, sporting events, payout tables, and any other information that may normally be provided to the player at an input terminal 54, on the multi-player gaming display 56, etc. prior to placing a wager. Alternatively, the player may be presented with the option of placing a new wager for a multi-player game that the player has previously registered for. The player may be allowed to make player selections such as an outcome of a sporting event, game numbers for a lottery, etc., and the amount of the wager. The player's gaming selections and the wager amount may be transmitted to the multi-player gaming server 58, where the wager is stored and associated with the player registration information. The multi-player gaming server 58 may assign a ticket identification which may be transmitted back to the gaming unit 20. The player tracking server 26 may likewise store this information as part of the player information. The gaming unit 20 may issue a ticket using the ticket reader/printer 63 with the player's selections, wager amount and the ticket identification.
A player selection of the option to view information regarding existing remote multi-player games in progress at block 906 may pass control to block 912. The information may be downloaded from the multi-player gaming server 58 in conjunction with the multi-player gaming controller 52. A visual display may be generated on the display unit 70 of remote multi-player games in progress that the player has previously wagered on such as a sporting event or lottery game. The visual display may include the same information provided on the multi-player gaming display 56 regarding the existing remote multi-player game. This may include a range of a video image of the status of a sporting event (e.g., a score) and the final outcome of the sporting event, real-time or near real-time video of the actual sporting event. For a lottery game, visual display may include a video image of a plurality of game numbers in a grid pattern representing the range of game numbers for the lottery game, the randomly-selected game numbers, etc., including updates of the randomly-selected game numbers are they are selected. In addition, the visual display generated at block 914 may include a representation of the player's selections for the remote multi-player game.
A player selection of the option to exit the display menu at block 906 may pass control to block 916. The remote gaming routine 706 may then terminate and the information link with the multi-player gaming server 58 may likewise be terminated. Control may be returned to the player identification routine 205.
To allow the player to control the play of the remote multi-player game, a plurality of player-selectable buttons may be displayed. The buttons may include some or all of the options presented with the display menu at block 904. The buttons may include a “Play Favorites” button 1004, a “Download Credits” button 1006, a “New Wager/New Game” button 1008, a “View New Game” button 1010, a “Select Ticket” button 1012, and an “Exit” button 1014. Additional buttons may include a “Cash Out” button 1016, a “See Pays” button 1018, a “Bet One” button 1020, a “Bet Max Credits” button 1022, and a “Select Number” button 1024. The display 1000 may also include an area 1026 in which the number of remaining credits or value is displayed. The number of remaining credits or value may relate to the credits or value for the remote multi-player game being viewed or all credits/value held by the player for all wagers, games, etc. A further button or buttons 1028 may be provided to allow the player to control the size of the video display 1000, which may include minimizing the size of the video display 1000, closing the video display 1000 and resizing the video display 1000. If the display unit 70 is provided with a touch-sensitive screen, the buttons 1004, 1006, 1008, 1010, 1012, 1014, 1016, 1018, 1020, 1022, 1024, 1028 may form part of the video display 1000. Alternatively, one or more of those buttons may be provided as part of a control panel that is provided separately from the display unit 70.
Referring to
Claims
1. A gaming apparatus, comprising:
- a display unit that is capable of generating video images;
- a first value input device located at a first geographic location;
- a controller operatively coupled to said display unit and said first value input device, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to allow a person to make a wager, said controller being programmed to cause a first video image representing a first game to be generated on said display unit, said first video image representing one of the following games wagered on said first value input device: video poker, video blackjack, video slots, video keno or video bingo, said first video image comprising an image of at least five playing cards if said first game comprises video poker, said first video image comprising an image of a plurality of simulated slot machine reels if said first game comprises video slots, said first video image comprising an image of a plurality of playing cards if said first game comprises video blackjack, said first video image comprising an image of a plurality of keno numbers if said first game comprises video keno, and said first video image comprising an image of a bingo grid if said first game comprises video bingo, said controller being programmed to determine a first value payout associated with an outcome of said first game, said controller being programmed to cause a second video image to be generated on said display unit, said second video image representing a second game wagered on by said person at a second value input device located at a second geographic location different from said first geographic location, said second video image representing one of the following games wagered on said second value input device: a multi-player lottery or a multi-player sports game, said second video image comprising an image of a plurality of lottery numbers if said second game comprises a multi-player lottery, and said second video image comprising an image of a sports score if said second game comprises multi-player sports gaming.
2. A gaming apparatus as defined in claim 1, wherein said controller is programmed to allow said person to make a wager on at least one of said first game and said second game using said first value input device.
3. A gaming apparatus as defined in claim 1, wherein said controller is programmed to receive data representing a second value payout associated with an outcome of said second game, said second value payout data being determined by a multi-player gaming server.
4. A gaming apparatus as defined in claim 1, wherein said controller is programmed to cause said first and second video images to be generated concurrently on said display unit.
