Gaming machine

- Aruze Corporation

The present invention is a gaming machine in which a plurality of medal accumulating parts 20a through 20d are disposed so that these parts are sequentially disposed and ranged along the medal discharge opening 17, the medals that are paid out from the respective medal accumulating parts 20a through 20c are moved sequentially and accumulated in the medal accumulating parts 20b through 20d that are adjacent on the side of the medal discharge opening 17, and the medals that are paid out from the medal accumulating part 20d located closely to the medal discharge opening 17 can be given to the player, wherein this gaming machine comprises drawing means which perform a drawing used to determine the presence or absence of a jackpot when medals are detected, notification means 23a through 23d which make a notification of the drawing results of the drawing means, and pay-out means 21a through 21d which pay out medals from the medal accumulating parts 20a through 20d.

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Description
RELATED APPLICATIONS

This application is a Continuation-in-part application of U.S. Patent Application ______ (No. pending) filed on Sep. 24, 2004.

This application claims the priority of Japanese Patent Application Nos. 2003-336355 filed on Sep. 26, 2003 and 2003-380374 filed on Nov. 10, 2003, which are incorporated herein by reference.

Further, this application is related to Japanese Patent Application No. 2003-336356, which was filed with the Japanese Patent Office on Sep. 26, 2003.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to a gaming machine that is installed in a so-called game arcade or the like.

2. Description of the Prior Art

Gaming machines which are equipped with staircase form medal accumulating parts comprising a plurality of step parts, and which are constructed so that medals are paid out from a step part (among the abovementioned plurality of step parts) in accordance with the results of a drawing that is performed when it is acknowledged that a medal has entered a medal receiving opening, have been known in the past (for example, see Japanese Unexamined Patent Publication No. 2001-310077). In such a gaming machine, the paying out of medals from the medal accumulating parts can be diversified so that medals are paid out from the step part at the lower end and given to the player, so that medals that are paid out from the step parts on the upper side are accumulated in the step parts on the lower side, or so that medals are paid out from all of the step parts and large quantities of medals are given to the player, in accordance with the drawing results.

However, in gaming machines of the type described above, the following problem has been encountered: namely, when it is notified that a player has won the abovementioned drawing so that a jackpot has been activated, there is merely a pay-out of medals, so that the player cannot enjoy a sufficient feeling of achievement at having won the drawing. Furthermore, in spite of that a plurality of medal accumulating parts are provided, there is only a pay-out of medals when it is notified that the drawing has been won; accordingly, there is a danger that the scenario of the medal pay-out will be overlooked. When such events occur, the interest of the game is conspicuously reduced, so that it may be predicted that the player will no longer play the game.

Moreover, in a gaming machine such as that described above, since a medal receiving opening is fixed in a prescribed position within the gaming space, there is little movement in that medals are simply inserted in the same direction towards the medal receiving opening, thus creating monotonous game contents, and hence the player may experience boredom.

Furthermore, since the game contents are such that medals are simply inserted into a fixed medal receiving opening, then whichever player plays the game, the frequency of inserting medals into the medal receiving opening will be generally the same. Therefore, the game results depend on the result of a drawing for determining whether or not a jackpot has been activated, and it is difficult to reflect the skill of the player in the game results.

SUMMARY OF THE INVENTION

The gaming machine of the present invention will be described in accordance with the first and second aspects as follows.

The first aspect of the present invention is devised in light of the abovementioned problems; it is an object of the first aspect of the present invention to provide a gaming machine which allows the player to experience a sufficient feeling of achievement at having won a jackpot, and which can prevent the medal pay-out scenario from being overlooked, so that the player can sufficiently enjoy the game.

In order to solve the abovementioned problems, the first aspect of the present invention is constructed as follows.

Specifically, the gaming machine comprising: a gaming machine having a projection device for projection of medals into a gaming space; the gaming machine having a medal discharge opening for discharging medals to an outside of the abovementioned gaming space; wherein the gaming machine has a plurality of medal accumulating parts, and is constructed so that the plurality of medal accumulating parts are sequentially disposed and ranged along the medal discharge opening, wherein the medals that are paid out from the respective medal accumulating parts are sequentially moved and accumulated in the medal accumulating parts that are adjacent on the side of the medal discharge opening, and wherein the medals that are paid out from the medal accumulating parts that are located closely to the medal discharge opening are discharged from the medal discharge opening and given to the player;

    • detecting means for detecting the medals that are projected from the projection device;
    • drawing means for conducting a drawing in order to determine the presence or absence of a jackpot when the medals are detected by the detecting means;
    • notification means for making a notification of the drawing results of the drawing means; and
    • pay-out means for paying out medals from the medal accumulating parts when notification of a jackpot is made by the notification means.

Furthermore, it is desirable that the notification means comprise an LED lamp.

Furthermore, it is desirable that the notification means comprise an LED pattern display device.

Furthermore, in the gaming machine, a plurality of the detecting means are disposed corresponding to the respective medal accumulating parts, the drawing means perform a drawing in order to determine a presence or absence of a jackpot separately for each of a plurality of detecting means when the medals are detected by the detecting means, the notification means are disposed corresponding to each of the detecting means, and the pay-out means pay out medals from the medal accumulating parts when notification is made of a jackpot by a combination of notification contents of a plurality of notification means disposed corresponding to the medal accumulating parts.

Furthermore, in this case as well, the notification means can be constructed as an LED lamp or LED pattern display device.

Furthermore, in the gaming machine, the machine may also be constructed so that the LED lamps are respectively disposed corresponding to a plurality of the detecting means, and so that the LED lamps are lit or caused to blink with a same color when the jackpot is activated.

Furthermore, the notification means can be constructed as an LED pattern display device.

Furthermore, the gaming machine may also be constructed so that the abovementioned LED pattern display devices are respectively disposed corresponding to a plurality of the detecting means, and so that the LED pattern display devices are caused to display a same pattern when the jackpot is activated.

Furthermore, the gaming machine may also be constructed so that the respective medal accumulating parts are disposed above the medal accumulating parts that are adjacent on the side of the medal discharge opening, and so that medals in the respective medal accumulating parts are caused to move by their own weight from these respective medal accumulating parts, and are accumulated in the medal accumulating parts that are adjacent on the side of the medal discharge opening.

The second aspect of the present invention is devised with the foregoing problems in view, an object thereof being to provide a gaming machine which creates a rich sense of movement, and which allows the skill of a player to be reflected in the game results, thereby allowing the player to play the game without experiencing boredom.

A gaming machine comprising: a gaming machine having a projection device for projection of medals into a gaming space; the gaming machine having a medal receiving opening for receiving medals that are projected by the projection device; wherien the gaming machine has a medal discharge opening for discharging medals to the outside of the gaming space; wherein the gaming machine has a plurality of medal accumulating parts, and is constructed so that the plurality of medal accumulating parts are sequentially disposed and ranged along the medal discharge opening, wherein the medals that are paid out from the respective medal accumulating parts are sequentially moved and accumulated in the medal accumulating parts that are adjacent on the side of the medal discharge opening, and wherein the medals that are paid out from the medal accumulating part that is located closely to the medal discharge opening are discharged from the medal discharge opening and given to the player;

    • detecting means for detecting the medals that have entered into the medal receiving opening;
    • drawing means for performing a drawing in order to determine the presence or absence of a jackpot when the medals are detected by the detecting means;
    • pay-out means for paying out medals from the medal accumulating parts in accordance with the drawing results of the drawing means; and
    • moving means for moving the medal receiving opening.

Furthermore, in the gaming machine, the moving means is a moving unit in which the medal receiving opening is disposed in a suspended fashion, the moving unit causing the medal receiving opening to move upwards and downwards.

Furthermore, in the gaming machine, the moving unit comprises: a frame body fixed to a ceiling part inside the gaming space; a raising and lowering motor provided inside the frame body; and a rope winding part attached to the shaft of the raising and lowering motor; the other end of the rope that is wound about the rope winding part being attached to a member coupled to the medal receiving opening.

Furthermore, in the gaming machine, an openable and closable lid body is provided in the opening section of the medal receiving opening into which the medals enter, in such a manner that an opening and closing operation of the lid body is performed with a prescribed timing.

Furthermore, in the gaming machine, the drawing means performs a drawing in order to determine a presence or absence of a jackpot with respect to the paying out of medals from two or more medal accumulating parts of the plurality of medal accumulating parts, when the medals have been detected by the detecting means.

Furthermore, the gaming machine may comprises a notification means for making a notification of the drawing results of the drawing means.

Furthermore, in the gaming machine, the notification means comprises an LED lamp.

Furthermore, in the gaming machine, the notification means comprises an LED pattern display device.

Furthermore, in the gaming machine, the respective medal accumulating parts are disposed above the medal accumulating parts that are adjacent on the side of the medal discharge opening, and

    • medals in the respective medal accumulating parts are caused to move by their own weight from these respective medal accumulating parts, and are accumulated in the medal accumulating parts that are adjacent on the side of the medal discharge opening.

Furthermore, the medals used in the gaming machine in accordance with the present invention may also include other medium, such as a coin or a token, as well.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a perspective view which schematically shows a gaming machine constituting an embodiment in accordance with the first aspect of the present invention;

FIG. 2 is a perspective view which schematically shows the game field that is disposed inside the game space of the gaming machine shown in FIG. 1;

FIG. 3 is a positional relationship which schematically shows one of the transporting devices with which the gaming machine shown in FIG. 1 is equipped;

FIG. 4A is a plan view which schematically shows the medal accommodating part with which the gaming machine shown in FIG. 1 is equipped;

FIG. 4B is a sectional view along line A-A in FIG. 4A;

FIG. 5 is a sectional view which schematically shows the area in the vicinity of the launching device with which the gaming machine shown in FIG. 1 is equipped;

FIG. 6 is a block diagram which schematically shows the internal construction of the gaming machine shown in FIG. 1;

FIG. 7 is a flow chart which shows the game execution processing routine that is executed in the gaming machine shown in FIG. 1;

FIG. 8 is a flow chart which shows the medal supply processing routine that is executed in the gaming machine shown in FIG. 1;

FIGS. 9A through 9C are diagrams which show how the game is played in the gaming machine shown in FIG. 1; and

FIGS. 10A through 10C are diagrams which show how the game is played in the gaming machine shown in FIG. 1.

FIG. 11 is a perspective view which schematically shows a gaming machine constituting an embodiment in accordance with the second aspect of the present invention;

FIG. 12 is a perspective view which schematically shows the game field that is disposed inside the game space of the gaming machine shown in FIG. 11;

FIG. 13 is a vertical sectional view which schematically shows a moving unit provided in the gaming machine shown in FIG. 11;

FIG. 14 is a block diagram which schematically shows the internal construction of the gaming machine shown in FIG. 11;

FIG. 15 is a flow chart which shows the game execution processing routine that is executed in the gaming machine shown in FIG. 11; and

FIG. 16 is a diagram which shows one example of a drawing probability table.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

Embodiments in accordance with the first aspect of the present invention will be described below with reference to the attached figures.

