Roll-down game with moving target and interactive assembly and method for playing a roll-down game
The present invention broadly comprises a game and method for playing the game. The game comprises at least one game station including at least one moving target operatively arranged to be actuated by a playing piece. The game further comprises an interactive assembly. The game may further comprise one or more secondary targets. In one aspect, the game comprises a roll-down type game, an oscillating target, an anthropomorphic interactive assembly, and a plurality of secondary targets.
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This application claims the benefit of U.S. Provisional Application No. 60/551,212, filed Mar. 8, 2004, which application is incorporated herein by reference in its entirety.
FIELD OF THE INVENTIONThe present invention relates generally to arcade games and more particularly to roll-down redemption type arcade games.
BACKGROUND OF THE INVENTIONRoll down type games are fairly well known in the art. For example, U.S. Pat. No. 2,010,213 (Bergoffen) and U.S. Pat. No. 2,806,701 (Durant) both describe roll-down type games. Typically, such games require a coin or token to play the game and provide an award of a non-monetary nature, such as redemption tickets, for accomplishing a specific task, such as obtaining a number of points. A problem with these types of game, however, is that the games are often not significantly challenging to game players, do not provide sufficient interaction between the game and the player, and/or do not sufficiently entice players to play the game in the first place.
Clearly, then, there is a long felt need for a game, and more particularly, a roll-down type game that is more challenging to a game player, more interactive with game players, and more likely to entice players to play the game when compared with traditional games.
BRIEF SUMMARY OF THE INVENTIONThe present invention broadly comprises a game and method for playing the game. The game comprises at least one game station including at least one moving target operatively arranged to be actuated by a playing piece. The game further comprises at least one means for interactive with a game player. The game may further comprise one or more secondary targets. In one aspect, the game comprises a roll-down type game, an oscillating target, an anthropomorphic interactive assembly, and a plurality of secondary targets.
An aspect of the present invention is to provide a game, and more particularly, a roll-down type game that is more challenging than roll-down games currently available.
Another aspect of the invention is to provide a roll-down game that is more interactive.
A further aspect of the invention is to provide a roll-down game that is more likely to entice individuals to play the game, when compared with known roll-down games.
These and other aspects, features and advantages of the present invention will become readily apparent to those having ordinary skill in the art upon a reading of the following detailed description of the invention in view of the drawings and claims.
BRIEF DESCRIPTION OF THE DRAWINGSThe nature and mode of operation of the present invention will now be more fully described in the following detailed description of the invention taken with the accompanying drawing figures, in which:
It should be appreciated that, in the detailed description of the invention that follows, like reference numbers on different drawing views are intended to identify identical structural elements of the invention in the respective views. Additionally, while a preferred embodiment of the present invention comprises a roll-down type game, other games wherein a user directs a game piece toward a target are contemplated and intended to be encompassed by the present disclosure and claims. Additionally, as used herein “game piece” may refer to real game pieces such as balls, wheels, disks, light beams, pressurized air, or other physical means that may be detected by a target sensor. “Game piece” may also refer to simulated game pieces, for example, a game piece that may be displayed on a monitor, or one or more beams of light.
Adverting now to the figures, a game according to the present invention is broadly illustrated in
An object of the game is to roll a game piece such as ball 15 down alley 22 between alley side rails 16 such that the ball becomes airborne after hitting ramp 26 to thereby strike primary oscillating target 32 to “dunk” interactive assembly 36 into tank 48 to receive points, credits or prizes. Where a player misses the primary oscillating target, points, credits or prizes may be awarded when ball 15 passes through ball chutes 28. It should be appreciated that by “dunk” it is meant that the interactive means is lowered into a “tank” of simulated liquid.
Primary oscillating target assembly 30 is best illustrated in
As illustrated more clearly in
Referring now to
Referring now to
The electronic circuits shown in
EPROMS U2-U5 and U15 and U16 are connected to complex programmable logic device (CPLD) U8 (
U1 accepts input from ball chutes 28 (not shown) and the ball counter (not shown) on pins PC0-P7. 5V pull-up resistor network RN10 (
Lines 2, 107, 108, and 112 connect U1 to serial erasable EPROM (EEPROM) U9, used to store non-volatile data, such as options. U9 is a model 25CD80.
