Ergonomically cofigurable video game controller
An ergonomically configurable hand-held video game controller for interaction with a computer gaming unit. The video game controller comprises an configurable control members which may be selectively positioned relative to the main housing to accommodate preferred ergonomic positions for custom preferences of a user. In one embodiment, a particular operational device such as a trackball may be shifted from the right side of the controller to the left side to accommodate left and right handed users. A moveable modular assembly may also be replaceable to unlimited configurations of a single control unit.
This application is a continuation-in-part of pending application Ser. No. 10/963,741 filed Oct. 14, 2004 that claims the benefit of provisional application No. 60/556,874 filed Mar. 29, 2004 by Hussaini, S. et al. each of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to hand-held video game controllers in general, and more specifically to a ergonomically configurable hand-held video game controller.
2. Description of the Related Art
Computer video games are well known in the art. Such devices range from small hand-held all-in-one units, to larger stand-alone units which interact with stand-alone controllers. For more sophisticated play, stand-alone computer units provide tremendous processing power and work with associated peripheral devices, such as a remote controller and television display in an attempt to bring the player a more dramatic gaming experience to that of hand-held devices. A central stand-alone console contains all the essential processing components to run a computer game. A controller is connected to communicate operation control commands from a user. As previously mentioned, this conventional arrangement is well known in the art.
With the tremendous commercial success of stand-alone computer gaming systems, an entire peripheral market has emerged ranging from advanced video controllers, joystick input devices, steering wheel devices for racing games, multi-tap controllers, vibrating controllers, video stands, audio systems and the like. Programmable controllers are also available which allow a user to customize the operation of control buttons by programming different modes of operation.
Trackballs have been employed in such devices as lap tops computers and other electronic devices. In such devices, such as laptop, a control ball is rotatably mounted into the surface of the console and optical sensors sense the movement of the ball. Such prior art devices have been employed to control the simple movement of a cursor on the lap top display screen. However, the prior art is void of a hand held control unit incorporating a track ball control member or the use of a track ball control member to in a personal video gaming platform. The present invention includes several embodiments for various implementation of a track ball to control a video game in a hand held controller.
The video game controller 10 has various buttons to implement several modes of operation. The video game controller 10 and the computer gaming unit contain circuitry and drivers to effectuate the commands given from a user to the computer gaming unit via the video game controller 10. For example, a start button 24 is used to start a video game once the computer gaming unit is tuned on. Usually an opening screen appears to the operator on a display device. Another example of a button with specific functions is the select button 28.
Often times, each button 14, joystick input device 15a or 18b, trigger (shoulder button) 20 has a particular command in which it executes. For example, if a user is playing a hockey game loaded on the computer gaming unit, D-pad 16 would control the movement of the player under the control of the video game controller 10. The other players would be controlled by an additional user through another video game controller or by the computer gaming unit itself. When the user presses upon the button 14 with the square, the player on the display would pass the hockey puck to another player, while if the user presses the button 14 with the triangle, the player to shoot the puck towards the goal. Similarly, the right trigger 20 may allow the player under the control of the video game unit to check, or hit, another player on the screen. Or the button 14 with the circle allows a player to accelerate and move faster than normal. Thus, each button 14, trigger 20, pad 16 and joystick input devices 18a, 18b has a distinct function assigned to it.
Many games allow a user to select a “turbo” mode for a particular function. It is often desirable to have a particular function at an accelerated speed or provide an additional power boost to the action on the display. Thus, a user will effectuate the “turbo” or program mode through activation of the “turbo” button 30. For example, when the hockey player in the above example is skating and the user wishes to activate the “turbo” function, he might hold down button 14 with the circle on the top while simultaneously pressing the “turbo” button 30. This would essentially place the circle button 14 in “turbo” or program mode. When circle button 14 is in “turbo” mode the player may skate faster than if circle button 14 was pressed while not in “turbo” or program mode. Thus, a particular button may be selectively programmed in either normal or “turbo” modes.
While known hand-held video game controllers, including but not limited to those discussed above, have proven to be acceptable, such devices are nevertheless susceptible to improvements that may enhance their performance and ease and convenience of use. With this in mind, a need exists to develop improved hand-held video game controllers that advance the art.
SUMMARY OF THE INVENTIONThe present invention is directed to an ergonomically configurable hand-held video game controller for interaction with a computer gaming unit. The video game controller comprises configurable control members which may be selectively positioned relative to the main housing to accommodate preferred ergonomic positions for custom preferences of a user. In one embodiment, a particular operational device such as a track ball may be shifted from the right side of the controller to the left side to accommodate left and right handed users. A moveable modular assembly may also be replaceable to unlimited configurations of a single control unit.
