Method frame storage using multiple memory circuits
A memory architecture in accordance with an embodiment of the present invention improves the speed of method invocation. Specifically, method frames of method calls are stored in two different memory circuits. The first memory circuit stores the execution environment of each method call, and the second memory circuit stores parameters, variables or operands of the method calls. In one embodiment the execution environment includes a return program counter, a return frame, a return constant pool, a current method vector, and a current monitor address. In some embodiments, the memory circuits are stacks; therefore, the stack management unit to cache can be used to cache either or both memory circuits. The stack management unit can include a stack cache to accelerate data transfers between a stack-based computing system and the stacks. In one embodiment, the stack management unit includes a stack cache, a dribble manager unit, and a stack control unit. The dribble manager unit includes a fill control unit and a spill control unit. Since the vast majority of memory accesses to the stack occur at or near the top of the stack, the dribble manager unit maintains the top portion of the stack in the stack cache. When the stack-based computing system is popping data off of the stack and a fill condition occurs, the fill control unit transfer data from the stack to the bottom of the stack cache to maintain the top portion of the stack in the stack cache. Typically, a fill condition occurs as the stack cache becomes empty and a spill condition occurs as the stack cache becomes full.
This application claims the benefit of U.S. Provisional Application No. 60/010,527, filed Jan. 24, 1996, entitled “Methods and Apparatuses for Implementing the JAVA Virtual Machine” (JAVA is a trademark of Sun Microsystems, Inc.) and naming Marc Tremblay, James Michael O'Connor, Robert Garner, and William N. Joy as inventors, and is a continuation-in-part application of U.S. application Ser. No. 08/647,103, filed May 7, 1996, entitled “METHOD AND APPARATUS FOR STACK HARDWARE PARTITIONING FOR A STACK-BASED TYPE PROCESSOR” naming James Michael O'Connor and Mark Tremblay as inventors and U.S. application Ser. No. 08/642,253, filed May 2, 1996, entitled “METHODS AND APPARATUSES FOR IMPLEMENTING OPERAND STACK CACHE AS A CIRCULAR BUFFER” and naming Marc Tremblay and James Michael O'Connor as inventors both of which also claimed the benefit of U.S. Provisional Application No. 60/010,527, filed Jan. 24, 1996, entitled “Methods and Apparatuses for Implementing the JAVA Virtual Machine” and naming Marc Tremblay, James Michael O'Connor, Robert Garner, and William N. Joy as inventors.
REFERENCE TO APPENDIX IA portion of the disclosure of this patent document including Appendix I, The JAVA Virtual Machine Specification and Appendix A thereto, contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates generally to computer systems and, in particular, to a memory architecture using multiple memory circuits to store information for a method call.
2. Discussion of Related Art
Many individuals and organizations in the computer and communications industries tout the Internet as the fastest growing market on the planet. In the 1990s, the number of users of the Internet appears to be growing exponentially with no end in sight. In June of 1995, an estimated 6,642,000 hosts were connected to the Internet; this represented an increase from an estimated 4,852,000-hosts in January, 1995. The number of hosts appears to be growing at around 75% per year. Among the hosts, there were approximately 120,000 networks and over 27,000 web servers. The number of web servers appears to be approximately doubling every 53 days.
In July 1995, with over 1,000,000 active Internet users, over 12,505 usenet news groups, and over 10,000,000 usenet readers, the Internet appears to be destined to explode into a very large market for a wide variety of information and multimedia services.
In addition, to the public carrier network or Internet, many corporations and other businesses are shifting their internal information systems onto an intranet as a way of more effectively sharing information within a corporate or private network. The basic infrastructure for an intranet is an internal network connecting servers and desktops, which may or may not be connected to the Internet through a firewall. These intranets provide services to desktops via standard open network protocols which are well established in the industry. Intranets provide many benefits to the enterprises which employ them., such as simplified internal information management and improved internal communication using the browser paradigm. Integrating Internet technologies with a company's enterprise infrastructure and legacy systems also leverages existing technology investment for the party employing an intranet. As discussed above, intranets and the Internet are closely related, with intranets being used for internal and secure communications within the business and the Internet being used for external transactions between the business and the outside world. For the purposes of this document, the term “networks” includes both the Internet and intranets. However, the distinction between the Internet and an intranet should be born in mind where applicable.
In 1990, programmers at Sun Microsystems wrote a universal programming language. This language was eventually named the JAVA programming language. (JAVA is a trademark of Sun Microsystems of Mountain View, Calif.) The JAVA programming language resulted from programming efforts which initially were intended to be coded in the C++ programming language; therefore, the JAVA programming language has many commonalities with the C++ programming language. However, the JAVA programming language is a simple, object-oriented, distributed, interpreted yet high performance, robust yet safe, secure, dynamic, architecture neutral, portable, and multi-threaded language.
The JAVA programming language has emerged as the programming language of choice for the Internet as many large hardware and software companies have licensed it from Sun Microsystems. The JAVA programming language and environment is designed to solve a number of problems in modern programming practice. The JAVA programming language omits many rarely used, poorly understood, and confusing features of the C++ programming language. These omitted features primarily consist of operator overloading, multiple inheritance, and extensive automatic coercions. The JAVA programming language includes automatic garbage collection that simplifies the task of programming because it is no longer necessary to allocated and free memory as in the C programming language. The JAVA programming language restricts the use of pointers as defined in the C programming language, and instead has true arrays in which array bounds are explicitly checked, thereby eliminating vulnerability to many viruses and nasty bugs. The JAVA programming language includes objective-C interfaces and specific exception handlers.
The JAVA programming language has an extensive library of routines for coping easily with TCP/IP protocol (Transmission Control Protocol based on Internet protocol), HTTP (Hypertext Transfer Protocol) and FTP (File Transfer Protocol). The JAVA programming language is intended to be used in networked/distributed environments. The JAVA programming language enabled the construction of virus-free, tamper-free systems. The authentication techniques are based on public-key encryption.
Many computing systems, including those implementing the JAVA virtual machine, can execute multiple methods each of which has a method frame. Typically, method invocation significantly impacts the performance of the computing system due to the excessive number of memory accesses method invocation requires. Therefore, a method and memory architecture targeted to reduce the latency caused by method invocation is desirable.
SUMMARY OF THE INVENTIONAccordingly, the present invention provides a memory architecture to improve the speed of method invocation. Specifically, method frames are stored in two different memory circuits. The first memory circuit stores the execution environment of each method call, and the second memory circuit stores parameters, variables or operands of the method calls. In one embodiment the execution environment includes a return program counter, a return frame, a return constant pool, a current method vector, and a current monitor address. In some embodiments, the memory circuits are stacks; therefore, the stack management unit to cache can be used to cache either or both memory circuits.
The stack management unit including a stack cache to accelerate data transfers between the stack-based computing system and the stack. In one embodiment, the stack management unit includes a stack cache, a dribble manager unit, and a stack control unit. Since the vast majority of memory accesses to the stack occur at or near the top of the stack, the dribble manager unit maintains the top portion of the stack in the stack cache. Specifically, when the stack-based computing system is pushing data onto the stack and the stack cache is almost full, the dribble manager unit transfers data from the bottom of the stack cache to the stack so that the top portion of the stack remains in the stack cache. When the stack-based computing system is popping data off of the stack and the stack cache is becoming empty, the dribble manager unit transfer data from the stack to the bottom of the stack cache to maintain the top portion of the stack in the stack cache.
The stack cache includes a stack cache memory circuit, one or more read ports, and one or more write ports. In one embodiment the stack cache memory circuit is a register file configured in a circular buffer memory architecture. For the circular buffer architecture the registers can be addressed using modulo addressing. Typically, an OPTOP pointer is used to define and point to the top memory location in the stack cache memory circuit and a bottom pointer is used to define and point to the bottom memory location in the stack cache memory circuit. To avoid confusion, if the stack management unit is used for the execution environment a FRAME pointer is used to define and point to the top memory location. As data words are pushed or popped off of the stack, the OPTOP pointer is incremented or decremented, respectively. Similarly, as data words are spilled or filled between the stack cache memory circuit and the stack, the bottom pointer is incremented or decremented, respectively.
Some embodiments of the stack management unit include a fill control unit and a spill control unit. If the fill control unit detects a fill condition, the fill control unit transfers data from the stack to the stack cache memory circuit. In one embodiment of the stack management unit a fill condition occurs if a the optop pointer is greater than a high water mark. In another embodiment, a fill condition occurs if the number of free memory locations in the stack cache memory circuit is greater than a low cache threshold or the number of used memory locations is less than the low cache threshold. Typically, the low water mark and the low cache threshold are stored in programmable registers. The number of free memory locations can be determined with a modulo subtractor.
In one embodiment of the stack management unit a spill condition occurs if the optop pointer is less than a low water mark. In another embodiment a spill condition occurs if the number of free location in the stack cache memory circuit is less than a high cache threshold or the number of used memory location is greater than the high cache threshold. Typically, the low water mark and the low cache threshold are stored in programmable registers. The number of free memory locations can be determined with a modulo subtractor.
BRIEF DESCRIPTION OF THE DRAWINGS
These and other features and advantages of the present invention will be apparent from the Figures as explained in the Detailed Description of the Invention. Like or similar features are designated by the same reference numeral(s) throughout the drawings and the Detailed Description of the Invention.
DETAILED DESCRIPTION OF THE INVENTION
In view of these characteristics, a system based on hardware processor 100 presents attractive price for performance characteristics, if not the best overall performance, as compared with alternative virtual machine execution environments including software interpreters and just-in-time compilers. Nonetheless, the present invention is not limited to virtual machine hardware processor embodiments, and encompasses any suitable stack-based, or non-stack-based machine implementations, including implementations emulating the JAVA virtual machine as a software interpreter, compiling JAVA virtual machine instructions (either in batch or just-in-time) to machine instruction native to a particular hardware processor, or providing hardware implementing the JAVA virtual machine in microcode, directly in silicon, or in some combination thereof.
Regarding price for performance characteristics, hardware processor 100 has the advantage that the 250 Kilobytes to 500 Kilobytes (Kbytes) of memory storage, e.g., read-only memory or random access memory, typically required by a software interpreter, is eliminated.
A simulation of hardware processor 100 showed that hardware processor 100 executes virtual machine instructions twenty times faster than a software interpreter running on a variety of applications on a PENTIUM processor clocked at the same clock rate as hardware processor 100, and executing the same virtual machine instructions. Another simulation of hardware processor 100 showed that hardware processor 100 executes virtual machine instructions five times faster than a just-in-time compiler running on a PENTIUM processor running at the same clock rate as hardware processor 100, and executing the same virtual machine instructions.
In environments in which the expense of the memory required for a software virtual machine instruction interpreter is prohibitive, hardware processor 100 is advantageous. These applications include, for example, an Internet chip for network appliances, a cellular telephone processor, other telecommunications integrated circuits, or other low-power, low-cost applications such as embedded processors, and portable devices.
The present invention increases the speed of method invocation by using an execution environment memory 440 in conjunction with stack 400B. The execution environment of various method calls are stored in execution environment memory 440 while the operands, variables and parameters of the method calls are stored in stack 400B. Both execution environment memory 440 and stack 400B can include a stack management unit 150 that utilizes a stack cache 155 to accelerate data transfers for execution unit 140. Although, stack management unit 150 can be an integral part of hardware processor 100 as shown in
As used herein, a virtual machine is an abstract computing machine that, like a real computing machine, has an instruction set and uses various memory areas. A virtual machine specification defines a set of processor architecture independent virtual machine instructions that are executed by a virtual machine implementation, e.g., hardware processor 100. Each virtual machine instruction defines a specific operation that is to be performed. The virtual computing machine need not understand the computer language that is used to generate virtual machine instructions or the underlying implementation of the virtual machine. Only a particular file format for virtual machine instructions needs to be understood.
In an exemplary embodiment, the virtual machine instructions are JAVA virtual machine instructions. Each JAVA virtual machine instruction includes one or more bytes that encode instruction identifying information, operands, and any other required information. Appendix I, which is incorporated herein by reference in its entirety, includes an illustrative set of the JAVA virtual machine instructions. The particular set of virtual machine instructions utilized is not an essential aspect of this invention. In view of the virtual machine instructions in Appendix I and this disclosure, those of skill in the art can modify the invention for a particular set of virtual machine instructions, or for changes to the JAVA virtual machine specification.
A JAVA compiler JAVAC, (
Compiled instruction sequence 203 is executable on hardware processor 100 as well as on any computer platform that implements the JAVA virtual machine using, for example, a software interpreter or just-in-time compiler. However, as described above, hardware processor 100 provides significant performance advantages over the software implementations.
In this embodiment, hardware processor 100 (
One strategy for selecting virtual machine instructions that are executed directly by hardware processor 100 is described herein by way of an example. Thirty percent of the JAVA virtual machine instructions are pure hardware translations; instructions implemented in this manner include constant loading and simple stack operations. The next 50% of the virtual machine instructions are implemented mostly, but not entirely, in hardware and require some firmware assistance; these include stack based operations and array instructions. The next 10% of the JAVA virtual machine instructions are implemented in hardware, but require significant firmware support as well; these include function invocation and function return. The remaining 10% of the JAVA virtual machine instructions are not supported in hardware, but rather are supported by a firmware trap and/or microcode; these include functions such as exception handlers. Herein, firmware means microcode stored in ROM that when executed controls the operations of hardware processor 100.
In one embodiment, hardware processor 100 includes an I/O bus and memory interface unit 110, an instruction cache unit 120 including instruction cache 125, an instruction decode unit 130, a unified execution unit 140, a stack management unit 150 including stack cache 155, a data cache unit 160 including a data cache 165, and program counter and trap control logic 170. Each of these units is described more completely below.
Also, as illustrated in
The pipeline stages implemented using the units illustrated in
With regard to fetching, aside from instructions tableswitch and lookupawitch, (See Appendix I.) each virtual machine instruction is between one and five bytes long. Thus, to keep things simple, at least forty bits are required to guarantee that all of a given instruction is contained in the fetch.
Another alternative is to always fetch a predetermined number of bytes, for example, four bytes, starting with the opcode. This is sufficient for 95% of JAVA virtual machine instructions (See Appendix I). For an instruction requiring more than three bytes of operands, another cycle in the front end must be tolerated if four bytes are fetched. In this case, the instruction execution can be started with the first operands fetched even if the full set of operands is not yet available.
In decode stage 302 (
Herein, for convenience, the value in a register and the register are assigned the same reference numeral. Further, in the following discussion, use of a register to store a pointer is illustrative only of one embodiment. Depending on the specific implementation of the invention, the pointer may be implemented using hardware register, a hardware counter, a software counter, a software pointer, or other equivalent embodiments known to those of skill in the art. The particular implementation selected is not essential to the invention, and typically is made based on a price to performance trade-off.
In execute stage 303, the virtual machine instruction is executed for one or more cycles. Typically, in execute stage 303, an ALU in integer unit 142 (
Cache stage 304 is a non-pipelined stage. Data cache 165 (
Write-back stage 305 is the last stage in the pipeline. In stage 305, the calculated data is written back to stack cache 155.
Hardware processor 100, in this embodiment, directly implements a stack 400 (
Stack 400 of hardware processor 100 is primarily used as a repository of information for methods. At any point in time, hardware processor 100 is executing a single method. Each method has memory space, i.e., a method frame on stack 400, allocated for a set of local variables, an operand stack, and an execution environment structure.
A new method frame, e.g., method frame two 410, is allocated by hardware processor 100 upon a method invocation in execution stage 303 (
-
- Object reference;
- Incoming arguments;
- Local variables;
- Invoker's method context;
- Operand stack; and
- Return value from method.
In
The object reference is an indirect pointer to an object-storage representing the object being targeted for the method invocation. JAVA compiler JAVAC (See
The list of incoming arguments transfers information from the calling method to the invoked method. Like the object reference, the incoming arguments are pushed onto stack 400 by JAVA compiler generated instructions-and may be accessed as local variables. JAVA compiler JAVAC (See
For 64-bit arguments, as well as 64-bit entities in general, the upper 32-bits, i.e., the 32 most significant bits, of a 64-bit entity are placed on the upper location of stack 400, i.e., pushed on the stack last. For example, when a 64-bit entity is on the top of stack 400, the upper 32-bit portion of the 64-bit entity is on the top of the stack, and the lower 32-bit portion of the 64-bit entity is in the storage location immediately adjacent to the top of stack 400.
The local variable area on stack 400 (
When a method is executing on hardware processor 100, the local variables typically reside in stack cache 155 and are addressed as offsets from pointer VARS (
The information in execution environment 422 includes the invoker's method context. When a new frame is built for the current method, hardware processor 100 pushes the invoker's method context onto newly allocated frame 410, and later utilizes the information to restore the invoker's method context before returning. Pointer FRAME. (
Operand stack 423 is allocated to support the execution of the virtual machine instructions within the current method. Program counter register PC (
The invoked method may return its execution result onto the invoker's top of stack, so that the invoker can access the return value with operand stack references. The return value is placed on the area where an object reference or an argument is pushed before a method invocation.
Simulation results on the JAVA virtual machine indicate that method invocation consumes a significant portion of the execution time (20-40%). Given this attractive target for accelerating execution of virtual machine instructions, hardware support for method invocation is included in hardware processor 100, as described more completely below.
The beginning of the stack frame of a newly invoked method, i.e., the object reference and the arguments passed by the caller, are already stored on stack 400 since the object reference and the incoming arguments come from the top of the stack of the caller. As explained above, following these items on stack 400, the local variables are loaded and then the execution environment is loaded.
One way to speed up this process is for hardware processor 100 to load the execution environment in the background and indicate what has been loaded so far, e.g., simple one bit scoreboarding. Hardware processor 100 tries to execute the bytecodes of the called method as soon as possible, even though stack 400 is not completely loaded. If accesses are made to variables already loaded, overlapping of execution with loading of stack 400 is achieved, otherwise a hardware interlock occurs and hardware processor 100 just waits for the variable or variables in the execution environment to be loaded.
In one embodiment of stack management unit 150, the memory architecture of execution environment memory 440 is also a stack. As modified method frames are pushed onto stack 400b through stack cache 155, corresponding execution environments are pushed onto execution environment memory 440. For example, since modified method frames 0 to 2, as shown in
To further enhance method invocation, an execution environment cache can be added to improve the speed of saving and retrieving the execution environment during method invocation. The architecture described more completely below for stack cache 155, dribbler manager unit 151, and stack control unit 152 for caching stack 400, can also be applied to caching execution environment memory 440.