In U1, pins PA0-PA6 and PA10-PA 15 accept inputs. 5V pull up resistor network RN4 conditions the signals lines 53-57. Resistors RN1 and RN2 limit current on lines 53-57. Lines 53-57 accept input from buttons SW1-SW5 (
Regarding U1, pins CD, EXTAL, and XTAL are configured as is known in the art. Pins MD0-MD2 are set according to the specifications for U1. Line 79 is connected to U10 (
The LCD pins on U8 (
U8 supplies audio data (retrieved from the EPROMs) on lines 52, 53, and 55. The audio data include representations of various sounds used throughout play of the game, such as, but not limited to: background sound and sounds made when a coin is inserted, when a prize is won, when a prize is lost, when the alien is talking, etc., as is well known in the art. The data is accepted by U8 as parallel data and sent on lines 52, 53, and 55 as serial data. Lines 52, 53, and 55 are connected to a digital to analog control (DAC) U14 (
U8 supplies control signals for the LEDs in score display 40 (not shown) and balls remaining display 38 (not shown) on lines LEDDATA1-7. U8 supplies signals to select one of the LEDs on lines LSELECT1-3. U8 supplies a ticket counter enable signal on line 79, a coin lockout signal on line 72, a ball release signal on line 47, a ball enable signal on line 48, and a start light enable signal on line 51. U8 supplies a ticket status signal on line 82.
U8 supplies signals on lines 3, 5, and 7 to activate transistors Q1-Q3, which in turn enable LEDs 66 (not shown) on target 32 (not shown). U8 supplies signals on lines 32-34 for eyes 108 (not shown).
Connectors The following describes connectors in
The following describes connectors in
The following should be viewed in light of
To commence a game, a player inserts money or tokens into the coin box 16. When one coin is inserted, the coin box supplies a signal to line 2 of P4, if a second coin is inserted, the coin box supplies a signal to line 3 of P4. For those aspects in which only one coin at a time is allowed, U8 supplies an enable signal to the coin lock out on line 72. The lock out prevents any further coins from being inserted. A coin lock out is required in certain jurisdictions. When U1 receives the coin signal on line 64, U1 activates the game.
The following describes game activation. U8 supplies signals on lines LEDDATA1-8 to zero score display 40 and U2 in
A properly played ball lands in one of chutes 28, activating a respective opto-sensor for the chute. The respective opto-sensor supplies a signal to one of lines 2-6 in P3. The signal is received by one of lines 88-94 in U1 and U1 determines the appropriate score. U8 then adjusts the score display 40 to reflect the new score by supplying signals on lines LEDDATA1-8. U2 in
If a player hits primary oscillating target 32, switch 80 supplies a signal to line 8 of P3. When U1 receives the signal, U8 is prompted to supply a signal on line 70 to stop arm 33, appropriate audio signals on lines 52, 53, and 55, and a signal on line 77 to activate the alien reset (motor 56), which “dunks” alien 36. The score displayed by score display 40 is increased as described above. U8 enables the alien reset again and alien 36 is raised. As alien 36 approaches the beginning position, sensor 104 is activated, supplying a signal on line 12 of P3. U1 initiates a timing sequence and at a predetermined time, U8 supplies a signal on line 77 to halt motor 56.
At the end of the game, the score remains displayed on display 40 and U8 provides a specified set of audio signals on lines 52, 53, and 55. After a predetermined period of time, the game enters the “attract” mode. In this mode, U8 supplies audio signals on lines 52, 53, and 55 for the alien and for background music and U8 supplies a signal on line 70 to activate motor 54.
Thus, it is seen that the objects of the present invention are efficiently obtained, although it should be readily apparent to those having ordinary skill in the art that changes and modifications can be made to the invention without departing from the spirit and scope of the invention as claimed. It should especially be appreciated that the subject game may be programmed, both by the manufacturer and by the user. Hence, variations of the game may be made, used and sold, and yet be within the spirit and scope of the claims, since the programmability of the game inherently invites such variation.
PARTS LIST
- 10 Present invention
- 12 Game Cabinet
- 14 Ball Chute
- 15 Ball
- 16 Coin Box
- 18 Front Access Panel
- 20 Prize Dispenser
- 22 Alley
- 24 Start Button (Optional)
- 26 Ramp
- 27 Target area
- 28 Ball Chute (Secondary Target)
- 30 Primary Oscillating Target Assembly
- 32 Primary Oscillating Target
- 33 Oscillating Target Arm
- 34 Transparent Protective Cover
- 36 Interactive assembly (Alien)
- 37 Display Area
- 38 Balls Remaining Display
- 40 Score Display
- 42 Safety Netting
- 44 Anti-cheating means
- 46 Alley side rails
- 48 Dunking “Tank” (Decorative Plexiglas)
- 50 Marquee
- 52 Ball Return Chute
- 54 Electric Motor (Oscillating Movement of Target)
- 56 Electric Motor (Vertical Movement of Interactive Assembly)
- 58 Chain Assembly
- 60 Target Face Plate
- 62 Plunger
- 64 LED Board
- 66 LEDs
- 68 Target Movement Link
- 70 Motor Movement Link (Eccentric Arm)
- 72 Target Arm Guide
- 74 Protective Cover
- 76 Target Face Plate Biasing Means (Helical Spring)
- 78 LED Board Support Means
- 80 Switch
- 82 Switch Arm
- 84 Jaw Assembly
- 86 Solenoid
- 88 Plunger
- 90 Biasing Spring
- 92 Hinged Jaw
- 94 Chain
- 96 Sprocket
- 98 Slide Retaining Cover
- 100 Interactive Assembly Vertical Slide Bracket
- 102 Chain Lift Pin
- 104 Interactive Assembly Position Sensor
- 106 Slide brackets
- 108 Interactive assembly (“alien”) eyes
Claims
1. A roll-down type game comprising:
- an alley, a primary moving target, and at least one secondary target;
- an interactive assembly configured for movement; and,
- a game piece configured to be disposed along said alley.