FIG. 1 is a perspective view which schematically shows an example of a gaming machine constituting an embodiment in accordance with the first aspect of the present invention. The gaming machine 10 comprises a housing 12 which has substantially the shape of a hexagonal column. The interior of the game space 13 can be viewed via window parts 14 consisting of a transparent material that constitute parts of the housing 12. Furthermore, the ceiling body 11 that forms a part of the housing 12 also consists of a transparent material, so that the interior of the game space 13 can be viewed from above. Six game fields 15 constituting targets at which medals are launched from a medal launching device 16 (described later) are respectively disposed inside the game space 13 so that the hexagonal shape is divided into six parts from the center. Furthermore, in the figures, only two of the six game fields 15 are shown. (All the parts are not necessarily shown in the figures with respect to other parts.).

Five transporting devices 50 which are used for the upward conveying of medals that have dropped into medal dropping openings 37 (described later), and rails 45 that are respectively connected to the upper parts of the five transporting device 50, are disposed in the vicinity of the window parts 14 inside the game space 13. The rails 45 are disposed so that these rails are inclined downward from the upper parts of the transporting devices 50 toward a medal accommodating part 90 disposed in the central part of the gam space 13. The medals that are transported upward by the transporting devices 50 slide down the rails 45 and are accommodated in the medal accommodating part 90. Furthermore, the rails 45 consist of a transparent material such as an acrylic resin or the like, and are arranged so that the medals that slide down the rails 45 can be seen from the outside. Whenever a specified time (e.g., 5 minutes) has elapsed, the medals accommodated in the medal accommodating part 90 are supplied to one of a number of medal carrying locations 27 (not shown in the figures) that are respectively provided for the six game fields 15. In this case, a drawing (hereafter referred to as the “supply drawing”) that is used to select the medal carrying location 27 that is the object of medal supply among the six medal carrying locations 27 is conducted, and medals are supplied to the medal carrying locations 27 in accordance with the results of this drawing.

Furthermore, the abovementioned transporting devices 50 and medal accommodating part 90 will be described in detail later with reference to the attached figures.

Launching devices 16 that are used to launch medals are respectively disposed corresponding to the six game fields 15 in the lower part of the housing 12, so that a maximum of six players can simultaneously play the game. These launching devices 16 are installed so that the devices can pivot in the vertical (up-down) direction and left-right direction within a specified range. The players determine the launching direction of the medals by pivoting the launching devices 16 within the specified range in the vertical and left-right directions, and launch medals by pressing a launch button 122 (not shown in the figures), so that the medals are launched inside the game space 13.

Furthermore, the permissible pivoting range and the like of the launching devices 16 are set so that the launching devices 16 can project medals only onto the corresponding game fields 15.

Moreover, a medal removal opening 31 is disposed beneath each launching device 16, and medals that are discharged to the outside of the game space 13 via the medal discharge opening 17 (not shown in the figures) described later are supplied to the medal removal openings 31, and given to the players.

Next, the game fields 15 disposed inside the game space 13 will be described.

FIG. 2 is a perspective view which schematically shows one of the game fields 15 disposed inside the game space 13 of the gaming machine 10 shown in FIG. 1. Furthermore, in the following description, one of the six game fields 15 provided in the gaming machine 10 will be described.

This game field 15 comprises a medal carrying location 27 and four medal accumulating parts 20 (20a through 20d). The accumulating parts 20 (20a through 20d) are constructed from the inclined surface of the medal carrying location 27, opening-and-closing doors 21 (21a through 21d) that will be described later, medal receiving openings 22 (22a through 22d) that will be described later, and side plates (not shown in the figures). The side plates are disposed on both side parts of the inclined surface of the medal carrying location 27 so as to contact the medal receiving openings 22. Each of the medal accumulating parts 20a through 20d can accumulate medals that are projected by the corresponding launching device 16. Furthermore, the medal accumulating part 20a can accumulate medals that are supplied from the medal accommodating part 90 (see FIG. 1). The four medal accumulating parts 20a through 20d are sequentially disposed and ranged along the inclined surface of the medal carrying location 27 toward the player who is playing the game in front.

Opening-and-closing doors 21a through 21d consisting of a transparent material such as an acrylic resin or the like are respectively disposed before the respective medal accumulating parts 20a through 20d. The players playing the game in front of the medal accumulating parts 20a through 20d can visually observe the medals that have accumulated in the medal accumulating parts 20a through 20d via these opening-and-closing doors 21a through 21d.

The opening-and-closing doors 21 (21a through 21d) are respectively connected to a stepping motor 32 (not shown in the figures) via a transmission member or the like (not shown in the figures) that can convert the rotational motion of the stepping motor 32 into a rectilinear reciprocating motion, so that the opening-and-closing doors can be moved upward or downward and placed in an open state or closed state by the operation of the stepping motor 32.

When the stepping motor 32 operates so that the opening-and-closing doors 21a through 21d are placed in an open state, the medals that are blocked slide and move downward along the inclined surface of the medal carrying location 27 as a result of their own weight.

Medal receiving openings 22a and 22d that are used to receive medals that are launched by the launching devices 16 and projected into the game space 13 are respectively disposed on the left and right sides of each of the opening-and-closing doors 21a through 21d. Furthermore, the medal receiving openings 22a through 22d respectively comprise LED lamps 23a through 23 that can emit light of a plurality of different colors. In cases where it is ascertained that a jackpot has been activated according to the drawing results of the drawing that is used to determine the presence or absence of a jackpot, the LED lamps 23 on the left and right sides are lit with the same color, thus providing notification that a jackpot has been activated. These LED lamps 23 function as notification means which provide notification of the drawing results of the drawing that is used to determine the presence or absence of jackpot. Furthermore, medal sensors 28 (not shown in the figures) such as infrared light sensors or the like are disposed inside the medal receiving openings 22a through 22d; as a result, medals that have entered the respective medal receiving openings 22 can be detected.

For example, when a medal enters one of the medal receiving openings 22a among the two medal receiving openings 22a disposed in the medal accumulating part 20a, it is acknowledged that a medal has been detected by the medal sensor 28 constituting the detecting means; in this case, the LED lamp 23a disposed in one of the medal receiving openings 22a blinks while sequentially changing colors, and is then lit with a specified color after a specified period of time has elapsed. If a medal enters the other medal receiving opening 22a in a state in which one of the LED lamps 23a is lit with a specified color, and this medal is detected by the medal sensor 28, the LED lamp 23a disposed in the other medal receiving opening 22a blinks while changing colors, and is then lit with a specified color. In this case, if the color with which the two LED lamps 23a are lit is the same color, it is recognized that a jackpot has been activated, and the opening-and-closing doors 21a are driven by the stepping motor 32 so that the opening-and-closing doors 21a are placed in an open state. Then, the medals that are blocked by the opening-and-closing doors 21a slide downward along the inclined surface of the medal carrying location 27, and are accumulated in the medal accumulating part 20b located beneath the medal accumulating part 20a.

Furthermore, in the case of the medal accumulating parts 20b through 20d, as in the case of the medal accumulating part 20a, after medals respectively enter the two medal receiving openings 22 (medal receiving openings 22b through 22d) provided in the medal accumulating parts 20 (medal accumulating parts 20b through 20d), if the color with which the LED lamps 23 that are respectively provided in the two medal receiving openings 22 is the same color, the opening-and-closing doors 21 (opening-and-closing doors 21b through 21d) are respectively place in an open state, and the medals are paid out.

The medals that are paid out from the medal accumulating parts 20a through 20c respectively move under their own weight into the medal accumulating parts 20b through 20d that are adjacent on the side of the medal discharge opening 17, and that are positioned lower than the medal accumulating parts 20a through 20c, and are accumulated in these medal accumulating parts 20b through 20d. The medals that are paid out from the medal accumulating part 20d that is located closely to the medal discharge opening 17 slide downward, and are either carried on the field plate 34 (described later), caused to drop into the medal discharge opening 17 from the field plate 34 and given to the player, or caused to drop into the medal dropping opening 37 and conveyed by the abovementioned transporting device 50.

For example, the system may be devised as follows: specifically, the medals that are accumulated in the uppermost medal accumulating part 20a are sequentially caused to move into the medal accumulating parts 20b, 20c and 20d that are adjacent on the side of the medal discharge opening 17, and the medals that are respectively accumulated in the medal accumulating parts 20a through 20c are caused to move into the medal accumulating part 20d. Subsequently, medals are paid out from the medal accumulating part 20d, so that all of the medals accumulated in the medal accumulating parts 20a through 20d are paid out from the medal accumulating part 20d at one time.

A horizontal medal push-out part 33 is disposed on the front part of the medal carrying location 27, and a field plate 34 is disposed on the central part of the undersurface of the medal push-out part 33. The field plate 34 is connected to a motor 35 (not shown in the figures) via a transmission member (not shown in the figures) or the like that can convert the rotational motion of the motor 35 into a rectilinear reciprocating motion, and the field plate 34 is thus constructed so that this field plate can be caused to perform a reciprocating motion between the front side and inside side by the operation of the motor 35. The field plate 34 has a length which is such that medals can be placed on the front side of the medal push-out member 33 even when the field plate 34 has moved to the furthest inside point. When projected medals and medals that have been paid out from the medal accumulating part 20d are placed on the field plate 34 in a case where the field plate 34 has moved to the front side, these projected medals are pushed out by the medal push-out part 33 when the field plate 34 subsequently moves to the inside side so that other medals carried on the field plate 34 can be pushed out and caused to drop into the medal discharge opening 17.

Furthermore, medal dropping openings 37 are disposed on the left and right sides of the medal discharge opening 17. Projected medals, medals paid out from the medal accumulating part 20d and the like slide down along the inclined surface of the medal carrying location 27 and drop into the medal dropping openings 37, whereupon these medals are transported by the transporting devices 50 and accommodated in the medal accommodating part 90.

Furthermore, the gaming machine 10 of this embodiment need not necessarily be a so-called pusher gaming machine comprising a medal push-out part 33 and field plate 34; for example, the machine may also be constructed so that the medals that slide downward along the medal carrying location 27 can drop directly into the medal discharge opening 17 or medal dropping openings 37.

Next, one of the transporting devices 50 will be described with reference to the attached figures.

FIG. 3 is a partially cut-away perspective view which schematically shows this transporting device 50.

The transporting device 50 is a device in which medals that have dropped into the medal dropping opening 37 (see FIG. 2), been caused to slide down the rails 51 communicating with the medal dropping opening 37, and placed on a stopper 52 on the tip end of the rails 51, are conveyed upward and fed onto rails 45 that communicate with the medal accommodating part 90 (see FIG. 2). The stopper 52 on the tip ends of the rails 51 has a comb-form shape, and is constructed with the tip end being bent so that medals that slide downward along the rails 51 can be stopped in the vicinity of the stopper 52.

The transporting device 50 comprises a medal elevator mechanism 70 that can lift medals that have been placed on the stopper 52. The medal elevator mechanism 70 has a plurality of buckets 71 that are used to accommodate the medals carried on the stopper 52, and a bucket driving device 72 containing a motor that is used to circulate the buckets 71 in the vertical direction. A sprocket 73 is attached to the drive shat 72a of the motor inside the bucket driving device 72, and a chain 75 to which the plurality of buckets 71 are attached is mounted on this sprocket 73 and another sprocket 73 that is positioned above this sprocket 73. The upper sprocket 73 is attached to supporting plates 64a and 64b so that this sprocket 73 is free to rotate.