BRIEF DESCRIPTION OF THE DRAWINGS
The preferred embodiments of a present invention will now be described with the reference to accompanying drawings. For purposes of the following description, certain terminology is used in the following description for convenience only and is not limiting. The words “right”, “left”, “bottom” and “top” designate directions in the drawings to which reference is made. The words “inwardly” and “outwardly” refer to directions toward and away from, respectively, the geometric center of the present invention and designated parts thereof. However, it is to be understood that the invention may assume various alternative orientations, except where expressly specified to the contrary. The terminology includes the words specifically mentioned above, derivatives thereof and words of similar import.
It is also to be understood that the specific article illustrated in the attached drawings, and described in the following specification is simply exemplary embodiment of the inventive concept. Specific dimensions and other physical characteristics relating to the embodiment disclosed herein are not to be considered as limiting, unless expressly stated otherwise. Additionally, the word “a,” as used in the claims, means “at least one.”
The computer gaming unit typically includes a disc drive mechanism in which a disc, such as a compact disc, has stored thereon a video game program, and a conventional circuitry for executing the video game program stored on disc. For example, the gaming unit may include a processor, memory and stored system programs for controlling the operation of the gaming unit, controller interface circuitry, and audio/video generating and outputting circuitry. An example of suitable computer gaming units are the Nintendo N64™, SEGA Genesis, X-Box, Gamecube, Sony Playstation game systems, etc. The hand-held video game controller 10 according to this embodiment of the present invention is connected to the gaming unit via a direct wire link in the form of the communication cable 111. Further, a wireless control unit can be connected to the gaming unit by, for example, a direct wire link or by mating connectors.
As illustrated in
The control section 114 includes a plurality of operating members, which the user will utilize to enter data and control signals. Those operating members, which are disposed on the control section 114, are intended to be individually operated by one or both thumbs of the user.
A button pad 118 provided with a plurality of user activated buttons (or switches) 119 are mounted to the control section 114 of the casing 112 and accessible from an outer peripheral surface of the casing 112. The game controller 110 also includes a battery (not shown) that supplies power to the internal components of the controller.
The game controller 110 is further provided with a joystick input device 122 on the left side of the control section 114 of the casing 112, and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. The joystick input device 122 is a directional control device usually used as an input device for two or three dimensional movement of an object controlled by the game controller 110, while the trigger switches 124a, 124b, 126a and 126b can be used for performing at least one control function associated with the object. Typically, the trigger switches are used to fire weapons during a game.
Video game controllers have various buttons to implement several modes of operation within the game controller 110. The video game controller 110 and the computer gaming unit contain circuitry and drivers to effectuate the commands given from the user to the computer gaming unit via the video game controller 110. For example, a “START” button 128 is used to start a video game once the computer gaming unit is turned on. Usually an opening screen appears to the operator on a display device. Another example of a button with specific functions is a “SELECT” button 130. The SELECT button 130 allows the user to scroll through the various options presented by the computer gaming unit. A “TURBO” button 132 allows the user to select a “TURBO” mode for a particular function. It is often desirable to have a particular function at an accelerated speed or provide an additional power boost to the action on the display. Also, the user will effectuate a program mode through activation of a “PROGRAM” button 134.
The video game controller 110 also includes a frequency response unit in the form of conventional vibration device that is well known in the art. Such device includes activation of a rotating eccentric weight and is commonly known to those skilled in the art. The video game controller 110 of the present invention includes a 3-position vibration switch 131 to selectively turn off the vibrating member or select between low and high vibration modes.
Furthermore, the game controller 110 in accordance with the first exemplary embodiment of the present invention incorporates two integrated trackball control devices: a first trackball control device 140 and a second trackball control device 150. It will be appreciated by comparing
Conventionally, the trackball devices are used as a position information input device (pointing device) for inputting position information for moving a cursor on the display screen of an information processing apparatus such as a computer. To make the operation space unnecessary, a trackball device includes a spherical body, e.g., a ball, which is rotatably supported in a ball holder so as to expose a part of its outer circumferential portion to the outside, and a circuit for converting the rotation amount of this spherical body into an electrical signal. The trackball is rotatable in any direction independent of the ball holder. The amount obtained by rotating the exposed portion of the spherical body when operated with a finger of the user is converted into the electrical signal. In response to this signal, position information is input to a control unit of an information processing apparatus, such as a computer.
