Gaming glove
A glove for participants of video gaming includes various palmar grip surfaces and a cushion overlying the flexor pollicis brevis and/or opponens pollicis muscles to protect the thumb and palm, and avoid fatigue and repetitive motion injury. The cushion can be a gel pack suitable for heating or cooling, and can be replaced while playing. The glove can also include electrodes on the inner surface for the application of TEMS and/or TENS to the wearer, even during play.
1. Field of the Invention
This invention relates to a hand-worn device for use by one playing a video game and combat fatigue and injury to the abductor pollicis brevis, abductor pollicis, flexor pollicis brevis, opponens pollicis, and other muscles flexing, pronating, and abducting the thumb.
2. The State of the Art
With the advent of computers and computer games, injury to the operator's hands or fingers due to repetitive motion has become prevalent. Typically typists suffer from carpal tunnel syndrome, an irritation of the tendons passing from the forearm, through the carpal tunnels in the wrist, to the fingers. Other conditions include Trigger Finger, Trigger Thumb, and DeQuervain's synovitis, which affect the tendons of the thumb. The tendons are surrounded by a synovium or lining, which allows them to slide within the canal. As the canal bends, especially due to the overlying transverse carpal ligament, continued movement of the tendon across the bend irritates the tendon and/or the synovium, causing the pain associated with these types of synovitis.
In addition to repetitive motion injuries, other soft tissue injuries can occur because of the operator's hand being kept in a given condition for long periods of time. For example, in video gaming, a user typically holds a control console in both hands (as shown in
In light of the foregoing, it would be beneficial to provide a glove that alleviates or reduces the trauma associated with extended periods of video gaming in which the hands are maintained in an essentially fixed position for extended periods and the thumbs are required to move quickly and repetitively.
Accordingly, in one embodiment this invention provides a glove, comprising, a plurality of friction strips (i) extending across the palmar portion, (ii) at two or more of the medial knuckle joints, and/or (iii) associated with the proximal phalanges, a friction pad at the thumb pad, and most preferably a pad extending over the thenar space to protect the flexor pollicis brevis and opponens pollicis muscles, and those in the same area, from soft tissue injuries. Preferably a pair of gloves is supplied, as most video game consoles require the use of two hands.
In a more preferred embodiment, the glove also has electrodes to provide TENS (transcutaneous electronic nerve stimulation) and/or TEMS (transcutaneous electronic muscle stimulation) to relieve and treat the user's hands later or even while engaged in video gaming.
BRIEF DESCRIPTION OF THE DRAWINGS
As explained in the Background section, a person playing a video game typically participates in the game using a control console that is held using both of the person's hands. As shown in
It should be apparent that a person maintaining the position shown in
To facilitate the user's extended video gaming activity, the present glove 201, shown in
Disposed at various places on the inner surface of the glove body (which includes the palmar surface) are plural gripping surfaces, which can be made of rubber, dense foam, or any synthetic polymeric material having high friction and preferably also providing a cushioning effect. The placement of these gripping surfaces may likely vary among users, as each individual may have a preferred hand position for holding the console, and a different hand size, whereby the placement of the gripping surface can vary among users. Therefore, it is contemplated within this invention that a tape can be used by which the user can apply the gripping surface prior to use, and after one or more uses, remove the existing gripping surface and apply a new one. Alternatively, the inner portion of the glove can be provided with mechanically-receptive devices (such as the hook or loop portions of a mechanical fastener like that sold under the VELCRO brand), and the user can position a gripping surface(s) having related mechanically engageable surfaces as desired. The inner portion of the glove can have markings for suggested positions for the gripping surfaces, and over time the user can change the orientation of the gripping surface to suit an individual need and gaming style. In another embodiment, the gripping surfaces are permanent. As shown in
Returning to
The foregoing description is meant to be illustrative and not limiting. Various changes, modifications, and additions may become apparent to the skilled artisan upon a perusal of this specification, and such are meant to be within the scope and spirit of the invention as defined by the claims.
Claims
1. A glove for use in video gaming, comprising:
- A. a glove body defining an inner, palmer surface and an outer, dorsal surface, the glove having an inside surface and an outside surface, and having a thumb portion;
- B. a plurality of grip surfaces disposed on the inner surface of the glove;
- C. a grip surface on a palmar finger pad portion; and
- D. a cushion disposed at the bottom of the thumb portion effective to overly the flexor pollicis brevis and/or opponens pollicis muscles when the glove is used.
2. The glove defined in claim 1, wherein the grip surfaces extend across the palmar surface.
3. The glove defined in claim 1, wherein, when the glove is worn, the grip surfaces are present on at least one of the inside knuckle surfaces.
4. The glove defined in claim 1, wherein the glove extends at least partially up at least one finger and, when the glove is worn, the grip surfaces are present on at least one of the joints where the proximal and intermediate phalange meet.
5. The glove defined in claim 1, wherein the cushion is disposed in a pocket and is replaceable.
6. The glove defined in claim 5, wherein the pocket is disposed on the inside of the palmar surface.
7. The glove defined in claim 6, wherein the pocket is disposed on the outside of the palmar surface.
8. The glove defined in claim 1, further comprising at least two electrodes effective to contact a wearer's hand.
9. The glove defined in claim 8, wherein one electrode is disposed on the inside of the palmar surface and the other electrode is disposed on the inside of the dorsal surface.
10. The glove defined in claim 1, further comprising a perspiration-absorbing pad disposed on the inside of the palmar surface.
11. The glove defined in claim 1, wherein the grip surface on the finger pad portion is a grip surface on the thumb pad.
12. The glove defined in claim 11, further comprising a second grip surface on the pad portion of the index finger.
13. The glove defined in claim 1, wherein the grip surfaces are removeable from and reattachable to the glove body.
14. The glove defined by claim 13, wherein the grip surface can be reattached to the glove body at a desired location on the glove body.
Type: Application
Filed: Aug 11, 2003
Publication Date: Oct 13, 2005
Inventor: Jeffrey Banton (Jersey City, NJ)
Application Number: 10/638,834