I/O Bus and Memory Interface Unit
I/O bus and memory interface unit 110 (
In another embodiment, requests to I/O devices go through memory controller 112 which maintains an address map of the entire system including hardware processor 100. On the memory bus of this embodiment, hardware processor 100 is the only master and does not have to arbitrate to use the memory bus.
Hence, alternatives for the input/output bus that interfaces with I/O bus and memory interface unit 110 include supporting memory-mapped schemes, providing direct support for PCI, PCMCIA, or other standard busses. Fast graphics (w/VIS or other technology) may optionally be included on the die with hardware processor 100.
I/O bus and memory interface unit 110 generates read and write requests to external memory. Specifically, interface unit 110 provides an interface for instruction cache and data cache controllers 121 and 161 to the external memory. Interface unit 110 includes arbitration logic for internal requests from instruction cache controller 121 and data cache controller 161 to access external memory and in response to a request initiates either a read or a write request on the memory bus to the external memory. A request from data cache controller 121 is always treated as higher priority relative to a request from instruction cache controller 161.
Interface unit 110 provides an acknowledgment signal to the requesting instruction cache controller 121, or data cache controller 161 on read cycles so that the requesting controller can latch the data. On write cycles, the acknowledgment signal from interface unit 110 is used for flow control so that the requesting instruction cache controller 121 or data cache controller 161 does not generate a new request when there is one pending. Interface unit 110 also handles errors generated on the memory bus to the external memory.
Instruction Cache Unit
Instruction cache unit (ICU) 120 (
The front end of hardware processor 100 is largely separate from the rest of hardware processor 100. Ideally, one instruction per cycle is delivered to the execution pipeline.
The instructions are aligned on an arbitrary eight-bit boundary by byte aligner circuit 122 in response to a signal from instruction decode unit 130. Thus, the front end of hardware processor 100 efficiently deals with fetching from any byte position. Also, hardware processor 100 deals with the problems of instructions that span multiple cache lines of cache 125. In this case, since the opcode is the first byte, the design is able to tolerate an extra cycle of fetch latency for the operands. Thus, a very simple de-coupling between the fetching and execution of the bytecodes is possible.
In case of an instruction cache miss, instruction cache controller 121 generates an external memory request for the missed instruction to I/O bus and memory interface unit 110. If instruction buffer 124 is empty, or nearly empty, when there is an instruction cache miss, instruction decode unit 13.0 is stalled, i.e., pipeline 300 is stalled. Specifically, instruction cache controller 121 generates a stall signal upon a cache miss which is used along with an instruction buffer empty signal to determine whether to stall pipeline 300. Instruction cache 125 can be invalidated to accommodate self-modifying code, e.g., instruction cache controller 121 can invalidate a particular line in instruction cache 125.
Thus, instruction cache controller 121 determines the next instruction to be fetched, i.e., which instruction in instruction cache 125 needs to accessed, and generates address, data and control signals for data and tag RAMs in instruction cache 125. On a cache hit, four bytes of data are fetched from instruction cache 125 in a single cycle, and a maximum of four bytes can be written into instruction buffer 124.
Byte aligner circuit 122 aligns the data out of the instruction cache RAM and feeds the aligned data to instruction buffer 124. As explained more completely below, the first two bytes in instruction buffer 124 are decoded to determine the length of the virtual machine instruction. Instruction buffer 124 tracks the valid instructions in the queue and updates the entries, as explained more completely below.
Instruction cache controller 121 also provides the data path and control for handling instruction cache misses. On an instruction cache miss, instruction cache controller 121 generates a cache fill request to I/O bus and memory interface unit 110.
On receiving data from external memory, instruction cache controller 121 writes the data into instruction cache 125 and the data are also bypassed into instruction buffer 124. Data are bypassed to instruction buffer 124 as soon as the data are available from external memory, and before the completion of the cache fill.
Instruction cache controller 121 continues fetching sequential data until instruction buffer 124 is full or a branch or trap has taken place. In one embodiment, instruction buffer 124 is considered full if there are more than eight bytes of valid entries in buffer 124. Thus, typically, eight bytes of data are written into instruction cache 125 from external memory in response to the cache fill request sent to interface unit 110 by instruction cache unit 120. If there is a branch or trap taken while processing an instruction cache miss, only after the completion of the miss processing is the trap or branch executed.
When an error is generated during an instruction cache fill transaction, a fault indication is generated and stored into instruction buffer 124 along with the virtual machine instruction, i.e., a fault bit is set. The line is not written into instruction cache 125. Thus, the erroneous cache fill transaction acts like a non-cacheable transaction except that a fault bit is set. When the instruction is decoded, a trap is taken.
Instruction cache controller 121 also services non-cacheable instruction reads. An instruction cache enable (ICE) bit, in a processor status register in register set 144, is used to define whether a load can be cached. If the instruction cache enable bit is cleared, instruction cache unit 120 treats all loads as non-cacheable loads. Instruction cache controller 121 issues a non-cacheable request to interface unit 110 for non-cacheable instructions. When the data are available on a cache fill bus for the non-cacheable instruction, the data are bypassed into instruction buffer 124 and are not written into instruction cache 125.
In this embodiment, instruction cache 125 is a direct-mapped, eight-byte line size cache. Instruction cache 125 has a single cycle latency. The cache size is configurable to 0K, 1K, 2K, 4K, 8K and 16K byte sizes where K means kilo. The default size is 4K bytes. Each line has a cache tag entry associated with the line. Each cache tag contains a twenty bit address tag field and one valid bit for the default 4 K byte size.
Instruction buffer 124, which, in an exemplary embodiment, is a twelve-byte deep first-in, first-out (FIFO) buffer, de-links fetch stage 301 (
In an exemplary embodiment, four bytes can be received into instruction buffer 124 in a given cycle. Up to five bytes, representing up to two virtual machine instructions, can be read out of instruction buffer 124 in a given cycle. Alternative embodiments, particularly those providing folding of multi-byte virtual machine instructions and/or those providing folding of more than two virtual machine instructions, provide higher input and output bandwidth. Persons of ordinary skill in the art will recognize a variety of suitable instruction buffer designs including, for example, alignment logic, circular buffer design, etc. When a branch or trap is taken, all the entries in instruction buffer 124 are nullified and the branch/trap data moves to the top of instruction buffer 124.
In the embodiment of
Instruction Decode Unit
As explained above, virtual machine instructions are decoded in decode stage 302 (
In an exemplary hardware processor 100 embodiment, a single-byte first instruction can be folded with a second instruction. However, alternative embodiments provide folding of more than two virtual machine instructions, e.g., two to four virtual machine instructions, and of multi-byte virtual machine instructions, though at the cost of instruction decoder complexity and increased instruction bandwidth. See U.S. patent application Ser. No. 08/______, entitled “INSTRUCTION FOLDING FOR A STACK-BASED MACHINE” naming Marc Tremblay and James Michael O'Connor as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2036, which is incorporated herein by reference in its entirety. In the exemplary processor 100 embodiment, if the first byte, which corresponds to the first virtual machine instruction, is a multi-byte instruction, the first and second instructions are not folded.
An optional current object loader folder 132 exploits instruction folding, such as that described above, and in greater detail in U.S. patent application Ser. No. 08/______, entitled “INSTRUCTION FOLDING FOR A STACK-BASED MACHINE” naming Marc Tremblay and James Michael O'Connor as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2036, which is incorporated herein by reference in its entirety, in virtual machine instruction sequences which simulation results have shown to be particularly frequent and therefore a desirable target for optimization. In particular, method invocations typically load an object reference for the corresponding object onto the operand stack and fetch a field from the object. Instruction folding allow this extremely common virtual machine instruction sequence to be executed using an equivalent folded operation.
Quick variants are not part of the virtual machine instruction set (See Chapter 3 of Appendix I), and are invisible outside of a JAVA virtual machine implementation. However, inside a virtual machine implementation, quick variants have proven to be an effective optimization. (See Appendix A in Appendix I; which is an integral part of this specification.) Supporting writes for updates of various instructions to quick variants in a non-quick to quick translator cache 131 changes the normal virtual machine instruction to a quick virtual machine instruction to take advantage of the large benefits bought from the quick variants. In particular, as described in more detail in U.S. patent application Ser. No. 08/______, entitled “NON-QUICK INSTRUCTION ACCELERATOR AND METHOD OF IMPLEMENTING SAME” naming Marc Tremblay and James Michael O'Connor as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2039, which is incorporated herein by reference in its entirety, when the information required to initiate execution of an instruction has been assembled for the first time, the information is stored in a cache along with the value of program counter PC as tag in non-quick to quick translator cache 131 and the instruction is identified as a quick-variant. In one embodiment, this is done with self-modifying code.
Upon a subsequent call of that instruction, instruction decode unit 130 detects that the instruction is identified as a quick-variant and simply retrieves the information needed to initiate execution of the instruction from non-quick to quick translator cache 131. Non-quick to quick translator cache is an optional feature of hardware processor 100.
With regard to branching, a very short pipe with quick branch resolution is sufficient for most implementations. However, an appropriate simple branch prediction mechanism can alternatively be introduced, e.g., branch predictor circuit 133. Implementations for branch predictor circuit 133 include branching based on opcode, branching based on offset, or branching based on a two-bit counter mechanism.
The JAVA virtual machine specification defines an instruction invokenonvirtual, opcode 183, which, upon execution, invokes methods. The opcode is followed by an index byte one and an index byte two. (See Appendix I.) Operand stack 423 contains a reference to an object and some number of arguments when this instruction is executed.
Index bytes one and two are used to generate an index into the constant pool of the current class. The item in the constant pool at that index points to a complete method signature and class. Signatures are defined in Appendix I and that description is incorporated herein by reference.
The method signature, a short, unique identifier for each method, is looked up in a method table of the class indicated. The result of the lookup is a method block that indicates the type of method and the number of arguments for the method. The object reference and arguments are popped off this method's stack and become initial values of the local variables of the new method. The execution then resumes with the first instruction of the new method. Upon execution, instructions invokevirtual, opcode 182, and invokestatic, opcode 184, invoke processes similar to that just described. In each case, a pointer is used to lookup a method block.
A method argument cache 134, that also is an optional feature of hardware processor 100, is used, in a first embodiment, to store the method block of a method for use after the first call to the method, along with the pointer to the method block as a tag. Instruction decode unit 130 uses index bytes one and two to generate the pointer and then uses the pointer to retrieve the method block for that pointer in cache 134. This permits building the stack frame for the newly invoked method more rapidly in the background in subsequent invocations of the method. Alternative embodiments may use a program counter or method identifier as a reference into cache 134. If there is a cache miss, the instruction is executed in the normal fashion and cache 134 is updated accordingly. The particular process used to determine which cache entry is overwritten is not an essential aspect of this invention. A least-recently used criterion could be implemented, for example.
In an alternative embodiment, method argument cache 134 is used to store the pointer to the method block, for use after the first call to the method, along with the value of program counter PC of the method as a tag. Instruction decode unit 130 uses the value of program counter PC to access cache 134. If the value of program counter PC is equal to one of the tags in cache 134, cache 134 supplies the pointer stored with that tag to instruction decode unit 130. Instruction decode unit 139 uses the supplied pointer to retrieve the method block for the method. In view of these two embodiments, other alternative embodiments will be apparent to those of skill in the art.
Wide index forwarder 136, which is an optional element of hardware processor 100, is a specific embodiment of instruction folding for instruction wide. Wide index forwarder 136 handles an opcode encoding an extension of an index operand for an immediately subsequent virtual machine instruction. In this way, wide index forwarder 136 allows instruction decode unit 130 to provide indices into local variable storage 421 when the number of local variables exceeds that addressable with a single byte index without incurring a separate execution cycle for instruction wide.
Aspects of instruction decoder 135, particularly instruction folding, non-quick to quick translator cache 131, current object loader folder 132, branch predictor 133, method argument cache 134, and wide index forwarder 136 are also useful in implementations that utilize a software interpreter or just-in-time compiler, since these elements can be used to accelerate the operation of the software interpreter or just-in-time compiler. In such an implementation, typically, the virtual machine instructions are translated to an instruction for the processor executing the interpreter or compiler, e.g., any one of a Sun processor, a DEC processor, an Intel processor, or a Motorola processor, for example, and the operation of the elements is modified to support execution on that processor. The translation from the virtual machine instruction to the other processor instruction can be done either with a translator in a ROM or a simple software translator. For additional examples of dual instruction set processors, see U.S. patent application Ser. No. 08/______, entitled “A PROCESSOR FOR EXECUTING INSTRUCTION SETS RECEIVED FROM A NETWORK OR FROM A LOCAL MEMORY” naming Marc Tremblay and James Michael O'Connor as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2042, which is incorporated herein by reference in its entirety
Integer Execution Unit
Integer execution unit IEU, that includes instruction decode unit 130, integer unit 142, and stack management unit 150, is responsible for the execution of all the virtual machine instructions except the floating point related instructions. The floating point related instructions are executed in floating point unit 143.
Integer execution unit IEU interacts at the front end with instructions cache unit 120 to fetch instructions, with floating point unit (FPU) 143 to execute floating point instructions, and finally with data cache unit (DCU) 160 to execute load and store related instructions. Integer execution unit IEU also contains microcode ROM 149 which contains instructions to execute certain virtual machine instructions associated with integer operations.
Integer execution unit IEU includes a cached portion of stack 400, i.e., stack cache 155. Stack cache 155 provides fast storage for operand stack and local variable entries associated with a current method, e.g., operand stack 423 and local variable storage 421 entries. Although, stack cache 155 may provide sufficient storage for all operand stack and local variable entries associated with a current method, depending on the number of operand stack and local variable entries, less than all of local variable entries or less than all of both local variable entries and operand stack entries may be represented in stack cache 155. Similarly, additional entries, e.g., operand stack and or local variable entries for a calling method, may be represented in stack cache 155 if space allows.
Stack cache 155 is a sixty-four entry thirty-two-bit wide array of registers that is physically implemented as a register file in one embodiment. Stack cache 155 has three read ports, two of which are dedicated to integer execution unit IEU and one to dribble manager unit 151. Stack cache 155 also has two write ports, one dedicated to integer execution unit IEU and one to dribble manager unit 151.
Integer unit 142 maintains the various pointers which are used to access variables, such as local variables, and operand stack values, in stack cache 155. Integer unit 142 also maintains pointers to detect whether a stack cache hit has taken place. Runtime exceptions are caught and dealt with by exception handlers that are implemented using information in microcode ROM 149 and circuit 170.
Integer unit 142 contains a 32-bit ALU to support arithmetic operations. The operations supported by the ALU include: add, subtract, shift, and, or, exclusive or, compare, greater than, less than, and bypass. The ALU is also used to determine the address of conditional branches while a separate comparator determines the outcome of the branch instruction.
The most common set of instructions which executes cleanly through the pipeline is the group of ALU instructions. The ALU instructions read the operands from the top of stack 400 in decode stage 302 and use the ALU in execution stage 303 to compute the result. The result is written back to stack 400 in write-back stage 305. There are two levels of bypass which may be needed if consecutive ALU operations are accessing stack cache 155.
Since the stack cache ports are 32-bits wide in this embodiment, double precision and long data operations take two cycles. A shifter is also present as part of the ALU. If the operands are not available for the instruction in decode stage 302, or at a maximum at the beginning of execution stage 303, an interlock holds the pipeline stages before execution stage 303.
The instruction cache unit interface of integer execution unit IEU is a valid/accept interface, where instruction cache unit 120 delivers instructions to integer decode unit 130 in fixed fields along with valid bits. Instruction decoder 135 responds by signaling how much byte aligner circuit 122 needs to shift, or how many bytes instruction decode unit 130 could consume in decode stage 302. The instruction cache unit interface also signals to instruction cache unit 120 the branch mis-predict condition, and the branch address in execution stage 303. Traps, when taken, are also similarly indicated to instruction cache unit 120. Instruction cache unit 120 can hold integer unit 142 by not asserting any of the valid bits to instruction decode unit 130. Instruction decode unit 130 can hold instruction cache unit 120 by not asserting the shift signal to byte aligner circuit 122.
The data cache interface of integer execution unit IEU also is a valid-accept interface, where integer unit 142 signals, in execution stage 303, a load or store operation along with its attributes, e.g., non-cached, special stores etc., to data cache controller 161 in data cache unit 160. Data cache unit 160 can return the data on a load, and control integer unit 142 using a data control unit hold signal. On a data cache hit, data cache unit 160 returns the requested data, and then releases the pipeline.
On store operations, integer unit 142 also supplies the data along with the address in execution stage 303. Data cache unit 165 can hold the pipeline in cache stage 304 if data cache unit 165 is busy, e.g., doing a line fill etc.
Floating point operations are dealt with specially by integer execution unit IEU. Instruction decoder 135 fetches and decodes floating point unit 143 related instructions. Instruction decoder 135 sends the floating point operation operands for execution to floating point unit 142 in decode state 302. While floating point unit 143 is busy executing the floating point operation, integer unit 142 halts the pipeline and waits until floating point unit 143 signals to integer unit 142 that the result is available.
A floating point ready signal from floating point unit 143 indicates that execution stage 303 of the floating point operation has concluded. In response to the floating point ready signal, the result is written back into stack cache 155 by integer unit 142. Floating point load and stores are entirely handled by integer execution unit IEU, since the operands for both floating point unit 143 and integer unit 142 are found in stack cache 155.
Stack Management Unit
A stack management unit 150 stores information, and provides operands to execution unit 140. Stack management unit 150 also takes care of overflow and underflow conditions of stack cache 155.
In one embodiment, stack management unit 150 includes stack cache 155 that, as described above, is a three read port, two write port register file in one embodiment; a stack control unit 152 which provides the necessary control signals for two read ports and one write port that are used to retrieve operands for execution unit 140 and for storing data back from a write-back register or data cache 165 into stack cache 155; and a dribble manager 151 which speculatively dribbles data in and out of stack cache 155 into memory whenever there is an overflow or underflow in stack cache 155. In the exemplary embodiment of
In one embodiment, stack cache 155 is managed as a circular buffer which ensures that the stack grows and shrinks in a predictable manner to avoid overflows or overwrites. The saving and restoring of values to and from data cache 165 is controlled by dribbler manager 151 using high- and low-water marks, in one embodiment.
Stack management unit 150 provides execution unit 140 with two 32-bit operands in a given cycle. Stack management unit 150 can store a single 32-bit result in a given cycle.