5. A gaming apparatus as defined in claim 1, wherein said first game is a single-player game.
6. A gaming apparatus as defined in claim 1, wherein said controller is programmed to receive identification information regarding said person,
- said controller being programmed to receive gaming information regarding said wager on said second game using said identification information, wherein said gaming information includes a gaming decision made by said person.
7. A gaming apparatus as defined in claim 1, wherein said second video image comprises an image of a gaming decision made by said person in relation to said second game.
8. A gaming system comprising a plurality of gaming apparatuses as defined in claim 1, said gaming apparatuses being interconnected to form a first network of gaming apparatuses.
9. A gaming system as defined in claim 8, further comprising a second network operatively coupled to said first network, said second network comprising:
- said second value input device located at said second geographic location; and
- a multi-player gaming server operatively coupled to said second value input device, said gaming server being programmed to allow one or more people including said person to make a wager on said second value input device, said gaming server being programmed to determine said second value payout, and said gaming server being programmed to transfer gaming information regarding said second game to said controller, said gaming information including data representing said second value payout, and information regarding gaming decisions by said person for said second game.
10. A gaming apparatus, comprising:
- a display unit that is capable of generating video images;
- a first value input device located at a first geographic location;
- a controller operatively coupled to said display unit and said first value input device, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to allow a person to make a wager, said controller being programmed to cause a first video image to be generated on said display unit, said first video image representing a first game wagered on said first value input device, said controller being programmed to determine a first value payout associated with an outcome of said first game represented by said first video image, and said controller being programmed to cause a second video image to be generated on said display unit, said second video image representing a second game wagered on by said person at a second value input device located at a second geographic location different from said first geographic location.
11. A gaming apparatus as defined in claim 10, wherein said controller is programmed to allow said person to make a wager on at least one of said first game and said second game using said first value input device.
12. A gaming apparatus as defined in claim 10, wherein said controller is programmed to receive data representing a second value payout associated with an, outcome of said second game, said second value payout data being determined by a multi-player gaming server.
13. A gaming apparatus as defined in claim 10, wherein said controller is programmed to cause said first and second video images to be generated concurrently on said display unit.
14. A gaming apparatus as defined in claim 10, wherein said first game is a single-player game and said second game is a multi-player game.
15. A gaming apparatus as defined in claim 10, wherein said second video image represents one of the following games: a multi-player lottery or multi-player sports gaming,
- said second video image comprising an image of a plurality of lottery numbers if said second game comprises a multi-player lottery, and
- said second video image comprising an image of a sports score if said second game comprises multi-player sports gaming.
16. A gaming apparatus as defined in claim 10, wherein said controller is programmed to receive identification information regarding said person, and
- said controller being programmed receive gaming information regarding said wager on said second game using said identification information, wherein said gaming information includes a gaming decision made by said person.
17. A gaming apparatus as defined in claim 10, wherein said second video image comprises an image of a gaming decision made by said person in relation to said second game.
18. A gaming system comprising a plurality of gaming apparatuses as defined in claim 10, said gaming apparatuses being interconnected to form a first network of gaming apparatuses.
19. A gaming system as defined in claim 18, further comprising a second network operatively coupled to said first network, said second network comprising:
- said second value input device located at said second geographic location; and
- a multi-player gaming server operatively coupled to said second value input device, said gaming server being programmed to allow one or more people including said person to make a wager on said second value input device, said gaming server being programmed to determine said second value payout, and said gaming server being programmed to transfer gaming information regarding said second game to said controller, said gaming information including data representing said second value payout, and information regarding gaming decisions by said person for said second game.
20. A gaming system as defined in claim 19, wherein said gaming apparatuses are interconnected via the Internet.
21. A gaming apparatus, comprising:
- a display unit that is capable of generating video images;
- a first value input device located at a first geographic location;
- a controller operatively coupled to said display unit and said first value input device, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to receive identification information regarding a person, said controller being programmed receive gaming information regarding a wager on a game using said identification information, wherein said gaming information includes a gaming decision made by said person, and said controller being programmed to cause a video image to be generated on said display unit, said video image representing said game wagered on by said person at a second value input device located at a second geographic location different from said first geographic location, said video image comprising a gaming decision made by said person.
22. A gaming apparatus as defined in claim 21, wherein said video image represents one of the following games: a lottery or sports gaming,
- said video image comprising an image of a plurality of numbers if said game comprises a lottery, and
- said video image comprising an image of a score of a sports game.
23. A gaming apparatus as defined in claim 21, wherein said controller is programmed to allow said person to make a wager on said game using said first value input device.
24. A gaming apparatus as defined in claim 21, wherein said controller is programmed to receive data representing a value payout associated with an outcome of said game, said value payout data being determined by a multi-player gaming server.
