Gaming device having a rotating cylindrical symbol indicator display
A gaming device having separately movable mechanical devices within a display device operable to display and indicate at least one component of a player's award. In one embodiment the display device is operated as a bonus game of a base game, for example a slot base game. In one embodiment, the mechanical display device is rotatable and the indicator is translatable along the same axis. In another embodiment award components are revealed by an outer display symbol indicator. In yet another embodiment, the award is based on portions of the display device selected by the player.
A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
BACKGROUND OF THE INVENTIONThe present invention relates in general to a gaming device, and more particularly to a wagering gaming device display. Gaming device manufacturers employ a variety of ways to attract and entertain players of a wagering gaming device including visual stimulation using lighting and interesting displays, and audio stimulation using exciting sounds and music. Gaming devices have also used more than one display to create variety in the game and to provide a sense of transition between certain events in a game or between games such as primary and secondary games. These features along with others enable the player to see, play and interact with the gaming machine to increase the entertainment and enjoyment of the player.
Gaming devices such as slot machines are known to have mechanical or video displays. The purpose of the mechanical and video reels is to display randomly generated symbol combinations from a number of different symbols, usually in a base game. When the player activates the reels, the reels spin for a short period of time and stop at randomly determined positions to reveal a combination of symbols, each reel displaying one generated symbol on each payline. Each combination of symbols appearing on a payline of a series of reels generates an outcome in the game such as a win outcome or a loss outcome.
The mechanical and video reels have also been used to determine if a bonus game is triggered or played. Bonus games in gaming machines have become more prevalent and elaborate in recent years. For example, players play the base game until becoming eligible for a bonus game. The base game temporarily pauses, while the player plays the bonus game. When the player completes the bonus game, the gaming device returns the player to the base game.
The bonus game can be played on the same display as the base game or on a different display separate from the display of the reels. With the advent of the computer and the video monitor, the possibilities for gaming device displays have expanded dramatically, allowing a single video monitor to provide both the base game and one or more bonus games that become triggered by the base game. Displays with video monitors can also alternate between base games and bonus games within the same display while themes and scenes associated with the games are displayed to the player.
A need exists to provide new gaming devices that use an alternative mechanisms for displaying and indicating generated symbols in a visually stimulating way to increase the fun and excitement of playing the game. Furthermore, there is a need to produce wagering gaming machines that will physically stand out among other machines to attract the interest of players to the fun and exciting new way of displaying and indicating symbols.
SUMMARY OF THE INVENTIONThe present invention provides a display device for a gaming machine, and more specifically a mechanical display for a primary or secondary game of a wagering gaming machine. The display device includes a movable or rotatable symbol display which co-acts with a movable symbol indicator to display and indicate generated symbols. The movable or rotatable symbol display includes and displays a plurality of symbols within a geometric shape or in a geometric configuration such that the movement of the symbol display creates an optical illusion. The symbol indicator moves in coordination with the movement of the symbol display. When the symbol display and the symbol indicator stop moving, one or more of the symbols are designated or indicated. The designated symbol(s) may represent an award, a component of an award, or another suitable outcome.
In one embodiment, the display device functions as part of a secondary game triggered upon a triggering event in a suitable primary game such as slot, poker, blackjack, craps, keno, bingo, bunco or any combination thereof. The display device of the present invention can, for example, be provided as an upper display area or top box on a slot machine or other type of base wagering gaming device. In one embodiment, the outcome on the slot machine reels in a base game includes a triggering symbol or combination of symbols that triggers the movement of the symbol display and symbol indicator in a bonus game. In alternative embodiments, the player or the gaming device can activate the display device upon occurrence of the triggering symbol or symbols.
In one embodiment, the symbol display rotates about a substantially vertically disposed rotational axis in one direction or, alternatively, in multiple directions. The symbol indicator sequentially or simultaneously moves along a substantially linear path substantially along or relative to the rotational axis of the symbol display. The symbol display rotates to a predetermined or randomly determined rotational position. Similarly, the symbol indicator moves back and forth to a predetermined or randomly determined translational position. Upon completion of a motion program stored in the memory of the gaming device, the symbol display and the symbol indicator come to a stop either concurrently or independently, and one or more of the symbols of the symbol display is indicated. In one embodiment, the player is provided an award, such as a bonus award, based on the indicated symbol which is in addition to any award provided to the player by the base game.