A medal supporting plate 71a that is used to support medals is disposed on each bucket 71, and the respective medal supporting plates 71a are inclined downward toward the side of the supporting plate 64a from the side of the supporting plate 64b. Furthermore, the end part on the upper side of each medal supporting plate 71a has a comb-form shape, and when the medal supporting plate 71a is raised from the lower end, the comb part of the medal supporting plate 71a and the comb part of the stopper 52 cross so as to face each other, so that the medals carried on the stopper 52 are scooped up when the medal supporting plate 71a passes the upper side of the stopper 52.

Furthermore, a medal stopper 76 that is used to prevent the medals from dropping downward from the medal supporting plate 71a of each bucket 71 is disposed on the supporting plate 64a. The medal stopper 76 extends in the vertical direction, and when the medal supporting plate 71a carrying the medals reaches the upper end of the medal stopper 76, the medals carried on the medal supporting plate 71a slide downward, and move onto the rails 45.

Furthermore, a medal hopper that is used to perform the paying out of medals may be disposed inside the housing 12, and the system may be devised so that medals paid out from this medal hopper are supplied to the stopper 52 besides the medals that are supplied to the stopper 52 from the medal dropping openings 37. By doing this, it is possible to cause a maximum quantity of medals to be accommodated on each medal supporting plate 71a, so that the player can be caused to experience a strong sense of anticipation regarding the supply of medals from the medal accommodating part 90.

Furthermore, the system may also be devised so that medals that have dropped from the medal dropping openings 37 are not supplied directly to the medal stopper 52, but are instead temporarily accumulated in the medal hopper, so that medals paid out from the medal hopper are supplied to the stopper 52.

As is shown in FIG. 3, each transporting device 50 is constructed so that the transported medals can be visually observed from the outside; furthermore, as is described above, the rails 45 that are connected to the transporting device 50 consist of a transparent material. As a result, the player can visually observe the meals that are conveyed to the medal accommodating part 90 by the transporting device 50 and rails 45 via the window part 14 (see FIG. 1).

Next, the medal accommodating part 90 will be described with reference to the attached figures.

FIG. 4A is a plan view which schematically shows the medal accommodating part 90 shown in FIG. 1, and FIG. 4B is a sectional view along line A-A in FIG. 4A.

As is shown in FIGS. 4A and 4B, the medal accommodating part 90 has a substantially hexagonal spindle shape; furthermore, as is shown in FIG. 4A, six opening-and-closing parts 91 are formed in the circumferential edge part of the medal accommodating part 90 so that these opening-and-closing parts can open and close.

When the opening-and-closing parts 91 are in a closed state, the medals that are carried on the inclined surface 98 are blocked by the opening-and-closing parts 91. Then, when the opening-and-closing parts 91 are lowered so that the opening-and-closing parts 91 are placed in an open state, the medals carried on the inclined surface 98 slide downward, and move into the medal accumulating parts 20 (20a through 20d).

In the gaming machine 10 of this embodiment, a supply drawing that is used to select the medal carrying location 27 that is the object of medal supply among the six medal carrying locations 27 of the medal accommodating part 90 is performed each time that a specified period of time (e.g., 5 minutes) elapses. The opening-and-closing part 91 for the selected medal carrying location 27 is placed in an open state in accordance with the results of this supply drawing, and the medals accommodated in the medal accommodating part 90 are supplied to the medal accumulating part 20a disposed on the medal carrying location 27.

As is shown in FIG. 4B, a tooth-form part 95 is disposed on the lower part of each opening-and-closing part 91. Furthermore, a gear 93 attached to the shat of an opening-and-closing motor 92 (not shown in the figures) is disposed in the vicinity of the lower end of the tooth-form part 95. The gear 93 engages with a gear 94 that is disposed between the tooth-form part 95 of the opening-and-closing part 91 and the gear 93, and the gear 94 engages with the tooth-form part 95.

Furthermore, a raising limit position sensor 96 which is a mechanical type sensor is disposed in the vicinity of the upper end of the tooth-form part 95, and a lowering limit position sensor which is a mechanical type sensor is disposed on the upper side of the gear 94 in the vicinity of the tooth-form part 95.

When the opening-and-closing part 91 is to be opened, the opening-and-closing motor 92 operates so that the gear 93 rotates in the right-hand direction, thus causing the opening-and-closing part 91 to be lowered. Then, when a contact 95a disposed on the upper end of the tooth-form part 95 is detected by the lowering limit position sensor 97 during the lowering of the opening-and-closing part 91, the rotation of the opening-and-closing motor 92 is stopped. Then, when a fixed period of time (e.g., 5 seconds) has elapsed, the opening-and-closing motor 92 is caused to rotate in the reverse direction (left-hand rotation), so that the opening-and-closing part 91 is raised. When the contact 95a is detected by the raising limit position sensor 96 during the raising of the opening-and-closing part 91, the rotation of the opening-and-closing motor 92 is stopped.

The supply of medals to the medal accumulating part 20a from the medal accommodating part 90 is accomplished by the raising and lowering of the abovementioned opening-and-closing part 91.

Furthermore, in FIG. 4B, only the tooth-form part 95 disposed on one side (the upper side in FIG. 4A) of the opening-and-closing part 91 is shown; however, the opening-and-closing part 91 has tooth-form parts 95 on both the left and right sides, and is constructed so that the both the left and right tooth-form parts 95 can be driven by the motor 92. Furthermore, the raising limit position sensor 96 and lowering limit position sensor 97 may be disposed on both the left and right sides, or may be disposed on only one side. In a case where the raising limit position sensor 96 and lowering limit position sensor 97 are disposed on one side of the opening-and-closing part 91, the detection of the contact 95a by the raising limit position sensor 96 and lowering limit position sensor 97 is acknowledged, and the rotation of motors 92 respectively provided for both the left and right tooth-form parts 95 is stopped.

Next, the launching device 16 will be described with reference to the attached figures.

FIG. 5 is a sectional view which shows the area in the vicinity of one of the launching devices 16 of the housing 12 schematically. Furthermore, in FIG. 5, for convenience of description, a state is shown in which a portion of this launching device 16 is viewed in a sectional view.

As is shown in FIG. 5, launching device 16 is attached on the lower side of the window part 14 of the housing 12 so that this launching device 16 can pivot within a specified range in the vertical direction and left-right direction. The player can cause the launching device 16 to pivot in the vertical direction and left-right direction by operating a lever 120 that is disposed on the launching device 16. Furthermore, a launch button 122 is disposed on this lever 120, and the player can launch medals 1 by pressing this launch button 122.

A medal loading opening 118 is formed in the left side of the launching device 16, and a medal launching opening 119 is formed in the right side of the launching device 16. Furthermore, guide rails 123 that communicate with the medal loading opening 118 and medal launching opening 119 are disposed inside the launching device 16. These guide rails 123 are disposed so that the rails are inclined downward toward the inside end, and are bent upward at an intermediate point. Furthermore, a stopper 121 is disposed inside the launching device 16, and a shutter 124 is disposed to the inside of the stopper 121. The stopper 121 can be moved upward and downward by the operation of a solenoid that is attached to the stopper 121, and the shutter 124 can be opened and closed by the operation of a motor that is attached to the shutter 124. Furthermore, the stopper 121 and shutter 124 are disposed at a spacing that is greater than the diameter of the medals 1.

Furthermore, a launching roller 125 is attached to a launching motor (not shown in the figures) on the right side of the shutter 124. The launching roller 125 can be caused to rotate in the direction indicated by the arrow in the figure by the operation of the launching motor. Furthermore, the launching roller 125 is disposed so that this roller contacts the medals 1 that slide downward along the guide rails 123. When the launching roller 125 contacts the medals 1 that slide downward along the guide rails 123 while the launching roller 125 is rotating, the medals 1 can be accelerated, so that the medals 1 can be launched in a good attitude from the medal launching opening 119.

When a plurality of medals 1 enter the medal loading opening 118, the plurality of medals 1 are blocked by the shutter 124. In this case, the stopper 121 is in an open state, and one medal 1 is present between the stopper 121 and the shutter 124. When the launch button 122 is pressed, the stopper 121 moves downward, so that the medal 1 that is present in front of the stopper is blocked; then, immediately afterward, the shutter 124 is placed in a pivoted open state, and the launching roller 125 rotates, so that the medal 1 that is present between the stopper 121 and shutter 124 slides downward along the guide rails 123, is accelerated by contact with the launching roller 125, and is launched from the medal launching opening 119.

In the figure, as shown by the arrow of chain double-dashed line, the medals 1 launched from the medal launching opening 119 are projected into the game space 13.

When a specified time (e.g., 0.5 seconds) has elapsed following the placing of the shutter 124 in an open state, the shutter 124 pivots and is placed in a closed state; furthermore, the stopper 121 moves upward so that a medal 1 is fed out as far as the shutter 124. Then, when the launch button 122 is pressed again, this medal 1 is launched by the method described above. Furthermore, for example, the abovementioned elapsed time can be set in accordance with the period of time extending from the point in time at which the shutter 124 is placed in an open state (when the launching device 16 approaches most closely to a horizontal attitude) to the point in time at which the medal 1 passes the lower end of the shutter 124 or the like. Furthermore, it would also be possible to install a sensor in the vicinity of the medal launching opening 119, and to devise the system so that the shutter 124 is placed in a closed state when the medal that is accelerated by the launching roller 125 is detected by the abovementioned sensor after the shutter 124 has been placed in an open state.

FIG. 6 is a block diagram which schematically shows the internal construction of the gaming machine constituting this embodiment. As is shown in FIG. 6, a control part 60 is disposed inside the housing 12 of the gaming machine 10. The control part 60 comprises a central processing unit (CPU) 66, a ROM 62 and a RAM 64.

The ROM 62 stores game programs that control the flow of the overall games of the gaming machine 10, programs relating to the drawing that is conducted in order to establish the presence or absence of a jackpot, programs used to conduct the supply drawing that is used to select the medal carrying location 27 that is the object of medal supply, audio data that is required in order to generate BGM, effect sounds and the like in accordance with the game conditions, and other data. Furthermore, the ROM 62 also stores drawing probability tables that are required in order to conduct the drawing that is used to determine the presence or absence of a jackpot, supply drawing probability tables that are required in order to conduct the supply drawing used to select the medal carrying location 27 that is the object of medal supply among the six medal carrying locations 27, and the like.

The CPU 66 is connected to the medal sensors 28 and LED lamps 23 (23a through 23d) disposed in the medal receiving openings 22 (22a through 22d) via an interface circuit 61. When it is detected by medal sensor 28 that a medal has entered one of the two medal receiving openings 22, a detection signal is sent to the CPU 66 via the interface circuit 61. Then, the CPU 66 that has received such a detection signal from the medal sensor 28 determines the lit color of the LED lamp 23 in one medal receiving opening 22, and sends a control signal to the LED lamp 23 which causes this lamp to be lit with the determined lit color.

Furthermore, when it is detected by the medal sensor 28 that a medal has entered the other medal receiving opening 22, a detection signal is sent to the CPU 66 via the interface 61. Then, the CPU 66 that has received such a detection signal from the medal sensor 28 performs a drawing on the basis of the abovementioned drawing probability table that is stored in the ROM 62, and, in cases where a jackpot has been activated, the CPU 66 transmits a control signal to the LED lamp 23 of the other medal receiving opening 22 which causes this LED lamp 23 to be lit with the same color as the previously lit LED lamp 23.

