Generating multiple random picks from a gaming slip
Systems and methods of processing gaming slips such as lottery play slips and other promotional gaming slips provide for multiple generated picks to be requested from a single random request region. In one example, a gaming slip includes a substrate and gaming information coupled to the substrate where the gaming information includes a random request region that enables a plurality of computer-generated picks to be requested. The gaming information can also include a plurality of random request regions, where each random request region corresponds to a different type of game.
1. Technical Field
Embodiments of the present invention generally relate to gaming systems. More particularly, embodiments relate to the generation of random picks in future draw games.
2. Discussion
Games of chance such as instant “scratch-off” games and future draw games have become an integral part or modern day society, and continue to grow in popularity. Indeed, many jurisdictions have come to rely on various games as a major source of revenue. Future draw games, such as state-sponsored lotteries and other promotional games typically involve the printing and distribution of gaming slips, which enable consumers to request “picks”, and the processing of gaming slips at point of sale terminals to determine the requested picks. As each gaming slip is processed, the picks are stored to a data center associated with the drawing and the consumer is provided with a ticket indicating which picks are being played. When the drawing is held, the picks are compared to the drawing results in order to identify the winning picks. While conventional approaches to implementing future draw games have been suitable under certain circumstances, there remains considerable room for improvement. A particular area of concern relates to gaming slips.
A conventional gaming slip might include a substrate such as paper or cardboard with gaming information printed on the substrate, where the gaming information has one or more game panels for the selection and/or identification of picks. In one approach, each game panel includes a manual selection region that enables a manual pick to be identified and a random request region that enables a computer-generated pick to be requested. A manual pick is typically one or more manually-selected numbers where a computer-generated pick is typically one or more randomly-selected numbers. One particular concern associated with such an approach is that it has been determined that a substantial number of gaming slips are submitted with only one of the game panel manual selection regions completed. Thus, the typical gaming slip has a considerable number of unused manual selection regions, which effectively results in waste and added costs for the overall system. On the other hand, it has been determined that many gaming slips are submitted with multiple game panel random request regions filled out to request computer-generated picks. Merely eliminating game panels to reduce the waste associated with unused manual selection regions would therefore result in lost revenue under conventional approaches because the random request regions would also be eliminated. There is therefore a need for an approach that increases the ratio of random to manual play opportunities.
Another concern associated with conventional gaming slips relates to the ability to play multiple types of games. In this regard, it is common for each gaming slip to be dedicated to a particular type of game such that all of the game panels on the gaming slip correspond to the type of game in question. As a result, gaming consumers must use multiple gaming slips in order to play more than one game. The added costs associated with the additional gaming slips can negatively affect profits and transaction speeds. Furthermore, the ability to cross-market games in order to expose gaming consumers to more than one game is limited under such an approach. It should also be noted that the ability to develop a better understanding of the sales relationships between game types is relatively difficult under the one game per gaming slip approach. There is therefore a need for an approach that reduces the costs associated with gaming slips, improves cross-marketing opportunities and enhances the ability to assess the play behavior of gaming consumers.
BRIEF DESCRIPTION OF THE DRAWINGSThe various advantages of the embodiments of the present invention will become apparent to one skilled in the art by reading the following specification and appended claims, and by referencing the following drawings, in which:
Systems and methods of processing gaming slips enable a plurality of computer-generated picks to be requested from a single random request region of the slip. In addition, each gaming slip may include a plurality of random request regions, where each random request region corresponds to a different type of game. As a result, a number of advantages may be achieved such as greater sales per slip, faster transaction speeds, increased cross-marketing opportunities and improved game type tracking.
It should be noted that although some of the examples described herein make reference to lottery implementations, the embodiments of the invention are not so limited. Indeed, the principles described herein may be useful in any gaming environment in which the issues of cost, transaction speed or cross-marketing are of concern. Notwithstanding, there are a number of aspects of future draw lotteries for which the embodiments are well suited.
The gaming information 14 of gaming slip 10 includes a plurality of random request regions 16 (16a-16c), where each random request region 16 enables a plurality of computer-generated picks 18 (18a-18c) to be requested. In the illustrated example, random request region 16a may enable computer-generated picks 18a to be requested, random request region 16b may enable computer-generated picks 18b to be requested, random request region 16c may enable computer-generated picks 18c to be requested, and so on. By enabling each random request region 16 to result in multiple computer-generated picks, game ticket 10 may more closely reflects the purchasing patterns of the typical gaming consumer.
It should also be noted that each random request region 16 may correspond to a different type of game. For example, the illustrated gaming information 14 includes a plurality of game panels 20 (20a-20c), where each game panel 20 has a random request region 16 and a manual selection region 22 (22a-22b), and each game panel 20 corresponds to a different type of game. Each manual selection region 22 may enable manual pick to be identified. Each game panel 20 may also include a draw request region 24 (24a-24b), where each draw request region 24 enables the manual pick to be played for a plurality of drawings. Each game panel 20 may also include a random notification box 26 (26a-26c), which may enable the use of the corresponding random request region 16 to be identified. Thus, selection of each random notification box 26 may instruct the gaming terminal to process the information in the corresponding random request region 16.