In one embodiment of the present invention, the display device and, particularly, the rotatable symbol display resembles part or all of a “barber pole.” This symbol display includes an inner translucent elongated cylindrical tube housed within an outer elongated preferably transparent cylindrical tube. The outer tube is of a sufficient diameter to enable rotation of the symbol display within the outer tube or housing. The surface of the symbol display includes a plurality of obliquely angled or diagonal adjacently disposed symbol display areas. The angled symbol display areas are similar to the stripes of the barber pole, such as alternating red and white (and blue) stripes.
In one embodiment, a plurality of symbols, such as credits or credit symbols, values, or multipliers are visible on each of the angled symbol display areas. The arrangement of the symbol display areas and the movement of the symbol display combine to create an optical illusion of movement of the display areas in a direction different from, and preferably substantially transverse to the direction of movement of the symbol display. The symbol display areas in one embodiment and, thus, the symbols within the symbol display areas, appear to move along the axis of rotation. Depending on the orientation of the symbol display areas and the direction of rotation of the symbol display in this embodiment, the symbol display areas appear to move up or down or back and forth while the symbol display is rotating.
In one embodiment, the symbol indicator is operatively coupled to a movable support member such as a belt or other non-obtrusive structure. A motor or other suitable actuator operatively coupled to the support member moves the support member and the symbol indicator in a linear path substantially along the rotational axis of the rotating symbol display or within a plane substantially parallel to that axis. In one embodiment, the symbol indicator is operable to move in any suitable direction along the symbol display. In another embodiment, multiple indicators are used to indicate more than one symbol of the symbol display.
In one embodiment, motion-producing devices, such as one or more rotational stepper motors, provide the translational and rotational motion of the symbol display and symbol indicator(s). It should be appreciated that any suitable drive mechanisms may be employed to simultaneously rotate the symbol display and translate the symbol indicator in accordance with the present invention.
In an alternative embodiment, the display device provides a plurality of indicator lights or other illumination devices arranged along the vertical plane of the symbol display facing the player. While the symbol display rotates, the gaming device sequentially illuminates different symbols on the symbol display. When the symbol display and symbol indicator stop moving, the indicator or light source remains illuminated or otherwise indicates one or more of the awards displayed on the symbol display. Alternatively, a series of indicators or lights can be placed at different positions within or adjacent to areas of the symbol display to indicate one or more of the symbols on the symbol display when the symbol display stops moving.
In one embodiment, the present invention includes a first random generation and a second random generation that follows or coincides with the first random generation to produce an outcome that corresponds with the indicated symbol or symbols of the symbol display. For example, the symbol indicator can designate in the first random generation one of the symbols representing a credit value in a particular symbol display area on the symbol display. In the second random generation, the symbol indicator can designate on the symbol display a modifier such as a multiplier in an alternate symbol display area, such as one of a different color. That is, the movement of the symbol indicator in conjunction with the movement of the symbol display in the first random generation yields a designated credit value, while the secondary random generation yields a designated multiplier. The credit value and multiplier are combined to provide an overall award to the player. It should be appreciated that the modifier or multiplier can be designated in the first generation and the credit value in the second generation. Other awards may be provided instead of credit values or multipliers, such as a number of picks from a prize pool, a number of free games, a non-monetary award, and any combination thereof.
In an alternative embodiment, the moving symbol display and symbol indicator designate both or either of a multiplier and a credit value in one random generation. Alternatively, the symbol indicator designates multiple symbols on the symbol display either simultaneously or sequentially. In one alternative embodiment, the combination of symbols designated by the symbol indicator is compared to a pay-table to determine if an award is associated with the combination of designated symbols.
In one embodiment of the present invention, the symbols or values upon which an award is based are identified or indicated by player selection of at least one predefined portion of the symbol display, player selection of at least one symbol display area, additional symbol indicators working in conjunction with the symbol display, or varying combinations of these three methods.
In one embodiment, the symbols or values displayed in at least one pre-defined location or portion of the symbol display identified or indicated such as an upper and lower portion of the symbol display determine an award. In one embodiment, the player is enabled to select a portion of the symbol display, and any award provided to the player is based on the displayed symbols or indicated symbols within the selected region.
Alternatively, the player is enabled to select a symbol display area displaying symbols on which the award is based. The symbol display areas in one embodiment are visually distinguished from one another based on characteristics such as color, size, shading, lighting or any other suitable visual distinction. As discussed above, in one embodiment, symbol display areas are distinguished based on color such as the red, white and blue colors. The player is enabled in one embodiment to select a particular color of a symbol display area which limits the symbols upon which the award is based to the indicated symbols displayed within the selected symbol display area.