Furthermore, the CPU 66 is connected to the medal accommodating part 90 via an interface circuit 63. Each time that a specified period of time has elapsed, the CPU 66 sends a driving signal to the opening-and-closing motor 92, and causes the opening-and-closing motor 92 to operate. When the CPU 66 receives a detection signal from the lowering limit position sensor 97 during the lowering of the opening-and-closing part 91 by the rotation of the opening-and-closing motor 92, the CPU 66 sends a control signal to the opening-and-closing motor 92 and stops the opening-and-closing motor 92. Then, after a fixed period of time (5 seconds) has elapsed, the CPU 66 again sends a control signal to the opening-and-closing motor 92 and causes the opening-and-closing motor 92 to rotate in the reverse direction so that the opening-and-closing part 91 is raised. Furthermore, when the CPU 66 receives a detection signal from the raising limit position sensor 96 during the raising of the opening-and-closing part 91, the CPU 66 sends a control signal to the opening-and-closing motor 92 and stops the opening-and-closing motor 92.

Furthermore, the CPU 66 is connected to a stepping motor 32, motor 35 and speaker 46 via an interface circuit 65.

The stepping motor 32 is used to open and close the opening-and-closing doors 21 (21a through 21d) of the medal accumulating parts 20 (20a through 20d), and the motor 35 is used to cause a reciprocating motion of the abovementioned field plate 34.

As is described above, the speaker 46 is used to output BGM, voice, effect sounds or the like in accordance with the game conditions.

The game that is played in the gaming machine constituting this embodiment will be described below with reference to FIGS. 7 and 8.

FIG. 7 is a flow chart which shows the game execution processing routine that is executed in the gaming machine 10 shown in FIG. 1. This subroutine is called up and executed when the power supply of the gaming machine 10 is switched on. Furthermore, in the case of this game execution processing, since the same processing is performed for each of the four medal accumulating parts 20 (20a through 20d), the processing performed for one medal accumulating part 20 among the four medal accumulating parts 20 (20a through 20d) will be described below.

First, the CPU 66 determines whether or not a medal has entered either of the two medal receiving openings 22 (step S10). Specifically, the CPU 66 determines whether or not a detection signal has been received from the medal sensor 28 detecting a medal that has entered one of the two medal receiving openings 22 installed in the medal accumulating part 20. In cases where it is determined in step S10 that no medal has entered either of the two medal receiving openings 22, this subroutine is ended.

On the other hand, in cases where it is determined that a medal has entered one of the two medal receiving openings 22, the CPU 66 next determines whether or not lit color data has already been stored in the RAM 64 (step S12). This lit color data is data that relates to the lit color of the LED lamps 23 of the medal receiving openings 22 determined in step S18 (described below), and is stored in the RAM 64. The information that lit color data is already stored in the RAM 64 indicates that a medal has already entered one of the medal receiving openings 22, and that the corresponding LED lamp 23 is lit with the lit color determined in step S18.

In cases where it is determined in step S12 that lit color data has already been stored in the RAM 64, this subroutine is ended.

On the other hand, in cases where it is determined in step S12 that no lit color data is stored in the RAM 64, the CPU 66 next determines whether or not lit color data relating to the other medal receiving opening is stored in the RAM 64 (step S14). The information that lit color data relating to the other medal receiving opening 22 is stored in the RAM 64 in step S14 indicates that a medal has already entered this other medal receiving opening 22 prior to the entry of a medal into the first medal receiving opening 22 so that the LED lamp 23 is lit with the lit color determined in step S18.

In cases where it is determined in step S14 that lit color data relating to the other medal receiving opening 22 is not stored in the RAM 64, the CPU 66 next executes processing that causes the LED lamp 23 of the first medal receiving opening 22 to blink (step S16). When the processing of this step S16 is executed, the LED lamp 23 blinks while sequentially changing color. Furthermore, the blinking of this LED lamp 23 is performed for a fixed period of time (e.g., 3 seconds).

When the processing of step S16 has been executed, the CPU 66 next executes lit color determination processing (step S18). In this step S18, the CPU 66 performs a lit color determining drawing on the basis of a lit color determination probability table stored in the ROM 62, and stores lit color data relating to the determined lit color in the RAM 64.

When the processing of step S18 has been executed, the CPU 66 next executes processing that lights the LED lamp 23 of the first medal receiving opening 22 with the lit color determined in step S18 (step S20). When the processing of step S20 has been executed, this subroutine is ended.

In cases where it is determined in the abovementioned step S14 that lit color data relating to the other medal receiving opening 22 is stored in the RAM 64, the CPU 66 next executes processing that causes the LED lamp 23 of the first medal receiving opening 22 to blink (step S22). When the processing of this step S22 is executed, the LED lamp 23 blinks while sequentially changing color. Furthermore, the blinking of this LED lamp 23 is performed for a fixed period of time (e.g., 3 seconds).

When the processing of step S22 has been executed, the CPU 66 next executes drawing processing (step S24). In this step S24, the CPU 66 performs a drawing on the basis of the abovementioned drawing probability table in order to determine the presence or absence of a jackpot. The results of this drawing are stored in the RAM 64 as drawing data. In this drawing, a drawing is performed that determines whether a jackpot has been activated or missed.

When the processing of this step S24 is executed, the control part 60 functions as drawing means which perform a drawing in order to determine the presence or absence of a jackpot when medals are detected by the medal sensors 28 disposed in both of the two medal receiving openings 22.

When the processing of step S24 has been executed, the CPU 66 next determines whether or not a jackpot has been activated (step S26). Specifically, the CPU 66 determines whether or not the drawing data stored in the RAM 64 is drawing data that corresponds to a jackpot.

In cases where it is determined in step S26 that a jackpot has not been activated, i.e., in cases where the drawing data stored in the RAM 64 is drawing data that corresponds to a “miss”, the CPU 66 next executes processing that causes the LED lamp 23 of the first medal receiving opening 22 be lit with a different color than that of the LED lamp 23 of the other medal receiving opening 22 (step S28). In this step S28, the CPU 66 causes the LED lamp 23 of the first medal receiving opening 22 to be lit on the basis of the lit color data relating to the other medal receiving opening 22 that is stored in the RAM 64 in the abovementioned step S20, so that this lit color is a lit color that is different from the lit color of the LED lamp 23 of the other medal receiving opening 22.

On the other hand, in cases where it is determined in step S26 that a jackpot has been activated, the CPU 66 next executes processing that causes the LED lamp 23 of the first medal receiving opening 22 to be lit with light of the same color as that of the LED lamp 23 of the other medal receiving opening 22 (step S30). In this step S30, the CPU 66 lights the LED lamp 23 of the first medal receiving opening 22 on the basis of the lit color data relating to the other medal receiving opening 22 that is stored in the RAM 64 in the abovementioned step S20 so that this lit color is the same as the light color of the LED lamp 23 of the other medal receiving opening 22.

When the processing of step S30 has been executed, the CPU 66 next executes processing that opens the opening-and-closing doors 21 (step S32). In this step S32, the CPU 66 sends a driving signal to the stepping motor 32 and lowers the opening-and-closing doors 21 so that these doors are placed in an open state. When the processing of this step S32 is executed so that the opening-and-closing doors 21 are placed in an open state, the medals that have accumulated in the medal accumulating part 20 are paid out. Furthermore, when the processing of this step S32 is executed, the control part 60, stepping motor 32 and opening-and-closing doors 21 function as pay-out means which pay out medals from the medal accumulating part 20.

In cases where the processing of step S32 has been executed, or in cases where the processing of the abovementioned step S28 has been executed, the CPU 66 next executes reset processing, so that the two LED lamps 23 are both extinguished, and so that the lit color data stored in the RAM 64 is erased. When the processing of step S34 has been executed, this subroutine is ended.

In the gaming machine 10 of this embodiment, as is shown in FIG. 7, the transmission that medals have respectively entered the two medal receiving openings 22 disposed in each medal accumulating part 20 is notified, and a drawing is performed in order to determine the presence or absence of a jackpot. In cases where the drawing results indicate that a jackpot has been activated, the player is notified of this jackpot by the lighting of the two LED lamps 23 with the same lit color, and medals are paid out from the medal accumulating part 20. On the other hand, in cases where the drawing results indicate that a jackpot has not been activated (i.e., that the jackpot has been missed), the two LED lamps 23 are lit with different lit colors, so that the player is notified that the drawing results indicate a “miss”. Furthermore, as is described with reference to FIG. 7, in cases where medals have entered one of the two medal receiving openings 22 in continuous succession, a drawing used to determine the presence or absence of a jackpot is not performed.

FIG. 8 is a flow chart which shows the medal supply processing routine that is executed in the gaming machine 10 shown in FIG. 1. This subroutine is called up and executed when the power supply of the gaming machine 10 is switched on.

First, the CPU 66 determines whether or not a specified period of time (5 minutes) has elapsed (step S40). In cases where it is determined that this specified period of time has not elapsed, the CPU 66 again performs the determination processing of step S40. On the other hand, in cases where it is determined in step S40 that the abovementioned specified period of time has elapsed, the CPU 66 next executes supply drawing processing (step S42). In this step S42, the CPU 66 performs a drawing on the basis of the supply drawing probability table that is stored in the ROM 62, and selects the medal carrying location 27 that is the object of medal supply among the six medal carrying locations 27 on the basis of the drawing results.

When the processing of step S42 has been executed, the CPU 66 next sends a driving signal to the opening-and-closing motor 92 in order to open the opening-and-closing part 91 associated with the medal carrying location 27 that has been selected in step S42, and causes this opening-and-closing motor 92 to rotate (step S44). When the processing of this step S44 is executed, the opening-and-closing motor 92 rotates in the rightward direction, so that the opening-and-closing part 91 is lowered (see FIG. 4).

When the processing of step S44 has been executed, the CPU 66 next determines whether or not a detection signal has been received from the lowering limit position sensor 97 (step S46). Specifically, the CPU 66 determines whether or not a detection signal transmitted from the lowering limit position sensor 97 as a result of the contact 95a disposed on the comb-form part 95 being detected by the lowering limit position sensor 97 during the lowering of the opening-and-closing part 91 has been received.

In cases where it is determined in step S46 that a detection signal has not been received, the CPU 66 again performs the determination processing of step S46.

On the other hand, in cases where it is determined in step S46 that a detection signal has been received, the CPU 66 next sends a stopping signal to the opening-and-closing motor 92 in order to stop the lowering of the opening-and-closing part 91, and thus stops the rotation of the opening-and-closing motor 92 (step S48).

When the processing of step S48 has been executed, the CPU 66 next waits until a specified period of time (5 seconds) has elapsed, and maintains the stopped state of the opening-and-closing part 91 (step S50). Then, in order to raise the opening-and-closing part 91, the CPU 66 sends a driving signal to the opening-and-closing motor 92, and causes the opening-and-closing motor 92 to perform reverse rotation (step S52). When the processing of this step S52 is executed, the opening-and-closing motor 92 rotates in the leftward direction, so that the opening-and-closing part 91 is raised (see FIG. 4).

