Multiplayer board game and method of play that utilizes chess pieces
A board game assembly and its associated method of play. The board game assembly contains a game board that is divided into different areas. Playing spaces are on the game board and extend throughout the various areas. Each player is provided with a set of chess pieces. Each player uses the chess game pieces in a first level of play in an attempt to gain control of the various areas on the game board. Once one player obtains control of a majority of the areas on the game board, that player can declare chess. Once chess is declared, a second level of play begins and the rules of the game change. Utilizing the remaining chess pieces that are on the board, the remaining players play traditional chess.
This application claims priority of Provisional Patent No. 24,020, filed Sep. 4, 2002, entitled Four Player Chess Type Board Game.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to board games, such as chess. More specifically, the present invention relates to board games that use chess pieces but are not played using the traditional rules of chess.
2. Description of the Prior Art
Forms of the game of chess have been played for hover a thousand years and is one of the oldest board games still being played today. Although the rules of chess have varied over the centuries, chess is traditionally played on a checkered board consisting of sixty-four squares. The game of chess is played by two players, wherein each player has sixteen chess pieces.
There are chess tournaments, chess clubs, chess teams and many other less formal gatherings of people for the purpose of playing chess. The one disadvantage that chess has over other board games is that only two people can play one chess game. As such, if an odd number of people gather to play chess, one person must wait for an available partner. Chess is a game of strategy between two players. Accordingly, the rules of the game have evolved so that they do not provide either player with an advantage.
Chess is played on a chessboard. Over the years, variations of the traditional chessboard have been made that enable more than two people to play chess at the same time on the same board. Most of these prior art variations enlarge the size of the game board so that it contains more than sixty-four squares. Such prior art variations are exemplified by U.S. Pat. No. 6,416,056 to Knieriemen, entitled Chess Game For Multiple Players, and U.S. Pat. No. 6,170,826 to Jones, entitled Three Person Chess Game and Method Of Play.
A problem associated with allowing more than two players to play chess on a single chessboard is that the first players to play often appear to have an advantage over the last players to play. For example, if four players are playing on a common board, the first player has an open field to place a game piece. The fourth player has to contend with three opponents' pieces. By the time the fourth player has a second turn, six opponent moves have occurred on the game board. Since chess is largely a game of strategic game piece placement, the last players are clearly at a competitive disadvantage in the game.
The present invention is a new board game that can have more than two players and utilizes chess game pieces. However, the present invention game is played in two stages. In a first stage, the rules of chess are not followed. Rather, unique game rules are followed until one player declares chess. The unique game rules do not provide any one of the multiple players with an advantage. Once chess is declared, the remaining players, who meet certain requirements, then follow the rules of chess. In this way, any number of players can play the game without any competitive advantage or disadvantage. The structure and rules of play for the present invention game are described and claimed below.
SUMMARY OF THE INVENTIONThe present invention is a board game assembly and its associated method of play. The board game assembly contains a game board that is divided into different areas. Playing spaces are on the game board and extend throughout the various areas.
Each player is provided with a set of chess pieces that are randomly set upon the game board using shuffled placement cards. Each player uses the chess game pieces to attempt to gain control of the various areas on the game board. The chess game pieces move according to traditional rules of chess piece movement.
As the game is played, the chess pieces are moved throughout the game board. Furthermore, players may be eliminated during this first level of play. Once one player obtains control of a majority of the areas on the game board, that player can declare chess. Once chess is declared, a second level of play begins and the rules of the game change. Utilizing the remaining chess pieces that are on the board, the remaining players play traditional chess with those chess pieces. The winner of the chess match wins the game.
As such, it will be understood that the present invention board game assembly has two levels of play. At first, the game is played with a unique set of rules that are designed to distribute game pieces throughout the game board. After specific criteria are met, the game reverts to a traditional chess match using the game pieces remaining on the game board.
