System and method of gaming involving continued distribution of components until certain criteria are met
A gaming system and associated methods utilize continued component distribution, such as in poker or keno, until certain criteria are met in order to provide the potential to receive more than a standard number of game components for increased gaming suspense. In playing a game on the system, a predetermined quantity of game components are selected for distribution to a player. If certain criteria are not met, additional game components are distributed to the player until the criteria are met or until a maximum total number of game components are distributed. The distributed game components enable the player to achieve a payment or other award in accordance with the rules of play of the game being played.
Not applicable.
STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENTNot applicable.
BACKGROUND OF THE INVENTIONThis invention relates to gaming and more particularly to games that can be played live or on machines such as electronic video poker games and video keno games. The present invention has many versions with the common thread being that instead of distributing a fixed number of game components from a larger set, the number of components that are distributed is based on the occurrence of some additional predetermined criteria.
SUMMARY OF THE INVENTIONThe method of the present invention involves extending the distribution of components beyond the typical predetermined number, based on the occurrence of some additional predetermined criteria. At the start of the game, the player does not know how many components above an established quantity might be distributed, thus creating an increased level of player suspense and excitement. Each additional component that is distributed increases the player's odds of achieving a winning outcome.
In the case of a poker game, the player makes a wager and the deal begins. Cards are dealt face up to the player until some predetermined criteria are met. In the case of stud poker, when the deal is complete, the poker hand ranking is determined and the player is paid for any winning poker hands based on a pay table or pay schedule and the amount of the player's wager. In the case of draw poker, when the deal is complete, the player selects none, one or more of the face up cards to be held. Replacement cards for the non-selected cards are drawn until the number of cards in the hand is sufficient to complete the hand (typically five total cards). The poker hand ranking is determined and the player is paid for any winning poker hand based on a pay table and the amount of the player's wager. In the case of a keno game, the player makes a wager and selects two to 10 numbers (typically) from the field of 80 numbers (typically) to be active numbers during the game. The player starts the game, which will randomly select or draw numbers from the field of 80 numbers until some predetermined criteria are met. When the draw is complete, the player is paid for the number of matches between the numbers drawn and the player's active numbers based on a pay table and the amount of the player's wager.
Other and further objects of the invention, together with the features of novelty appurtenant thereto, will appear in the course of the following description.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGSIn the accompanying drawings which form a part of the specification and are to be read in conjunction therewith and in which like reference numerals are used to indicate like parts in the various views:
The present invention includes a variety of electronic video poker and video keno games, as well as games that can be played live. Each electronic game is designed to be displayed on a video screen to a player. In preferred embodiments, the random distribution of components (such as keno numbers drawn or playing cards dealt) proceeds to at least a minimum number of components and, if predetermined criteria have not yet occurred, continues until the criteria are met or a predetermined maximum number of components has been distributed.
Version No. 1Version No. 1 of the invention is a keno-type game in which the player makes a wager and selects two to ten numbers to be active player marks during the game. The player starts the game and, prior to the draw, either the game or the player selects five secondary active spots. The game then randomly selects a minimum number of keno numbers, typically twenty numbers. If none of the twenty numbers that are randomly selected by the game matches a secondary active spot, the draw of keno numbers continues until one of the secondary spots is selected or a maximum number of keno numbers have been drawn, thirty numbers in this version. When the draw is complete, the player is paid for the number of matches between the numbers drawn and the player's active numbers based on a pay table and the amount of the wager. In this embodiment, using twenty as the minimum and thirty as the maximum number of draws, the average number of spots drawn per game is approximately 21.6. Statistically, almost 23% of the games will draw more than twenty numbers and almost 10% of the games will draw thirty numbers.
The keno game is then played using criteria that are set forth in
In example draw 2 of
In example draw 3 of
Version no. 2 of the invention is a keno-type game played in a manner similar to version 1. However, instead of selecting five secondary active spots as in version 1, version 2 involves selecting 16 secondary active spots. The criteria for version no. 2 are that a minimum of twenty numbers are always drawn and, if at least four of the drawn numbers do not match secondary active spots, the draw continues until four of the secondary active spots have been drawn. There is no maximum number of draws in this version, although a maximum can be used. When the draw is complete, the player is paid for the number of matches between the numbers drawn and the player's active numbers based on a pay schedule and the amount of the player's wager. In this version, the average number of draws per game is about 22.5. Statistically, under the criteria set forth, more than 38% of all games draw more than twenty numbers and more than 7% of all games draw more than thirty numbers. The average number of draws per game without the twenty draw minimum would be about 19.
In preferred embodiments of the invention involving keno-type games, the secondary active spots are randomly selected by the game prior to the beginning of the actual draw. However, the secondary active spots can be selected by the player prior to initiating the draw.