Dribble manager 151 handles spills and fills of stack cache 155 by speculatively dribbling the data in and out of stack cache 155 from and to data cache 165. Dribble manager 151 generates a pipeline stall signal to stall the pipeline when a stack overflow or underflow condition is detected. Dribble manager 151 also keeps track of requests sent to data cache unit 160. A single request to data cache unit 160 is a 32-bit consecutive load or store request.
The hardware organization of stack cache 155 is such that, except for long operands (long integers and double precision floating-point numbers), implicit operand fetches for opcodes do not add latency to the execution of the opcodes. The number of entries in operand stack 423 (
One key function provided by stack cache 155 (
As indicated above, all items on stack 400 (regardless of size) are placed into a 32-bit word. This tends to waste space if many small data items are used, but it also keeps things relatively simple and free of lots of tagging or muxing. An entry in stack 400 thus represents a value and not a number of bytes. Long integer and double precision floating-point numbers require two entries. To keep the number of read and write ports low, two cycles to read two long integers or two double precision floating point numbers are required.
The mechanism for filling and spilling the operand stack from stack cache 155 out to memory by dribble manager 151 can assume one of several alternative forms. One register at a time can be filled or spilled, or a block of several registers filled or spilled at once. A simple scoreboarded method is appropriate for stack management. In its simplest form, a single bit indicates if the register in stack cache 155 is currently valid. In addition, some embodiments of stack cache 155 use a single bit to indicate whether the data content of the register is saved to stack 400, i.e., whether the register is dirty. In one embodiment, a high-water mark/low-water mark heuristic determines when entries are saved to and restored from stack 400, respectively (
In one embodiment, stack management unit 150 also includes an optional local variable look-aside cache 153. Cache 153 is most important in applications where both the local variables and operand stack 423 (
One embodiment of local variable look-aside cache 153 is illustrated in
When a new method is invoked, e.g, method 2, . . . a new plane 421A_2 in cache 153 is loaded with the local variables for that method, and method number register 402, which in one embodiment is a counter, is changed, e.g., incremented, to point to the plane of cache 153 containing the local variables for the new method. Notice that the local variables are ordered within a plane of cache 153 so that cache 153 is effectively a direct-mapped cache. Thus, when a local variable is needed for the current method, the variable is accessed directly from the most recent plane in cache 153, i.e., the plane identified by method number 402. When the current method returns, e.g., method 2, method number register 402 is changed, e.g., decremented, to point at previous plane 421A-1 of cache 153. Cache 153 can be made as wide and as deep as necessary.
Data Cache Unit
Data cache unit 160 (DCU) manages all requests for data in data cache 165. Data cache requests can come from dribbling manager 151 or execution unit 140. Data cache controller 161 arbitrates between these requests giving priority to the execution unit requests. In response to a request, data cache controller 161 generates address, data and control signals for the data and tags RAMs in data cache 165. For a data cache hit, data cache controller 161 reorders the data RAM output to provide the right data.
Data cache controller 161 also generates requests to I/O bus and memory interface unit 110 in case of data cache misses, and in case of non-cacheable loads and stores. Data cache controller 161 provides the data path and control logic for processing non-cacheable requests, and the data path and data path control functions for handling cache misses.
For data cache hits, data cache unit 160 returns data to execution unit 140 in one cycle for loads. Data cache unit 160 also takes one cycle for write hits. In case of a cache miss, data cache unit 160 stalls the pipeline until the requested data is available from the external memory. For both non-cacheable loads and stores, data cache 161 is bypassed and requests are sent to I/O bus and memory interface unit 110. Non-aligned loads and stores to data cache 165 trap in software.
Data cache 165 is a two-way set associative, write back, write allocate, 16-byte line cache. The cache size is configurable to 0, 1, 2, 4, 8, 16 Kbyte sizes. The default size is 8 Kbytes. Each line has a cache tag store entry associated with the line. On a cache miss, 16 bytes of data are written into cache 165 from external memory.
Each data cache tag contains a 20-bit address tag field, one valid bit, and one dirty bit. Each cache tag is also associated with a least recently used bit that is used for replacement policy. To support multiple cache sizes, the width of the tag fields also can be varied. If a cache enable bit in processor service register is not set, loads and stores are treated like non-cacheable instructions by data cache controller 161.
A single sixteen-byte write back buffer is provided for writing back dirty cache lines which need to be replaced. Data cache unit 160 can provide a maximum of four bytes on a read and a maximum of four bytes of data can be written into cache 161 in a single cycle. Diagnostic reads and writes can be done on the caches.
Memory Allocation Accelerator
In one embodiment, data cache unit 165 includes a memory allocation accelerator 166. Typically, when a new object is created, fields for the object are fetched from external memory, stored in data cache 165 and then the field is cleared to zero. This is a time consuming process that is eliminated by memory allocation accelerator 166. When a new object is created, no fields are retrieved from external memory. Rather, memory allocation accelerator 160 simply stores a line of zeros in data cache 165 and marks that line of data cache 165 as dirty. Memory allocation accelerator 166 is particularly advantageous with a write-back cache. Since memory allocation accelerator 166 eliminates the external memory access each time a new object is created, the performance of hardware processor 100 is enhanced.
Floating Point Unit
Floating point unit (FPU) 143 includes a microcode sequencer, input/output section with input/output registers, a floating point adder, i.e., an ALU, and a floating point multiply/divide unit. The microcode sequencer controls the microcode flow and microcode branches. The input/output section provides the control for input/output data transactions, and provides the input data loading and output data unloading registers. These registers also provide intermediate result storage.
The floating point adder-ALU includes the combinatorial logic used to perform the floating point adds, floating point subtracts, and conversion operations. The floating point multiply/divide unit contains the hardware for performing multiply/divide and remainder.
Floating point unit 143 is organized as a microcoded engine with a 32-bit data path. This data path is often reused many times during the computation of the result. Double precision operations require approximately two to four times the number of cycles as single precision operations. The floating point ready signal is asserted one-cycle prior to the completion of a given floating point operation. This allows integer unit 142 to read the floating point unit output registers without any wasted interface cycles. Thus, output data is available for reading one cycle after the floating point ready signal is asserted.
Execution Unit Accelerators
Since the JAVA Virtual Machine Specification of Appendix I is hardware independent, the virtual machine instructions are not optimized for a particular general type of processor, e.g., a complex instruction set computer (CISC) processor, or a reduced instruction set computer (RISC) processor. In fact, some virtual machine instructions have a CISC nature and others a RISC nature. This dual nature complicates the operation and optimization of hardware processor 100.
For example, the JAVA virtual machine specification defines opcode 171 for an instruction lookupswitch, which is a traditional switch statement.
The datastream to instruction cache unit 120 includes an opcode 171, identifying the N-way switch statement, that is followed zero to three bytes of padding. The number of bytes of padding is selected so that first operand byte begins at an address that is a multiple of four. Herein, datastream is used generically to indicate information that is provided to a particular element, block, component, or unit.
Following the padding bytes in the datastream are a series of pairs of signed four-byte quantities. The first pair is special. A first operand in the first pair is the default offset for the switch statement that is used when the argument, referred to as an integer key, or alternatively, a current match value, of the switch statement is not equal to any of the values of the matches in the switch statement. The second operand in the first pair defines the number of pairs that follow in the datastream.
Each subsequent operand pair in the datastream has a first operand that is a match value, and a second operand that is an offset. If the integer key is equal to one of the match values, the offset in the pair is added to the address of the switch statement to define the address to which execution branches. Conversely, if the integer key is unequal to any of the match values, the default offset in the first pair is added to the address of the switch statement to define the address to which execution branches. Direct execution of this virtual machine instruction requires many cycles.
To enhance the performance of hardware processor 100, a look-up switch accelerator 145 is included in hardware processor 100. Look-up switch accelerator 145 includes an associative memory which stores information associated with one or more lookup switch statements. For each lookup switch statement, i.e., each instruction lookupswitch, this information includes a lookup switch identifier value, i.e., the program counter value associated with the lookup switch statement, a plurality of match values and a corresponding plurality of jump offset values.
Lookup switch accelerator 145 determines whether a current instruction received by hardware processor 100 corresponds to a lookup switch statement stored in the associative memory. Lookup switch accelerator 145 further determines whether a current match value associated with the current instruction corresponds with one of the match values stored in the associative memory. Lookup switch accelerator 145 accesses a jump offset value from the associative memory when the current instruction corresponds to a lookup switch statement stored in the memory and the current match value corresponds with one of the match values stored in the memory wherein the accessed jump offset value corresponds with the current match value.
Lookup switch accelerator 145 further includes circuitry for retrieving match and jump offset values associated with a current lookup switch statement when the associative memory does not already contain the match and jump offset values associated with the current lookup switch statement. Lookup switch accelerator 145 is described in more detail in U.S. patent application Ser. No. 08/______, entitled “LOOK-UP SWITCH ACCELERATOR AND METHOD OF OPERATING SAME” naming Marc Tremblay and James Michael O'Connor as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2040, which is incorporated herein by reference in its entirety.
In the process of initiating execution of a method of an object, execution unit 140 accesses a method vector to retrieve one of the method pointers in the method vector, i.e., one level of indirection. Execution unit 140 then uses the accessed method pointer to access a corresponding method, i.e., a second level of indirection.
To reduce the levels of indirection within execution unit 140, each object is provided with a dedicated copy of each of the methods to be accessed by the object. Execution unit 140 then accesses the methods using a single level of indirection. That is, each method is directly accessed by a pointer which is derived from the object. This eliminates a level of indirection which was previously introduced by the method pointers. By reducing the levels of indirection, the, operation of execution unit 140 can be accelerated. The acceleration of execution unit 140 by reducing the levels of indirection experienced by execution unit 140 is described in more detail in U.S. patent application Ser. No. 08/______, entitled “REPLICATING CODE TO ELIMINATE A LEVEL OF INDIRECTION DURING EXECUTION OF AN OBJECT ORIENTED COMPUTER PROGRAM” naming Marc Tremblay and James Michael O'Connor as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2043, which is incorporated herein by reference in its entirety.
Getfield-Putfield Accelerator
Other specific functional units and various translation lookaside buffer (TLB) types of structures may optionally be included in hardware processor 100 to accelerate accesses to the constant pool. For example, the JAVA virtual machine specification defines an instruction putfield, opcode 181, that upon execution sets a field in an object and an instruction getfield, opcode 180, that upon execution fetches a field from an object. In both of these instructions, the opcode is followed by an index byte one and an index byte two. Operand stack 423 contains a reference to an object followed by a value for instruction putfield, but only a reference to an object for instruction getfield.
Index bytes one and two are used to generate an index into the constant pool of the current class. The item in the constant pool at that index is a field reference to a class name and a field name. The item is resolved to a field block pointer which has both the field width, in bytes, and the field offset, in bytes.
An optional getfield-putfield accelerator 146 in execution unit 140 stores the field block pointer for instruction getfield or instruction putfield in a cache, for use after the first invocation of the instruction, along with the index used to identify the item in the constant pool that was resolved into the field block pointer as a tag. Subsequently, execution unit 140 uses index bytes one and two to generate the index and supplies the index to getfield-putfield accelerator 146. If the index matches one of the indexes stored as a tag, i.e., there is a hit, the field block pointer associated with that tag is retrieved and used by execution unit 140. Conversely, if a match is not found, execution unit 140 performs the operations described above. Getfield-putfield accelerator 146 is implemented without using self-modifying code that was used in one embodiment of the quick instruction translation described above.
In one embodiment, getfield-putfield accelerator 146 includes an associative memory that has a first section that holds the indices that function as tags, and a second section that holds the field block pointers. When an index is applied through an input section to the first section of the associative memory, and there is a match with one of the stored indices, the field block pointer associated with the stored index that matched in input index is output from the second section of the associative memory.
Bounds Check Unit
Bounds check unit 147 (
In one embodiment, bounds check unit 147 includes an associative memory element in which is stored a array identifier for an array, e.g., a program counter value, and a maximum value and a minimum value for the array. When an array is accessed, i.e, the array identifier for that array is applied to the associative memory element, and assuming the array is represented in the associative memory element, the stored minimum value is a first input signal to a first comparator element, sometimes called a comparison element, and the stored maximum value is a first input signal to a second comparator element, sometimes also called a comparison element. A second input signal to the first and second comparator elements is the value associated with the access of the array's element.
If the value associated with the access of the array's element is less than or equal to the stored maximum value and greater than or equal to the stored minimum value, neither comparator element generates an output signal. However, if either of these conditions is false, the appropriate comparator element generates the active array bound exception signal. A more detailed description of one embodiment of bounds check unit 147 is provided in U.S. patent application Ser. No. 08/______, entitled “PROCESSOR WITH ACCELERATED ARRAY ACCESS BOUNDS CHECKING” naming Marc Tremblay, James Michael O'Connor, and William N. Joy as inventors, assigned to the assignee of this application, and filed on even date herewith with Attorney Docket No. SP2041 which is incorporated herein by reference in its entirety.
The JAVA Virtual Machine Specification defines that certain instructions can cause certain exceptions. The checks for these exception conditions are implemented, and a hardware/software mechanism for dealing with them is provided in hardware processor 100 by information in microcode ROM 149 and program counter and trap control logic 170. The alternatives include having a trap vector style or a single trap target and pushing the trap type on the stack so that the dedicated trap handler routine determines the appropriate action.
No external cache is required for the architecture of hardware processor 100. No translation lookaside buffers need be supported.
Stack management unit 150 contains a stack cache memory circuit 610. Stack cache memory circuit 610 is typically fast memory devices such as a register file or SRAM; however, slower memory devices such as DRAM can also be used. In the embodiment of
As explained above, dribble manager unit 151 controls the transfer of data between stack 400 (
Although stack management unit 150 is described in the context of buffering stack 400 for hardware processor 100, stack management unit 150 can perform caching for any stack-based computing system. The details of hardware processor 100, are provided only as an example of one possible stack-based computing system for use with the present invention. Thus, one skilled in the art can use the principles described herein to design a stack management unit in accordance to the present invention for any stack-based computing system.
-
- Modulo-N addition of X and Y=(X+Y) MOD N,
- Modulo-N subtraction of X and Y=(X−Y) MOD N,
- Modulo-N increment of X by Y=(X+Y) MOD N
- Modulo-N decrement of X by Y=(X−Y) MOD N.
One embodiment of the pointer addresses of the registers of stack cache memory circuit 610 are shown in
Since most reads and writes on a stack are from the top of the stack, a pointer OPTOP contains the location of the top of stack 400, i.e. the top memory location. In some embodiments of stack management unit 150, pointer OPTOP is a programmable register in execution unit 140. However other embodiments of stack management unit 150 maintain pointer OPTOP in stack control unit 152. Since pointer OPTOP is often increased by one, decreased by one, or changed by a specific amount, pointer OPTOP, in one embodiment is a programmable up/down counter.
Since stack management unit 150 contains the top portion of stack 400, pointer OPTOP indicates the register of stack cache memory circuit 610 containing the most recently written data word in stack cache memory circuit 610, i.e. pointer OPTOP points to the register containing the most recently written data word also called the top register. Some embodiments of stack management unit 150 also contains a pointer OPTOP1 (not shown) which points to the register preceding the register pointed to by pointer OPTOP. Pointer OPTOP1 can improve the performance of stack management unit 150 since many operations in hardware processor 100 require two data words from stack management unit 150.
Pointer OPTOP and pointer OPTOP1 are incremented whenever a new data word is written to stack cache 155. Pointer OPTOP and pointer OPTOP1 are decremented whenever a stacked data word, i.e. a data word already in stack 400, is popped off of stack cache 155. Since some embodiments of hardware processor 100 may add or remove multiple data words simultaneously, pointer OPTOP and OPTOP1 are implemented, in one embodiment as programmable registers so that new values can be written into the registers rather than requiring multiple increment or decrement cycles.
If stack cache 155 is organized using sequential addressing, pointer OPTOP1 may also be implemented using a modulo SCS subtractor which modulo-SCS subtracts one from pointer OPTOP. Some embodiments of stack cache 155 may also include pointers OPTOP2 or pointer OPTOP3.
Since data words are stored in stack cache memory circuit 610 circularly, the bottom of stack cache memory circuit 610 can fluctuate. Therefore, most embodiments of stack cache memory circuit 610 include a pointer CACHE_BOTTOM to indicate the bottom memory location of stack cache memory circuit 610. Pointer CACHE_BOTTOM is typically maintained by dribble manager unit 151. The process to increment or decrement pointer CACHE_BOTTOM varies with the specific embodiment of stack management unit 150. Pointer CACHE_BOTTOM is typically implemented as a programmable up/down counter.
Some embodiments of stack management unit 150 also includes other pointers, such as pointer VARS, which points to a memory location of a data word that is often accessed. For example, if hardware processor 100 is implementing the JAVA Virtual Machine, entire method frames may be placed in stack management unit 150. The method frames often contain local variables that are accessed frequently. Therefore, having pointer VARS pointed to the first local variable of the active method decreases the access time necessary to read the local variable. Other pointers such as a pointer VARS1 (not shown) and a pointer VARS2 (not shown) may point to other often used memory locations such as the next two local variables of the active method in a JAVA Virtual Machine. In some embodiments of stack management unit 150, these pointers are maintained in stack control unit 152. In embodiments adapted for use with hardware processor 100, pointer VARS is stored in a programmable register in execution unit 140. If stack cache 155 is organized using sequential addressing, pointer VARS1 may also be implemented using a modulo-SCS adder which modulo-SCS adds one to pointer VARS.
To determine which data words to transfer between stack cache memory circuit 610 and stack 400, stack management unit 150, typically tags, i.e. tracks, the valid data words and the data words which are stored in both stack cache memory circuit 610 and stack 400.
For the embodiment illustrated in
When hardware processor 100 reads a stacked data word using a stack popping operation from a register of stack cache memory circuit 610 through either read port 640 or read port 650 the valid bit of that register is set to the invalid logic state and the saved bit of that location is set to the unsaved logic state. Typically, stack popping operations use the register indicated by pointer OPTOP or pointer OPTOP1.
When hardware processor 100 reads a data word with a non-stack popping operation from a register of stack cache memory circuit 610 through either read port 640 or read port 650 the valid bit and saved bit of the register are not changed. For example, if hardware processor 100 is implementing the JAVA Virtual Machine, a local variable stored in stack cache memory circuit 610 in the register indicated by pointer VARS may be used repeatedly and should not be removed from stack cache 155. When dribble manager unit 151 copies a data word from a register of stack cache memory circuit 610 to stack 400 through read port 680, the valid bit of that register remains in the valid logic state since the saved data word is still contained in that register and the saved bit of that register is set to the saved logic state.