Referring to
In this embodiment, as illustrated in
Thus, the first trackball control device 140 is provided to generate a signal indicative to the amount and direction of rotational movement of the first trackball 142 relative to the casing 112 in each of the orthogonal directions.
The second trackball control device 150 is generally identical to the first trackball control device 140 as disclosed hereinabove, and includes a second trackball 152 mounted within a second ball holder 154 for rotation relative to the casing 112 about the orthogonal axes, second trackball rotational position sensors 156, and a second selector switch 158 (shown in
Preferably, the second trackball control device 150 is smaller, than the first trackball control device 140. More preferably, the first trackball 142 is 22 mm in diameter, while the second trackball 152 is 20 mm in diameter. Similarly to the first trackball control device 140, the second trackball control device 150 is, preferably, the optical-type trackball device and includes an associated array of optical (photosensitive) elements 156 forming two rotational position sensors oriented orthogonal to each other. The optical elements 156 are electrically connected to the ECU 162 of the electronic circuitry 160. Thus, the second trackball control device 150 is provided to generate a signal indicative to the amount and direction of rotational movement of the second trackball 152 relative to the casing 112 in each of the orthogonal directions.
The video game controller 110 further has an ON/OFF switch 133 shown in
The integration of the trackball control devices 140 and 150 into the hand-held video game controller 10 provides superior control of a variable signal and is particularly suited for aiming (directional) and force control, for example golfing video games such as Tiger Woods golf on the Playstation II platform as well as other gaming software.
The existing off-the-shelve trackball control devices, for example those found in laptops for cursor control and mouse devices, produce the control signal that is difficult to control and maneuver is some applications. Moreover, different applications may require different sensitivity for controlling the variable signal in the application. Furthermore, personal preferences of the user as well as skill level require different sensitivity for optimal control by a specific user.
Thus, a mechanism to selectively control the sensitivity of the trackball control devices 140 and 150 has been incorporated into the hand held video game controller 110. As shown in
Each of the sensitivity switches 170 and 172 is slidable between at least three different positions H—high, M—medium and L—low sensitivity of an output of the trackball control devices 140 and 150 for precise motion control in the video game. As illustrated in the schematic diagram of the electronic circuitry 162 in
A hand-held video game controller 210 of the second exemplary embodiment includes a hollow casing 212 defining a central control section 214, and left and right hand grip sections 216a and 216b extending out from the control section 214. A button pad 118 provided with a plurality of user activated buttons (or switches) is mounted to the control section 214 of the casing 212 and accessible from an outer peripheral surface of the casing 212.
The game controller 210 is further provided with right (first) and left (second) joystick input devices 222a and 222b, and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. The right and left joystick input devices 222a and 222b are directional control devices used as input devices for two or three dimensional movement of an object controlled by the game controller 210, while the trigger switches 124a, 124b, 126a and 126b can be used for performing at least one control function associated with the object. Typically, the trigger switches are used to fire weapons during a game.
Moreover, the game controller 210 in accordance with the second exemplary embodiment of the present invention incorporates a trackball input device 240 that replaces the conventional D-pad 16 of the video game controller 10 of the prior art, shown in
As shown in
Many software applications are developed for use with the conventional game controller 10 shown in
A hand-held video game controller 310 of the third exemplary embodiment includes a hollow casing 312 defining a central control section 314, and right and left hand grip sections 316a and 316b extending out from the control section 314. A button pad 118 provided with a plurality of user activated buttons (or switches) is mounted to the control section 314 of the casing 312 and accessible from an outer peripheral surface of the casing 312. The game controller 310 is further provided with right and left joystick input devices 222a and 222b, a D-pad 350 as a directional control device and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. The right and left joystick input devices 222a and 222b are directional control devices used as input devices for two or three dimensional movement of an object controlled by the game controller 310, while the trigger switches 124a, 124b, 126a and 126b can be used for performing at least one control function associated with the object. Typically, the trigger switches are used to fire weapons during a game.
Moreover, the game controller 310 in accordance with the third exemplary embodiment of the present invention incorporates a trackball input device 340 centrally located on the control section 314 of the casing 312. The trackball input device 340 may be operated by the thumb of either a right hand or left hand of the user. The trackball input device 340 is substantially identical to the trackball input device 240 according to the second exemplary embodiment of the present invention. Referring to
As shown in
When in position L, the trackball input device 340 will replace the first (left) joystick input device 222b, and in position R, the second (right) joystick input devices 222a. Here again, the switch 372 is selectively positioned to alter the resistance between the switch and an ECU of the game controller 310.