A number of variations in keno-type games are possible, including using a different number of spots on the keno board, using a different number of permitted active player marks, using different and/or multiple random criteria to determine an end to the draw, a different number or no minimum number of draws, and a different or no maximum number of draws. Additionally, the draw of keno numbers can continue until a selected number of the drawn numbers is in the top or bottom half of the board, or the left or right half of the board, or in a predetermined row or column of the board, or where the criteria are randomly selected before each game from a list of possible criteria, or using some other criteria that occurs randomly.
Version No. 3Version no. 3 of the invention is a poker-type game utilizing a standard 52 card deck. The player makes a wager, and either the game or the player selects one of the four suits (or a given suit is selected for all games). Five cards are then dealt face up. If none of the five cards is of the selected suit, the deal continues until one card of the selected suit is revealed or a maximum number of cards have been dealt (ten cards in this version). In a draw poker game, the player then selects from zero to five cards that are to be held, and replacement cards are drawn until the final hand consists of five cards. The poker hand ranking is determined, and the player is paid for any winning poker hand based on a pay table and the amount of the wager. In this version, the deal is extended beyond five cards in more than 22% of the hands, and the maximum of ten cards is dealt approximately once every 17 hands based on a statistical analysis.
The player then makes a decision to hold from zero to five of the cards in the nine card deal. As shown in the center portion of
In the example 3 deal shown in
In a stud poker game, five cards will typically be selected (by the game or the player) to make up the final hand which is paid based on the content of the hand under the pay schedule and amount wagered. In this example, the player could select a full house consisting of the queen of diamonds, queen of spades and queen of clubs and the eight of diamonds and eight of spades. If the game is a draw poker game, the player can elect to hold from zero to five of the cards in the ten card deal and then draw if necessary to fill out a final five card hand. The final hand is then paid based on its content and the pay table and the amount wagered.
Version No. 4Version no. 4 of the invention is a poker-type game in which a standard 52 card deck is used. The player makes a wager, and one of the two colors (red or black) is selected either by the player or by the machine. Five cards are dealt face-up. If two of the five cards are not of the selected color, the deal continues until two cards of the selected color are revealed, or ten cards have been dealt. In a stud poker game, five of the cards are typically selected to make-up the final hand. In a draw poker game, the player selects from none to five of the cards that are dealt to be held. Replacement cards are drawn if necessary until the final hand consists of five cards. The final poker hand ranking is determined, and the player is paid for any winning poker hand based on a pay table and the amount of the wager. In this version of the invention, the deal is extended, statistically, in more than 17% of the hands, and ten cards are dealt approximately once every 84 hands.
With reference to
In the example 1 deal shown at the top portion of
In the example 2 deal shown in the center portion of
In the example 3 deal shown in the bottom portion of
In any draw poker version of the game, the criteria and rules may be such that the draw may continue until all non-selected cards are replaced (instead of until the final hand consists of five cards). The best five card poker hand ranking is determined (from what can be more than five cards), and the player is paid for any winning poker hand based on a pay table and the amount of the wager.
The criteria (such as a selected suit or a selected color or some other criteria), can be pre-established (always the same suit or the same color), or it can be determined randomly by the game prior to the start of each game, or, more preferably, may be selected by the player prior to the start of the game to provide the player with more involvement. The criteria may be randomly selected by the game or selected by the player from a list that includes a variety of different criteria that are available. One or more cards in the deck may be provided with a special characteristic, such as being marked with special indicia or being a wild card, and the criteria may be that the distribution stops when a card with the special characteristic is dealt.
Other versions of the poker game according to the invention may include variations such as different card decks (including the possibility of wild cards), different and/or multiple criteria used to determine the end of the deal, different minimums or no minimums, different maximums or no maximums, different number of cards in a final hand and stud versions or other poker variations of all games.
It is contemplated that the various versions of the invention will be played predominantly on electronic gaming devices such as video poker and video keno machines. Typically, the electronic equipment may include a control unit such as the control unit 50 shown in
The player starts an iteration of game play (i.e., plays a “round” of the game) in step 202 by selecting: (a) a desired current wager amount and (b) specific numbers to be his or her active player marks, such as by touching the desired numbers on the display screen functioning as touch screen 60, or through other input devices. In step 204, the game or the player selects one or more secondary active spots on the keno board 10. One exemplary embodiment of the invention involves the selection of five secondary active spots, while another embodiment includes the selection of sixteen secondary active spots, as previously indicated. A predetermined quantity of keno numbers are then “drawn”, or selected randomly by the game and distributed on the keno board in step 206. For example, a minimum of twenty draws may always occur.