When the processing of step S52 has been executed, the CPU 66 next determines whether or not a detection signal has been received from the raising limit position sensor 96 (step S54). Specifically, the CPU 66 determines whether or not a detection signal transmitted from the raising limit position sensor 96 as a result of the contact 95a disposed on the comb-form part 95 being detected by the raising limit position sensor 96 during the raising of the opening-and-closing part 91 has been received.

In cases where it is determined in step S54 that a detection signal has not been received, the CPU 66 again performs the determination processing of step S54.

In cases where it is determined in step S54 that a detection signal has been received, the CPU 66 next sends a stopping signal to the opening-and-closing motor 92 in order to stop the raising of the opening-and-closing part 91, and thus stops the rotation of the opening-and-closing motor 92 (step S56). When the processing of step S56 has been executed, this subroutine is ended.

In the gaming machine 10 of this embodiment, as is described with reference to FIG. 8, a supply drawing that is used to select the medal carrying location 27 that is the object of medal supply is performed, and the opening-and-closing part 91 is placed in an open state for a fixed period of time (5 seconds) in order to supply medals to the medal carrying location 27 that is selected on the basis of the drawing results. When the opening-and-closing part 91 is placed in an open state, the medals slide downward along the inclined surface 98 of the medal accommodating part 90, so that the medals move into the medal accumulating part 20 installed on the medal carrying location 27.

Next, the game that is played in the gaming machine 10 of this embodiment will be described with reference to FIGS. 9 and 10.

FIGS. 9A through 9C and 10A through 10C are diagrams which show how the game is played in the gaming machine 10 of this embodiment.

For example, when a medal enters the left-side medal receiving opening 22a of the two uppermost medal receiving openings 22a among the medal receiving openings 22 (22a through 22d) that are provided with two of these medal receiving openings 22 being provided for each of four medal accumulating parts 20 (20a through 20d) as shown in FIG. 9A, the LED lamp 23a that is disposed in the left-side medal receiving opening 22a (as shown in FIG. 9B) blinks while sequentially changing color, and is then lit with a specified color as shown in FIG. 9C after a fixed period of time has elapsed.

Then, when a medal enters the medal receiving opening 22a on the opposite side (right side) after the LED lamp 23a installed in the left-side medal receiving opening 22a is lit with a specified color, a drawing that is used to determine the presence or absence of a jackpot is performed, and if a jackpot is activated, the LED lamp 23 disposed in the right-side medal receiving opening 22a blinks while sequentially changing color as shown in FIG. 10A, and is then lit with the same color as the lit color of the LED lamp 23a of the left-side medal receiving opening 22a (as shown in FIG. 10B) after a fixed period of time has elapsed, so that the player is notified that a jackpot has been activated on the basis of the results of the abovementioned drawing.

Furthermore, after the abovementioned notification that a jackpot has been activated is made, the opening-and-closing doors 21a are lowered so that these doors assume an open state as shown in FIG. 10C, and the medals that have accumulated in the medal accumulating part 20a are paid out. The medals that are paid out from the medal accumulating part 20a slide downward along the inclined surface of the medal carrying location 27 under their own weight, and are accumulated in the medal accumulating part 20b located beneath the medal accumulating part 20a.

In the gaming machine 10 of this embodiment, as is described with reference to FIGS. 1 through 10A-10C, notification that a jackpot has been activated is made by lighting both of the two LED lamps 23 that are installed in each of the medal accumulating parts 20 with the same lit color. Accordingly, the activating of a jackpot can be recognized by direct perception. Furthermore, the feeling of achievement at having activated a jackpot can be sufficiently experienced as a result of such notification that a jackpot has been activated, and overlooking of the scenario in which the medals are paid out can be prevented. As a result, the players can thoroughly enjoy the game.

Furthermore, in the gaming machine 10 of this embodiment, drawings that are used to determine the presence or absence of a jackpot are performed separately for each of the two medal sensors 28 when medals are detected by the two medal sensors 28 that are installed in each of the four medal accumulating parts 20. Accordingly, the player projects medals while aiming at both of the two medal receiving openings 22 for which medal sensors 28 are respectively installed, so that the skill of the player can be reflected in the game results.

Furthermore, the challenge of the game can be increased by varying the number of medal sensors 28 that are installed for each medal accumulating part 20.

Furthermore, in the gaming machine 10 of this embodiment, the players are notified of the drawing results of the drawing that is used to determine the presence or absence of a jackpot by means of LED lamps 23 which have high visual recognition characteristics; accordingly, the activating of jackpots can be confirmed more reliably.

Furthermore, in the gaming machine 10 of this embodiment, the medal accumulating parts 20a through 20c are respectively disposed at higher levels than the medal accumulating parts 20b through 20d that are adjacent on the side of the medal discharge opening 17, so that the medals that are paid out from the medal accumulating parts 20a through 20c move as a result of their own weight, and are respectively accumulated in the medal accumulating parts 20b through 20d. Accordingly, there is no need for a device that is used to move the medals or the like, and as a result, the cost of manufacturing the gaming machine can be reduced.

Furthermore, in the gaming machine 10 of this embodiment, the medals that are transported by the transporting devices 50 and rails 45 are accommodated in the medal accommodating part 90, and these medals that are accommodated in the medal accommodating part 90 are supplied to the medal carrying locations 27 that are selected on the basis of the supply drawing. Accordingly, in the stage in which the medals are transported by the transporting devices 50 and rails 45, the medal carrying locations 27 to which the medals are being supplied cannot be recognized. Accordingly, all of the players playing the game using six game fields 15 are enveloped by a feeling of anticipation regarding the supply of the medals, so that the interest of the game can be continued.

Furthermore, in the gaming machine 10 of this embodiment, since the machine is constructed so that the medals that are transported by the transporting devices 50 and rails 45 can be visually recognized by the players, the quantity of medals that are transported by the transporting devices 50 and rails 45 can be recognized. Accordingly, all of the players playing the game can be more strongly enveloped by a feeling of anticipation regarding the supply of the medals.

In the abovementioned example, a case is described in which the respective medal accumulating parts are disposed above the medal accumulating parts that are adjacent on the side of the medal discharge opening, and the gaming machine is constructed so that the medals in the respective medal accumulating parts move from these medal accumulating parts under their own weight, and are accumulated in the medal accumulating parts that are adjacent on the side of the medal discharge opening. However, in the first aspect of the present invention, as long as the respective medal accumulating parts are disposed so that these medal accumulating parts are sequentially disposed and ranged along the medal discharge opening, there are no particular restrictions on the positional relationship of the respective medal accumulating parts; for example, the gaming machine may be constructed so that a medal accumulating part A among a plurality of medal accumulating parts is positioned beneath a medal accumulating part B that is adjacent on the side of the medal discharge opening, and so that medals that are paid out from the medal accumulating part A are moved into the medal accumulating part B by means of a moving device such as a conveyor or the like.

In the abovementioned example, a case is described in which two medal receiving openings equipped with medal sensors are respectively disposed corresponding to each medal accumulating part, and drawings for determining the presence or absence of a jackpot are performed separately for each of the two medal receiving openings. However, in the first aspect of the present invention, the system may also be devised so that the entry of medals into the medal receiving openings is acknowledged, and a common drawing is performed for all of the medal accumulating parts in order to determine the presence or absence of a jackpot with respect to the paying out of medals from one medal accumulating part, or from two or more medal accumulating parts, among the plurality of medal accumulating parts.

Furthermore, in the abovementioned example, a case is described in which the entry of medals into both of the two medal receiving openings installed in each medal accumulating part is acknowledged, a drawing for the purpose of determining the presence or absence of a jackpot is performed, and in cases where the drawing results indicates that a jackpot has been activated, medals are paid out from the medal accumulating part. In the first aspect of the present invention, however, the system may also be devised so that the entry of medals into each of a plurality of medal receiving openings disposed in each medal accumulating part is acknowledged, drawings are respectively performed for each of the above-mentioned plurality of medal receiving openings, and the presence or absence of a jackpot is determined in accordance with the drawing results of all of the drawings relating to the plurality of medal receiving openings.

For example, the system may also be devised so that the entry of medals into each of two medal receiving openings disposed in each medal accumulating part is acknowledged, drawings that determine the activating or missing of a jackpot are performed for each individual medal receiving opening, a jackpot is determined to have been activated if the results of the drawings for the two medal receiving openings both indicate an activation, and a jackpot is determined to have been missed if either of the two sets of drawing results for the two medal receiving openings indicate a miss, or if both of these two sets of drawing results indicate a miss.

In the abovementioned example, a case is described in which the entry of medals into the medal receiving openings is acknowledged, a drawing for the purpose of determining the presence or absence of a jackpot is performed, and the paying out of medals from the medal accumulating part is performed in cases where the drawing results of the abovementioned drawing indicates that a jackpot has been activated. In the first aspect of the present invention, however, there are no particular restrictions on the conditions under which the drawing that is used to determine the presence or absence of a jackpot is performed; for example, such conditions may include the passage of a medal through a specified position within the game space, the collision of a medal with a target installed in a specified position within the game space, or the like. Furthermore, in the above-mentioned example, a case is described in which a drawing for the purpose of determining the presence or absence of a jackpot is performed, and the paying out of medals from the medal accumulating part is performed in cases where a jackpot is activated according to the results of the abovementioned drawing. In the first aspect of the present invention, however, the gaming machine may be constructed so that the abovementioned drawing is not performed, and so that a jackpot is activated as a result of, for example, the passage of a medal through a specified position within the game space, the collision of a medal with a target installed in a specified position within the game space, or the like.

Furthermore, in the abovementioned example, a case is described in which notification of the activating of a jackpot is made in cases where the lit color of two LED lamps disposed in the medal accumulating part is the same color. In the first aspect of the present invention, however, there are no particular restrictions on the method that is used to notify the players of the activating of a jackpot. For example, such notification can be accomplished by increasing the brightness of all of a plurality of LED lamps corresponding to the medal accumulating part, or such notification can be accomplished by causing all of a plurality of LED lamps corresponding to the medal accumulating part to blink. For example, the activating of a jackpot can also be reported by displaying a stopped combination of patterns or the like displayed by respective display devices comprising a plurality of LED pattern display devices corresponding to the medal accumulating parts as a specified combination (e.g., a combination in which all of the patterns are “7”).

Furthermore, in the abovementioned example, a case is described in which the passage of a fixed period of time (e.g., 5 minutes) is acknowledged, a supply drawing for the purpose of selecting the medal carrying location constituting the object of medal supply is performed, and medals are supplied to the medal carrying location selected in accordance with the results of this supply drawing. In the first aspect of the present invention, however, there are no particular restrictions on the conditions used to select the medal carrying location to which medals are supplied; for example, the activating of a jackpot and resulting pay-out of medals from one of the four medal accumulating parts are acknowledged, and the selection of the medal carrying location to which medals are to be supplied is performed accordingly.

Next, an embodiment relating to the second aspect of the present invention will be described on the basis of the drawings.

FIG. 11 is a perspective view schematically showing one example of a gaming machine of this embodiment.