25. A gaming apparatus as defined in claim 21, wherein said game is a multi-player game.
26. A gaming apparatus, comprising:
- a display unit that is capable of generating video images;
- a first value input device located at a first geographic location;
- a controller operatively coupled to said display unit and said first value input device, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to allow a person to make a wager, said controller being programmed to allow said person to make a payline selection, said controller being programmed to cause a first video image representing a first game to be generated on said display unit, said first video image comprising a plurality: of simulated slot machine reels of a slots game, each of said slot machine reels having a plurality of slot machine symbols, said controller being programmed to determine a first value payout associated with an outcome of said slots game, said controller being programmed to determine said outcome of said slots game based on a configuration of said slot machine symbols, and said controller being programmed to cause a second video image to be generated on said display unit, said second video image representing a second game wagered on by said person at a second value input device located at a second geographic location different from said first geographic location.
27. A gaming apparatus as defined in claim 26, wherein said controller is programmed to allow said person to make a wager on at least one of said slots game and said second game using said first value input device.
28. A gaming apparatus as defined in claim 26, wherein said controller is programmed to receive data representing a second value payout associated with an outcome of said second game, said second value payout data being determined by a multi-player gaming server.
29. A gaming apparatus as defined in claim 26, wherein said second video image represents one of the following games: a multi-player lottery or multi-player sports gaming,
- said second video image comprising an image of a plurality of lottery numbers if said second game comprises a multi-player lottery, and
- said second video image comprising an image of a sports score if said second game comprises multi-player sports gaming.
30. A gaming apparatus as defined in claim 26, wherein said controller is programmed to receive identification information regarding said person, and
- said controller being programmed receive gaming information regarding said wager on said second game using said identification information, wherein said gaming information includes a gaming decision made by said person.
31. A gaming method comprising:
- causing a first video image representing a first game to be generated, said first video image representing one of the following games wagered on at a first geographic location: video poker, video blackjack, video slots, video keno or video bingo, said first video image comprising an image of at least five playing cards if said game comprises video poker, said first video image comprising an image of a plurality of simulated slot machine reels if said game comprises video slots, said first video image comprising an image of a plurality of playing cards if said game comprises video blackjack, said first video image comprising an image of a plurality of keno numbers if said game comprises video keno, and said first video image comprising an image of a bingo grid if said game comprises video bingo;
- determining a first value payout associated with an outcome of said first game represented by said first video image; and
- causing a second video image to be generated, said second video image representing a second game wagered on by a person at a second geographic location different from said first geographic location, said second video image representing one of the following multi-player games: a multi-player lottery game or multi-player sports gaming.
32. A gaming method as defined in claim 31, comprising receiving data representing a second value payout associated with an outcome of said second game.
33. A gaming method as defined in claim 31, comprising:
- receiving identification information regarding said person; and
- receiving gaming information regarding said wager on said second game using said identification information, wherein said gaming information includes a gaming decision made by said person.
34. A gaming method as defined in claim 31, comprising causing said second video image representing said second game to be generated, wherein said second video image comprises an image of a gaming decision made by said person in relation to said second game.
35. A gaming method as defined in claim 31, comprising causing said second video image representing said second game to be generated, wherein said second video image comprises an image of a plurality of lottery numbers if said second game comprises a multi-player lottery, and said second video image comprises an image of a sports score if said second game comprises multi-player sports gaming.
36. A gaming method as defined in claim 31, comprising said first video image and said second video image to be generated concurrently.
37. A memory having a computer program stored therein, said computer program being capable of being used in connection with a gaming apparatus, said memory comprising:
- a first memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to allow a person to make a wager at a first geographic location with a first value input device;
- a second memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to cause a first video image representing a first game to be generated on a display unit, said first video image representing one of the following games wagered on at said first geographic location: video poker, video blackjack, video slots, video keno or video bingo, said first video image comprising an image of at least five playing cards if said first game comprises video poker, said first video image comprising an image of a plurality of simulated slot machine reels if said first game comprises video slots, said first video image comprising an image of a plurality of playing cards if said first game comprises video blackjack, said first video image comprising an image of a plurality of keno numbers if said first game comprises video keno, and said first video image comprising an image of a bingo grid if said first game comprises video bingo,
- a third memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to determine a first value payout associated with an outcome of said game represented by said first video image, and
- a fourth memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to cause a second video image to be generated on said display unit, said second video image representing a second game wagered on at a second geographic location with a second value input device.
38. A memory as defined in claim 37, wherein said memory additionally comprises:
- a fifth memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to receive identification information regarding said person; and
- a sixth memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to receiving gaming information regarding said wager on said second game using said identification information, wherein said gaming information includes a gaming decision made by said person.
39. A memory as defined in claim 37, wherein said memory additionally comprises a fifth memory portion physically configured in accordance with computer program instructions that would cause the gaming apparatus to receive data representing a second value payout associated with an outcome of said second game, said second value payout data being determined by a multi-player gaming server.
Type: Application
Filed: Jul 28, 2003
Publication Date: Feb 3, 2005
Inventor: Brant Lardie (Reno, NV)
Application Number: 10/628,544