BRIEF DESCRIPTION OF THE DRAWINGSFor a better understanding of the present invention, reference is made to the following description of an exemplary embodiment thereof, considered in conjunction with the accompanying drawings, in which:
The present invention is a game where part of the object of the game is to gain control of a majority of areas on the game board or all of the corresponding ownership cards. As such, the game board itself can have many motifs, provided the motif selected has different areas that can be obtained during play. In the shown illustrations, the present invention game device is provided with a space motif, where players try to obtain control of areas of the game board corresponding to planets. However, it should be understood that other motifs, such as different continents, different countries or different parts of a battlefield can be used. The illustrated motif should therefore only be considered an example of one embodiment of the present invention game device and should not be considered a limitation on the scope of the game as claimed.
Referring to
Two decks of cards are used in the play of the board game assembly 10. One deck consists of placement cards 16. The placement cards 16 are used to place the game pieces 14 on the game board 12, as will later be explained. Since there are a maximum of sixty-four game pieces 14 provided, there are sixty-four placement cards 16, wherein there is one placement card for each game piece 14.
The second deck of cards contains ownership cards 18. The ownership cards 18 contain indicia that correspond to different themed areas of the game board 12. The ownership cards 18 are used as players gain control of different themed areas on the game board 12, as will later be explained with the method of play.
The present invention board game assembly 10 is also provided with a random number generator 20, such as dice, a timer 22 and play money 24. The use of these game elements is later explained with the method of play.
Referring to
A second demarcation line 32 is used to define the perimeter of a second play area of squares 34. This second play area of squares 34 is larger than the first play area of squares 30, wherein the first play area of squares 30 is located within the second play area of squares 34. The second play area of squares 34 has an area of ten squares by ten squares, thus containing one hundred squares.
The periphery of the game board 12 itself is larger than that of the second play area of squares 34. In the shown embodiment, the game board 12 consists of fourteen squares by fourteen squares. However, such a size is merely exemplary and it should be understood that larger numbers of squares can be used.
On the game board 12 is an indicia that defines the game board 12 into a plurality of different themed areas 40. In the shown embodiment, the game board is divided into nine different themed areas 40 that correspond to the nine planets of the solar system. However, such a delineation pattern is merely exemplary for the shown motif. Any plurality of themed areas 40 can be present on the game board 12 and the themed areas 40 can be defined by colors, shapes, country outlines, or any other visual indicator that is desired.
Within each of the different themed areas 40 present on the game board 12, are a plurality of specialty spaces. These specialty spaces include control spaces 42 and safety spaces 44. Some of the themed areas 40 also contain short-cut spaces 46. Free move spaces 48 are also provided, however, the free move spaces are preferably not associated with any of the themed areas 40. In the shown embodiment, control spaces 42 are shown by solid circles, safety spaces 44 are shown by annular circles. The free move spaces 48 are shown by comets.
Any number of short-cut spaces 46 can be used, but in the shown embodiment only four are present. In the shown embodiment, the four short-cut spaces 46 are in four different themed areas 40 and all the short cut spaces 46 are within the confines of the first play area of squares 30.
The identifying symbols for the various specialty spaces are merely exemplary and it should be understood that any other set of identifying signals can be used provided the symbols are consistence across the game board 12.
Referring to
In addition to the ordinary placement cards 50, the placement card deck 16 also contains three free move cards 56. In the embodiment of the game board shown in
In the deck of placement cards 16 are also contained short-cut cards 60. In the embodiment of the present invention game board shown in
Referring to
Now that the physical components of the present invention game assembly have been described, the method of play can be explained. Referring to
From
The placement cards 16 (
Referring to Block 74 in
There are some special rules that govern the placement of game pieces by the payers. First, the “king” game piece must be placed within the confines of the first play area of squares 30 (
After the “pawn” game pieces are set, the “bishop” game pieces are set. After the “bishop” game pieces are set, the remaining game pieces are set at the player's choice. Since each player is dealt sixteen placement cards 16 (
After the board game assembly is set up and the players are ready to play, the game is played using a first set of rules that do not conform to the conventional rules of chess. See Block 80 in
The game is played with the first rules of play until one player controls a majority of the themed areas 40.