Parts which are common with FIG. 1 showing an embodiment in accordance with the first aspect of the present invention described above are indicated by a reference numeral equal to the corresponding reference numeral used in FIG. 1, plus 1000. Only the basic composition is described, and description of the detailed composition is omitted here. The gaming machine 1010 comprises a housing 1012 which has substantially the shape of a hexagonal column. The interior of the game space 1013 can be viewed via window parts 1014 consisting of a transparent material that constitute parts of the housing 1012. Furthermore, the ceiling body 1011 that forms a part of the housing 1012 also consists of a transparent material, so that the interior of the game space 1013 can be viewed from above. Six game fields 1015 constituting targets at which medals are launched from a medal launching device 1016 (described later) are respectively disposed inside the game space 1013 so that the hexagonal shape is divided into six parts from the center. Furthermore, in the figures, only two of the six game fields 1015 are shown.

Five transporting devices 1050 which are used for the upward conveying of medals that have dropped into medal dropping openings 1037 (not shown in the figures), and rails 1045 that are respectively connected to the upper parts of the five transporting devices 1050, are disposed in the vicinity of the window parts 1014 inside the game space 1013. The rails 1045 are disposed so that these rails are inclined downward from the upper parts of the transporting devices 1050 toward a medal accommodating part 1090 disposed in the central part of the game space 1013. The medals that are transported upward by the transporting devices 1050 slide down the rails 1045 and are accommodated in the medal accommodating part 1090. Furthermore, the rails 1045 consist of a transparent material such as an acrylic resin or the like, and are arranged so that the medals that slide down the rails 1045 can be seen from the outside.

Whenever a specified time (e.g., 5 minutes) has elapsed, the medals accommodated in the medal accommodating part 1090 are supplied to one of a number of medal carrying locations 1027 (not shown in the figures) that are respectively provided for the six game fields 1015. In this case, a drawing (hereafter referred to as the “supply drawing”) that is used to select the medal carrying location 1027 that is the object of medal supply among the six medal carrying locations 1027 is conducted, and medals are supplied to the medal carrying locations 1027 in accordance with the results of this supply drawing.

Furthermore, the abovementioned transporting devices 1050 and medal accommodating part 1090 will be described in detail later with reference to the attached figures.

Launching devices 1016 that are used to launch medals are respectively disposed corresponding to the six game fields 1015 in the lower part of the housing 1012, so that a maximum of six players can simultaneously play the game. These launching devices 1016 are installed so that the devices can pivot in the vertical (up-down) direction and left-right direction within a specified range. The players determine the launching direction of the medals by pivoting the launching devices 1016 within the specified range in the vertical and left-right directions, and launch medals by pressing a launch button 1122 (not shown in the figures), so that the medals are launched inside the game space 1013.

Furthermore, the permissible pivoting range and the like of the launching devices 1016 are set so that the launching devices 1016 can project medals only onto the corresponding game fields 1015.

Moreover, a medal removal opening 1031 is disposed beneath each launching device 1016, and medals that are discharged to the outside of the game space 1013 via the medal discharge opening 1017 (not shown in the figures) described later are supplied to the medal removal openings 1031, and given to the players.

Furthermore, medal receiving openings 1022 that are used to receive medals that are launched by the launching devices 1016 into the game space 1013 and projected into the game space 1013 are disposed in a suspended fashion in a moving unit 1100 for moving the medal receiving openings 1022 upwards and downwards. This moving unit 1100 functions as moving means which move the medal receiving openings 1022. Two medal receiving openings 1022 are provided respectively for each game field 1015. Moreover, the moving unit 1100 is attached to the ceiling body 1011. If a medal is inserted into either one of the two medal receiving openings 1022 and the medal is detected by the medal sensor 1028 (not shown in the figures) provided in the medal receiving opening 1022, then a drawing is performed in order to determine the presence or absence of a jackpot with respect to the paying out of medals from one or more of four medal accumulating parts 1020 (1020a-1020d), which are described hereafter, and if a jackpot is activated, then medals are paid out from a medal accumulating part 1020 determined in accordance with the result of the drawing.

The moving unit 1100 is described in detail hereafter with respect to the drawings.

Next, the game fields 1015 disposed inside the game space 1013 will be described.

FIG. 12 is a perspective view which schematically shows one of the game fields 1015 disposed inside the game space 1013 of the gaming machine 1010 shown in FIG. 11. Furthermore, in the following description, one of the six game fields 1015 provided in the gaming machine 1010 will be described.

This game field 1015 comprises a medal carrying location 1027 and four medal accumulating parts 1020 (1020a through 1020d). The medal accumulating parts 1020 (1020a through 1020d) are constructed from the inclined surface of the medal carrying location 1027, opening-and-closing doors 1021 (1021a through 1021d) that will be described later, medal receiving openings 1022 (1022a through 1022d) that will be described later, and side plates (not shown in the figures). The side plates are disposed on both side parts of the inclined surface of the medal carrying location 1027 so as to contact the medal receiving openings 1022. Each of the medal accumulating parts 1020a through 1020d can accumulate medals that are projected by the corresponding launching device 1016. Furthermore, the medal accumulating part 1020a can accumulate medals that are supplied from the medal accommodating part 1090 (see FIG. 11). The four medal accumulating parts 1020a through 1020d are sequentially disposed and ranged along the inclined surface of the medal carrying location 1027 toward the player who is playing the game in front.

Opening-and-closing doors 1021a through 1021d consisting of a transparent material such as an acrylic resin or the like are respectively disposed before the respective medal accumulating parts 1020a through 1020d. The players playing the game in front of the medal accumulating parts 1020a through 1020d can visually observe the medals that have accumulated in the medal accumulating parts 1020a through 1020d via these opening-and-closing doors 1021a through 1021d.

The opening-and-closing doors 1021 (1021a through 1021d) are respectively connected to a stepping motor 1032 (not shown in the figures) via a transmission member or the like (not shown in the figures) that can convert the rotational motion of the stepping motor 1032 into a rectilinear reciprocating motion, so that the opening-and-closing doors can be moved upward or downward and placed in an open state or closed state by the operation of the stepping motor 1032.

When the stepping motor 1032 operates so that the opening-and-closing doors 1021a through 1021d are placed in an open state, the medals that are blocked slide and move downward along the inclined surface of the medal carrying location 1027 as a result of their own weight.

LED lamps 1023a through 1023d that can emit light of a plurality of different colors are respectively disposed on the left and right sides of each of the opening-and-closing doors 1021a through 1021d. If the entry of a medal into a medal receiving opening 1022 is acknowledged, a drawing to determine the presence or absence of a jackpot is carried out, and if it is ascertained that a jackpot has been activated, then the LED lamps 1023 on the left and right sides are lit with the same color, thus providing notification that a jackpot has been activated.

For example, if the entry of a medal into one of the medal receiving openings 1022 of the two medal receiving openings 1022 provided in a game field 1015 is acknowledged, a drawing for determining the presence or absence of a jackpot is carried out, and if a jackpot has been activated with respect to the paying out of medals from a medal accumulating part 1020a of the four medal accumulating parts 1020 (1020a through 1020d), then all of the LED lamps 1023 (1023a-1023d) blink while sequentially changing colors, and then all of the LED lamps 1023 are lit with a specified color, after a specified period of time has elapsed. In this case, if the color with which the two LED lamps 1023a relating to the medal accumulating part 1020a are lit is the same color, then it is reported that a jackpot has been activated, and the opening-and-closing doors 1021a are driven by the stepping motor 1032 so that the opening-and-closing doors 1021a are placed in an open state. Thereupon, the medals that were blocked by the opening-and-closing doors 1021a slide downward along the inclined surface of the medal carrying location 1027, and are accumulated in the medal accumulating part 1021b located beneath the medal accumulating part 1020a.

Furthermore, if the entry of a medal into the medal receiving opening 1022 is acknowledged, a drawing for determining the presence or absence of a jackpot is carried out, and if a jackpot is activated with respect to the paying out of medals from the medal accumulating part 1020a and the medal accumulating part 1020b of the four medal accumulating parts 1020, then all of the LED lamps 1023 blink while changing color, whereupon they are lit with a specified color. In this case, the two LED lamps 1023a relating to the medal accumulating part 1020a and the two LED lamps 1023b relating to the medal accumulating part 1020b are lit respectively with the same color. Thereupon, the opening-and-closing doors 1021a and the opening-and-closing doors 1021b are placed in an open state.

The medals that are paid out from the medal accumulating parts 1020a through 1020c respectively move under their own weight into the medal accumulating parts 1020b through 1020d that are adjacent on the side of the medal discharge opening 1017, and that are positioned lower than the medal accumulating parts 1020a through 1020c, and are accumulated in these medal accumulating parts 1020b through 1020d. The medals that are paid out from the medal accumulating part 1020d that is located closely to the medal discharge opening 1017 slide downward, and are either carried on the field plate 1034 (described later), or caused to drop into the medal discharge opening 1017 from the field plate 1034 and given to the player, or caused to drop into the medal dropping opening 1037 (described later) and conveyed by the abovementioned transporting device 1050.

Next, the moving unit 1100 will be described.

FIG. 13 is a vertical sectional view schematically showing a moving unit 1100.

The moving unit 1100 comprises a frame body 1101 fixed to the ceiling body 1011, a raising and lowering motor 1102 provided inside the frame body 1101, and a winding part 1103 installed on a shaft of the raising and lowering motor 1102. One end of a rope 1104 is wound about the winding part 1103 and the other end of the rope 1104 is fixed to a coupling bar 1106 coupled to the medal receiving opening 1022.

The moving unit 1100 is composed so that raising and lowering of the medal receiving opening 1022 is performed in a repeated fashion by switching the raising and lowering motor 1102 between forward rotation and reverse rotation, at a prescribed timing.

The timing at which the rotation of the raising and lowering motor 1102 is switched may be constant at all times, or it may be changed in specified conditions. Moreover, the rotational speed of the raising and lowering motor 1102 may be constant at all times, or it may be changed in specified conditions.

The medal receiving opening 1022 comprises a medal sensor 1028, which is an infrared sensor, provided inside the opening. A medal that has entered the medal receiving opening 1022 is detected by the medal sensor 1028 and then continues to fall downwards as indicated by the arrow with the double-dotted line in the drawing. The medal sensor 1028 functions as detecting means which detect a medal that has entered into the medal receiving opening 1022. Furthermore, the medal sensor 1028 is not limited to being an infrared sensor, but may also be a magnetic proximity type sensor or a mechanical sensor, or the like.

The abovementioned transporting devices 1050, medal accommodating part 1090 and launching devices 1016 are similar to the transporting devices 50, medal accommodating part 90 and launching devices 16 in the embodiment in accordance with the first aspect of the present invention, and hence detailed description thereof is omitted here.

FIG. 14 is a block diagram showing a schematic view of the internal composition of a gaming machine of this embodiment.

As shown in FIG. 14, a control part 1060 is provided inside the frame body 1012 of the gaming machine 1010. The control part 1060 comprises a central processing unit (CPU) 1066, a ROM 1062 and a RAM 1064.

The ROM 1062 stores game programs that control the flow of the overall games of the gaming machine 1010, programs relating to the drawing that is conducted in order to establish the presence or absence of a jackpot, programs used to conduct the supply drawing that is used to select the medal carrying location 1027 that is the object of medal supply, audio data that is required in order to generate background music, sound effects, and the like in accordance with the game conditions, and other data. Furthermore, the ROM 1062 also stores drawing probability tables that are required in order to conduct the drawing that is used to determine the presence or absence of a jackpot, supply drawing probability tables that are required in order to conduct the supply drawing used to select the medal carrying location 1027 that is the object of medal supply among the six medal carrying locations 1027, and the like.