In one embodiment of the present invention, the symbol display includes an inner display portion and an outer display portion. The outer display portion in this embodiment indicates symbols displayed on the inner display portion by selectively revealing the symbols or values. One embodiment includes a substantially translucent outer display symbol indicator. The translucency of the outer display symbol indicator allows the player to experience the above-described visual effect from the movement of the plurality of obliquely angled symbol display areas on the inner symbol display without revealing the symbols or values displayed within the symbol display areas. The symbols or values displayed on the inner symbol display are not revealed unless the symbols are aligned with one of at least one, and, preferably, a plurality of, openings or windows in the outer display symbol indicator. In one embodiment, the outer display symbol indicator simultaneously reveals or indicates multiple symbols displayed on the inner symbol display. It should be appreciated that additional indicators such as the symbol indicator light described above can be combined with the outer display symbol indicator to further indicate or limit the symbols or values upon which an award is based.
In an alternative embodiment, the outer display symbol indicator is opaque. In one embodiment in which the outer display is moveable or rotatable, the outer display includes a plurality of obliquely angled display areas which do not display symbols. Alternatively, the windows discussed above are positioned on the outer display in an obliquely angled manner to produce a visual effect upon the rotation of the outer display. In one embodiment, the display areas on the outer display symbol indicator correspond to the symbol display areas on the inner symbol display such that each symbol display area is uniformly aligned on the inner and outer portions of the symbol display.
In one embodiment, the inner symbol display moves or rotates in relation to the outer display. In another embodiment, the outer display moves or rotates in relation to the inner symbol display. In another embodiment, both the inner and outer displays move in relation to one another either simultaneously or, alternatively, sequentially. It should be appreciated that the movement or rotation of the inner and outer displays can be in the same or opposite direction to one another.
It should thus be appreciated that arranging symbol display areas in a pattern on a symbol display to create a unique visual effect or illusion during movement and combining movement of symbol indicators with the movement of the symbol display to indicate one or more symbols on the symbol display provides a unique way to display symbols in a base or bonus game of a wagering gaming device.
Another advantage of the present invention to provide a fun and interesting apparatus and method of designating a symbol such as an award for a player in a wagering gaming device.
Another advantage of the present invention to provide a motion control configuration that rotates a symbol display while moving a symbol indicator in a linear fashion along the display in the familiar form of a symbol display.
A further advantage of the present invention to create an optical illusion with the pattern and arrangement of the symbol display areas upon the movement of the symbol display for a wagering gaming device.
Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.
BRIEF DESCRIPTION OF THE DRAWINGS
Referring now to the drawings, and, in particular, to
Gaming devices 10a and 10b includes conventional monetary input devices.
As shown in
In one embodiment, gaming device 10 includes a plurality of display devices including display device 30 for displaying the primary game and display device 100 for displaying the secondary game as discussed below. The display device 100 is provided in an upper top box area of the cabinet in one embodiment.
In an alternative embodiment, illustrated in
Display device 30 includes any suitable viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other static or dynamic, video, mechanical or electromechanical, display mechanism in any shape or size. In a video poker, blackjack or other card gaming machine embodiment, for example, display device 30 displays one or more cards. In a keno embodiment, the display device displays numbers.
In one preferred embodiment, display device 30 displays the game of slot. The slot machine embodiment of gaming devices 10a and 10b may include a plurality of reels 34, for example three to five reels 34. Reels 34 can be simulated on a video monitor, be purely mechanical or be electromechanical. Each reel 34 includes a plurality of indicia, such as bells, hearts, fruits, numbers, letters, bars or other images that correspond to a theme associated with gaming devices 10a and 10b.
Gaming devices 10a and 10b may include speakers 36 for making sounds or playing music. Speakers 36 can provide voice guidance instructions, instruct the player of a win and provide sounds in accordance with a game theme (e.g., famous person's voice used in a gaming device featuring such famous person).
With reference to the slot machine base game of
In addition to winning base game credits, the gaming devices 10a and 10b, including any suitable base games, also includes any suitable bonus games that give players the opportunity to win additional credits. Gaming devices 10a and 10b in one embodiment use the video-based display devices 30 and/or 32 for one or more of the bonus games. Otherwise or additionally, the bonus game is at least partially carried out on display device 100. The bonus games are controlled by one ore more programs that automatically begin when the player achieves a qualifying condition in the base game.