A hand-held video game controller 410 of the fourth exemplary embodiment includes a hollow casing 412 defining a central control section 414, and right and left hand grip sections 416a and 416b extending put from the control section 414. A button pad 118 provided with a plurality of user activated buttons (or switches) is mounted to the control section 414 of the casing 412 and accessible from an outer peripheral surface of the casing 412. The game controller 410 is further provided with right and left joystick input devices 222a and 222b, a D-pad 350 as a directional control device and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. The right and left joystick input devices 222a and 222b are directional control devices used as input devices for two or three dimensional movement of an object controlled by the game controller 410, while the trigger switches 124a, 124b, 126a and 126b can be used for performing at least one control function associated with the object. Typically, the trigger switches are used to fire weapons during a game.
Moreover, the game controller 410 in accordance with the fourth exemplary embodiment of the present invention incorporates a trackball input device 440 movable between at least two operable, preferably more than two, positions with respect to the casing 412. The trackball input device 340 may be operated by the thumb of either a right hand or left hand of the user. The trackball input device 440 is substantially identical to the trackball input device 340 according to the third exemplary embodiment of the present invention. Referring to
More specifically, the support arm 446 of the trackball input device 440 is slideably (telescopically) mounted to the casing 412 for reciprocatingly moving the trackball input device 440 between a retracted position depicted in
A hand-held video game controller 510 of the fifth exemplary embodiment includes a hollow casing 512 defining a central control section 514, and right and left hand grip sections 516a and 516b extending out from the control section 514 and adapted to be hold by a user 550 (shown in
A button pad 118 provided with a plurality of user activated members (buttons or switches) is mounted to the control section 514 of the casing 512 and is accessible from the front side 515a of the casing 512. The game controller 510 is further provided with right and left joystick input devices 222a and 222b, a D-pad 350 as a directional control device and trigger switches (shoulder buttons) 124a, 124b and 126a, 126b. As illustrated in
In other words, a plurality of user operated operating members, such as buttons of the control pad 1118, the joystick input devices 222a and 222b, the D-pad 350 and the trigger switches (shoulder buttons) 124a, 124b and 126a, 126b, are provided on the front side 515a of the casing 512 for producing a plurality of game control signals. The user operated operating members are reachable and operated by a thumb 552 of a hand 554 of the user 550 holding the casing 512 during a video game play, i.e., while the user 550 is playing a video game by controlling a video game console 556. As further illustrated in
Moreover, the game controller 510 in accordance with the fifth exemplary embodiment of the present invention incorporates a trackball input device 540 mounted to and accessible from the rear side 515b of the casing 512, as illustrated in
Therefore, the hand-held video game controller in accordance with the present invention represents a novel arrangement of the video game controller that integrates a trackball input device into the hand held game controller for controlling variables in an application. Position of the trackball input device is adjustable relative to a controller casing to allow for user-specific ergonomic adjustment of the trackball input device relative to the casing. Moreover, the trackball input device may be mounted to and accessible from a rear side of the controller casing to free thumb fingers of a user for additional control during game play. Sensitively of the trackball input device may be controlled in addition to selectively choosing which conventional input member the trackball input device will replace. The video game controller with the integrated trackball input device thus provides for superior control of application variables as well as the ability for users to customize the control and operation of applications to meet their personal needs.
Lastly, the modular assembly 675 may not only be selectively positioned it may also be replaced. The nature of the modular assembly lends itself to reconfiguration by changing out different modular units. This may not only provide an end user unlimited ergonomic configurations to which to choose, but also allow a manufacturer to have a standard main housing unit and swap out modular assemblies for a particular gaming platform or perhaps a particular type of user. Thus a plurality of modular assemblies 675 having differing operational members are contemplated. In such an embodiment, the communication cable/bundle 690 will be provided with a connection member or plug to engage a corresponding mating plug or receptacle within the housing unit 612. Such a game controller unit provides unlimited configurations to both the end user and manufacturer. Furthermore, while rotational displacement has been shown and described, translational movement of a modular assembly may also be employed to provide reconfigurations by a user to accommodate for example left and right hand user.
Rather than a having a cord extending between the modular assembly and internal wiring of the controller, rotary electrical contacts may be employed between the modular assembly and main housing unit.
The description of the preferred embodiments of the present invention has been presented for the purpose of illustration in accordance with the provisions of the Patent Statutes. It is not intended to be exhaustive or to limit the invention to the precise forms disclosed. The embodiments disclosed hereinabove were chosen in order to best illustrate the principles of the present invention and its practical application to thereby enable those of ordinary skill in the art to best utilize the invention in various embodiments and with various modifications as are suited to the particular use contemplated, as long as the principles described herein are followed. This application is therefore intended to cover any variations, uses, or adaptations of the invention using its general principles. Further, this application is intended to cover such departures from the present disclosure as come within known or customary practice in the art to which this invention pertains. Thus, changes can be made in the above-described invention without departing from the intent and scope thereof. It is also intended that the scope of the present invention be defined by the claims appended thereto.