The CPU 1066 is connected to the medal sensors 1028 and the LED lamps 1023 (1023a through 1023d) via an interface circuit 1061. When it is detected by a medal sensor 1028 that a medal has entered a medal receiving opening 1022, a detection signal is sent to the CPU 1066 via the interface circuit 1061. Thereupon, if a drawing for determining the presence or absence of a jackpot is conducted and the jackpot is activated, then a control signal is sent to the two LED lamps 1023 relating to the medal accumulating part to which it is determined to pay out medals on the basis of the drawing result, and this control signal causes the two LED lamps 1023 to be lit with the same color.

Furthermore, the CPU 1066 is connected to the medal accommodating part 1090 via an interface circuit 1063. Each time that a specified period of time has elapsed, the CPU 1066 sends a driving signal to the opening-and-closing motor 1092, and causes the opening-and-closing motor 1092 to operate. When the CPU 1066 receives a detection signal from the lowering limit position sensor 1097 during the lowering of the opening-and-closing part 1091 by the rotation of the opening-and-closing motor 1092, the CPU 1066 sends a control signal to the opening-and-closing motor 1092 and stops the opening-and-closing motor 1092. Then, after a fixed period of time (5 seconds) has elapsed, the CPU 1066 again sends a control signal to the opening-and-closing motor 1092 and causes the opening-and-closing motor 1092 to rotate in the reverse direction so that the opening-and-closing part 1091 is raised. Furthermore, when the CPU 1066 receives a detection signal from the raising limit position sensor 1096 during the raising of the opening-and-closing part 1091, the CPU 1066 sends a control signal to the opening-and-closing motor 1092 and stops the opening-and-closing motor 1092.

Furthermore, the CPU 1066 is connected to a stepping motor 1032, motor 1035, raising and lowering motor 1102, and speaker 1046 via an interface circuit 1065. The stepping motor 1032 is used to open and close the opening-and-closing doors 1021 (1021a through 1021d) of the medal accumulating parts 1020 (1020a through 1020d), and the motor 1035 is used to cause a reciprocating motion of the abovementioned field plate.

As described above, the raising and lowering motor 1102 is used to move the medal receiving opening upwards and downwards in the vertical direction.

As described above, the speaker 1046 is used to output background music, voice, sound effects, or the like, in accordance with the game conditions.

The game that is played in the gaming machine constituting this embodiment will be described below with reference to FIGS. 15 and 16.

FIG. 15 is a flow chart which shows the game execution processing routine that is executed in the gaming machine 1010 shown in FIG. 11. This subroutine is called up and executed when the power supply of the gaming machine 1010 is switched on.

First, the CPU 1066 determines whether or not a medal has entered either of the two medal receiving openings 1022 (step S110). More specifically, the CPU 1066 determines whether or not a detection signal has been received from the medal sensor 1028 provided in the medal receiving opening 1022 detecting a medal that has entered one of the two medal receiving openings 1022. In cases where it is determined in step S110 that no medal has entered either of the two medal receiving openings, this subroutine is ended.

On the other hand, in cases where it is determined that a medal has entered one of the two medal receiving openings 1022, the CPU 1066 next executes drawing processing (step S112). At this step S112, the CPU 1066 performs a drawing on the basis of the abovementioned drawing probability table in order to determine the presence or absence of a jackpot. The results of this drawing are stored in the RAM 1064 as drawing data. In this drawing, a drawing is performed that determines whether a jackpot has been activated or missed with respect to paying out of medals from one or more of the four medal accumulating parts 1020 (medal accumulating parts 1020a through 1020d). When the processing of this step S112 is executed, the control part 1060 functions as drawing means.

FIG. 16 shows one example of the drawing probability table described above. Here, a case is described where the probability of a jackpot being activated with respect to the paying out of medals from one or more of the four medal accumulating parts is 1/32. Of course, in the second aspect of the present invention, the table used in the drawing for establishing the presence or absence of a jackpot activation is not limited to the example shown in FIG. 16.

In the drawing probability table shown in FIG. 16, the type of medal accumulating part to which medals are to be paid out is established in accordance with a random drawing value drawn within a range of 0 to 16383.

For example, no medals are paid out from any of the medal accumulating parts, if the random drawing value is in the range of 0 to 15871. In this case, it is ascertained that the jackpot has been missed.

Moreover, if the random drawing value is in the range of 15872 to 15935, then medals are paid out from the medal accumulating part 1020a, among the four medal accumulating parts 1020.

Moreover, if the random drawing value is in the range of 16128 to 16159, then medals are paid out from the two medal accumulating parts 1020a and 1020b among the four medal accumulating parts.

In this way, if a drawing is performed on the basis of the drawing probability table shown in FIG. 16, then depending on the result of the drawing, a jackpot is activated with respect to paying out medals from two or more medal accumulating parts of the four medal accumulating parts.

When the processing in step S112 is executed, the CPU 1066 next executes processing that causes the LED lamps 1023 to blink (step S114). When the processing of this step S114 is executed, all of the LED lamps 1023 (1023a through 1023d) blink while sequentially changing color. Furthermore, the blinking of these LED lamps 1023 is performed for a fixed period of time (e.g., 3 seconds).

When the processing of step S114 has been executed, the CPU 1066 next executes processing for causing all of the LED lamps 1023 (1023a through 1023d) to light on the basis of the drawing data stored in the RAM 1064 as a result of executing the processing in step S112 (step S116).

When the processing in step S116 has been executed, the CPU 1066 next determines whether or not the lit colors of the left and right-hand LED lamps 1023 are the same (step S118). In this step S118, the CPU 1066 determines whether or not the lit colors of the left and right-hand LED lamps 1023 are the same, for all of the four medal accumulating parts 1020.

If it is determined in step S118 that the lit colors of the left and right-hand LED lamps 1023 are different in the case of all of the medal accumulating parts 1020, then this subroutine is ended.

On the other hand, if it is determined in step S118 that the lit colors of the left and right-hand LED lamps 1023 are the same in the case of any of the four medal accumulating parts 1020, then the CPU 1066 next executes processing for opening the opening-and-closing doors of the medal accumulating part 1020 at which the lit colors of the left and right-hand LED lamps 1023 are the same (step S120). In this step S120, the CPU 1066 sends a driving signal to the stepping motor 1032 and causes the opening-and-closing doors 1021 to be lowered and placed in an open state. When this processing by the stepping motor 1020 is executed and the opening-and-closing doors 1021 are placed in an open state, the medals that have accumulated in the medal accumulating part 1020 are paid out.

When the processing of this step S120 is executed, the control part 1060 and the stepping motor 1032 function as pay-out means.

When the processing in step S120 has been executed, this subroutine is ended.

As described with reference to FIG. 15, in the gaming machine 1010 of this embodiment, the entry of a medal into either of the two medal receiving openings 1022 is acknowledged, a drawing for the purpose of determining the presence or absence of a jackpot is performed, and if the drawing results indicate that a jackpot has been activated, then the activating of the jackpot is notified to the player by means of the two LED lamps 1023 lighting up with the same color, and medals are paid out from the medal accumulating part 1020. On the other hand, if the drawing result indicates that a jackpot has not been activated (in other words, that it has been missed), then the two LED lamps 1023 light up with different colors, thereby notifying the player that the drawing result indicates a miss.

The medal supply processing routine that is executed in the gaming machine 1010 shown in FIG. 11 is similar to the medal supply processing routine of the embodiment in accordance with the first aspect of the present invention, and therefore detailed description thereof is omitted here.

As described with reference to FIG. 11 to FIG. 16, in the gaming machine 1010 relating to the embodiment of the second aspect of the present invention, since the medal receiving openings 1022 can be moved upwards and downwards by means of the moving unit 1100, the game is played while sequentially changing the speed, direction, and the like, at which the medals enter into the moving medal receiving openings 1022. Consequently, it is possible to achieve game contents having a rich sense of movement. Moreover, in order to increase the frequency at which the medals enter into the medal receiving openings 1022, it is necessary to adjust the speed, direction, and the like, at which the medals are introduced into same, and hence the skill of the player is reflected in the game results. Therefore, the player can become absorbed in the game, without feeling boredom.

Furthermore, in the gaming machine 1010 of this embodiment, medals are paid out from two or more of the four medal accumulating parts 1020, depending on the results of a drawing that is used to determine the presence or absence of a jackpot, and hence there is an opportunity of acquiring a large number of medals at one time, thereby creating a strong sense of anticipation.

Furthermore, in the gaming machine 1010 of this embodiment, the medals that are transported by the transporting devices 1050 and rails 1045 are accommodated in the medal accommodating part 1090, and these medals that are accommodated in the medal accommodating part 1090 are supplied to the medal carrying locations 1027 that are selected on the basis of the supply drawing. Accordingly, in the stage in which the medals are transported by the transporting devices 1050 and rails 1045, the medal carrying locations 1027 to which the medals are being supplied cannot be recognized. Accordingly, all of the players playing the game using six game fields 1015 can be enveloped by a feeling of anticipation regarding the supply of the medals, so that the interest of the game can be sustained.

Furthermore, in the gaming machine 1010 of this embodiment, since the machine is constructed so that the medals that are transported by the transporting devices 1050 and rails 1045 can be visually recognized by the players, the quantity of medals that are transported by the transporting devices 1050 and rails 1045 can be recognized. Accordingly, all of the players playing the game can be more strongly enveloped by a feeling of anticipation regarding the supply of the medals.

Furthermore, in the gaming machine 1010 of this embodiment, the medal accumulating parts 1020a through 1020c are respectively disposed at higher levels than the medal accumulating parts 1020b through 1020d that are adjacent on the side of the medal discharge opening 1017, so that the medals that are paid out from the medal accumulating parts 1020a through 1020c move as a result of their own weight, and are respectively accumulated in the medal accumulating parts 1020b through 1020d. Accordingly, there is no need for a device that is used to move the medals or the like, and as a result, the cost of manufacturing the gaming machine can be reduced.

In the gaming machine 1010 of this embodiment, notification that a jackpot has been activated is made by lighting both of the two LED lamps that are installed in each of the four medal accumulating parts 1020 with the same lit color. Accordingly, the activating of a jackpot can be perceived directly. Furthermore, the feeling of achievement at having activated a jackpot can be sufficiently experienced as a result of such notification that a jackpot has been activated, and overlooking of the scenario in which the medals are paid out can be prevented. As a result, the players can thoroughly enjoy the game.

Furthermore, in the gaming machine 1010 of this embodiment, the players are notified of the drawing results of the drawing that is used to determine the presence or absence of a jackpot by means of LED lamps which are highly visible, and hence, the activating of jackpots can be confirmed more reliably.

In the example described above, a gaming machine is constructed in such a manner that the medal receiving openings can be moved upwards and downwards, but in the second aspect of the present invention, the direction of movement of the medal receiving openings is not limited in particular. For example, the gaming machine may also be constructed in such a manner that the medal receiving openings can be moved rightwards and leftwards, or forwards and backwards, and mover, the gaming machine may also be constructed in such a manner that the medal receiving openings move in a circular fashion.