2. The roll-down game of claim 1 wherein said primary moving target is configured for actuation by said game piece and said interactive assembly is configured for movement responsive to said actuation.
3. The roll-down game of claim 1 wherein said interactive assembly comprises a first jaw assembly, said at least one secondary target is configured for actuation by said game piece, and said first jaw assembly is configured for movement responsive to actuation of said at least one secondary target.
4. The roll-down game of claim 1 further comprising a first audio system and wherein said at least one secondary target is configured for actuation by said game piece, and said first audio system is configured to supply a first audio message responsive to actuation of said at least one secondary target.
5. The roll-down game of claim 1 further comprising a first game goal and wherein said interactive assembly is configured to move in response to achievement of said first game goal.
6. The roll-down game of claim 1 further comprising a second game goal and wherein said interactive assembly comprises a second jaw assembly and said second jaw assembly is configured to move responsive to achieving said second game goal.
7. The roll-down game of claim 1 further comprising a third game goal and a second audio system, wherein said at least one secondary target is configured for actuation by said game piece, and said second audio system is configured to supply a second audio message responsive to attempts to achieve said third game goal.
8. The roll down game of claim 1 wherein said game piece comprises a ball.
9. The roll-down game of claim 1 further comprising:
- a light emitting diode (LED) with first and second terminals, said first terminal being held at an operational voltage level; a receptor arranged to receive light from said LED and to supply a signal responsive to said received light; and,
- a test power supply controllably connected to said second terminal, said test power supply arranged to supply a test voltage substantially equal to said operational voltage, where said LED ceases emitting light in response to connecting said test voltage at said second terminal and the status of said LED and receptor is determined by a response of said receptor to said cessation of said light.
10. A roll-down type game comprising:
- at least one game station comprising a playing field;
- a primary target disposed at one end of said playing field, said primary target configured for movement; and,
- a game piece configured to be disposed along said playing field.
11. The roll-down game of claim 10 wherein said playing field comprises an alley and a ramp and said primary target is configured to traverse said alley proximate said ramp.
12. The roll-down game of claim 10 further comprising a first interactive assembly wherein said primary target is configured for actuation by said game piece and said first interactive assembly is configured to move in response to said actuation of said primary target.
13. The roll-down game of claim 10 further comprising a second interactive assembly and a first audio system and wherein said primary target is configured for actuation by said game piece and said first audio system is configured to supply a first audio message in response to said actuation of said primary target.
14. The roll-down game of claim 10 further comprising at least one secondary target.
15. The roll-down game of claim 14 further comprising a third interactive assembly comprising a first jaw assembly, wherein said at least one secondary target is configured for actuation by said game piece and said first jaw assembly is configured to move in response to said actuation of said at least one secondary target.
16. The roll-down game of claim 14 further comprising a fourth interactive assembly and a second audio system and wherein said at least one secondary target is configured for actuation by said game piece and said second audio system is configured to supply a second audio message responsive to said actuation of said at least one secondary target.
17. The roll-down game of claim 14 further comprising a fifth interactive assembly configured for movement and a first pre-programmed game goal wherein said fifth interactive assembly is configured for movement responsive to attempts to achieve said first pre-programmed game goal.
18. The roll-down game of claim 14 comprising a sixth interactive assembly with a second jaw assembly and a second pre-programmed game goal, wherein said second jaw assembly is configured for movement in response to non-achievement of said second pre-programmed game goal.
19. The roll-down game of claim 14 further comprising a third audio system and a third pre-programmed game goal, wherein said third audio system is configured to supply a third audio message responsive to attempts to achieve said third goal.
20. The roll-down game of claim 10 further comprising:
- a light emitting diode (LED) with first and second terminals, said first terminal being held at an operational voltage level;
- a receptor arranged to receive light from said LED and to supply a signal responsive to said received light; and,
- a test power supply controllably connected to said second terminal, said test power supply arranged to supply a test voltage substantially equal to said operational voltage, where said LED ceases emitting light in response to connecting said test voltage at said second terminal and the status of said LED and receptor is determined by a response of said receptor to said cessation of said light.
