Board game with multi-functional pieces
A board game permitting from one to thirty-five players includes a plurality of square playing tiles (2201-2204) in an opaque bag, and a square board (2200) on which the tiles are placed. Each tile is simultaneously an element in four distinct bi-directionally infinite arithmetic series. A player moves by placing a tile onto the board. There are nine distinct tile front surface patterns. In the preferred embodiment the pattern imprinted on the board is a macroscopic image of these nine tiles, and its mirror image is imprinted on the back surface of the tiles. In order to be played, the marking on the back surface of a tile must match the markings on the square on the board on which it is placed. The first person to play all their tiles wins; in a solitaire game, the goal is to run out placing the fewest tiles.
Not Applicable
STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENTNot Applicable
REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISK APPENDIXNot Applicable
TECHNICAL FIELDThis invention is in the field of table and board games, specifically a board game both entertaining and educational. In simplified forms the present invention can be used to help young children master counting skills. The fully implemented game provides an engrossing pastime of intellectual skill.
BACKGROUND ARTAlthough unlike any previous game in the prior art, this game is most closely preceded by board games used to teach mathematical concepts. These include for example U.S. Pat. No. 6,089,871 to Jaffe and U.S. Pat. No. 5,893,718 to O'Donnell, and their references.
Prior art board games suffer from a number of disadvantages overcome by this invention. Most prior art board games require two or more players, and therefore lack a solitaire embodiment, as in U.S. Pat. No. 6,176,486 to Maciasz. Some games have elaborate, time-consuming setup procedures before game play can commence, as in U.S. Pat. No. 6,322,076 to Fikki. Many games such as U.S. Pat. No. 6,250,633 to Mohtasham have complex rules which are hard to learn, verbose to document, and cumbersome to translate into alternative languages for sale in the world marketplace. Virtually all board games are severely restricted in the number of players, and prior art holds evidence of the importance of adding additional players to strategy games, as in U.S. Pat. No. 6,357,748 to Tomkovich adding a third person to the game of chess. Those prior art games such as U.S. Pat. No. 6,176,490 to Brown which do permit a moderate number of players unfortunately induce boredom during the delay incurred while other players take their turns; such games often suggest overcoming this problem by placing a time limit on a turn, as in U.S. Pat. No. 5,893,718 to O'Donnell, which is both cumbersome to manage and frustrating to observe. Many have complex, time-consuming scoring systems to determine the winner of the game as in U.S. Pat. No. 2,752,158 to Brunot or U.S. Pat. No. 6,170,823 to Kintner. Because of the scoring systems, in most prior art games all the players must be present at the start of the game, preventing new players from joining a game already in progress. Many games have alphabetical or numerical representations on the board or playing pieces, as in U.S. Pat. No. 6,065,749 to Debie, rendering it costly for the game to be translated and republished for entry to new language markets. Few prior art games have any sort of built-in tutorial mode to assist the beginner in mastery of the rules. Some game boards are folded in half, as in U.S. Pat. No. 5,551,698 to Lyon, resulting in an unsightly, uneven crease in the center, or alternatively expensive hinges to avoid said crease, resulting in a difficult board to move or store while a game is in progress. Some game boards in the prior art are expensive to manufacture, such as the game proposed in U.S. Pat. No. 6,089,871 to Jaffe, which contains 48 specially made precision dice and 100 chips in four different colors. Finally, few board games in the prior art are accessible to blind players.