Referring now to
As illustrated in
As further illustrated in
The processor 38 also controls the output of one of more motion controllers 56 that control one or more actuators or motion-producing devices 58. The motion-producing devices 58 can be any suitable mechanism such as any combination of AC/DC motors, stepper motors, linear stepper motors or other types of linear actuators. The motion-producing devices 58 can be electrically or pneumatically operated. The motion controllers 56 are, likewise, electric or pneumatic controllers.
As further described below, the rotational motion of a motor 58 can be used to rotate a symbol display 102 of the display device 100 of the present invention. The rotational motion is, alternatively, converted to cause a symbol indicator 104 of display device 100 to move along a linear path. Alternatively, a linear motion producing device 58, such as another motor, or an actuator that moves in a telescopic manner can be employed to directly cause the symbol indicator 104 of display device 100 to move.
The motion control scheme facilitates complex movements of multiple parts to be suitably programmed into the memory device 40 and carried out by the processor 38 at the appropriate time in a sequence of the game, be it a base, bonus, bonus triggering or progressive sequence of gaming devices 10a and 10b. The motion control scheme is alternatively stored in one or more motion controllers 56 or a multiplexing motion controller 56. Moreover, multiple programs can be stored and recalled in the memory device 40. In that case, processor 38 runs an appropriate program at the appropriate time so that the symbol display 102 and one or more symbol indicators 104, described in more detail below, perform or move differently, e.g., faster, slower or in different directions at different times, at different points in the game and in different sequences.
The motion control programs, in one embodiment, interface with one or more random generation devices, typically software-based, to produce randomly displayed outcomes on the displays of the present invention. For example, processor 38 can run a random selection sequence to produce a result and then command that a particular motion control program be run to achieve or display the result. The random result is, therefore, determined in one embodiment before or during the actual movement of the symbol display 102 and symbol indicator 104.
Symbol Display As illustrated in
In one embodiment, the symbol display 102 includes at least one symbol display area 108 arranged in a symmetrical pattern on the symbol display 102 which creates an optical illusion when the symbol display 102 moves. It should be appreciated that the symbol display areas 108 may not be arranged in a symmetrical pattern, but will, nevertheless, generate an illusion when moving. A preferred embodiment, illustrated in
The shape and/or configuration of the symbol display areas 108 on the symbol display 102 cause an optical illusion to be produced upon movement of the symbol display 102 and, specifically, upon rotation of the symbol display 102. In one embodiment, where a cylindrical symbol display 102 turns or rotates along its substantially vertical rotational axis 118, the arrangement and orientation of the symbol display areas 108 on the symbol display 102 creates the illusion of the symbol display areas 108 moving vertically, up or down the symbol display 102.
Color, texture, shape, lighting and other variations of the display device 100 may also be used to create or enhance the unique visual effects or illusion created when the symbol display 102 is moving. In one embodiment, illustrated in
It should be appreciated that other visual effects or illusions resulting from the arrangement of symbol display areas 108 on the symbol display 102 and the movement of the symbol display 102 are contemplated by the present invention. For example, display areas 102 in the shape of a spiral may be positioned on a circular symbol display which is spun on an axis in an x-y plane to create the effect of movement of the symbol display areas into or out of the surface of the circular symbol display along a z-y axis.
At least one of, preferably a plurality of and, alternatively, all of the symbol display areas 108a, 108b, 108c, 108d, 108e and 108f include one or a plurality of symbols 110. The symbols can represent any suitable type of award for the player, such as a number of credits, a number of picks from a prize pool, any type of non-monetary award, a free game or a free number of spins, other winning or losing outcomes, and any combination thereof. In one embodiment, the symbols represent at least a portion of, or alternatively all of, the player's award. That is, in one embodiment, the player's award is equal to one or more of the values 110 indicated on one of the symbol display areas 108. In a preferred embodiment discussed below, symbols 110 in one symbol display area 108 represent a credit value component 112, and symbols 110 in another symbol display area 108 represent a multiplier award component 114. A single or, alternatively, multiple indicators 104 sequentially or simultaneously illuminate multiple symbols 110 on multiple symbol display areas 108 of the symbol display 102, combining the indicated symbols 110 to determine the player's award. It should be appreciated that the symbols could alternatively represent other suitable game functions of the gaming device.