Referring to
From Block 84 in
As the game progresses, players lose pieces as those pieces are attacked by other players. During any turn, a player can purchase additional pawns using the play money distributed at the start of the game. If a player successfully advances a pawn to the opposite side of the game board from the position of that player, that player can convert the pawn into any other game piece previously lost. This transformation of a pawn into another lost piece follows the traditional rules of chess.
Once a player has game pieces on a majority of the control spaces in a themed area, that person can declare control of that themed area. When a person declares control of a themed area, they can eliminate other player's pieces within that themed area by moving and capturing those pieces in chess fashion. When all of the control spaces within a themed area are covered by a single player, that player can claim ownership of that area. At this time, the player turns over the ownership card or cards for that themed area and receives the monetary value of that themed area from the bank, using the play money 24 (
If during the course of play a player loses his/her “king” game piece, that player is out of the game and must remove all of his/her playing pieces from the game board.
As is indicated by Block 86 in
Once a player controls a majority of the themed areas and meets the other conditions, that player can advance the game. See Block 90 in
To advance the game, a player can declare chess. Once a player declares chess, the first set of game rules no longer apply and only the rules of chess apply. See Block 100 in
The game is played using the rules of chess until a winner is determined. See Block 110 in
Secondary rules of play can be used to make the game more challenging, faster and/or more interesting. For instance, players can be given time limits to play, using the timer 22 (
It will be understood that the embodiment of the present invention game and method of play that is described and illustrated herein are merely exemplary and a person skilled in the art can make many variations to the embodiment shown without departing from the scope of the present invention. For example, the rules regarding play prior to declaring chess can be altered in many ways. What remains constant is that a game of luck and skill is played that eliminates multiple players until the remaining players can play chess. All such variations, modifications and alternate embodiments are intended to be included within the scope of the present invention as defined by the appended claims.
Claims
1. A method of playing a board game, providing the steps of:
- providing a game board that includes a defined chessboard area of sixty four squares and a secondary area of additional squares outside of said chessboard area;
- providing more than two players with a set of traditional western chess game pieces that include a king, queen, two bishops, two knights, two rooks and eight pawns;
- playing with said chess game pieces on said game board a first game until all but two remaining players are eliminated from play,
- providing each of the remaining players the option of moving chess game pieces from said secondary area of said game hoard to said chessboard area or moving a chess game piece within said chessboard area during a turn at play, wherein said remaining players play traditional western chess against one another with said chess game pieces that enter said chessboard area.
2. (Cancelled)
3. The method according to claim 1, wherein said step of providing a game board includes providing a game board containing rows and columns of square spaces, wherein chessboard area is centrally defined on said game board.
4. (Cancelled)
5. The method according to claim 1, wherein said step of providing a game board includes providing a game board divided into a plurality of different areas.
6. The method according to claim 5, wherein said first game includes players attempting to control said plurality of different areas with said chess game pieces.
7. (Cancelled)
8. A board game assembly, comprising:
- a game board having a plurality of areas disposed thereon, said game board having play spaces that extend throughout said plurality of areas, wherein at least some of said play spaces in each of said plurality of areas are control spaces;
- a defined chessboard area of play consisting of sixty-four play spaces arranged in eight columns and eight row, wherein said chessboard area extends through all of said plurality of areas;
- a set of traditional western chess game pieces for more than two players, each set of chess piece including a king, a queen, two bishops, two knights, two rooks and eight pawns; and
- placement cards for identifying where players should place said chess game pieces for the start of a game.
9. The assembly according to claim 8, further including ownership cards that identify said plurality of areas on said game board.
10.(Cancelled)
11.(Cancelled)
12. The assembly according to claim 8, wherein a second area of play is defined on said game board that extends through all of said plurality of areas.
13. The assembly according to claim 12, wherein said second area of play is larger than said chessboard area of play and said chessboard area of play is contained within said second area of play.
14.(Cancelled)
15.(Cancelled)
16.(Cancelled)
Type: Application
Filed: Aug 29, 2003
Publication Date: Mar 3, 2005
Inventor: Joseph Perron (Morrisville, PA)
Application Number: 10/651,092