Since stack cache 155 is generally much smaller than the memory address space of hardware processor 100, the pointers used to access stack cache memory circuit 610 are generally much smaller than general memory addresses. The specific technique used to map stack cache 155 into the memory space of hardware processor 100 can vary. In one embodiment of hardware processor 100 the pointers used to access stack cache memory circuit 610 are only the lower bits of general memory pointers, i.e. the least significant bits. For example, if stack cache memory circuit 610 comprises 64 registers, pointers OPTOP, VARS, and CACHE_BOTTOM need only be six bits long. If hardware processor 100 has a 12 bit address space, pointers OPTOP, VARS, and CACHE_BOTTOM could be the lower six bits of a general memory pointer. Thus stack cache memory circuit 610 is mapped to a specific segment of the address space having a unique upper six bit combination.
Some embodiments of stack cache management unit 150 may be used with purely stacked based computing system so that there is not a memory address space for the system. In this situation, the pointers for accessing stack cache 155 are only internal to stack cache management unit 150.
As explained above, hardware processor 100 primarily accesses data near the top of the stack. Therefore, stack management unit 150 can improve data accesses of hardware processor 100 while only caching the top portion of stack 400. When hardware processor 100 pushes more data words to stack management unit 150 than stack cache memory circuit 610 is able to store, the data words near the bottom of stack cache memory circuit 610 are transferred to stack 400. When hardware processor 100 pops data words out of stack cache 155, data words from stack 400 are copied under the bottom of stack cache memory circuit 610, and pointer CACHE_BOTTOM is decremented to point to the new bottom of stack cache memory circuit 610.
Determination of when to transfer data words between stack 400 and stack cache memory circuit 610 as well as how many data words to transfer can vary. In general, dribble manager unit 151 should transfer data from stack cache memory circuit 610 to stack 400, i.e. a spill operation, as hardware processor fills stack cache memory circuit 610. Conversely, dribble manager unit 151 should copy data from stack 400 to stack cache memory circuit 610, i.e. a fill operation, as hardware processor empties stack cache memory circuit 610.
Specifically in the embodiment of
For a circular buffer using sequential modulo-SCS addressing, as in
-
- FREE=SCS−(OPTOP−CACHE_BOTTOM+1) MOD SCS, where SCS is the size of stack cache 155. Thus, for the specific pointer values shown in
FIG. 7 , the number of free registers FREE is 34, as calculated by:
FREE=64−((27−62+1)MOD64)=34.
- FREE=SCS−(OPTOP−CACHE_BOTTOM+1) MOD SCS, where SCS is the size of stack cache 155. Thus, for the specific pointer values shown in
Similarly, for a circular buffer using sequential modulo addressing, the number of used registers USED defined as
USED=(OPTOP−CACHE—BOTTOM+1)MODSCS.
Thus, for the specific pointer values shown in
USED=(27−62+1)MOD64.
Thus, stack cache status circuit 910 can be implemented with a modulo SCS adder/subtractor. The number of used registers USED and the number of free registers FREE can also be generated using a programmable up/down counters. For example, a used register can be incremented whenever a data word is added to stack cache 155 and decremented whenever a data word is removed from stack cache 155. Specifically, if pointer OPTOP is modulo-SCS incremented by some amount, the used register is incremented by the same amount. If pointer OPTOP is modulo-SCS decremented by some amount, the used register is decremented by the same amount. However, if pointer CACHE_BOTTOM is modulo-SCS incremented by some amount, the used register is decremented by the same amount. If pointer CACHE_BOTTOM is modulo-SCS decremented by some amount, the used register is incremented the same amount. The number of free registers FREE can be generated by subtracting the number of used registers USED from the total number of registers.
Spill control unit 694 (
Fill control unit 698 (
If the value in cache high threshold 930 and cache low threshold 940 is always the same, a single cache threshold register can be used. Fill control unit 698 can be modified to use the number of free registers FREE to drive signal FILL to the fill logic level if then number of free registers is greater than the value in cache low threshold 950, with a proper modification of the value in cache low threshold 950. Alternatively, spill control unit 694 can be modified to use the number of used registers.
Fill control unit 698 includes a low water mark register 1010 implemented as a programmable up/down counter. A comparator 1030 in fill control unit 698 compares the value in low water mark register 1030, i.e. the low water mark, with pointer OPTOP. If pointer OPTOP is less than the low water mark, comparator 1040 drives fill signal FILL to the fill logic level to indicate a fill operation should be performed. Since the low water mark is relative to pointer CACHE_BOTTOM, the low water mark register is modulo-SCS incremented and modulo-SCS decremented whenever pointer CACHE_BOTTOM is modulo-SCS incremented or modulo-SCS decremented, respectively.
The low water mark is calculated by doing a modulo-SCS addition. Specifically, cache low threshold register 950 is programmed to contain the minimum number of used data registers desired to be maintained in stack cache memory circuit 610. The low water mark is then calculated by modulo-SCS adder 1060 by modulo-SCS adding the value in cache low threshold register 950 with pointer CACHE_BOTTOM stored in cache bottom register 920.
As described above, a spill operation is the transfer of one or more data words from stack cache memory circuit 610 to stack 400. In the embodiment of
In embodiments using a saved bit and valid bit, as shown in
A fill operation transfers data words from stack 400 to stack cache memory circuit 610. In the embodiment of
In embodiments using a saved bit and valid bit, as shown in
Therefore, the data word in that data register does not need to be copied from stack 400. However, pointer CACHE_BOTTOM is still modulo-SCS decremented by one.
As stated above, in one embodiment of stack cache 155, hardware processor 100 accesses stack cache memory circuit 610 (
Multiplexer (MUX) 1110 drives a read pointer RP1 for read port 640. A select line RS1 controlled by hardware processor 100 determines whether multiplexer 1110 drives the same value as pointer OPTOP or a read address R_ADDR1 as provided by hardware processor 100.
Multiplexer 1120 provides a read pointer RP2 for read port 650. Modulo adder 1140 modulo-SCS adds negative one to the value of pointer OPTOP and drives the resulting sum to multiplexer 1120. A select line RS2 controlled by hardware processor 100 determines whether multiplexer 1120 drives the value from modulo adder 1140 or a read address R_ADDR2 as provided by hardware processor 100.
Multiplexer 1130 provides a write pointer WP for write port 630. A modulo adder 1150 modulo-SCS adds one to the value of pointer OPTOP and drives the resulting sum to multiplexer 1130. Select lines WS controlled by hardware processor 100 determines whether multiplexer 1130 drives the value from modulo-SCS adder 1140, the value from modulo-SCS adder 1150, or a write address W_ADDR as provided by hardware processor 100.
Thus by using the stack cache according to the principles of the invention, a dribbling management unit can efficiently control transfers between the stack cache and the stack. Specifically, the dribbling management unit is able to transfer data out of the stack cache to make room for additional data as necessary and transfer data into the stack cache as room becomes available transparently to the stack-based computing system using the stack management unit.
The various embodiments of the structure and method of this invention that are described above are illustrative only of the principles of this invention and are not intended to limit the scope of the invention to the particular embodiments described. In view of this disclosure, those skilled-in-the-art can define other memory circuits, registers, counters, stack-based computing systems, dribble management units, fill control units, spill control units, read ports, write ports, and use these alternative features to create a method or system of stack caching according to the principles of this invention.
APPENDIX IThe JAVA Virtual Machine Specification ©1993, 1994, 1995 Sun Microsystems, Inc. 2550 Garcia Avenue, Mountain View, Calif. 94043-1100 U.S.A.
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Preface
This document describes version 1.0 of the JAVA Virtual Machine and its instruction set. We have written this document to act as a specification for both compiler writers, who wish to target the machine, and as a specification for others who may wish to implement a compliant JAVA Virtual Machine.
The JAVA Virtual Machine is an imaginary machine that is implemented by emulating it in software on a real machine. Code for the JAVA Virtual Machine is stored in .class files, each of which contains the code for at most one public class.
Simple and efficient emulations of the JAVA Virtual Machine are possible because the machine's format is compact and efficient bytecodes. Implementations whose native code speed approximates that of compiled C are also possible, by translating the bytecodes to machine code, although Sun has not released such implementations at this time.
The rest of this document is structured as follows:
-
- Chapter 1 describes the architecture of the JAVA Virtual Machine;
- Chapter 2 describes the class file format;
- Chapter 3 describes the bytecodes; and
- Appendix A contains some instructions generated internally by Sun's implementation of the JAVA Virtual Machine. While not strictly part of the specification we describe these here so that this specification can serve as a reference for our implementation. As more implementations of the JAVA Virtual Machine become available, we may remove Appendix A from future releases.
Sun will license the JAVA Virtual Machine trademark and logo for use with compliant implementations of this specification. If you are considering constructing your own implementation of the JAVA Virtual Machine please contact us, at the email address below, so that we can work together to insure 100% compatibility of your implementation.
Send comments on this specification or questions about implementing the JAVA Virtual Machine to our electronic mail address:JAVA@JAVA.sun.com.
1. JAVA Virtual Machine Architecture
1.1 Supported Data Types
The virtual machine data types include the basic data types of the JAVA language:
Nearly all JAVA type checking is done at compile time. Data of the primitive types shown above need not be tagged by the hardware to allow execution of JAVA. Instead, the bytecodes that operate on primitive values indicate the types of the operands so that, for example, the iadd, ladd, fadd, and dadd instructions each add two numbers, whose types are int, long, float, and double, respectively
The virtual machine doesn't have separate instructions for boolean types. Instead, integer instructions, including integer returns, are used to operate on boolean values; byte arrays are used for arrays of boolean.
The virtual machine specifies that floating point be done in IEEE 754 format, with support for gradual underflow. Older computer architectures that do not have support for IEEE format may run JAVA numeric programs very slowly.
Other virtual machine data types include:
-
- object //4-byte reference to a JAVA object
- returnAddress //4 bytes, used with jsr/ret/jsr_w/ret_w instructions
Note: JAVA arrays are treated as objects.
This specification does not require any particular internal structure for objects. In our implementation an object reference is to a handle, which is a pair of pointers: one to a method table for the object, and the other to the data allocated for the object. Other implementations may use inline caching, rather than method table dispatch; such methods are likely to be faster on hardware that is emerging between now and the year 2000.
Programs represented by JAVA Virtual Machine bytecodes are expected to maintain proper type discipline and an implementation may refuse to execute a bytecode program that appears to violate such type discipline.
While the JAVA Virtual Machines would appear to be limited by the bytecode deonition to running on a 32-bit address space machine, it is possible to build a version of the JAVA Virtual Machine that automatically translates the bytecodes into a 64-bit form. A description of this transformation is beyond the scope of the JAVA Virtual Machine Specification.
1.2 Registers
At any point the virtual machine is executing the code of a single method, and the pc register contains the address of the next bytecode to be executed.
Each method has memory space allocated for it to hold:
-
- a set of local variables, referenced by a vars register;
- an operand stack, referenced by an optop register; and
- a execution environment structure, referenced by a frame register.
All of this space can be allocated at once, since the size of the local variables and operand stack are known at compile time, and the size of the execution environment structure is well-known to the interpreter.
All of these registers are 32 bits wide.
1.3 Local Variables
Each JAVA method uses a fixed-sized set of local variables. They are addressed as word offsets from the vars register. Local variables are all. 32 bits wide.
Long integers and double precision floats are considered to take up two local variables but are addressed by the index of the first local variable. (For example, a local variable with index containing a double precision float actually occupies storage at indices n and n+1.) The virtual machine specifcation does not require 64-bit values in local variables to be 64-bit aligned. Implementors are free to decide the appropriate way to divide long integers and double precision floats into two words.
Instructions are provided to load the values of local variables onto the operand stack and store values from the operand stack into local variables.
1.4 The Operand Stack
The machine instructions all take operands from an operand stack, operate on them, and return results to the stack. We chose a stack organization so that it would be easy to emulate the machine efficiently on machines with few or irregular registers such as the Intel 486 microprocessor.
The operand stack is 32 bits wide. It is used to pass parameters to methods and receive method results, as well as to supply parameters for operations and save operation results.
For example, execution of instruction iadd adds two integers together. It expects that the two integers are the top two words on the operand stack, and were pushed there by previous instructions. Both integers are popped from the stack, added, and their sum pushed back onto the operand stack. Subcomputations may be nested on the operand stack, and result in a single operand that can be used by the nesting computation.
Each primitive data type has specialized instructions that know how to operate on operands of that type. Each operand requires a single location on the stack, except for long and double operands, which require two locations.
Operands must be operated on by operators appropriate to their type. It is illegal, for example, to push two integers and then treat them as a long. This restriction is enforced, in the Sun implementation, by the bytecode verifier. However, a small number of operations (the dup opcodes and swap) operate on runtime data areas as raw values of a given width without regard to type.
In our description of the virtual machine instructions below, the effect of an instruction's execution on the operand stack is represented textually, with the stack growing from left to right, and each 32-bit word separately represented. Thus:
-
- Stack: . . . , value1, value2 . . . , value3
shows an operation that begins by having value2 on top of the stack with value1 just beneath it. As a result of the execution of the instruction, value1 and value2 are popped from the stack and replaced by value3, which has been calculated by the instruction. The remainder of the stack, represented by an ellipsis, is unaffected by the instruction's execution.
- Stack: . . . , value1, value2 . . . , value3
The types long and double take two 32-bit words on the operand stack:
-
- Stack: . . . . . . , value-word1, value-word2
This specification does not say how the two words are selected from the 64-bit long or double value; it is only necessary that a particular implementation be internally consistent.
1.5 Execution Environment
The information contained in the execution environment is used to do dynamic linking, normal method returns, and exception propagation.
1.5.1 Dynamic Linking
The execution environment contains references to the interpreter symbol table for the current method and current class, in support of dynamic linking of the method code. The class file code for a method refers to methods to be called and variables to be accessed symbolically. Dynamic linking translates these symbolic method calls into actual method calls, loading classes as necessary to resolve as-yet-undefined symbols, and translates variable accesses into appropriate offsets in storage structures associated with the runtime location of these variables.
This late binding of the methods and variables makes changes in other classes that a method uses less likely to break this code.
1.5.2 Normal Method Returns
If execution of the current method completes normally, then a value is returned to the calling method. This occurs when the calling method executes a return instruction appropriate to the return type.
The execution environment is used in this case to restore the registers of the caller, with the program counter of the caller appropriately incremented to skip the method call instruction. Execution then continues in the calling method's execution environment.
1.5.3 Exception and Error Propagation
An exceptional condition, known in JAVA as an Error or Exception, which are subclasses of Throwable, may arise in a program because of:
-
- a dynamic linkage failure, such as a failure to find a needed class file;
- a run-time error, such as a reference through a null pointer;
- an asynchronous event, such as is thrown by Thread.stop, from another thread; and
- the program using a throw statement.
When an exception occurs:
A list of catch clauses associated with the current method is examined. Each catch clause describes the instruction range for which it is active, describes the type of exception that it is to handle, and has the address of the code to handle it.
An exception matches a catch clause if the instruction that caused the exception is in the appropriate instruction range, and the exception type is a subtype of the type of exception that the catch clause handles. If a matching catch clause is found, the system branches to the specified handler. If no handler is found, the process is repeated until all the nested catch clauses of the current method have been exhausted.
The order of the catch clauses in the list is important. The virtual machine execution continues at the first matching catch clause. Because JAVA code is structured, it is always possible to sort all the exception handlers for one method into a single list that, for any possible program counter value, can be searched in linear order to find the proper (innermost containing applicable) exception handler for an exception occurring at that program counter value.
If there is no matching catch clause then the current method is said to have as its outcome the uncaught exception. The execution state of the method that called this method is restored from the execution environment, and the propagation of the exception continues, as though the exception had just occurred in this caller.
1.5.4 Additional Information
The execution environment may be extended with additional implementation-specified information, such as debugging information.
1.6 Garbage Collected Heap
The JAVA heap is the runtime data area from which class instances (objects) are allocated. The JAVA language is designed to be garbage collected—it does not give the programmer the ability to deallocate objects explicitly. The JAVA language does not presuppose any particular kind of garbage collection; various algorithms may be used depending on system requirements.
1.7 Method Area
The method area is analogous to the store for compiled code in conventional languages or the text segment in a UNIX process. It stores method code (compiled JAVA code) and symbol tables. In the current JAVA implementation, method code is not part of the garbage-collected heap, although this is planned for a future release.
1.8 The JAVA Instruction Set
An instruction in the JAVA instruction set consists of a one-byte opcode specifying the operation to be performed, and zero or more operands supplying parameters or data that will be used by the operation. Many instructions have no operands and consist only of an opcode.
The inner loop of the virtual machine execution is effectively:
The number and size of the additional operands is determined by the opcode. If an additional operand is more than one byte in size, then it is stored in big-endian order—high order byte first. For example, a 16-bit parameter is stored as two bytes whose value is:
first_byte*256+second_byte
The bytecode instruction stream is only byte-aligned, with the exception being the tableswitch and lookupswitch instructions, which force alignment to a 4-byte boundary within their instructions.
These decisions keep the virtual machine code for a compiled JAVA program compact and reflect a conscious bias in favor of compactness at some possible cost in performance.
1.9 Limitations
The per-class constant pool has a maximum of 65535 entries. This acts as an internal limit on the total complexity of a single class.
The amount of code per method is limited to 65535 bytes by the sizes of the indices in the code in the exception table, the line number table, and the local variable table.
Besides this limit, the only other limitation of note is that the number of words of arguments in a method call is limited to 255.
2. Class File Format
This chapter documents the JAVA class (.class) file format.
Each class file contains the compiled version of either a JAVA class or a JAVA interface. Compliant JAVA interpreters must be capable of dealing with all class files that conform to the following specification.
A JAVA class file consists of a stream of 8-bit bytes. All 16-bit and 32-bit quantities are constructed by reading in two or four 8-bit bytes, respectively. The bytes are joined together in network (big-endian) order, where the high bytes come first. This format is supported by the JAVA JAVA.io.DataInput and JAVA.io.DataOutput interfaces, and classes such as JAVA.io.DataInputStream and JAVA.io.DataOutputStream.
The class file format is described here using a structure notation. Successive fields in the structure appear in the external representation without padding or alignment. Variable size arrays, often of variable sized elements, are called tables and are commonplace in these structures.