BRIEF SUMMARY OF INVENTIONThe general idea of this invention is to provide a unique, new board game that is both entertaining and educational. The preferred embodiment of the present invention described in this section is comprised of a plurality of square playing tiles initially in an opaque bag, and a square board on which the pieces are placed. The playing board is marked in squares, each just large enough to accommodate a tile, with at least two tiles permanently fixed in place on the board. There may be from one to thirty-five players. Each player starts with an equal number of playing pieces, or tiles, taken blindly from the bag. All players can move at any time. Each tile is simultaneously an element in four distinct arithmetic series. Each series runs from 1 to 9, then repeats starting at 1 again. Each tile is marked on the front surface with four indicia denoting the four elements the piece occupies in each of the four distinct series. Each said indicium is given a distinct color, pattern, or shape to identify the series of which it is a member. A player moves by placing a tile onto the board touching a tile already on the board. A played piece must fit in proper sequence with one of the four series of which it is a member. The tile pattern is such that, if a tile is properly placed in one series, it will perforce be properly placed in the other three series. With appropriately chosen indicia, these constraints give rise to 9 distinct tile front surfaces. In the preferred embodiment the pattern imprinted on the squares on the game board is a 6-fold magnified image of these 9 tiles, and its mirror image is imprinted on the backs of the tiles. In order to be played, the pattern or color on the back of a tile must match the pattern or color on the square on the board on which it is placed. If a player finds that none of the tiles they have can be placed on the board, they must take another tile from the bag. The first person to play all of their tiles wins; in a solitaire game, the goal is to run out placing the fewest tiles.
It is an object of the present invention to overcome all the disadvantages of prior art as listed above, while providing an entertaining and educational new game entirely unanticipated in the prior art.
It is an object of the present invention to provide an entertaining and non-threatening game that children can use to learn and practice counting skills.
It is an object of the present invention to provide a game that has absolutely minimal setup and takedown time.
It is an object of the present invention to provide a game that has and no complex, time-consuming scoring system.
It is an object of the present invention to provide a game that can be played by one player alone, or up to thirty-five players concurrently.
It is an object of the present invention to provide a board game with simple rules, easy to learn and to document and to translate into new languages.
It is an object of the present invention to provide a board game in which all players play concurrently, and there is no need to wait for other players to take their turn before making a play.
It is further an object of the present invention that the game be constructed so that players can fairly join a game in progress, or leave a game if necessary and rejoin at a later time.
It is also an object of the present invention to provide a board game with no letters or numbers on the board to facilitate the publication of the game internationally.
It is an object of the present invention that, once a game has been played to completion on the board, the game pieces do not need to be put away, since generally not all pieces have been played at the completion of one or even several games, so the game board at the end of a game partially filled with tiles can be used as the starting point for a new game. It should be possible to invoke this feature repeatedly until all game pieces have been played.
It is an object of the present invention to provide a playing board that can be easily moved and stored between games or while a game is in progress.
It is an object of the present invention to provide a game that is visually exciting.
It is an object of this invention to provide a board game in which the parts of the playing board can be used as playing pieces on a larger playing board, thus forming multiple levels of the game.
It is also an object of the present invention to meet all of these objectives at a low manufacturing cost.
It is an object of the present invention to provide a board game accessible to blind people.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGThe features, objects, and advantages of the present invention will become more apparent from the detailed description set forth below when taken in conjunction with the drawings in which the reference numbers identify correspondingly throughout and wherein:
This invention provides a unique, new board game that is both entertaining and educational. The game is comprised of playing pieces in an opaque bag, and a board on which the pieces are placed. In the preferred embodiment there are initially 320 square playing pieces, or tiles, in the bag. In the preferred embodiment there are 324 squares on the board, each just large enough to accommodate a tile, with four tiles permanently fixed in place. There can be from one to thirty-five players. Each player starts with nine tiles taken blindly from the bag. Each tile is simultaneously an element in four distinct arithmetic series. Each series runs from 1 to 9, then repeats starting at 1 again. Each tile is marked on the front surface with four indicia denoting the four elements the piece occupies in each of the four distinct series. Each said indicia is given a distinct color or pattern to identify the series of which it is a member. In the preferred embodiment, a player moves by placing a tile onto the board touching at least one corner or side of some tile already on the board. A played piece must fit in proper sequence with one of the four series of which it is a member. The design of the pattern is such that, if a tile is properly placed in one series, it will perforce be properly placed in the other three series. With properly chosen indicia as in the preferred embodiment, these constraints give rise to 9 distinct tiles. In the preferred embodiment the pattern imprinted on the board is a macroscopic image of these 9 tiles, and its mirror image is imprinted on the back of the 320 tiles. In order to be played, the marking on the back of a tile must match the marking on the square on the board on which it is placed. In the exemplary embodiment of the present invention once a tile is placed on the game board it remains in place until the end of the game, unless it should be found to have been placed out of sequence, in which case it is removed from the board; refer to the exemplary embodiment of the rules hereinafter for further details in this event. If a player finds that none of the tiles they have taken from the bag can be placed on the board, they must take another piece from the bag. The first person to play all of their tiles wins.