In step 208, a determination is made as to whether certain criteria have occurred with respect to the keno numbers drawn and the secondary active spots, more specifically, whether a required number or quantity of matches have resulted between the drawn keno numbers and the secondary active spots. The required quantity of matches may be a fixed quantity for the game, for example, one, four, or any other number. Alternatively, the minimum required quantity may fluctuate from game round to game round.
If the criteria have been met (for example, if a secondary active spot is “hit” in the first twenty draws), then in step 210, all matches that have occurred between the drawn keno numbers and the active player marks are tallied, and the player is awarded according to the pay table and his or her wager. Subsequent to step 210, the game round ends.
Alternatively, if the criteria have not been met in step 208, then in step 212, additional keno numbers are randomly selected and distributed to the player one at a time. In step 214, a determination is made as to whether the criteria have now been met each time an additional number has been drawn. The criteria for step 214 are typically the same as required for step 208. If the criteria are still not met in step 214, then a determination is made in step 216 as to whether a maximum quantity of keno numbers have been selected (such as 30). If so, then step 210 is carried out. If not, then step 212 is carried out. If the criteria for step 214 are met, step 210 is carried out.
The player starts a round of the game of
A determination is then made in step 306 as to whether certain criteria are met in the distributed cards. For example, the criteria may include whether one of the cards is a heart or another selected suit or whether two or more of the distributed cards are of the same color, or are face cards, or meet some other criteria. If the criteria are met, then in step 308, a determination is made as to whether the player is requesting to discard certain cards (cards not “held”) and receive a quantity of replacement cards sufficient to complete the final hand. If so, then in step 310, the appropriate number of replacement cards necessary to make a full hand (typically five cards) is drawn. Subsequently, in step 312, the player's final hand is analyzed to determine if any awards have been achieved by the player in accordance with the pay table, and the game round then ends. If the player elects to hold all cards from the original deal, step 312 is carried out directly after step 308.
In step 306, if the criteria are not met, then one or more additional cards are distributed to the player one at a time in step 314. In a preferred arrangement, the additional cards do not affect the pay table for a given game, but instead, because the distribution of the additional cards increases the odds of attaining card combinations that lead to awards, such additional card distribution is figured into the overall house advantage or payback percentage programmed into the system. In step 316, a determination is made again after each additional card has been dealt as to whether the criteria are now met. If the criteria are not met, then a determination is made in step 318 as to whether a maximum quantity of cards has been dealt. If the maximum number of cards has not been dealt, then the method returns to step 314; otherwise, the method continues at step 320. If the criteria are met in step 316, then the method continues at step 320.
In step 320, a player may request to discard cards (typically from zero to 5 cards may be held in five card draw). If cards are to be discarded, replacement cards are distributed in step 322 sufficient to fill the final had (five total cards in five card draw poker). If no replacement cards are needed, step 320 is directly followed by step 312. In one embodiment of the method, the player is provided with a replacement card for each of the discarded cards. If the cards held and the replacement cards exceed an allowable quantity (e.g., more than 5 cards for a draw poker hand) the allowable quantity of cards will be selected for the final hand. Alternatively, in another embodiment of the method, the player is provided with only enough replacement cards such that the total quantity of the replacement cards and the dealt cards that are retained by the player equals the predetermined quantity of cards (five in a standard draw poker game). Subsequent to step 322, the method returns to step 312 where the player's final hand is analyzed to determine if any awards have been achieved by the player in accordance with the pay table. At that point, the game round ends.
Although the gaming method of
From the foregoing it will be seen that this invention is one well adapted to attain all ends and objects hereinabove set forth together with the other advantages which are obvious and which are inherent to the structure.
It will be understood that certain features and subcombinations are of utility and may be employed without reference to other features and subcombinations. This is contemplated by and is within the scope of the claims.
Since many possible embodiments may be made of the invention without departing from the scope thereof, it is to be understood that all matter herein set forth or shown in the accompanying drawings is to be interpreted as illustrative, and not in a limiting sense.
Claims
1. A method of playing a game in which game components are distributed to a player and evaluated thereafter to determine the outcome of the game, said method comprising:
- (a) establishing distribution criteria having at least one element thereof based on a randomly occurring characteristic of distributed game components, wherein the player receives game components until said criteria are met and the chance for a favorable outcome is enhanced with the distribution of additional game components;
- (b) distributing said game components to the player while determining whether said criteria are met; and
- (c) stopping distribution of said game components when said criteria are met.
2. A method as set forth in claim 1, including the steps of
- allowing the player to make a wager on the outcome of the game; and
- awarding the player a payment based on the outcome of the game and a pay schedule correlated to possible outcomes of the game.
3. A method as set forth in claim 1, wherein said criteria include a minimum number element allowing a selected minimum number of game components to be distributed to the player.