The types u1, u2, and u4 mean an unsigned one-, two-, or four-byte quantity, respectively, which are read by method such as readUnsignedByte, readUnsignedShort and readint of the JAVA.io.DataInput interface.
2.1 Format
The following pseudo-structure gives a top-level description of the format of a class file:
magic
This field must have the value 0xCAFEBABE.
minor_version, major_version
These fields contain the version number of the JAVA compiler that produced this class file. An implementation of the virtual machine will normally support some range of minor version numbers 0-n of a particular major version number. If the minor version number is incremented the new code won't run on the old virtual machines, but it is possible to make a new virtual machine which can run versions up to n+1.
A change of the major version number indicates a major incompatible change, one that requires a different virtual machine that may not support the old major version in any way.
The current major version number is 45; the current minor version number is 3.
constant_pool_count
This field indicates the number of entries in the constant pool in the class file.
constant_pool
The constant pool is a table of values. These values are the various string constants, class names, field names, and others that are referred to by the class structure or by the code.
constant_pool[0] is always unused by the compiler, and may be used by an implementation for any purpose.
Each of the constant_pool entries 1 through constant_pool_count−1 is a variable-length entry, whose format is given by the first “tag” byte, as described in section 2.3.
access_flags
This field contains a mask of up to sixteen modifiers used with class, method, and field declarations. The same encoding is used on similar fields in field_info and method info as described below. Here is the encoding:
this_class
This field is an index into the constant pool; constant_pool [this_class] must be a CONSTANT_class.
super_class
This field is an index into the constant pool. If the value of super_class is nonzero, then constant_pool [super_class] must be a class, and gives the index of this class's superclass in the constant pool.
If the value of super_class is zero, then the class being defined must be JAVA.lang.Object, and it has no superclass.
interfaces_count
This field gives the number of interfaces that this class implements.
interfaces
Each value in this table is an index into the constant pool. If a table value is nonzero (interfaces[i] !=0, where 0<=i<interfaces_count), then constant_pool [interfaces[i]] must be an interface that this class implements.
fields_count This field gives the number of instance variables, both static and dynamic, defined by this class. The fields table includes only those variables that are defined explicitly by this class. It does not include those instance variables that are accessible from this class but are inherited from superclasses.
fields
Each value in this table is a more complete description of a field in the class. See section 2.4 for more information on the field_info structure.
methods_count
This field indicates the number of methods, both static and dynamic, defined by this class. This table only includes those methods that are explicitly defined by this class. It does not include inherited methods.
methods
Each value in this table is a more complete description of a method in the class. See section 2.5 for more information on the method_info structure.
attributes_count
This field indicates the number of additional attributes about this class.
attributes
A class can have any number of optional attributes associated with it. Currently, the only class attribute recognized is the “SourceFile” attribute, which indicates the name of the source file from which this class file was compiled. See section 2.6 for more information on the attribute_info structure.
2.2 Signatures
A signature is a string representing a type of a method, field or array.
The field signature represents the value of an argument to a function or the value of a variable. It is a series of bytes generated by the following grammar:
The meaning of the base types is as follows:
A return-type signature represents the return value from a method. It is a series of bytes in the following grammar:
-
- <return_signature>::=<field_type>|V
The character V indicates that the method returns no value. Otherwise, the signature indicates the type of the return value.
An argument signature represents an argument passed to a method:
-
- <argument_signature>::=<field_type>
A method signature represents the arguments that the method expects, and the value that it returns.
2.3 Constant Pool
Each item in the constant pool begins with a 1-byte tag:. The table below lists the valid tags and their values.
Each tag byte is then followed by one or more bytes giving more information about the specific constant.
2.3.1 CONSTANT_Class
CONSTANT_Class is used to represent a class or an interface.
-
- tag
- The tag will have the value CONSTANT_Class
- name_index
- constant_pool[name_index] is a CONSTANT_Utf8
- giving the string name of the class.
Because arrays are objects, the opcodes anewarray and multianewarray can reference array “classes” via CONSTANT_Class items in the constant pool. In this case, the name of the class is its signature. For example, the class name for
-
- int[ ][ ]
is - [[I
The class name for - Thread[ ]
is - “[LJAVA.lang.Thread;”
2.3.2 CONSTANT_{Fieldref, Methodref, InterfaceMethodref}
- int[ ][ ]
Fields, methods, and interface methods are represented by similar structures.
tag
The tag will have the value CONSTANT_Fieldref, CONSTANT_Methodref, or CONSTANT_InterfaceMethodref.
class_index
constant_pool[class_index] will be an entry of type CONSTANT_Class giving the name of the class or interface containing the field or method.
For CONSTANT Fieldref and CONSTANT_Methodref, the CONSTANT_Class item must be an actual class. For CONSTANT_InterfaceMethodref, the item must be an interface which purports to implement the given method.
name_and_type_index
constant_pool [name_and_type_index] will be an entry of type CONSTANT_NameAndType. This constant pool entry indicates the name and signature of the field or method.
2.3.3 CONSTANT_String
CONSTANT_String is used to represent constant objects of the built-in type String.
tag
The tag will have the value CONSTANT_String
string_index
constant_pool [string_index] is a CONSTANT_Utf8 string giving the value to which the String object is initialized.
2.3.4 CONSTANT_Integer and CONSTANT_Float
CONSTANT_Integer and CONSTANT_Float represent four-byte constants.
tag
The tag will have the value CONSTANT_Integer or CONSTANT_Float
bytes
For integers, the four bytes are the integer value. For floats, they are the IEEE 754 standard representation of the floating point value. These bytes are in network (high byte first) order.
2.3.5 CONSTANT_Long and CONSTANT_Double
CONSTANT_Long and CONSTANT_Double represent eight-byte constants.
All eight-byte constants take up two spots in the constant pool. If this is the nth item in the constant pool, then the next item will be numbered n+2.
tag
The tag will have the value CONSTANT_Long or CONSTANT_Double.
high_bytes, low_bytes
For CONSTANT_Long, the 64-bit value is (high_bytes<<32)+low bytes.
For CONSTANT_Double, the 64-bit value; high bytes and low_bytes together represent the standard IEEE 754 representation of the double-precision floating point number.
2.3.6 CONSTANT_NameAndType
CONSTANT_NameAndType is used to represent a field or method, without indicating which class it belongs to.
tag
The tag will have the valueCONSTANT_NameAndType.
name_index
constant_pool [name_index] is a CONSTANT_Utf8 string giving the name of the field or method.
signature_index
constant_pool [signature_index] is a CONSTANT_Utf8 string giving the signature of the field or method.
2.3.7 CONSTANT_Utf8 and CONSTANT_Unicode
CONSTANT_Utf8 and CONSTANT_Unicode are used to represent constant string values.
CONSTANT_Utf8 strings are “encoded” so that strings containing only non-null ASCII characters, can be represented using only one byte per character, but characters of up to 16 bits can be represented:
All characters in the range 0x0001 to 0x007F are represented by a single byte:
The null character (0x0000) and characters in the range 0x0080 to 0x07FF are represented by a pair of two bytes:
Characters in the range 0x0800 to 0XFFFF are represented by three bytes:
There are two differences between this format and the “standard” UTF-8 format. First, the null byte (0×00) is encoded in two-byte format rather than one-byte, so that our strings never have embedded nulls. Second, only the one-byte, two-byte, and three-byte formats are used. We do not recognize the longer formats.
tag
The tag will have the value CONSTANT_Utf8 or CONSTANT Unicode.
length
The number of bytes in the string. These strings are not null terminated.
bytes
The actual bytes of the string.
2.4 Fields
The information for each field immediately follows the field_count field in the class file. Each field is described by a variable length field_info structure. The format of this structure is as follows:
access_flags
This is a set of sixteen flags used by classes, methods, and fields to describe various properties and how they many be accessed by methods in other classes. See the table “Access Flags” which indicates the meaning of the bits in this field.
The possible fields that can be set for a field are ACC_PUBLIC, ACC_PRIVATE, ACC_PROTECTED, ACC_STATIC, ACC_FINAL, ACC_VOLATILE, and ACC_TRANSIENT.
At most one of ACC_PUBLIC, ACC_PROTECTED, and ACC_PRIVATE can be set for any method.
name_index
constant_pool [name_index] is a CONSTANT_Utf8 string which is the name of the field.
signature_index
constant_pool [signature_index] is a CONSTANT_Utf8 string which is the signature of the field. See the section “Signatures' for more information on signatures.
attributes_count
This value indicates the number of additional attributes about this field.
attributes
A field can have any number of optional attributes associated with it. Currently, the only field attribute recognized is the “ConstantValue” attribute, which indicates that this field is a static numeric constant, and indicates the constant value of that field.
Any other attributes are skipped.
2.5 Methods
The information for each method immediately follows the method_count field in the class file. Each method is described by a variable length method_info structure. The structure has the following format:
access_flags
This is a set of sixteen flags used by classes, methods, and fields to describe various properties and how they many be accessed by methods in other classes. See the table “Access Flags” which gives the various bits in this field.
The possible fields that can be set for a method are ACC_PUBLIC, ACC_PRIVATE, ACC_PROTECTED, ACC_STATIC, ACC_FINAL, ACC_SYNCHRONIZED, ACC_NATIVE, and ACC_ABSTRACT.
At most one of ACC_PUBLIC, ACC_PROTECTED, and ACC_PRIVATE can be set for any method.
name_index
constant_pool[name_index] is a CONSTANT_Utf8 string giving the name of the method.
signature_index
constant_pool [signature_index] is a CONSTANT_Utf8 string giving the signature of the field. See the section “Signatures” for more information on signatures.
attributes_count
This value indicates the number of additional attributes about this field.
attributes
A field can have any number of optional attributes associated with it. Each attribute has a name, and other additional information. Currently, the only field attributes recognized are the “Code” and “Exceptions” attributes, which describe the bytecodes that are executed to perform this method, and the JAVA Exceptions which are declared to result from the execution of the method, respectively.
Any other attributes are skipped.
2.6 Attributes
Attributes are used at several different places in the class format. All attributes have the following format:
The attribute_name is a 16-bit index into the class's constant_pool; the value of constant_pool [attribute_name] is a CONSTANT_Utf8 string giving the name of the attribute. The field attribute_length indicates the length of the subsequent information in bytes. This length does not include the six bytes of the attribute_name and attribute length.
In the following text, whenever we allow attributes, we give the name of the attributes that are currently understood. In the future, more attributes will be added. Class file readers are expected to skip over and ignore the information in any attribute they do not understand.
2.6.1 SourceFile
The “SourceFile” attribute has the following format:
attribute_name_index
constant_pool [attribute_name_index] is the CONSTANT_Utf8 string “SourceFile”.
attribute_length
The length of a SourceFile_attribute must be 2.
sourcefile_index
constant_pool [sourcefile_index] is a CONSTANT_Utf8 string giving the source file from which this class file was compiled.
2.6.2 ConstantValue
The “ConstantValue” attribute has the following format:
attribute_name_index
constant_pool [attribute_name_index] is the CONSTANT_Utf8 string “ConstantValue”.
attribute_length
The length of a ConstantValue_attribute must be 2.
constantvalue_index
constant_pool [constantvalue_index] gives the constant value for this field.
The constant pool entry must be of a type appropriate to the field, as shown by the following table:
2.6.3 Code
The “Code” attribute has the following format:
attribute_name_index
constant_pool [attribute_name_index] is the CONSTANT_Utf8 string “Code”.
attribute_length
This field indicates the total length of the “Code” attribute, excluding the initial six bytes.
max_stack
Maximum number of entries on the operand stack that will be used during execution of this method. See the other chapters in this spec for more information on the operand stack.
max_locals
Number of local variable slots used by this method. See the other chapters in this spec for more information on the local variables.
code_length
The number of bytes in the virtual machine code for this method.
code
These are the actual bytes of the virtual machine code that implement the method. When read into memory, if the first byte of code is aligned onto a multiple-of-four boundary the tableswitch and tablelookup opcode entries will be aligned; see their description for more information on alignment requirements.
exception_table_length
The number of entries in the following exception table.
exception_table
Each entry in the exception table describes one exception handler in the code.
start_pc, end_pc
The two fieldsstart_pc and end_pc indicate the ranges in the code at which the exception handler is active. The values of both fields are offsets from the start of the code.start_pc is inclusive.end_pc is exclusive.
handler_pc
This field indicates the starting address of the exception handler. The value of the field is an offset from the start of the code.
catch_type
If catch_type is nonzero, then constant_pool [catch_type] will be the class of exceptions that this exception handler is designated to catch. This exception handler should only be called if the thrown exception is an instance of the given class.
If catch_type is zero, this exception handler should be called for all exceptions.
attributes_count
This field indicates the number of additional attributes about code. The “Code” attribute can itself have attributes.
attributes
A “Code” attribute can have any number of optional attributes associated with it. Each attribute has a name, and other additional information. Currently, the only code attributes
defined are the “LineNumberTable” and “LocalVariableTable,” both of which contain debugging information.
2.6.4 Exceptions Table
This table is used by compilers which indicate which Exceptions a method is declared to throw:
attribute_name_index
constant_pool [attribute_name_index] will be the CONSTANT_Utf8 string “Exceptions”.
attribute_length
This field indicates the total length of the Exceptions_attribute, excluding the initial six bytes.
number_of_exceptions
This field indicates the number of entries in the following exception index_table.
exception_index_table
Each value in this table is an index into the constant pool. For each table element (exception_index_table [i] !=0, where 0<=i <number_of_exceptions), then constant_pool [exception_index+table [i]] is a Exception that this class is declared to throw.
2.6.5 LineNumberTable
This attribute is used by debuggers and the exception handler to determine which part of the virtual machine code corresponds to a given location in the source. The LineNumberTable_attribute has the following format.:
attribute_name_index
constant_pool [attribute_name_index] will be the CONSTANT_Utf8 string “LineNumberTable”.
attribute_length
This field indicates the total length of the LineNumberTable_attribute, excluding the initial six bytes.
line_number_table_length
This field indicates the number of entries in the following line number table.
line_number_table
Each entry in the line number table indicates that the line number in the source file changes at a given point in the code.
start_pc
This field indicates the place in the code at which the code for a new line in the source begins. source_pc <<SHOULD THAT BEstart_pc?>> is an offset from the beginning of the code.
line_number
The line number that begins at the given location in the file.
2.6.6 LocalVariableTable
This attribute is used by debuggers to determine the value of a given local variable during the dynamic execution of a method. The format of the LocalVariableTable_attribute is as follows:
attribute_name_index
constant_pool [attribute_name_index] will be the CONSTANT_Utf8 string “LocalVariableTable”.
attribute_length
This field indicates the total length of the LineNumberTable_attribute, excluding the initial six bytes.
local_variable_table_length
This field indicates the number of entries in the following local variable table.
local_variable_table
Each entry in the local variable table indicates a code range during which a local variable has a value. It also indicates where on the stack the value of that variable can be found.
start_pc, length
The given local variable will have a value at the code between start_pc andstart_pc+length. The two values are both offsets from the beginning of the code.
name_index, signature_index
constant_pool[name_index] and constant_pool [signature_index] are CONSTANT_Utf8 strings giving the name and signature of the local variable.
slot
The given variable will be the slotth local variable in the method's frame.
3. The Virtual Machine Instruction Set
3.1 Format for the Instructions
JAVA Virtual Machine instructions are represented in this document by an entry of the following form.
instruction name
Short description of the Instruction
Syntax:
-
- Stack: . . . , value1, value2 . . . , value3
A longer description that explains the functions of the instruction and indicates any exceptions that might be thrown during execution.
Each line in the syntax table represents a single 8-bit byte.
Operations of the JAVA Virtual Machine most often take their operands from the stack and put their results back on the stack. As a convention, the descriptions do not usually mention when the stack is the source or destination of an operation, but will always mention when it is not. For instance, instruction iload has the short description “Load integer from local variable.” Implicitly, the integer is loaded onto the stack. Instruction iadd is described as “Integer add”; both its source and destination are the stack.
Instructions that do not affect the control flow of a computation may be assumed to always advance the virtual machine program counter to the opcode of the following instruction. Only instructions that do affect control flow will explicitly mention the effect they have on the program counter.
3.2 Pushing Constants onto the Stack
bipush
Push One-Byte Signed Integer
Syntax:
-
- Stack: . . . => . . . , value
byte1 is interpreted as a signed 8-bit value. This value is expanded to an integer and pushed onto the operand stack.
sipush
Push Two-Byte Signed Integer
Syntax:
-
- Stack: . . . => . . . , item
byte1 and byte2 are assembled into a signed 16-bit value. This value is expanded to an integer and pushed onto the operand stack.
ldc1
Push Item from Constant Pool
Syntax:
-
- Stack: . . . => . . . , item
indexbyte1 is used as an unsigned 8-bit index into the constant pool of the current class. The item at that index is resolved and pushed onto the stack. If a String is being pushed and there isn't enough memory to allocate space for it then an OutOfMemoryError is thrown.
Note: A String push results in a reference to an object.
ldc2
Push Item from Constant Pool
Syntax:
-
- Stack: . . . => . . . , item
indexbyte1 and indexbyte2 are used to construct an unsigned 16-bit index into the constant pool of the current class. The item at that index is resolved and pushed onto the stack. If a String is being pushed and there isn't enough memory to allocate space for it then an OutOfMemoryError is thrown.
Note: A String push results in a reference to an object.
ldc2w
Push Long or Double from Constant Pool
Syntax:
-
- Stack: . . . =< . . . , constant-word1, constant-word2
indexbyte1 and indexbyte2 are used to construct an unsigned 16-bit index into the constant pool of the current class. The two-word constant that index is resolved and pushed onto the stack.
aconst_null
Push Null Object Reference
Syntax:
-
- Stack: . . . => . . . , null
Push the null object reference onto the stack.
iconst_m1
Push integer constant −1
Syntax:
-
- Stack: . . . => . . . , 1
Push the integer −1 onto the stack.
iconst_<n>
Push Integer Constant
Syntax:
-
- Stack: . . . => . . . , <n>
- Forms: iconst—0=3, iconst—=4, iconst—2=5, iconst—3=6, iconst—4=7, iconst—5=8
Push the integer <n> onto the stack.
const—<1>
Push Long Integer Constant
Syntax:
-
- Stack: . . . => . . . <1>-word1, <1>-word2 Forms: lconst—0=9, lconst—1=10
Push the long integer <1> onto the stack.
fconst_<f>
Push Single Float
Syntax:
-
- Stack: . . . => . . . , f>
- Forms: fconst—0=11, fconst—1=12, fconst—2=13
Push the single-precision floating point number <f> onto the stack.
dconst_<d>
Push Double Float
Syntax:
-
- Stack: . . . => . . . , <d>-word1, <d>-word2
- Forms: dconst—0=14, dconst—1=15
Push the double-precision floating point number <d> onto the stack.