In one embodiment, the symbols 110 can be arranged within the symbol display areas 108 in an order or sequence which corresponds with the illusion of movement of the symbol display areas 108. In one embodiment, illustrated in
It should be appreciated that the sequence of symbols 110 along the natural flow of the player's vision can decrease or be in any other order contemplated by the implementer of the game. Furthermore, it should be appreciated that the direction of rotation in this embodiment changes the direction of the apparent movement of the symbol display areas 108 from moving up the symbol display 102 to moving down the symbol display 102. Accordingly, the symbols 110 illustrated in
In one embodiment, the display device 100 includes a suitable symbol indicator 104, such as an indicator light, arrow or pointer. The symbol indictor 104 performs a movement sequence in conjunction with the movement of the symbol display 102. When both symbol display 102 and symbol indicator 104 stop moving, the symbol indicator 104 designates one of the symbols 110 in a symbol display area 108 on the symbol display 102.
In one embodiment illustrated in
For ease of illustration, a relatively simple motion sequence is illustrated in
It should also be appreciated that any suitable motion control program can be set to repeat (with or without variations) one or more times so that the player may believe that a particular award is being provided, when, in fact, gaming devices 10a or 10b changes direction or movement and ultimately provide a different award to the player.
In one embodiment, the player's award is determined randomly before the motion program ends. For example, in
In the illustrated embodiment, the symbols 110 are fixed and provided on the symbol display 102 of the gaming device 10a or 10b. Gaming device 10a or 10b, alternatively, provides an outcome display 116 on a video monitor 32 in one embodiment. That is, the electro-mechanical portion of the display 100 can be a video monitor display similar to video monitor 32 in
In one implementation, the multipliers 114 are only provided upon certain base game triggering events. For example, a player receiving a first triggering symbol or symbol combination receives an award based only upon value symbols 112. A player achieving a second more desirable triggering symbol or symbol combination obtains an award based on value symbols 112 and multiplier symbols 114. It should be appreciated that this implementation can be employed in both electromechanical and video embodiments.
Motion-Producing Devices One or more motion controllers 56 and one or more motion-producing devices 58 can reside either in the top box area (not illustrated) or in the lower cabinet area 32. The motion controller 56 typically includes printed circuit boards or stand alone enclosures that receive high level commands from the processor 38. The motion controller 56 converts the high level commands into, for example, a number of step pulses, which, in turn, are converted into motor currents. The motion-producing device 58 receives the currents, wherein the currents cause, for example, a rotor to turn a precise and desired amount within a stator.
In one embodiment, a first motion-producing device 58a and a second rotational motion-producing device 58b produce different movements of, along, about or within the symbol display 102. In one embodiment, a first rotational motion-producing device 58a, seen in
In one embodiment, the motion-producing devices 58a and 58b are stepper motors, which are highly accurate, positioning type motors. Those motors allow various accelerations, velocities, run times, dwell times, etc., to be programmed into a memory storage device and converted into motor currents via the controllers 56a and 56b to produce complex desired motion outputs for the output shafts of stepper motors 58a and 58b, respectively.
For example, one stepper motor 58a rotates a gear with teeth 60 that engage grooves 62 around the base of the symbol display 102 generating rotation of the symbol display. A second motor 58b drives a pulley system having a belt 64 or a linkage assembly positioned in an upper and lower portion of the symbol display 102. The symbol indicator 104 in this embodiment, is a light source which is fixedly attached to the belt 64 or linkage. The symbol indicator 104 translates up or down (or alternatively side to side) within the symbol display 102. When the second motor 58b is powered, the rotation of the shaft 66 of the second motor 58b turns a pulley 68, which, in turn, drives the belt 64, which, in turn, drives the symbol indicator 104 in the desired translational direction. The symbol indictor 104 is a sufficient size to be relatively easily hidden from the player.
In an alternative embodiment, the motion-producing devices 58 are servo motors that receive a feedback electronically so as to be even more accurate, in many cases, than stepper motors.
In a further alternative embodiment, the translational motion-producing device 58b includes a linear electrical motor that rides along a track or linear stepper motor having an output shaft that moves translationally. In a still further alternative embodiment, the translational motion-producing device 58b includes a pneumatically-operated device.