21. A method of playing a roll-down game, comprising:
- disposing at least one primary moving target and at least one secondary target in at least one game station;
- disposing a game piece along an alley in said at least one game station; and,
- moving an interactive assembly.
22. The method recited in claim 21 further comprising actuating said primary moving target with said game piece and wherein moving said interactive assembly comprises moving said assembly responsive to said actuation.
23. The method recited in claim 21 wherein said interactive assembly comprises a first jaw assembly, said method further comprising activating said at least one secondary target with said game piece and moving said first jaw assembly responsive to actuation of said at least one secondary target.
24. The method recited in claim 21 wherein said at least one game station further comprises a first audio system, said method further comprising actuating said at least one secondary target with said game piece and supplying a first audio message from said first audio system responsive to actuation of said at least one secondary target.
25. The method recited in claim 21 wherein said at least one game station further comprises a first game goal and said method further comprising achieving said first goal and moving said interactive assembly in response to achieving said first game goal.
26. The method recited in claim 21 wherein said at least one game station further comprises a second game goal and said interactive assembly comprises a second jaw assembly, said method further comprising achieving said second game goal and moving said second jaw assembly responsive to said achieving.
27. The method recited in claim 21 wherein said at least one game station further comprises a third game goal and a second audio system, said method further comprising attempting to achieve said third game goal and supplying a second audio message using said second audio system responsive to said attempting.
28. The method recited in claim 21 wherein said game piece comprises a ball and said method further comprises rolling said ball along said alley toward said primary moving target and said secondary target.
29. The method recited in claim 21 further comprising:
- emitting light from a light emitting diode (LED) in response to holding a first terminal of said LED at an operational voltage level;
- receiving said light at a receptor;
- supplying a signal from said receptor responsive to said received light;
- controllably supplying a second terminal of said LED with a voltage level substantially equal to said operational voltage level;
- ceasing to emit light from said LED in response to said supplied voltage; and,
- determining a status of said LED and receptor responsive to said cessation of light.
30. A method of playing a roll-down game, comprising:
- providing at least one game station with a playing field;
- disposing at least one primary target at one end of said playing field;
- moving said primary target; and,
- disposing a game piece along said playing field.
31. The method recited in claim 30 further comprising disposing an alley and a ramp in said playing field and traversing said alley proximate said ramp with said primary target.
32. The method recited in claim 30 wherein said at least one game station further comprises a first interactive assembly, said method further comprising actuating said primary target with said game piece and moving said first interactive assembly in response to said actuating said primary target.
33. The method recited in claim 30 wherein said at least one game station further comprises a second interactive assembly and a first audio system, said method further comprising actuating said primary target with said game piece and supplying a first audio message using said first audio system in response to said actuating said primary target.
34. The method recited in claim 30 wherein said at least one game station further comprises at least one secondary target.
35. The method recited in claim 30 wherein said at least one game station further comprises a third interactive assembly comprising a first jaw assembly, said method further comprising actuating said at least one secondary target with said game piece and moving said first jaw assembly in response to said actuating said at least one secondary target.
36. The method recited in claim 30 wherein said at least one game station further comprises a fourth interactive assembly and a second audio system, said method further comprising actuating said at least one secondary target with said game piece and supplying a second audio message using said second audio system responsive to said actuating said at least one secondary target.
37. The method recited in claim 30 wherein said at least one game station further comprises a fifth interactive assembly and a first pre-programmed game goal, said method further comprising attempting to achieve said first game goal and moving said fifth interactive assembly responsive to said attempting.
38. The method recited in claim 30 wherein said at least one game station further comprises a sixth interactive assembly with a second jaw assembly and a second pre-programmed game goal, said method further comprising not achieving said second pre-programmed game goal and moving said second jaw assembly in response to said non-achievement of said second pre-programmed game goal.
39. The method recited in claim 30 wherein said at least one game station further comprises a third audio system and a third pre-programmed game goal, said method further comprising attempting to achieve said third goal and supplying a third audio message with said third audio system responsive to said attempting.
40. The method recited in claim 30 further comprising:
- emitting light from a light emitting diode (LED) in response to holding a first terminal of said LED at an operational voltage level;
- receiving said light at a receptor;
- supplying a signal from said receptor responsive to said received light;
- controllably supplying a second terminal of said LED with a voltage level substantially equal to said operational voltage level;
- ceasing to emit light from said LED in response to said supplied voltage; and,
- determining a status of said LED and receptor responsive to said cessation of light.
Type: Application
Filed: Mar 8, 2005
Publication Date: Sep 22, 2005
Applicant: Innovative Concepts in Entertainment, Inc. (Clarence, NY)
Inventors: Drew Krouse (Hamburg, NY), Edward Dluzen (Clarence, NY), Mark Sprenger (Elk Grove, IL)
Application Number: 11/074,854