3.3 Loading Local Variables onto the Stack
lload
Load Integer from Local Variable
Syntax:
-
- Stack: . . . => . . . , value
The value of the local variable at vindex in the current JAVA frame is pushed onto the operand stack.
iload_<n>
Load Integer from Local Variable
Syntax:
-
- Stack: . . . => . . . , value
- Forms: iload—0=26, iload—1=27, iload—2=28, iload—3=29
The value of the local variable at <n> in the current JAVA frame is pushed onto the operand stack.
This instruction is the same as iload with a vindex of <n>, except that the operand <n> is implicit.
iload
Load Long Integer from Local Variable
Syntax:
-
- Stack: . . . => . . . , value-word1, value-work2
The value of the local variables at vindex and vindex+1 in the current JAVA frame is pushed onto the operand stack.
lload_<n>
Load Long Integer from Local Variable
Syntax:
-
- Stack: . . . => . . . , value-word1, value-word2
- Forms: lload—0=30, lload—1=31, lload—2=32, lload—3=33
The value of the local variables at <n> and <n>+1 in the current JAVA frame is pushed onto the operand stack.
This instruction is the same as lload with a vindex of <n>, except that the operand <n> is implicit.
fload
Load Single Float from Local Variable
Syntax:
-
- Stack: . . . => . . . , value
The value of the local variable at vindex in the current JAVA frame is pushed onto the opera and stack.
fload_<n>
Load Single Float from Local Variable
Syntax:
-
- Stack: . . . => . . . , value
- Forms: fload—0=34, fload—1=35, fload—2=36, fload—3=37
The value of the local variable at <n> in the current JAVA frame is pushed onto the operand stack.
This instruction is the same as fload with a vindex of <n>, except that the operand <n> is implicit.
dload
Load Double Float from Local Variable
Syntax:
-
- Stack: . . . => . . . , value-word1, value-word2
The value of the local variables at vindex and vindex+1 in the current JAVA frame is pushed onto the operand stack.
dload_<n>
Load Double Float from Local Variable
Syntax:
-
- Stack: . . . => . . . , value-word1, value-word2
- Forms: dload—0=38, dload—1=39, dload—2=40, dload—3=41
The value of the local variables at <n> and <n>+1 in the current JAVA frame is pushed onto the operand stack.
This instruction is the same as dload with a vindex of <n>, except that the operand <n> is implicit.
aload
Load Object Reference from Local Variable
Syntax:
-
- Stack: . . . => . . . , value
The value of the local variable at vindex in the current JAVA frame is pushed onto the operand stack.
aload_<n>
Load Object Reference from Local Variable
Syntax:
-
- Stack: . . . => . . . , value
- Forms: aload—0=42, aload—1=43, aload—2=44, aload—3=45
The value of the local variable at <n> in the current JAVA frame is pushed onto the operand stack.
This instruction is the same as aload with a vindex of <n>, except that the operand <n> is implicit.
3.4 Storing Stack Values into Local Variables
istore
Store Integer into Local Variable
Syntax:
-
- Stack: . . . , value=> . . .
value must be an integer. Local variable vindex in the current JAVA frame is set to value.
istore_<n>
Store Integer into Local Variable
Syntax:
-
- Stack: . . . , value=> . . .
- Forms: istore—0=59, istore—1=60, istore—2=61, istore—3=62
value must be an integer. Local variable <n> in the current JAVA frame is set to value.
This instruction is the same as istore with a vindex of <n>, except that the operand <n> is implicit.
lstore
Store Long Integer into Local Variable
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . .
value must be a long integer. Local variables vindex+1 in the current JAVA frame are set to value.
lstore_<n>
Store Long Integer into Local Variable
Syntax:
-
- Stack: . . . , value-word1, value-word2=>
- Forms: lstore—0=63, lstore—1=64, lstore—2=65, lstore—3=66
value must be a long integer. Local variables <n>and <n>+1 in the current JAVA frame are set to value.
This instruction is the same as lstore with a vindex of <n>, except that the operand <n> is implicit.
fstore
Store Single Float into Local Variable
Syntax:
-
- Stack: . . . , value=> . . .
value must be a single-precision floating point number. Local variable vindex in the current JAVA frame is set to value.
fstore_<n>
Store Single Float into Local Variable
Syntax:
-
- Stack: . . . , value=> . . .
- Forms: fstore—0=67, fstore—1=68, fstore—2=69, fstore—3=70
value must be a single-precision floating point number. Local variable <n> in the current JAVA frame is set to value.
This instruction is the same as fstore with a vindex of <n>, except that the operand <n> is implicit.
dstore
Store Double Float into Local Variable
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . .
value must be a double-precision floating point number. Local variables vindex and vindex+1 in the current JAVA frame are set to value.
dstore_<n>
Store Double Float into Local Variable
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . .
- Forms: dstore—0=71, dstore—1=72, dstore—2=73, dstore—3=74
value must be a double-precision floating point number. Local variables <n> and <n>+1 in the current JAVA frame are set to value.
This instruction is the same as dstore with a vindex of <n>, except that the operand <n> is implicit.
astore
Store Object Reference into Local Variable
Syntax:
-
- Stack: . . . , value=> . . .
value must be a return address or a reference to an object. Local variable vindex in the current JAVA frame is set to value.
astore_<n>
Store Object Reference into Local Variable
Syntax:
-
- Stack: . . . , value=> . . .
- Forms: astore—0=75, astore—1=76, astore—2=77, astore—3=78
value must be a return address or a reference to an object. Local variable <n> in the current JAVA frame is set to value.
This instruction is the same as astore with a vindex of <n>, except that the operand <n> is implicit.
iinc
Increment Local Variable by Constant
Syntax:
-
- Stack: no change
Local variable vindex in the current JAVA frame must contain an integer. Its value is incremented by the value const, where const is treated as a signed 8-bit quantity.
3.5 Wider Index for Loading, Storing and Incrementing Wide
Wider Index for Accessing Local Variables in Load, Store and Increment.
Syntax:
-
- Stack: no change
This bytecode must precede one of the following bytecodes: iload, lload, fload, dload, aload, istore, lstore, fstore, dstore, astore, iinc. The vindex of the following bytecode and vindex2 from this bytecode are assembled into an unsigned 16-bit index to a local variable in the current JAVA frame. The following bytecode operates as normal except for the use of this wider index.
3.6 Managing Arrays
newarray
Allocate New Array
Syntax:
-
- Stack: . . . , size=>result
size must be an integer. It represents the number of elements in the new array.
atype is an internal code that indicates the type of array to allocate. Possible values for atype are as follows:
A new array of atype, capable of holding size elements, is allocated, and result is a reference to this new object. Allocation of an array large enough to contain size items of atype is attempted. All elements of the array are initialized to zero.
If size is less than zero, a NegativeArraySizeException is thrown. If there is not enough memory to allocate the array, anOutOfMemoryError is thrown.
anewarray
Allocate New Array of References to Objects
Syntax:
-
- Stack: . . . , size=>result
size must be an integer. It represents the number of elements in the new array.
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index is resolved. The resulting entry must be a class.
A new array of the indicated class type and capable of holding size elements is allocated, and result is a reference to this new object. Allocation of an array large enough to contain size items of the given class type is attempted. All elements of the array are initialized to null.
If size is less than zero, a NegativeArraySizeException is thrown. If there is not enough memory to allocate the array, an OutOfMemoryError is thrown.
anewarray is used to create a single dimension of an array of object references. For example, to create new Thread[7]
the following code is used:
-
- bipush 7
- anewarray <Class “JAVA.lang.Thread”>anewarray can also be used to create the first dimension of a multi-dimensional array. For example, the following array declaration:
- new int[6][ ]
is created with the following code:
-
- bipush 6
- anewarray <Class “[I”>
See CONSTANT_Class in the “Class File Format” chapter for information on array class names.
multianewarray
Allocate New Multi-Dimensional Array
Syntax:
-
- Stack: . . . , size1 size2 . . . sizen=>result
Each size must be an integer. Each represents the number of elements in a dimension of the array.
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index is resolved. The resulting entry must be an array class of one or more dimensions.
dimensions has the following aspects:
It must be an integer ≧1.
It represents the number of dimensions being created. It must be ≦the number of dimensions of the array class.
It represents the number of elements that are popped off the stack. All must be integers greater than or equal to zero. These are used as the sizes of the dimension.
For example, to create
-
- new int[6][3][ ]
the following code is used:
-
- bipush 6
- bipush 3
- multianewarray <Class “[[[I”>2
If any of the size arguments on the stack is less than zero, a NegativeArraySizeException is thrown. If there is not enough memory to allocate the array, an OutOfMemoryError is thrown.
The result is a reference to the new array object.
Note: It is more efficient to use newarray or anewarray when creating a single dimension.
See CONSTANT_Class in the “Class File Format” chapter for information on array class names.
arraylength
Get Length of Array
Syntax:
-
- Stack: . . . , objectref=> . . . , length
objectref must be a reference to an array object. The length of the array is determined and replaces objectref on the top of the stack.
If the objectref is null, a NullPointerException is thrown.
iaload
Load Integer from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value
arrayref must be a reference to an array of integers.index must be an integer. The integer value at position number index in the array is retrieved and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
laload
Load Long Integer from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value-word1,
value-word2
- Stack: . . . , arrayref, index=> . . . , value-word1,
arrayref must be a reference to an array of long integers. index must be an integer. The long integer value at position number index in the array is retrieved and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
faload
Load Single Float from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value
arrayref must be a reference to an array of single-precision floating point numbers. index must be an integer. The single-precision floating point number value at position number index in the array is retrieved and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
daload
Load Double Float from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value-word1, value-word2
arrayref must be a reference to an array of double-precision floating point numbers. index must be an integer. The double-precision floating point number value at position number index in the array is retrieved and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
aaload
Load Object Reference from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value
arrayref must be a reference to an array of references to objects. index must be an integer. The object reference at position number index in the array is retrieved and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
baload
Load Signed Byte from Array.
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value
arrayref must be a reference to an array of signed bytes. index must be an integer. The signed byte value at position number index in the array is retrieved, expanded to an integer, and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
caload
Load Character from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value
arrayref must be a reference to an array of characters. index must be an integer. The character value at position number index in the array is retrieved, zero-extended to an integer, and pushed onto the top of the stack.
If arrayref is null a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
saload
Load Short from Array
Syntax:
-
- Stack: . . . , arrayref, index=> . . . , value
arrayref must be a reference to an array of short integers. index must be an integer. The; signed short integer value at position number index in the array is retrieved, expanded to an integer, and pushed onto the top of the stack.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
iastore
Store into Integer Array
Syntax:
-
- Stack: . . . , arrayref, index, value=> . . .
arrayref must be a reference to an array of integers, index must be an integer, and value an integer. The integer value is stored at position index in the array.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
lastore
Store into Long Integer Array
Syntax:
-
- Stack: . . . ., arrayref, index, value-word1, value-word2=> . . .
arrayref must be a reference to an array of long integers, index must be an integer, and value a long integer. The long integer value is stored at position index in the array.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array, an ArrayIndexOutOfBoundsException is thrown.
fastore
Store into Single Float Array
Syntax:
-
- Stack: . . . , arrayref, index, value=> . . .
arrayref must be an array of single-precision floating point numbers, index must be an integer, and value a single-precision floating point number. The single float value is stored at position index in the array.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
dastore
Store into Double Float Array
Syntax:
-
- Stack: . . . , arrayref, index, value-word1, value-word2=> . . .
arrayref must be a reference to an array of double-precision floating point numbers, index must be an integer, and value a double-precision floating point number. The double float value is stored at position index in the array.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
aastore
Store into Object Reference Array
Syntax:
-
- Stack: . . . , arrayref, index, value=> . . .
arrayref must be a reference to an array of references to objects, index must be an integer, and value a reference to an object. The object reference value is stored at position index in the array.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array, an ArrayIndexOutOfBoundsException is thrown.
The actual type of value must be conformable with the actual type of the elements of the array. For example, it is legal to store an instance of class Thread in an array of class Object, but not vice versa. An ArrayStoreException is thrown if an attempt is made to store an incompatible object reference.
bastore
Store into Signed Byte Array
Syntax:
-
- Stack: . . . , arrayref, index, value=> . . .
arrayref must be a reference to an array of signed bytes, index must be an integer, and value an integer. The integer value is stored at position index in the array. If value is too large to be a signed byte, it is truncated.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
castore
Store into Character Array
Syntax:
-
- Stack: . . . , arrayref, index, value=> . . .
arrayref must be an array of characters, index must be an integer, and value an integer. The integer value is stored at position index in the array. If value is too large to be a character, it is truncated.
If arrayref is null, a NullPointerException is thrown. If index is not within the bounds of [the array an ArrayIndexOutOfBoundsException is thrown.
sastore
Store into Short Array
Syntax:
-
- Stack: . . . , array, index, value=> . . .
arrayref must be an array of shorts, index must be an integer, and value an integer. The integer value is stored at position index in the array. If value is too large to be an short, it is truncated.
If arrayref is null, a NuilPointerException is thrown. If index is not within the bounds of the array an ArrayIndexOutOfBoundsException is thrown.
3.7 Stack Instructions
nop
Do Nothing
Syntax:
-
- Stack: no change
Do nothing.
pop
Pop Top Stack Word
Syntax:
-
- Stack: . . . , any=> . . .
Pop the top word from the stack.
pop2
Pop Top Two Stack Words
Syntax:
-
- Stack: . . . , any2, any1=> . . .
Pop the top two words from the stack.
dup
Duplicate Top Stack Word
Syntax:
-
- Stack: . . . , any=> . . . , any, any
Duplicate the top word on the stack.
dup2
Duplicate Top Two Stack Words
Syntax:
-
- Stack: . . . , any2, any1=> . . . , any2, any1, any2, any1
Duplicate the top two words on the stack.
dup_x1
Duplicate Top Stack Word and Put Two Down
Syntax:
-
- Stack: . . . , any2, any1=> . . . , any1, any2, any1
Duplicate the top word on the stack and insert the copy two words down in the stack.
dup2_x1
Duplicate Top Two Stack Words and Put Two Down
Syntax:
-
- Stack: . . . , any3, any2, any1=> . . . , any2, any1, any3, any2, any1
Duplicate the top two words on the stack and insert the copies two words down in the stack.
dup—×2
Duplicate Top Stack Word and Put Three Down
Syntax:
-
- Stack: . . . , any3, any2, any1=> . . . , any1, any3, any2, any1
Duplicate the top word on the stack and insert the copy three words down in the stack.
dup2_x2
Duplicate Top Two Stack Words and Put Three Down
Syntax:
-
- Stack: . . . , any4, any3, any2, any1=> . . . , any2, any1, any4, any3, any2, any1
Duplicate the top two words on the stack and insert the copies three words down in the stack.
swap
Swap Top Two Stack Words
Syntax:
-
- Stack: . . . , any2, any1=> . . . , any2, any1
Swap the top two elements on the stack.
3.8 Arithmetic Instructions
iadd
Integer Add
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. The values are added and are replaced on the stack by their integer sum.
ladd
Long Integer Add
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be long integers. The values are added and are replaced on the stack by their long integer sum.
fadd
Single Floats Add
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be single-precision floating point numbers. The values are added and are replaced on the stack by their single-precision floating point sum.
dadd
Double Floats Add
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be double-precision floating point numbers. The values are added and are replaced on the stack by their double-precision floating point sum.
isub
Integer Subtract
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. value2 is subtracted from value1, and both values are replaced on the stack by their integer difference.
lsub
Long Integer Subtract
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be long integers. value2 is subtracted from value1, and both values are replaced on the stack by their long integer difference.
fsub
Single Float Subtract
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result value1 and value 2 must be single-precision floating point numbers. value2 is subtracted from value1, and both values are replaced on the stack by their single-precision floating point difference.
dsub
- Stack: . . . , value1, value2=> . . . , result value1 and value 2 must be single-precision floating point numbers. value2 is subtracted from value1, and both values are replaced on the stack by their single-precision floating point difference.
Double Float Subtract
Syntax:
-
- Stack: . . . value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be double-precision floating point numbers. value2 is subtracted from value1, and both values are replaced on the stack by their double-precision floating point difference.
imul
Integer Multiply
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. Both values are replaced on the stack by their integer product.
lmul
Long Integer Multiply
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be long integers. Both values are replaced on the stack by their long integer product.
fmul
Single Float Multiply
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be single-precision floating point numbers. Both values are replaced on the stack by their single-precision floating point product.
dmul
Double Float Multiply
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be double-precision floating point numbers. Both values are replaced on the stack by their double-precision floating point product.
idiv
Integer Divide
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. value1 is divided by value2, and both values are replaced on the stack by their integer quotient.
The result is truncated to the nearest integer that is between it and 0. An attempt to divide by zero results in a “/by zero” ArithmeticException being thrown.
ldiv
Long Integer Divide
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be long integers. value1 is divided by value2, and both values are replaced on the stack by their long integer quotient.
The result is truncated to the nearest integer that is between it and 0. An attempt to divide by zero results in a “/ by zero” ArithmeticException being thrown.
fdiv
Single Float Divide
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be single-precision floating point numbers. value1 is divided by value2, and both values are replaced on the stack by their single-precision floating point quotient.
Divide by zero results in the quotient being NaN.
ddiv
Double Float Divide
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must be double-precision floating point numbers. value1 is divided by value2, and both values are replaced on the stack by their double-precision floating point quotient.
Divide by zero results in the quotient being NaN.
irem
Integer Remainder
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must both be integers. value1 is divided by value2, and both values are replaced on the stack by their integer remainder.
An attempt to divide by zero results in a “/ by zero” ArithmeticException being thrown.
lrem
Long Integer Remainder
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must both be long integers. value1 is divided by value2, and both values are replaced on the stack by their long integer remainder.
An attempt to divide by zero results in a “/ by zero” ArithmeticException being thrown.
frem
Single Float Remainder
Syntax:
-
- Stack: . . . , value1, value2=> . . . ., result
value1 and value 2 must both be single-precision floating point numbers. value1 is divided by value2, and the quotient is truncated to an integer, and then multiplied by value2. The product is subtracted from value1. The result, as a single-precision floating point number, replaces both values on the stack. result=value1−(integral_part(value1/value2)* value2), where integral_part( ) rounds to the nearest integer, with a tie going to the even number.