For the purpose of promoting an understanding of the principles of the invention, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended, such alterations and further modifications in the illustrated device, and such further applications of the principles of the inventions as illustrated therein being contemplated as would normally occur to one skilled in the art to which the invention relates. For example although the present invention is described in terms of a physical game board, it could also be implemented in computer software and played as a computer game. In particular those versions of the game in which the game board itself is divided and used as playing pieces on a larger game board, and those instances where the number of players exceeds approximately 8 are particularly suited to play on distributed computer systems.
Reference is now made to the
With the square tile front surface 101 marked as in
In the series of
The tiles used to create the pattern in
Other indicia schemes could be adopted by any skilled in the art.
The alternative embodiment of the present invention shown in
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- a. All the tiles are placed face down to start the game. Each player chooses a tile; the player with the largest red triangle count goes first; choosing another tile breaks ties. After these tiles are returned face down and scrambled, the player going last turns a tile over to start the game.
- b. Each player gets twelve tiles but may see only four, the other eight tiles remaining face down. Players keep their tiles hidden from each other. Tiles not chosen by any player are called the “rainbow gathering” and also remain face down.
- c. A move is made by placing a tile in series, observing the Direction Invariant, next to the side of a tile already on the board, according to the pattern laid out in
FIG. 7 . In particular, care must be taken to prevent placing vertices of like patterned or colored quadrants next to each other in the same row or column, so that the colors alternate. - d. If a player cannot place a tile, they take a tile from the rainbow gathering as long as it is not empty, to be played in their next turn. If the rainbow gathering has been exhausted, they may take a tile to be played in their next turn from the face down tiles they received at the start of the game.
- e. When a player has used all four tiles turned up initially, four more tiles are turned up from the set of twelve tiles received initially; this is repeated a third time to complete the game.
- f. The first player properly to place all twelve tiles received at the start of the game wins. In a solitaire game, the goal is to run out placing the fewest tiles.
This alternative embodiment meets a number of objectives for the present invention. However, the setup process of turning all the pieces over to start the game is somewhat time-consuming; as is the process for selecting the first player to move; such annoying features are a barrier to play. This embodiment still has a relatively limited number of players, who must wait while each other take turns. It is not straightforward to join a game in progress fairly. There is no board that can be moved and stored between games, and there is no board that can itself be used as playing pieces on a larger game board. In addition the requirement, mentioned in rule c. above, that players must manually alternate the color of any touching vertices renders the rules unnecisarily complex; it would be preferable if only the Direction Invariant need be observed to place a tile. Thus this alternative embodiment, while providing an entertaining and educational game attaining several of the objectives of the present invention, does not meet all the objectives desired.
The same game can be implemented using hexagonal playing pieces instead of the square playing pieces of
Because of its additional complexity the game implemented with hexagonal playing pieces would be somewhat more challenging than the same game implemented with square pieces. Yet the game implemented with hexagonal playing pieces retains all the disadvantages of the same game implemented with square playing pieces, and adds two more. The requirement to alternate not just one but two sets of side patterns when placing a piece in series adds significant complication to the rules, their explication, and their comprehension. Because it possesses 36 instead of 18 distinct tile front surface patterns, it would be somewhat more expensive to manufacture. Therefore this alternative embodiment, while providing an entertaining and educational game attaining several of the objectives of the present invention, does not meet all the objectives desired.