Turning now to
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- In the illustrated example, the random request region 16a′ has been filled out to request three computer-generated picks 18a′, where each computer-generated pick includes a plurality of randomly-selected numbers. In the “Dream 5” game, each computer-generated pick 18a′ includes five randomly-selected numbers. Similarly, random request region 16b′ has been filled out to request two computer-generated picks 18b′, where each of the computer-generated picks 18b′ includes six randomly-selected numbers. Random request region 16c′ results in the generation of six computer-generated picks 18c′, where each of the computer-generated picks 18c′ includes a single randomly-selected number. Random notification boxes 26′ have been filled in to notify the point-of-sale terminal that the respective random request regions 16′ should be scanned. It should be noted that the computer-generated picks 18′ are for a single drawing. As a result, the revenue generated by the play slip 10′ can be substantially greater than a conventional play slip.
It can also be seen that each manual selection region 22′ may enable a manual pick to be identified. In the illustrated example, the manual selection region 22a′ has been filled out to identify the numbers “2-19-20-28-36”. In addition, the draw request region 24a′ has been filled out to request that this manual pick be played for 12 drawings. Similarly, manual selection region 22b′ has been filled out to identify the numbers “2-19-20-28-36-49”, where draw request region 24b′ requests that this pick be played for 8 drawings. Manual selection region 22c′ has been filled out to identify the numbers “2-19-20-28-36” in the “Pick 5” portion of the “Giga Millions” game type and the number “49” in the “Pick 1” portion of the “Giga Millions” game type, where the identified numbers will be played for a single drawing.
Turning now to
Those skilled in the art can appreciate from the foregoing description that the broad techniques of the embodiments of the present invention can be implemented in a variety of forms. Therefore, while the embodiments of this invention have been described in connection with particular examples thereof, the true scope of the embodiments of the invention should not be so limited since other modifications will become apparent to the skilled practitioner upon a study of the drawings, specification, and following claims.
Claims
1. A gaming slip comprising:
- a substrate; and
- gaming information coupled to the substrate, the gaming information including a random request region that enables a plurality of computer-generated picks to be requested.
2. The gaming slip of claim 1, wherein the gaming information further includes a plurality of random request regions, each random request region corresponding to a different type of game.
3. The gaming slip of claim 1, wherein each computer-generated pick includes a plurality of randomly-selected numbers.
4. The gaming slip of claim 1, wherein the random request region is part of a game panel, the game panel further including a manual selection region that enables a manual pick to be identified.
5. The gaming slip of claim 4, wherein the game panel further includes a draw request region, the draw request region enabling the manual pick to be played for a plurality of drawings.
6. The gaming slip of claim 4, wherein the gaming information further includes a plurality of game panels, each game panel corresponding to a type of game.
7. The gaming slip of claim 6, wherein each game panel has a manual selection region that enables a manual pick to be identified.
8. The gaming slip of claim 4, wherein the manual pick is to include includes one or more manually-selected numbers.
9. The gaming slip of claim 1, wherein the gaming slip is a lottery play slip.
10. The gaming slip of claim 1, wherein the gaming information is printed on the substrate.
11. A lottery play slip comprising:
- a substrate; and
- gaming information coupled to the play slip, the gaming information including a plurality of game panels, each game panel corresponding to a different type of game and having a random request region that enables a plurality of computer-generated picks to be requested, a manual selection region that enables a manual pick to be identified and a draw request region that enables the manual pick to be played for a plurality of drawings, each computer-generated pick to include including one or more randomly-selected numbers and each manual pick to include including one or more manually-selected numbers.
12. The play slip of claim 11, wherein the gaming information is printed on the substrate.
13. A method of processing a gaming slip, comprising:
- reading a random request region of the gaming slip; and
- generating a plurality of picks based on the random request region, each pick including a plurality of randomly-generated numbers.
14. The method of claim 13, further including:
- reading a plurality of random request regions of the gaming slip, each random request region corresponding to a different type of game; and
- generating a plurality of picks for each random request region.
15. The method of claim 14, further including tracking game data for the gaming slip based on each type of game played on the gaming slip.
16. The method of claim 13, wherein the gaming slip is a lottery play slip.
17. An article of manufacture having stored thereon instructions adapted to be executed by a processor, the instructions which, when executed, define a method comprising:
- reading a random request region of a gaming slip; and
- generating a plurality of picks based on the random request region, each pick including one or more randomly-generated numbers.
18. The article of manufacture of claim 17, wherein the defined method further comprises:
- reading a plurality of random request regions of the gaming slip, each random request region corresponding to a different type of game; and
- generating a plurality of picks for each random request region.
19. The article of manufacture of claim 18, wherein the defined method further comprises: tracking game data for the gaming slip based on each type of game played on the gaming slip.
20. The article of manufacture of claim 17, wherein the gaming slip is a lottery play slip.
21. The gaming slip of claim 1, wherein the random request region comprises at least one set of boxes, at least one of the at least one set of boxes having a plurality of boxes, and the number of computer-generated picks is determined by filling out at most one box in each of the at least one set of boxes.
22. The gaming slip of claim 21, wherein each of the at least one set of boxes corresponds to a decimal digit of the number of computer-generated picks.
23. The gaming slip of claim 21, wherein at least one of the at least one set of boxes is visually separated from the rest of the gaming information.
24. The gaming slip of claim 1, wherein each computer-generated pick is an entry for a draw of a future draw game.
25. The gaming slip of claim 24, wherein all the computer-generated picks are entries for the same draw.
26. The gaming slip of claim 6, wherein all the games corresponding to each of the game panels are simultaneously played.
27. The gaming slip of claim 6, wherein each game panel corresponds to a different type of game.
28. The gaming slip of claim 1, wherein the substrate is a single solid piece of paper.
Type: Application
Filed: Nov 19, 2003
Publication Date: May 19, 2005
Inventor: Kevin Krietemeyer (Atlanta, GA)
Application Number: 10/718,118