4. A method as set forth in claim 1, wherein said criteria include a maximum number element allowing no more than a selected maximum number of game components to be distributed to the player.
5. The method as set forth in claim 1, wherein the distribution criteria includes the combination of said one element and at least one of a minimum number element allowing a selected minimum number of game components to be distributed to the player and a maximum number element allowing no more than a selected maximum number of game components to be distributed to the player, said maximum number being greater than said minimum number.
6. The method as set forth in claim 1, wherein the distribution criteria includes the combination of said one element and a minimum number element allowing a selected minimum number of game components to be distributed to the player and a maximum number element allowing no more than a selected maximum number of game components to be distributed to the player, said maximum number being greater than said minimum number.
7. A method of playing a keno-type game in which at least one active player mark is assigned to a player and keno numbers are distributed for possible match with said player mark, said method comprising:
- (a) establishing distribution criteria having at least one element thereof dependent on a characteristic of the keno numbers distributed;
- (b) distributing keno numbers while determining whether said distribution criteria are met; and
- (c) stopping distribution of keno numbers when said criteria are met.
8. A method as set forth in claim 7, wherein said one element comprises a spot of the keno-type game selected as a secondary active spot and said criteria include a keno number that is distributed matching said secondary active spot.
9. A method as set forth in claim 8, wherein said secondary active spot is selected randomly.
10. A method as set forth in claim 7, wherein said one element comprises a plurality of spots of the keno-type game selected as secondary active spots and said criteria include a predetermined number of matches between keno numbers that are distributed and said secondary active spots.
11. A method as set forth in claim 7, wherein said criteria include a minimum number of keno numbers distributed.
12. A method as set forth in claim 11, wherein said criteria include a maximum number of keno numbers distributed.
13. A method as set forth in claim 7, wherein said one element is selected by a player of the game from a plurality of possible selections.
14. A method as set forth in claim 7, wherein:
- the keno-type game includes an array of the keno numbers arranged in plural rows and plural columns; and
- said one element comprises a predetermined number of matches between keno numbers that are distributed and keno numbers in a selected row.
15. A method as set forth in claim 7, wherein:
- the keno-type game includes an array of the keno numbers arranged in plural rows and plural columns; and
- said one element comprises a predetermined number of matches between keno numbers that are distributed and keno numbers in a selected column.
16. A method as set forth in claim 7, wherein said one element is variable and is selected randomly from a plurality of possible selections for each game.
17. A method of playing a poker game in which cards are distributed to a player, comprising:
- (a) establishing distribution criteria having at least one element thereof dependent on a characteristic of cards that are distributed;
- (b) distributing cards to the player while determining whether said distribution criteria are met; and
- (c) stopping distribution of cards when said criteria are met.
18. A method as set forth in claim 17, wherein said one element comprises a selected suit and said criteria include at least one card of said selected suit being distributed.
19. A method as set forth in claim 18, wherein said selected suit is randomly selected.
20. A method as set forth in claim 18, wherein said selected suit is selected by the player.
21. A method as set forth in claim 17, wherein said one element comprises a selected color and said criteria include a predetermined number of cards of said selected color being distributed.
22. A method as set forth in claim 17, wherein said one element comprises a special characteristic on a plurality of the cards and said criteria include a predetermined number of cards having said special characteristic being distributed.
23. Video gaming apparatus in which game components are distributed and the chance of a favorable game outcome increases with an increased number of distributed game components, said apparatus comprising:
- (a) means for establishing distribution criteria having at least one element thereof based on a randomly occurring characteristic of the game components that are distributed, the random determination element;
- (b) means for randomly distributing game components;
- (c) means for determining when said distribution criteria are met; and
- (d) means for stopping the distribution of game components when said criteria are met.
24. Apparatus as set forth in claim 23, including:
- means for accepting a wager; and
- means for awarding a payment based on the wager and the game outcome correlated to a pay schedule.
25. Apparatus as set forth in claim 23, wherein said criteria include a minimum number element wherein a selected minimum number of game components are distributed irrespective of said random determination element.
26. Apparatus as set forth in claim 25, wherein said criteria include a maximum number element wherein no more than a selected maximum number of game components can be distributed irrespective of said random determination element.
27. Apparatus as set forth in claim 23, including means for allowing a player to select said random determination element from a plurality of possible selections.
28. Apparatus as set forth in claim 23, including means for randomly selecting said random determination element from a plurality of possible selections.
Type: Application
Filed: Jul 28, 2004
Publication Date: Feb 2, 2006
Inventors: David Kraft (Bozeman, MT), Dustin Fasbender (Bozeman, MT)
Application Number: 10/900,818
International Classification: A63F 9/24 (20060101);