Moreover, it is also possible to provide openable and closable lids in the opening sections of the medal receiving openings where the medals enter into same, these lids being placed in an open state or a closed state at prescribed timings. By this means, it is possible to make it more difficult for medals to enter into the medal receiving openings, and hence the difficulty of the game can be adjusted.

Furthermore, in the abovementioned example, a case is described where a common medal receiving opening is provided for a plurality of medal accumulating parts, entry of medals into the medal receiving opening is acknowledged, and a drawing is performed in order to establish the presence or absence of a jackpot with respect to the paying out of medals from any one of the plurality of medal accumulating parts, but in the second aspect of the present invention, for example, medal receiving openings are provided corresponding respectively to each of the plurality of medal accumulating parts, entry of medals into a medal receiving opening is acknowledged, and a drawing can be performed in order to establish the presence or absence of a jackpot with respect to the paying out of medals from the medal accumulating part relating to that medal receiving opening.

In the abovementioned example, a case is described in which medal accumulating parts are respectively disposed at higher levels than the medal accumulating parts that are adjacent on the side of the medal discharge opening, and the gaming machine is constructed so that the medals from the respective medal accumulating part move as a result of their own weight from the respective medal accumulating parts, and are accumulated in the medal accumulating parts that are adjacent on the side of the medal discharge opening. However, in the second aspect of the present invention, as long as the respective medal accumulating parts are disposed so that these medal accumulating parts are sequentially disposed and ranged along the medal discharge opening, there are no particular restrictions on the positional relationship of the respective medal accumulating parts; for example, the gaming machine may be constructed so that a medal accumulating part A among a plurality of medal accumulating parts is positioned beneath a medal accumulating part B that is adjacent on the side of the medal discharge opening, in such a manner that medals that are paid out from the medal accumulating part A are moved into the medal accumulating part B by means of a moving device, such as a conveyor or the like.

In the abovementioned example, a case is described in which medals that are supplied from a medal accommodating part are accumulated in the uppermost medal accumulating part of a plurality of medal accumulating parts provided in the medal carrying location, but in the second aspect of the present invention, there is no particular restriction on the medal accumulating part where the medals that are supplied from the medal accommodating part are accumulated, and these medals may be accumulated in any medal accumulating part of the plurality of medal accumulating parts.

Moreover, in the second aspect of the present invention, it is also possible to provide no medal accumulating part in the medal carrying location; for example, medals that are supplied from the medal accommodating part 1090 may be caused to slide down an inclined surface of the medal carrying location so that they can be given to the player via the medal discharge opening.

In the second aspect of the present invention, for example, the gaming machine may be constructed in such a manner that the collision of a medal with a movable target provided in a prescribed position inside the game space is acknowledged, and a drawing is performed in order to determine the presence or absence of a jackpot.

Furthermore, in the abovementioned example, a case is described in which notification of the activating of a jackpot is made in cases where the lit color of two LED lamps disposed in the medal accumulating part is the same color. In the second aspect of the present invention, however, there are no particular restrictions on the method that is used to notify the players of the activating of a jackpot. For example, such notification can be accomplished by increasing the brightness of all of a plurality of LED lamps corresponding to the medal accumulating part, or such notification can be accomplished by causing all of a plurality of LED lamps corresponding to the medal accumulating part to blink. For example, the activating of a jackpot can also be reported by displaying a stopped combination of patterns or the like displayed by respective display devices comprising a plurality of LED pattern display devices corresponding to the medal accumulating parts as a specified combination (e.g., a combination in which all of the patterns are “7”).

Furthermore, in the abovementioned example, a case is described in which the passage of a fixed period of time (e.g., 5 minutes) is acknowledged, a supply drawing for the purpose of selecting the medal carrying location constituting the object of medal supply is performed, and medals are supplied to the medal carrying location selected in accordance with the results of this supply drawing. In the second aspect of the present invention, however, there are no particular restrictions on the conditions used to select the medal carrying location to which medals are supplied; for example, the activating of a jackpot and resulting pay-out of medals from one of the four medal accumulating parts are acknowledged, and the selection of the medal carrying location to which medals are to be supplied is performed accordingly.

Claims

1. A gaming machine comprising: a gaming machine having a projection device for projection of medals into a gaming space; said gaming machine having a medal discharge opening for discharging medals to an outside of said gaming space; wherein said gaming machine has a plurality of medal accumulating parts, and is constructed so that said plurality of medal accumulating parts are sequentially disposed and ranged along said medal discharge opening, wherein the medals that are paid out from the respective medal accumulating parts are sequentially moved and accumulated in the medal accumulating parts that are adjacent on the side of said medal discharge opening, and wherein the medals that are paid out from the medal accumulating parts that are located closely to said medal discharge opening are discharged from said medal discharge opening and given to the player;

a detector for detecting the medals that are projected from said projection device;
a drawing device for performing a drawing in order to determine the presence or absence of a jackpot when the medals are detected by said detector;
a notification device for making a notification of the drawing results of said drawing device; and
a pay-out device for paying out medals from the medal accumulating parts when notification of a jackpot is made by said notification device.

2. The gaming machine according to claim 1, wherein said notification device comprises an LED lamp.

3. The gaming machine according to claim 1, wherein said notification device comprises an LED pattern display device.

4. The gaming machine according to claim 1, wherein a plurality of said detectors are disposed corresponding to the respective medal accumulating parts,

said drawing device performs a drawing in order to determine a presence or absence of a jackpot separately for each of said plurality of detectors when medals are detected by said detectors,
said notification device is disposed corresponding to each of said detectors, and
said pay-out device pays out medals from said medal accumulating parts when notification is made of a jackpot by a combination of notification contents of a plurality of notification devices disposed corresponding to the medal accumulating parts.

5. The gaming machine according to claim 4, wherein said notification device comprises an LED lamp.

6. The gaming machine according to claim 5, wherein said LED lamps are respectively disposed corresponding to a plurality of said detectors, and said respective LED lamps are lit or caused to blink with a same color when said jackpot is activated.

7. The gaming machine according to claim 4, wherein said notification device comprises an LED pattern display device.

8. The gaming machine according to claim 7, wherein said LED pattern display devices are respectively disposed corresponding to a plurality of said detectors, and said respective LED pattern display devices display a same pattern when said jackpot is activated.

9. The gaming machine according to claim 1, wherein said respective medal accumulating parts are disposed above the medal accumulating parts that are adjacent on the side of said medal discharge opening, and

medals in the respective medal accumulating parts are caused to move by their own weight from these respective medal accumulating parts, and are accumulated in the medal accumulating parts that are adjacent on the side of said medal discharge opening.

10. A gaming machine comprising: a gaming machine having a projection device for projection of medals into a gaming space; said gaming machine having a medal discharge opening for discharging medals to an outside of said gaming space; wherein said gaming machine has a plurality of medal accumulating parts, and is constructed so that said plurality of medal accumulating parts are sequentially disposed and ranged along said medal discharge opening, wherein the medals that are paid out from the respective medal accumulating parts are sequentially moved and accumulated in the medal accumulating parts that are adjacent on the side of said medal discharge opening, and wherein the medals that are paid out from the medal accumulating parts that are located closely to said medal discharge opening are discharged from said medal discharge opening and given to the player;

detecting means for detecting the medals that are projected from said projection device;
drawing means for performing a drawing in order to determine the presence or absence of a jackpot when the medals are detected by said detecting means;
notification means for making a notification of the drawing results of said drawing means; and
pay-out means for paying out medals from the medal accumulating parts when notification of a jackpot is made by said notification means.

11. A gaming machine comprising: a gaming machine having a projection device for projection of medals into a gaming space; said gaming machine having a medal receiving opening for receiving medals that are projected by said projection device; wherein said gaming machine has a medal discharge opening for discharging medals to the outside of said gaming space; wherein said gaming machine has a plurality of medal accumulating parts, and is constructed so that said plurality of medal accumulating parts are sequentially disposed and ranged along said medal discharge opening, wherein the medals that are paid out from the respective medal accumulating parts are sequentially moved and accumulated in the medal accumulating parts that are adjacent on the side of said medal discharge opening, and wherein the medals that are paid out from the medal accumulating part that is located closely to said medal discharge opening are discharged from said medal discharge opening and given to the player;

a detector for detecting the medals that have entered into said medal receiving opening;
a drawing device for performing a drawing in order to determine the presence or absence of a jackpot when the medals are detected by said detector;
a pay-out device for paying out medals from the medal accumulating parts in accordance with the drawing results of said drawing device; and
a moving device for moving said medal receiving opening.

12. The gaming machine according to claim 11, wherein said moving device is a moving unit in which said medal receiving opening is disposed in a suspended fashion, said moving unit causing said medal receiving opening to move upwards and downwards.

13. The gaming machine according to claim 12, wherein said moving unit comprises: a frame body fixed to a ceiling part inside said gaming space; a raising and lowering motor provided inside said frame body; and a rope winding part attached to the shaft of said raising and lowering motor; the other end of the rope that is wound about said rope winding part being attached to a member coupled to said medal receiving opening.

14. The gaming machine according to claim 11, wherein an openable and closable lid body is provided in the opening section of said medal receiving opening into which the medals enter, in such a manner that an opening and closing operation of said lid body is performed with a prescribed timing.

15. The gaming machine according to claim 11, wherein said drawing device performs a drawing in order to determine a presence or absence of a jackpot with respect to the paying out of medals from two or more medal accumulating parts of said plurality of medal accumulating parts, when the medals have been detected by said detector.

16. The gaming machine according to claim 11, comprising a notification device for making a notification of the drawing results of said drawing device.

17. The gaming machine according to claim 16, wherein said notification device comprises an LED lamp.

18. The gaming machine according to claim 16, wherein said notification device comprises an LED pattern display device.

19. The gaming machine according to claim 11, wherein said respective medal accumulating parts are disposed above the medal accumulating parts that are adjacent on the side of said medal discharge opening, and

medals in the respective medal accumulating parts are caused to move by their own weight from these respective medal accumulating parts, and are accumulated in the medal accumulating parts that are adjacent on the side of said medal discharge opening.

20. A gaming machine comprising: a gaming machine having a projection device for projection of medals into a gaming space; said gaming machine having a medal receiving opening for receiving medals that are projected by said projection device; wherein said gaming machine has a medal discharge opening for discharging medals to the outside of said gaming space; wherein said gaming machine has a plurality of medal accumulating parts, and is constructed so that said plurality of medal accumulating parts are sequentially disposed and ranged along said medal discharge opening, wherein the medals that are paid out from the respective medal accumulating parts are sequentially moved and accumulated in the medal accumulating parts that are adjacent on the side of said medal discharge opening, and wherein the medals that are paid out from the medal accumulating part that is located closely to said medal discharge opening are discharged from said medal discharge opening and given to the player;

detecting means for detecting the medals that have entered into said medal receiving opening;
drawing means for performing a drawing in order to determine the presence or absence of a jackpot when the medals are detected by said detecting means;
pay-out means for paying out medals from the medal accumulating parts in accordance with the drawing results of said drawing means; and
moving means for moving said medal receiving opening.
Patent History
Publication number: 20050087926
Type: Application
Filed: Nov 10, 2004
Publication Date: Apr 28, 2005
Applicant: Aruze Corporation (Tokyo)
Inventor: Takanori Hattori (Tokyo)
Application Number: 10/984,755
Classifications
Current U.S. Class: 273/138.300