Claims
1. A hand-held video game controller for interaction with a computer gaming unit, said controller comprising:
- a hand-held main housing unit; and
- a plurality of operating members logistically positioned to said main housing unit for manipulation by a user for producing a plurality of game control signals;
- at least one of said plurality of said operating members being selectively moveable to a plurality of logistic positions relative to said main housing unit to allow for user-specific ergonomic adjustment of at least one operating members relative to said casing.
2. The hand held video game controller according to claim 2, wherein said at least one operating member is a trackball input device.
3. The hand-held video game controller according to claim 2, wherein said at least one trackball input device is pivotally movable with respect to said casing.
4. The hand-held video game controller according to claim 2, wherein said at least one trackball input device is linearly movable with respect to said casing.
5. The hand-held video game controller according to claim 2, wherein said at least one trackball input device includes a trackball housing adjustably mounted to said casing.
6. The hand-held video game controller according to claim 5, wherein said at least one trackball input device further includes a support arm integrally connected to said trackball housing and movably coupled to said casing.
7. A hand-held video game controller for interaction with a computer gaming unit, said controller comprising:
- a hand-held casing having a front surface including a control section;
- a rear surface opposite said front surface;
- a plurality of user operated operating members logistically positioned on said front surface of said casing for producing a plurality of game control signals; and
- at least one trackball input device integrally mounted to said rear surface of said casing.
8. A hand-held video game controller for interaction with a computer gaming unit, said controller comprising:
- a hand-held main housing unit; and
- a modular assembly having plurality of operating members logistically positioned thereto for manipulation by a user for producing a plurality of game control signals;
- wherein said modular assembly being movably connected to said main housing unit thereby facilitating selective movement to a plurality of different logistic positions relative to said main housing unit to allow for user-specific ergonomic adjustment of at least one operating members.
9. The controller according to claim 9, wherein said modular assembly is removably connected to said main housing unit to thereby facilitate selective replacement of different modular assemblies to permit a plurality of customized user configurations.
10. The controller according to claim 9, wherein said modular assembly is rotationally connected to said main housing unit.
11. The controller according to claim 11, wherein said modular assembly comprises a substantially cylindrical portion seated in a substantially cylindrical recess formed in said main housing unit, said modular assembly capable of rotating to any rotational positions substantially throughout 360 degrees.
12. The controller according to claim 11, wherein said controller includes a retainer member to retain said modular assembly within said recessed of said main housing init.
13. The controller according to claim 12, wherein said retainer member includes a retainment collar threadingly engaging a second threaded recessed formed in a tops surface of said main housing unit, said modular assembly being disposed between said retainment collar and a bottom portion of said substantially cylindrical recess of said housing,
14. The controller according to claim 11, wherein said modular assembly includes a stop to prevent unlimited rotational movement relative to main housing unit and limit rotational movement to within a single 360 degrees.
15. The controller according to claim 11, wherein said modular assembly includes a retention assembly to retain said modular in a particular selective rotational position relative to said main housing unit.
16. The controller according to claim 15, wherein said retention assembly includes at least one detent projecting from said modular assembly and a plurality of recesses formed in an inner peripheral surface of said substantially cylindrical recess of said main housing unit, said detent being flexibly formed capable if inward deflection upon forced rotational movement of said modular assembly, said detent being biased in an outward position to engage one of said plurality of recesses formed in an inner peripheral surface of said substantially cylindrical recess of said main housing unit to maintain said modular assembly in a desired rotational position relative to said main housing unit.
17. The controller according to claim 16, wherein said at least one detent is formed as a projection on a cantilevered surface external surface of said modular assembly, said cantilevered surface being formed by a cut out portion of said external surface to facilitate inward deflection of said detent upon formed rotational movement of said modular assembly relative to said main housing unit.
18. The controller according to claim 16, wherein said modular assembly includes at least one user engaging surfaces provided on a top exposed surface of said modular assembly to facilitate engagement by a user to dial the modular assembly to a desired rotational position within said 360 degrees.
Type: Application
Filed: Aug 5, 2005
Publication Date: Feb 2, 2006
Inventors: Saied Hussaini (Miami, FL), Marc Iacovelli (Miami, FL)
Application Number: 11/197,772
International Classification: A63F 9/24 (20060101);