DESCRIPTION OF THE PREFERRED EMBODIMENT To achieve these goals in the preferred embodiment, tile front surfaces 101 must be marked as shown in
In the series of
The placement of a single tile on the board such as tile 1001 determines the placement of all diagonally adjacent tiles in the plane, as illustrated in the partial plane in
The tiles used to create the pattern in
The element indicia method illustrated in
The game board on which the tiles are placed can be of any shape that can accommodate the playing pieces. In the preferred embodiment the game board is itself square, and is further subdivided into an 18×18 matrix of squares, each said small square of such size as to accommodate a single square playing tile 100. Given the nominal 2 cm square size of the tile 100, the game board is therefore 36 cm square.
It may be necessary to interrupt a game and continue its play at a later time. Also when a game is completed by the occasion of a player placing his or her last tile on the game board, unused tiles will still remain in the bag and in the possession of losing players: many tiles may not have yet been placed on the board. Losing players return their remaining tiles to the opaque bag, and the game board may be set aside as is, and used as a basis for starting a new game. This can be repeated through several games until every tile has been placed on the board. Therefore movement and storage of partially filled game boards are of particular importance to the present invention. Bookshelves are of insufficient depth fully to accommodate a 36 cm square game board. Many games in the prior art are not amenable to any device for facilitating the storage of partially completed game boards, primarily due to the uneven heights of playing pieces as in chess, the stacking of playing pieces as in checkers, or the instability of the playing pieces as in the Japanese board game Go. The present invention not being subject to any of these limitations, and to facilitate the manufacture, packaging, and shipping, as well as stacking, moving, and storing of partially filled game boards, and to eliminate the unsightly wrinkle caused by folding paperboard game boards and costly hinges, the preferred embodiment of the present invention incorporates a game board divided into two halves as illustrated in
It is also possible to construct the game board shown in
As indicated above the placement of any one tile in the potentially infinite plane of tiles illustrated partially in
Finally 2 cm square tile 2204, oriented as shown, is permanently fixed to the 36 cm square game board 2200 in the 2 cm square tile position 2214. The permanent fixing of Anchor Tiles to the game board using a suitable adhesive, screw, or other means normally applied by one skilled in the art has the additional benefit of providing a set of edges against which playing tiles can be aligned during game play to keep the playing pieces straight on the board. It is also commonly applied art to manufacture the game board so as to provide recesses or channels for the tiles, in order to prevent the inadvertent movement of tiles if they are touched after being placed on the board, or the board is tilted while being moved and stored. This alternative embodiment is not the preferred embodiment because of its increased manufacturing costs, but it is common in the art and is hereby incorporated herewith.
The board game thus far described is suitable for use as an educational aid to help young children practice counting, and also as a tutorial mode of the present invention to aid those first encountering the present invention to master the proper placement of tiles into series. However since there are only 9 tiles in the Minimal Spanning Set, and 320 possible squares on the game board, there are approximately 35 places for each tile on the game board. Once the placing of tiles into series has been mastered, this large number of possible places for each tile results in a game that is too easy to play. This problem is resolved by imprinting the image on the game board in
The fully implemented preferred embodiment of the present invention is readily manufactured by the following process.
In an alternative embodiment the pattern or color affixed to the back surface 102 of the tile 100 is also or instead imprinted on the sides of the tile 103, 104, 105, and 106, enabling the identification of the proper placement for the tile without having to turn the tile over. In the case where the color or pattern on the back surface is also to appear on the sides, the manufacture of the tile can be simplified by imprinting the front surface 101 onto a solid plastic tile 100 made from the color or pattern of plastic which would be used to mark the back surface 102 with the color or pattern of the game board square as just described; since the color or pattern of said plastic tile is then itself the color of the back surface, the tile sides 103, 104, 105, and 106 will automatically receive the color or pattern of the back surface of the tile.
It has been noted that the nine unique tile front surfaces illustrated in
Table I will assist in the rapid construction of the appropriate number of tiles in the preferred embodiment. This table also summarizes the number of the 324 game board squares each of the 45 unique tiles can occupy. For example a tile with 4 small squares marked with lateral lines on the front surface and with its back surface marked with vertical lines, can occupy any of 6 different locations on the game board of
A number of variations of rules might be adopted by one skilled in the art to suit the present invention. However an exemplary set of rules is listed here to complete the description of the preferred embodiment of the present invention, said rules best fulfilling the stated objectives for the present invention.