An attempt to divide by zero results in NaN.
drem
Double Float Remainder
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must both be double-precision floating point numbers. value1 is divided by value2, and the quotient is truncated to an integer, and then multiplied by value2. The product is subtracted from value1. The result, as a double-precision floating point number, replaces both values on the stack. result=value1−(integral_part(value1/value2)*value2), where integral_part( ) rounds to the nearest integer, with a tie going to the even number.
An attempt to divide by zero results in NaN.
ineg
Integer Negate
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be an integer. It is replaced on the stack by its arithmetic negation.
lneg
Long Integer Negate
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . . result-word1, result-word2
value must be a long integer. It is replaced on the stack by its arithmetic negation.
fneg
Single Float Negate
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be a single-precision floating point number. It is replaced on the stack by its arithmetic negation.
dneg
Double Float Negate
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . , result-word1, result-word2
value must be a double-precision floating point number. It is replaced on the stack by its arithmetic negation.
3.9 Logical Instructions
ishl
Integer Shift Left
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. value1 is shifted left by the amount indicated by the low five bits of value2. The integer result replaces both values on the stack.
ishr
Integer Arithmetic Shift Right
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. value1 is shifted right arithmetically (with sign extension) by the amount indicated by the low five bits of value2. The integer result replaces both values on the stack.
iushr
Integer Logical Shift Right
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must be integers. value1 is shifted right logically (with no sign extension) by the amount indicated by the low five bits of value2. The integer result replaces both values on the stack.
lshl
Long Integer Shift Left
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2=> . . . , result-word1, result-word2
value1 must be a long integer and value 2 must be an integer. value1 is shifted left by the amount indicated by the low six bits of value2. The long integer result replaces both values on the stack.
lshr
Long Integer Arithmetic Shift Right
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2=>. . . , result-word1, result-word2
value1 must be a long integer and value 2 must be an integer. value1 is shifted right arithmetically (with sign extension) by the amount indicated by the low six bits of value2. The long integer result replaces both values on the stack.
lushr
Long Integer Logical Shift Right
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 must be a long integer and value 2 must be an integer. value1 is shifted right logically (with no sign extension) by the amount indicated by the low six bits of value2. The long integer result replaces both values on the stack.
iand
Integer Boolean AND
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must both be integers. They are replaced on the stack by their bitwise logical and (conjunction).
land
Long Integer Boolean AND
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must both be long integers. They are replaced on the stack by their bitwise logical and (conjunction).
ior
Integer Boolean OR
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must both be integers. They are replaced on the stack by their bitwise logical or (disjunction)
lor
Long Integer Boolean OR
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must both be long integers. They are replaced on the stack by their bitwise logical or (disjunction).
ixor
Integer Boolean XOR
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value 2 must both be integers. They are replaced on the stack by their bitwise exclusive or (exclusive disjunction).
lxor
Long Integer Boolean XOR
Syntax:
-
- Stack: . . . . value1-word1, value1-word2, value2-word1, value2-word2=> . . . , result-word1, result-word2
value1 and value 2 must both be long integers. They are replaced on the stack by their bitwise exclusive or (exclusive disjunction).
3.10 Conversion Operations
i2l
Integer to Long Integer Conversion
Syntax:
-
- Stack: . . . , value=> . . . , result-word1, result-word2
value must be an integer. It is converted to a long integer. The result replaces value on the stack.
i2f
Integer to Single Float
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be an integer. It is converted to a single-precision floating point number. The result replaces value on the stack.
i2d
Integer to Double Float
Syntax:
-
- Stack: . . . , value=> . . . , result-word1, result-word2
value must be an integer. It is converted to a double-precision floating point number. The result replaces value on the stack.
l2i
Long Integer to Integer
Syntax:
-
- Stack: . . . , value-word1, value-word2=>result value must be a long integer. It is converted to an integer by taking the low-order 32 bits. The result replaces value on the stack.
l2f
- Stack: . . . , value-word1, value-word2=>result value must be a long integer. It is converted to an integer by taking the low-order 32 bits. The result replaces value on the stack.
Long Integer to Single Float
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . , result
value must be a long integer. It is converted to a single-precision floating point number. The result replaces value on the stack.
l2d
Long Integer to Double Float
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . , result-word1, result-word2
value must be a long integer. It is converted to a double-precision floating point number. The result replaces value on the stack.
f2i
Single Float to Integer
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be a single-precision floating point number. It is converted to an integer. The result replaces value on the stack.
f2l
Single Float to Long Integer
Syntax:
-
- Stack: . . . , value=> . . . , result-word1, result-word2
value must be a single-precision floating point number. It is converted to a long integer. The result replaces value on the stack.
f2d
Single Float to Double Float
Syntax:
-
- Stack: . . . , value=> . . . , result-word1, result-word2
value must be a single-precision floating point number. It is converted to a double-precision floating point number. The result replaces value on the stack.
d2i
Double Float to Integer
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . , result
value must be a double-precision floating point number. It is converted to an integer. The result replaces value on the stack.
d2l
Double Float to Long Integer
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . , result-word1, result-word2
value must be a double-precision floating point number. It is converted to a long integer. The result replaces value on the stack.
d2f
Double Float to Single Float
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . . , result
value must be a double-precision floating point number. It is converted to a single-precision floating point number. If overflow occurs, the result must be infinity with the same sign as value. The result replaces value on the stack.
int2 byte
Integer to Signed Byte
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be an integer. It is truncated to a signed 8-bit result, then sign extended to an integer. The result replaces value on the stack.
int2char
Integer to Char
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be an integer. It is truncated to an unsigned 16-bit result, then zero extended to an integer. The result replaces value on the stack.
int2short
Integer to Short
Syntax:
-
- Stack: . . . , value=> . . . , result
value must be an integer. It is truncated to a signed 16-bit result, then sign extended to an integer. The result replaces value on the stack.
3.11 Control Transfer Instructions
ifeq
Branch if Equal to 0
Syntax:
-
- Stack: . . . , value=>
value must be an integer. It is popped from the stack. If value is zero, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the ifeq.
ifnull
Branch if Null
Syntax:
-
- Stack: . . . , value=> . . .
value must be a reference to an object. It is popped from the stack. If value is null, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the ifnull.
iflt
Branch if Less than 0
Syntax:
-
- Stack: . . . , value=> . . .
value must be an integer. It is popped from the stack. If value is less than zero, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the iflt.
ifle
Branch if Less than or Equal to 0
Syntax:
-
- Stack: . . . , value=> . . .
value must be an integer. It is popped from the stack. If value is less than or equal to zero, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the ifle.
ifne
Branch if not Equal to 0
Syntax:
-
- Stack: . . . , value=> . . .
value must be an integer. It is popped from the stack. If value is not equal to zero, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the ifne.
ifnormull
Branch if not Null
Syntax:
-
- Stack: . . . , value=> . . .
value must be a reference to an object. It is popped from the stack. If value is notnull, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the ifnormull.
ifgt
Branch if Greater than 0
Syntax:
-
- Stack: . . . , value=> . . .
value must be an integer. It is popped from the stack. If value is greater than zero, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following the ifgt.
ifge
Branch if Greater than or Equal to 0
Syntax:
-
- Stack: . . . , value=> . . .
value must be an integer. It is popped from the stack. If value is greater than or equal to zero, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction ifge.
if_icmpeq
Branch if Integers Equal
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be integers. They are both popped from the stack. If values is equal to value2, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_icmpeq.
if_icmpne
Branch if Integers not Equal
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be integers. They are both popped from the stack. If value1 is not equal to value2, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_icmpne.
if_icmplt
Branch if Integer Less than
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be integers. They are both popped from the stack. If value1 is less than value2, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_icmplt.
if_icmpgt
Branch if Integer Greater than
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be integers. They are both value2, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_icmpgt.
if_icmple
Branch if Integer Less than or Equal to
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be integers. They are both popped from the stack. If value1 is less than or equal to value2, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_icmple.
if_icmpge
Branch if Integer Greater than or Equal to
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be integers. They are both popped from the stack. If value1 is greater than or equal to value2, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_icmpge.
lcmp
Long Integer Compare
Syntax:
-
- Stack: . . . , value1-word1,
value1-word2, value2-word1, value2-word1=> . . . , result
value1 and value2 must be long integers. They are both popped from the stack and compared. If value1 is greater than value2, the integer value1 is pushed onto the stack. If value1 is equal to value2, the value 0 is pushed onto the stack. If value1 is less than value2, the value −1 is pushed onto the stack.
fcmpl
Single Float Compare (1 on NaN)
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value2 must be single-precision floating point numbers. They are both popped from the stack and compared. If value1 is greater than value2, the integer value 1 is pushed onto the stack. If value1 is equal to value2, the value 0 is pushed onto the stack. If value1 is less than value2, the value −1 is pushed onto the stack.
If either value1 or value2 is NaN, the value −1 is pushed onto the stack.
fcmpg
Single Float Compare (1 on NaN)
Syntax:
-
- Stack: . . . , value1, value2=> . . . , result
value1 and value2 must be single-precision floating point numbers. They are both popped from the stack and compared. If value1 is greater than value2, the integer value 1 is pushed onto the stack. If value1 is equal to value2, the value 0 is pushed onto the stack. If value1 is less than value2, the value −1 is pushed onto the stack.
If either value1 or value2 is NaN, the value 1 is pushed onto the stack.
dcmpl
Double Float Compare (−1 on NaN)
Syntax:
Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word1=> . . . , result
value1 and value2 must be double-precision floating point numbers. They are both popped from the stack and compared. If value1 is greater than value2, the integer value 1 is pushed onto the stack. If value1 is equal to value2, the value 0 is pushed onto the stack. If value1 is less than value2, the value is pushed onto the stack.
If either value1 or value2 is NaN, the value 1 is pushed onto the stack.
dcmpg
Double Float Compare (1 on NaN)
Syntax:
-
- Stack: . . . , value1-word1, value1-word2, value2-word1, value2-word1=> . . . , result
value1 and value2 must be double-precision floating point numbers. They are both popped from the stack and compared. If value1 is greater than value2, the integer value 1 is pushed onto the stack. If value1 is equal to value2, the value 0 is pushed onto the stack. If value1 is less than value2, the value −1 is pushed onto the stack.
If either value1 or value2 is NaN, the value 1 is pushed onto the stack.
if_acmpeg
Branch if Object References are Equal
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be references to objects. They are both popped from the stack. If the objects referenced are not the same, branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset.
Execution proceeds at that offset from the Address of this instruction. Otherwise execution proceeds at the instruction following the if_acmpeq.
if_acmpne
Branch if Object References not Equal
Syntax:
-
- Stack: . . . , value1, value2=> . . .
value1 and value2 must be references to objects. They are both popped from the stack. If the objects referenced are not the same, branchbyte1 and ranchbyte2 are used to construct a signed 16-bit offset.
Execution proceeds at that offset from the address of this instruction. Otherwise execution proceeds at the instruction following instruction if_acmpne.
goto
Branch Always
Syntax:
-
- Stack: no change
branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. Execution proceeds at that offset from the address of this instruction.
goto_w
Branch Always (Wide Index)
Syntax:
-
- Stack: no change
branchbyte1, branchbyte2, branchbyte3, and branchbyte4 are used to construct a signed 32-bit offset.
Execution proceeds at that offset from the address of this instruction.
jar
Jump Subroutine
Syntax:
-
- Stack: . . . => . . . , return-address
branchbyte1 and branchbyte2 are used to construct a signed 16-bit offset. The address of the instruction immediately following the jsr is pushed onto the stack.
Execution proceeds at the offset from the address of this instruction.
jsr_w
Jump Subroutine (Wide Index)
Syntax:
-
- Stack: . . . => . . . , return-address
branchbyte1, branchbyte2, branchbyte3, and branchbyte4 are used to construct a signed 32-bit offset. The address of the instruction immediately following the jsr_w is pushed onto the stack. Execution proceeds at the offset from the address of this instruction.
ret
Return from Subroutine
Syntax:
-
- Stack: no change
Local variable vindex in the current JAVA frame must contain a return address. The contents of the local variable are written into the pc.
Note that jsr pushes the address onto the stack, and ret gets it out of a local variable. This asymmetry is intentional.
ret_w
Return from Subroutine (wide index)
Syntax:
-
- Stack: no change
vindexbyte1 and vindexbyte2 are assembled into an unsigned 16-bit index to a local variable in the current JAVA frame. That local variable must contain a return address. The contents of the local variable are written into the pc. See the ret instruction for more information.
3.12 Function Return
ireturn
Return Integer from Function
Syntax:
-
- Stack: . . . , value=>[empty]
value must be an integer. The value value is pushed onto the stack of the previous execution environment. Any other values on the operand stack are discarded. The interpreter then returns control to its caller.
lreturn
Return Long Integer from Function
Syntax:
-
- Stack: . . . , value-word1, value-word2=>[empty]
value must be a long integer. The value value is pushed onto the stack of the previous execution environment. Any other values on the operand stack are discarded. The interpreter then returns control to its caller.
freturn
Return Single Float from Function
Syntax:
-
- Stack: . . . , value=>[empty]
value must be a single-precision floating point number. The value value is pushed onto the stack of the previous execution environment. Any other values on the operand stack are discarded. The interpreter then returns control to its caller.
dreturn
Return Double Float from Function
Syntax:
-
- Stack: . . . , value-word1, value-word2=>[empty] value must be a double-precision floating point number. The value value is pushed onto the stack of the previous execution environment. Any other values on the operand stack are discarded. The interpreter then returns control to its caller.
areturn
- Stack: . . . , value-word1, value-word2=>[empty] value must be a double-precision floating point number. The value value is pushed onto the stack of the previous execution environment. Any other values on the operand stack are discarded. The interpreter then returns control to its caller.
Return Object Reference from Function
Syntax:
-
- Stack: . . . , value=>[empty]
value must be a reference to an object. The value value is pushed onto the stack of the previous execution environment. Any other values on the operand stack are discarded. The interpreter then returns control to its caller.
return
Return (Void) from Procedure
Syntax:
-
- Stack: . . . =>[empty]
All values on the operand stack are discarded.
The interpreter then returns control to its caller.
breakpoint
Stop and pass control to breakpoint handler
Syntax:
-
- Stack: no change
3.13 Table Jumping
tableswitch
- Stack: no change
Access Jump Table by Index and Jump
Syntax:
-
- Stack: . . . , index=> . . .
tableswitch is a variable length instruction. Immediately after the tableswitch opcode, between zero and three 0's are inserted as padding so that the next byte begins at an address that is a multiple of four. After the padding follow a series of signed 4-byte quantities: default-offset, low, high, and then high-low+1 further signed 4-byte offsets. The high-low+1 signed 4-byte offsets are treated as a 0-based jump table.
The index must be an integer. If index is less than low or index is greater than high, then default-offset is added to the address of this instruction. Otherwise, low is subtracted from index, and the index-low'th element of the jump table is extracted, and added to the address of this instruction.
lookupswitch
Access Jump Table by Key Match and Jump
Syntax:
-
- Stack: . . . , key=> . . .
lookupswitch is a variable length instruction. Immediately after the lookupswitch opcode, between zero and three 0's are inserted as padding so that the next byte begins at an address that is a multiple of four.
Immediately after the padding are a series of pairs of signed 4-byte quantities. The first pair is special. The first item of that pair is the default offset, and the second item of that pair gives the number of pairs that follow. Each subsequent pair consists of a match and an offset.
The key must be an integer. The integer key on the stack is compared against each of the matches. If it is equal to one of them, the offset is added to the address of this instruction. If the key does not match any of the matches, the default offset is added to the address of this instruction.
3.14 Manipulating Object Fields
putfield
Set Field in Object
Syntax:
-
- Stack: . . . , objectref, value=> . . .
OR
Stack: . . . , objectref, value-word1, value-word2=> . . .
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a class name and a field name. The item is resolved to a field block pointer which has both the field width (in bytes) and the field offset (in bytes).
The field at that offset from the start of the object referenced by object refwill be set to the value on the top of the stack.
This instruction deals with both 32-bit and 64-bit wide fields.
If object ref is null, aNullPointerException is generated.
If the specified field is a static field, anIncompatibleClassChangeError is thrown.
getfield
Fetch Field from Object
Syntax:
-
- Stack: . . . , objectref=> . . . , value
OR
Stack: . . . , objectref=> . . . , value-word1, value-word2
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a class name and a field name. The item is resolved to a field block pointer which has both the field width (in bytes) and the field offset (in bytes).
objectref must be a reference to an object. The value at offset into the object referenced by objectref replaces objectref on the top of the stack.
This instruction deals with both 32-bit and 64-bit wide fields.
If objectref is null, a NullPointerException is generated.
If the specified field is a static field, an IncompatibleClassChangeError is thrown.
putstatic
Set Static Field in Class
Syntax:
Stack: . . . , value=> . . .
OR
-
- Stack: . . . , value-word1, value-word2=> . . .
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a static field of a class. That field will be set to have the value on the top of the stack.
This instruction works for both 32-bit and 64-bit wide fields.
If the specified field is a dynamic field, an IncompatibleClassChangeError is thrown.
getstatic
Get Static Field from Class
Syntax:
Stack: . . . , => . . . , value
OR
Stack: . . . , => . . . , value-word1, value-word2
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a static field of a class.
This instruction deals with both 32-bit and 64-bit wide fields.
If the specified field is a dynamic field, an IncompatibleClassChangeError is generated.
3.15 Method Invocation
There are four instructions that implement method invocation.
invokevirtual
Invoke Instance Method, Dispatch Based on Run-Time Type
Syntax:
-
- Stack: . . . , objectref, [arg1, [arg2 . . . ]], . . . => . . .
The operand stack must contain a reference to an object and some number of arguments.indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains the complete method signature. A pointer to the object's method table is retrieved from the object reference. The method signature is looked up in the method table. The method signature is guaranteed to exactly match one of the method signatures in the table.
The result of the lookup is an index into the method table of the named class, which is used with the object's dynamic type to look in the method table of that type, where a pointer to the method block for the matched method is found. The method block indicates the type of method (native, synchronized, and so on) and the number of arguments expected on the operand stack.
If the method is marked synchronized the monitor associated with objectref is entered.
The objectref and arguments are popped off this method's stack and become the initial values of the local variables of the new method. Execution continues with the first instruction of the new method.