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- a. Each player blindly takes nine tiles from the bag, placing them face up and keeping the back surfaces hidden from the other players. As there are initially 320 tiles in the bag, there may be from one to thirty-five players in a game.
- b. All players start at the same time, and continue placing tiles on the board as described in the next rule. A player can join a game in progress by starting with one more than the largest number of tiles held by any other player at the time that they start.
- c. A tile must be placed in series, touching at least one tile already on the board. Starting in the middle of a series and touching a corner or a side are okay. (In an alternative embodiment, the requirement to touch a tile already on the board can be ignored as long as the tile is placed properly in the series that results when the gaps are eventually filled in.) The solid color on the tile back must match the color of the square where it is placed, but this requirement is suspended during tutorial play.
- d. If a player cannot piace a tile on the board, they blindly add a tile to their pile from the bag.
- e. If a player gets stuck with a tile they can't place, they may return it to the bag and blindly take three tiles in exchange.
- f. If a player is caught placing a tile in the wrong place, they must return the tile to their pile, and take three more tiles from the bag. Incorrectly placed tiles whose player(s) cannot be identified are removed from the board and returned to the tile bag.
- g. The first player who runs out of tiles wins. In a solitaire game, the goal is to run out placing the fewest tiles.
The preferred embodiment of the present invention with the exemplary rules just presented meets all of the objectives desired, excepting accessibility to blind people. To meet this objective it is required to manufacture the board with square recesses for the tiles, so that played tiles can be touched without moving them, a practice mentioned above as well known in the prior art. The requirement to emboss the front surface of the tile with element indicia that indicate in which series each quadrant participates has been discussed above. Thus in the game manufactured for play by the blind, each of the four series has a unique graphic which identifies it, said unique graphic having no intrinsic orientation as previously discussed. A game intended for the blind would still incorporate the pattern or color scheme used by the sighted, so that both blind and sighted players could play together. In addition to receiving the pattern or color on the back surface of the tile corresponding to the pattern or color of the game board square on which the tile can be placed, the back surface of the tile must be embossed with an enlarged version of the symbol or graphic used to represent the series of which the back surface of the tile is a member by pattern or color, unless it is not a member of a series, in which case it is left smooth. And finally the game board squares would, in addition to being patterned or colored as in
Claims
1. A game consisting of a plurality of playing pieces, each said piece being simultaneously an element of an even number of at least four distinct series, each said series being comprised of the numbers 1 to 9, with each said series being extended by following the 9th element with the element 1, then 2, and so on repeatedly; and
- wherein the four or more series on each piece are grouped into series pairs, with the elements of each series pair totaling the number nine on each playing piece, except in the case where all the four series elements on a piece are the element 9.
2. The game of claim 1 wherein the front surface of the playing pieces are divided into possibly separable sections, one for each distinct series of which the playing piece is a member, each said section bearing a unique marking associated with and identifying the series of which it is a member, each said section being further marked with an indicium representing the element of the series of which the section is a member.
3. The game of claim 2 wherein the playing pieces are square tiles.
4. The game of claim 2 in which the indicia representing the elements of the series of which each quadrant is a member are represented by numbers.
5. The game of claim 2 wherein the playing pieces are square or hexagonal tiles; and
- wherein the sections covering the front surface of the tile are possibly separable isosceles triangles.
6. The game of claim 5 wherein each of the isosceles triangle sections covering the front surface of the tile is subdivided into 9 equal-sized smaller isosceles triangles which fill the section, of which said 9 triangles any side adjacent triangles being inverted, all 9 being arranged in a pattern of 5 side adjacent triangles with the hypotenuse of the center triangle coincident with the outer border of the tile, next to which are 3 side adjacent triangles with the isosceles vertex of the central triangle coincident with the isosceles vertex of the central triangle of the first 5 triangles, next to which is one triangle whose hypotenuse is coincident with the hypotenuse of the central triangle of said 3 triangles, and whose isosceles vertex is coincident with the center of the tile.