If the object reference on the operand stack is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
invokenonvirtual
Invoke Instance Method, Dispatching Based on Compile-Time Type
Syntax:
-
- Stack: . . . , objectref, [arg1, [arg2 . . . ]], . . . => . . .
The operand stack must contain a reference to an object and some number of arguments.indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains a complete method signature and class. The method signature is looked up in the method table of the class indicated. The method signature is guaranteed to exactly match one of the method signatures in the table.
The result of the lookup is a method block. The method block indicates the type of method (native, synchronized, and so on) and the number of arguments (nargs) expected on the operand stack.
If the method is marked synchronized the monitor associated with objectref is entered.
The objectref and arguments are popped off this method's stack and become the initial values of the local variables of the new method. Execution continues with the first instruction of the new method.
If the object reference on the operand stack is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
invokestatic
Invoke a Class (Static) Method
Syntax:
-
- Stack: . . . , [arg1, [arg2 . . . ]], . . . => . . .
The operand stack must contain some number of arguments.indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains the complete method signature and class. The method signature is looked up in the method table of the class indicated. The method signature is guaranteed to exactly match one of the method signatures in the class's method table.
The result of the lookup is a method block. The method block indicates the type of method (native, synchronized, and so on) and the number of arguments (nargs) expected on the operand stack.
If the method is marked synchronized the monitor associated with the class is entered.
The arguments are popped off this method's stack and become the initial values of the local variables of the new method. Execution continues with the first instruction of the new method.
If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
invokeinterface
Invoke Interface Method
Syntax:
Stack: . . . , objectref, [arg1, [arg2 . . . ]], . . . => . . .
The operand stack must contain a reference to an object and nargs-1 arguments indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains the complete method signature. A pointer to the object's method table is retrieved from the object reference. The method signature is looked up in the method table. The method signature is guaranteed to exactly match one of the method signatures in the table.
The result of the lookup is a method block. The method block indicates the type of method (native, synchronized, and so on) but unlike invokevirtual and invokenonvirtual, the number of available arguments (nargs) is taken from the bytecode.
If the method is marked synchronized the monitor associated with objectref is entered.
The objectref and arguments are popped off this method's stack and become the initial values of the local variables of the new method. Execution continues with the first instruction of the new method.
If the objectref on the operand stack is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
3.16 Exception Handling
athrow
Throw Exception or Error
Syntax:
-
- Stack: . . . , objectref=>[undefined]
objectref must be a reference to an object which is a subclass of Throwable, which is thrown. The current JAVA stack frame is searched for the most recent catch clause that catches this class or a superclass of this class. If a matching catch list entry is found, the pc is reset to the address indicated by the catch-list entry, and execution continues there.
If no appropriate catch clause is found in the current stack frame, that frame is popped and the object is rethrown. If one is found, it contains the location of the code for this exception. The pc is reset to that location and execution continues. If no appropriate catch is found in the current stack frame, that frame is popped and the objectref is rethrown.
If objectref is null, then a NullPointerException is thrown instead.
3.17 Miscellaneous Object Operations
new
Create New Object
Syntax:
-
- Stack: . . . => . . . objectref
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index must be a class name that can be resolved to a class pointer, class. A new instance of that class is then created and a reference to the object is pushed on the stack.
checkcast
Make Sure Object is of Given Type
Syntax:
-
- Stack: . . . , objectref=> . . . , objectref
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The string at that index of the constant pool is presumed to be a class name which can be resolved to a class pointer, class. objectref must be a reference to an object.
checkcast determines whether objectref can be cast to be a reference to an object of class class. A null objectref can be cast to any class. Otherwise the referenced object must be an instance of class or one of its superclasses. If objectref can be cast to class execution proceeds at the next instruction, and the objectref remains on the stack.
If objectref cannot be cast to class, a ClassCastException is thrown.
instanceof
Determine if an Object is of Given Type
Syntax:
-
- Stack: . . . , objectref=> . . . , result
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The string at that index of the constant pool is presumed to be a class name which can be resolved to a class pointer, class. objectref must be a reference to an object.
instanceof determines whether objectref can be cast to be a reference to an object of the class class. This instruction will overwrite objectref with 1 if objectref is an instance of class or one of its superclasses. Otherwise, objectref is overwritten by 0. If objectref is null, it's overwritten by 0.
3.18 Monitors
monitorenter
Enter Monitored Region of Code
Syntax:
-
- Stack: . . . , objectref=> . . .
objectref must be a reference to an object.
The interpreter attempts to obtain exclusive access via a lock mechanism to objectref. If another thread already has objectref locked, than the current thread waits until the object is unlocked. If the current thread already has the object locked, then continue execution. If the object is not locked, then obtain an exclusive lock.
If objectref is null, then a NullPointerException is thrown instead.
monitorexit
Exit Monitored Region of Code
Syntax:
-
- Stack: . . . , objectref=> . . .
objectref must be a reference to an object. The lock on the object released. If this is the last lock that this thread has on that object (one thread is allowed to have multiple locks on a single object), then other threads that are waiting for the object to be available are allowed to proceed.
If objectref is null, then a NulilPointerException is thrown instead.
Appendix A: An Optimization
The following set of pseudo-instructions suffixed by _quick are variants of JAVA virtual machine instructions. They are used to improve the speed of interpreting bytecodes. They are not part of the virtual machine specification or instruction set, and are invisible outside of an JAVA virtual machine implementation. However, inside a virtual machine implementation they have proven to be an effective optimization.
A compiler from JAVA source code to the JAVA virtual machine instruction set emits only non-_quick instructions. If the _quick pseudo-instructions are used, each instance of a non-_quick instruction with a _quick variant is overwritten on execution by its_quick variant. Subsequent execution of that instruction instance will be of the_quick variant.
In all cases, if an instruction has an alternative version with the suffix quick, the instruction references the constant pool. If the_quick optimization is used, each non-_quick instruction with a_quick variant performs the following:
-
- Resolves the specified item in the constant pool;
- Signals an error if the item in the constant pool could not be resolved for some reason;
- Turns itself into the _quick version of the instruction. The instructions putstatic, getstatic, putfield, and getfield each have two _quick versions; and
- Performs its intended operation.
This is identical to the action of the instruction without the _quick optimization, except for the additional step in which the instruction, overwrites itself with its quick variant.
The _quick variant of an instruction assumes that the item in the constant pool has already been resolved, and that this resolution did not generate any errors. It simply performs the intended operation on the resolved item.
Note: some of the invoke methods only support a single-byte offset into the method table of the object; for objects with 256 or more methods some invocations cannot be “quicked” with only these bytecodes.
This Appendix doesn't give the opcode values of the pseudo-instructions, since they are invisible and subject to change.
A.1 Constant Pool Resolution
When the class is read in, an array constant_pool [ ] of size n constants is created and assigned to a field in the class.constant_pool [0] is set to point to a dynamically allocated array which indicates which fields in the constant_pool have already been resolved.constant_pool [1] through constant_pool [nconstants-1] are set to point at the “type” field that corresponds to this constant item.
When an instruction is executed that references the constant_pool, an index is generated, and constant_pool[0] is checked to see if the index has already been resolved. If so, the value of constant_pool [index] is returned. If not, the value of constant_pool [index] is resolved to be the actual pointer or data, and overwrites whatever value was already in constant_pool [index].
A.2 Pushing Constants onto the Stack (_quick variants)
ldcl_quick
Push Item from Constant Pool onto Stack
Syntax:
-
- Stack: . . . => . . . , item
indexbyte1 is used as an unsigned 8-bit index into the constant pool of the current class. The item at that index is pushed onto the stack.
ldc2_quick
Push Item from Constant Pool onto Stack
Syntax:
-
- Stack: . . . => . . . , item
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant at that index is resolved and the item at that index is pushed onto the stack.
ldc2w_quick
Push Long Integer or Double Float from Constant Pool onto Stack
Syntax:
-
- Stack: . . . => . . . , constant-word1, constant-word2
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant at that index is pushed onto the stack.
A.3 Managing Arrays (_quick variants)
anewarray_quick
Allocate New Array of References to Objects
Syntax:
-
- Stack: . . . , size=>result
size must be an integer. It represents the number of elements in the new array.
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The entry must be a class.
A new array of the indicated class type and capable of holding size elements is allocated, and result is a reference to this new array. Allocation of an array large enough to contain size items of the given class type is attempted. All elements of the array are initialized to zero.
If size is less than zero, a NegativeArraySizeException is thrown. If there is not enough memory to allocate the array, an OutOfMemoryError is thrown.
multianewarray_quick
Allocate New Multi-Dimensional Array
Syntax:
-
- Stack: . . . , size1, size2, . . . sizen=>result
Each size must be an integer. Each represents the number of elements in a dimension of the array.
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The resulting entry must be a class.
dimensions has the following aspects:
-
- It must be an integer ≧1.
- It represents the number of dimensions being created. It must be ≦ the number of dimensions of the array class.
- It represents the number of elements that are popped off the stack. All must be integers greater than or equal to zero. These are used as the sizes of the dimension.
- It must be an integer ≧1.
If any of the size arguments on the stack is less than zero, a NegativeArraySizeException is thrown. If there is not enough memory to allocate the array, an OutOfMemoryError is thrown.
The result is a reference to the new array object.
A.4 Manipulating Object Fields (_quick variants)
putfield_quick
Set Field in Object
Syntax:
-
- Stack: . . . , objectref, value=> . . .
objectref must be a reference to an object. value must be a value of a type appropriate for the specified field. offset is the offset for the field in that object. value is written at offset into the object. Both objectref and value are popped from the stack.
If objectref is null, a NullPointerException is generated.
putfield2_quick
Set Long Integer or Double Float Field in Object
Syntax:
-
- Stack: . . . , objectref, value-word1, value-word2=> . . .
objectref must be a reference to an object. value must be a value of a type appropriate for the specified field. offset is the offset for the field in that object. value is written at offset into the object. Both objectref and value are popped from the stack.
If objectref is null, a NullPointerException is generated.
getfield_quick
Fetch Field from Object
Syntax:
-
- Stack: . . . , objectref=> . . . , value
objectref must be a handle to an object. The value at offset into the object referenced by objectref replaces objectref on the top of the stack.
If objectref is null, a NullPointerException is generated.
getfield2_quick
Fetch Field from Object
Syntax:
-
- Stack: . . . , objectref=> . . . , value-word1, value-word2
objectref must be a handle to an object. The value at offset into the object referenced by objectref replaces objectref on the top of the stack.
If objectref is null, a NullPointerException is generated.
putstatic_quick
Set Static Field in Class
Syntax:
-
- Stack: . . . , value=> . . .
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a static field of a class.value must be the type appropriate to that field. That field will be set to have the value value.
putstatic2_quick
Set Static Field in Class
Syntax:
-
- Stack: . . . , value-word1, value-word2=> . . .
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a static field of a class. That field must either be a long integer or a double precision floating point number. value must be the type appropriate to that field. That field will be set to have the value value.
getstatic_quick
Get Static Field from Class
Syntax:
-
- Stack: . . . , => . . . , value
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a static field of a class. The value of that field will replace handle on the stack.
getstatic2_quick
Get Static Field from Class
Syntax:
-
- Stack: . . . , => . . . , value-word1, value-word2
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The constant pool item will be a field reference to a static field of a class. The field must be a long integer or a double precision floating point number. The value of that field will replace handle on the stack
A.5 Method Invocation (_quick variants)
invokevirtual_quick
Invoke Instance Method, Dispatching Based on Run-Time Type
Syntax:
-
- Stack: . . . , objectref, [arg1, [arg2 . . . ]]=> . . .
The operand stack must contain objectref, a reference to an object and nargs-1 arguments. The method block at offset in the object's method table, as determined by the object's dynamic type, is retrieved. The method block indicates the type of method (native, synchronized, etc.).
If the method is marked synchronized the monitor associated with the object is entered.
The base of the local variables array for the new JAVA stack frame is set to point to objectref on the stack, making objectref and the supplied arguments (arg1, arg2, . . . ) the first nargs local variables of the new frame. The total number of local variables used by the method is determined, and the execution environment of the new frame is pushed after leaving sufficient room for the locals. The base of the operand stack for this method invocation is set to the first word after the execution environment. Finally, execution continues with the first instruction of the matched method.
If objectref is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackoverflowError is thrown.
invokevirtualobject_quick
Invoke Instance Method of Class JAVA.lang.Object, Specifically for Benefit of Arrays
Syntax:
-
- Stack: . . . , objectref, [arg1, [arg2 . . . ]]=> . . .
The operand stack must contain objectref, a reference to an object or to an array and nargs-1 arguments. The method block at offset in JAVA.lang.Object's method table is retrieved. The method block indicates the type of method (native, synchronized, etc.).
If the method is marked synchronized the monitor associated with handle is entered.
The base of the local variables array for the new JAVA stack frame is set to point to objectref on the stack, making objectref and the supplied arguments (arg1, arg2, . . . ) the first nargs local variables of the new frame. The total number of local variables used by the method is determined, and the execution environment of the new frame is pushed after leaving sufficient room for the locals. The base of the operand stack for this method invocation is set to the first word after the execution environment. Finally, execution continues with the first instruction of the matched method.
If objectref is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
invokenonvirtual_quick
Invoke Instance Method, Dispatching Based on Compile-Time Type
Syntax:
-
- Stack: . . . , objectref, [arg1, [arg2 . . . ]]=> . . .
The operand stack must contain objectref, a reference to an object and some number of arguments. indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains a method slot index and a pointer to a class. The method block at the method slot index in the indicated class is retrieved. The method block indicates the type of method (native, synchronized, etc.) and the number of arguments (nargs) expected on the operand stack.
If the method is marked synchronized the monitor associated with the object is entered.
The base of the local variables array for the new JAVA stack frame is set to point to objectref on the stack, making objectref and the supplied arguments (arg1, arg2, . . . ) the first nargs local variables of the new frame. The total number of local variables used by the method is determined, and the execution environment of the new frame is pushed after leaving sufficient room for the locals. The base of the operand stack for this method invocation is set to the first word after the execution environment. Finally, execution continues with the first instruction of the matched method.
If objectref is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
invokestatic_quick
Invoke a Class (Static) Method
Syntax:
-
- Stack: . . . , [arg1, [arg2 . . . ]]=> . . .
The operand stack must contain some number of arguments. indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains a method slot index and a pointer to a class. The method block at the method slot index in the indicated class is retrieved. The method block indicates the type of method (native, synchronized, etc.) and the number of arguments (nargs) expected on the operand stack.
If the method is marked synchronized the monitor associated with the method's class is entered.
The base of the local variables array for the new JAVA stack frame is set to point to the first argument on the stack, making the supplied arguments (arg1, arg2, . . . ) the first nargs local variables of the new frame. The total number of local variables used by the method is determined, and the execution environment of the new frame is pushed after leaving sufficient room for the locals. The base of the operand stack for this method invocation is set to the first word after the execution environment. Finally, execution continues with the first instruction of the matched method.
If the object handle on the operand stack is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
invokeinterface_quick
Invoke Interface Method
Syntax:
-
- Stack: . . . , objectref, [arg1, [arg2 . . . ]]=> . . .
The operand stack must contain objectref, a reference to an object, and nargs-1 arguments. idbyte1 and idbyte2 are used to construct an index into the constant pool of the current class. The item at that index in the constant pool contains the complete method signature. A pointer to the object's method table is retrieved from the object handle.
The method signature is searched for in the object's method table. As a short-cut, the method signature at slot guess is searched first. If that fails, a complete search of the method table is performed. The method signature is guaranteed to exactly match one of the method signatures in the table.
The result of the lookup is a method block. The method block indicates the type of method (native, synchronized, etc.) but the number of available arguments (nargs) is taken from the bytecode.
If the method is marked synchronized the monitor associated with handle is entered.
The base of the local variables array for the new JAVA stack frame is set to point to handle on the stack, making handle and the supplied arguments (arg1, arg2, . . . ) the first nargs local variables of the new frame. The total number of local variables used by the method is determined, and the execution environment of the new frame is pushed after leaving sufficient room for the locals. The base of the operand stack for this method invocation is set to the first word after the execution environment. Finally, execution continues with the first instruction of the matched method.
If objectref is null, a NullPointerException is thrown. If during the method invocation a stack overflow is detected, a StackOverflowError is thrown.
guess is the last guess. Each time through, guess is set to the method offset that was used.
A.6 Miscellaneous Object Operations (_quick variants)
new_quick
Create New Object
Syntax:
-
- Stack: . . . => . . . , objectref
indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item at that index must be a class. A new instance of that class is then created and objectref, a reference to that object is pushed on the stack.
checkcast_quick
Make Sure Object is of Given Type
Syntax:
-
- Stack: . . . , objectref=> . . . , objectref
objectref must be a reference to an object. indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The object at that index of the constant pool must have already been resolved.
checkcast then determines whether objectref can be cast to a reference to an object of class class. A null reference can be cast to any class, and otherwise the superclasses of objectref's type are searched for class. If class is determined to be a superclass of objectref's type, or if objectref is null, it can be cast to objectref cannot be cast to class, a ClassCastException is thrown.
instanceof_quick
Determine if Object is of Given Type
Syntax:
-
- Stack: . . . , objectref=> . . . , result
objectref must be a reference to an object. indexbyte1 and indexbyte2 are used to construct an index into the constant pool of the current class. The item of class class at that index of the constant pool must have already been resolved.
Instance of determines whether objectref can be cast to an object of the class class. A null objectref can be cast to any class, and otherwise the superclasses of objectref's type are searched for class. If class is determined to be a superclass of objectref's type, result is 1 (true). Otherwise, result is 0 (false). If handle is null, result is 0 (false).
Claims
1-56. (canceled)
57. A method of generating executable code for a computer program in source code form, said method comprising:
- determining whether said executable code is for execution by a microprocessor communicatively connected to a network and receiving said executable code therefrom for execution;
- determining whether said executable code is for execution by a microprocessor connected to a local memory and receiving said executable code therefrom for execution; and
- generating a first executable code with code verification in the event said first executable code is to be received from said network for execution by said microprocessor; or
- generating a second executable code without code verification in the event said second executable code is to be received from said local memory for execution by said microprocessor.
Type: Application
Filed: Mar 30, 2005
Publication Date: Dec 1, 2005
Inventors: James O'Connor (Mountain View, CA), Marc Tremblay (Palo Alto, CA)
Application Number: 11/096,183