7. The game of claim 5 wherein each isosceles triangle section covering the surface of the tile contains from one to nine geometric or schematic indicia indicating the element of the series of which the quadrant is a member, arranged in three stacked rows of five, three, and one indicia, said row of five indicia being located to the outside of the tile, the row of one indicium being located in the isosceles vertex of the triangle, and the row of three indicia being located between the row of five indicia and the row of one indicium.
8. The game of claim 7 wherein the schematic indicia are embossed on the front surface of the tile.
9. The game of claim 3 wherein the sections covering the front surface of the tile are possibly separable squares, and where the game is played on a game board.
10. The board game of claim 9 in which the indicia representing the elements of the series of which each quadrant is a member are comprised of a set of schematics with no intrinsic orientation embossed on the front surface of the tile to enable the element number and the series of which it is a member to be accessible to the blind.
11. The board game of claim 9 in which the indicia representing the elements of the series of which each quadrant is a member are represented by a pattern of geometric, schematic, or other shapes, one such shape for each quadrant, arranged as the numbers on ordinary playing cards Ace through 9.
12. The board game of claim 9 in which the indicia representing the elements of the series of which each quadrant is a member are a set of nine small squares in a three by three pattern, the number of said small squares marked with a distinct pattern or color indicating the element of the series of which the quadrant is a member and identifying said series, said nine squares being arranged such that the first marked square is placed on either the innermost or outermost square in a quadrant, and as subsequent squares are added to increase the element count in a quadrant, they are added side adjacent to the previous squares in a clockwise or a counter-clockwise spiral, said board game:
- wherein a minimal set of nine distinct playing tile front surface patterns form a minimal spanning set which when replicated are sufficient to fill the entire game board with tiles; and
- wherein the game board is a square; and
- wherein the game board is marked into squares the size of the square playing pieces.
13. The game board of claim 12 wherein the game board is divided into two equal-sized rectangular halves to aid in manufacturing, packaging, and shipping, as well as stacking, moving, and storing games in progress, such halves being placed side adjacent for game play.
14. The game board of claim 12 wherein the game board is comprised of an 18 by 18 matrix of 324 squares.
15. The game board of claim 12 in which two or more Anchor Tiles are permanently affixed to the board to set the pattern for game players and to prevent the evolution of nonintersecting series during game play.
16. The game board of claim 12 in which four Anchor Tiles are permanently affixed to the board to set the pattern for game players, to prevent the evolution of nonintersecting series during game play, and to retain the aesthetic symmetry of the game board.
17. The board game of claim 12 in which the image imprinted on the game board surface is an enlargement of an image created by a minimal spanning set of the playing pieces.
18. The board game of claim 17 in which the game board is divided into the nine equal-sized pieces identical to but an enlargement of the nine minimal spanning set of playing pieces, thereby enabling the use of said nine game board pieces as playing pieces on a similarly marked, larger game board.
19. The board game of claim 17 in which the back surface, or the sides, or both the back surface and the sides of the playing pieces are imprinted with the mirror image of the image on the game board, such that a legal placement of a playing piece on the game board entails matching the image on the back surface, or the sides, or both the back surface and the sides of the playing piece with the image in the corresponding location on the game board onto which the playing piece is being placed.
20. The board game of claim 19 wherein a schematic representing the series corresponding to the pattern or color on the back surface and/or sides of each tile is embossed on the back surface of the tile, and the squares on the game board having like pattern or color are recessed to receive said schematic, thus rendering the game accessible to the blind.
Type: Application
Filed: Apr 30, 2002
Publication Date: Oct 20, 2005
Applicant: Ochre Holdings Inc. (Bridgetown)
Inventors: Russell Blake (Mt. Pleasant), Karla Blake (Mt Pleasant)
Application Number: 10/512,027