In one embodiment, the rotational movement of the symbol display 102 is generated by a motor and gear assembly, a motor and belt assembly, or other powered mechanical coupling to the display device 100 to transfer the energy required for appropriate movement of the display device 100.
Alternatively, a spur or worm gear assembly is operatively connected to the drive shaft 66 of the motor and is used to turn the symbol display 102. The gear 60 engages the grooves 62 running along the circumference of the bottom portion of the symbol display 102 as illustrated in
In an alternative embodiment, a belt (not illustrated) having teeth that engage the mating teeth or grooves 62 of an upper or lower portion of the symbol display 102 as well as the mating teeth of a pulley (not illustrated) attached to the drive shaft 66a of the motor 58a provides the rotational movement of the symbol display 102.
In one embodiment, the translational movement of the symbol indicator is generated by a motor and gear assembly, a motor and belt assembly, or other power source coupled to a device to transfer the energy required for appropriate movement of the display device. In an embodiment, the translational stepper motor 58b is mounted to the underneath side of the panel (not illustrated) located below the symbol display 102. The drive shaft 66b of the stepper motor 58b is coupled to the pulley wheel 68a with mating teeth that engage a belt 64, cable, linkage or other preferably non-obtrusive support for the symbol indicator 104. The belt 64 travels vertically through the center of the symbol display 102 to another pulley wheel 686 attached to a shaft 70 mounted above the moving portion of the symbol display, preferably to the inside of the ball 72 above the symbol display 102 in the illustrated embodiment. The symbol indicator 104, in turn, is non-removably attached to the belt 64 or linkage such that the symbol indicator is directed toward the player. It should be appreciated that screw, telescopic, pneumatic, hydraulic, or other methods of moving the symbol indicator are contemplated by the present invention. The illustrated configuration for rotating the symbol display 102 and translating the symbol indicator 104 is advantageous because the larger components of the assembly are hidden from the player except for the belt 64 which can be narrow and made of a clear plastic material to minimize exposure and shadowing.
As the shaft 66b of the translational stepper motor 58b turns, such rotational motion is transferred to the pulley wheel 68b. The rotation of the pulley wheel 68b on the drive shaft 66b causes the belt 64 and the affixed symbol indicator 104 to move up or down depending on the direction of rotation of the motor 58b. In alternative embodiments, the motion of the symbol indicator 104 is from side-to-side, at any suitable angle, arc or pattern, or completely random as desired by the implementer. Accordingly, in a preferred embodiment when the symbol display 102 rotates, the symbol indicator 104 moves up or down.
Suitable rollers or ball bearings (not illustrated) may be provided in the electromechanical system of the display 100 of the present invention at the junction of the fixed and moving portions of the display device 100. In one embodiment, ball bearings are present along grooves below the symbol display 102 and along an upper portion of the symbol display along the underneath surface of a top portion of the display. Ball bearings placed within the grooves support the display 100 and prevent it from oscillating front to back or side-to-side relative to the player. The ball bearings also serve to provide a smooth motion for the symbol display 102 and to reduce fluttering and vibrations occurring during such motion, especially during starting and stopping. In one embodiment, a spherical shape 72 makes up the top portion of the display device. The ball bearings are placed between the upper portion of the symbol display and the sphere 72 to allow the sphere 72 to remain fixed through the rotation of the symbol display 102. In one embodiment, the sphere must be fixed if the symbol indicator 104 is to retain its position directed toward the front of the gaming device and the player.
Motion Control ProgramsIn one embodiment, the translational motion of the indicator or symbol indicator 104 is controlled electronically through a motion control program. That is, the game implementer implements a certain amount of step pulses that are fed from motion controller 56b to stepper motor 58b. When the step pulses end, the motor stops turning and the symbol indicator 104 stops translating. It should therefore be appreciated that the motion control program can control the translational motion of the symbol display 104 entirely. It is desirable however to install hard, mechanical limits to compensate for a power down or other type of condition, such as accumulated slippage and backlash along the belt 64 or linkage, which causes the symbol indicator 104 to be in a position different from the position in which the processor 38 or the motor controller 56b senses the symbol indicator 104 to be. Accordingly, a plurality of limits switches (not illustrated) may be positioned along the inside of the bottom panel, such that a peg or other protrusion operably positioned along the belt contacts a limit switch when the symbol indicator 104 is translated to a lowest, safest point or to a highest, safest point, respectively. Limit switches in one embodiment are wired in a fail-safe manner so that, if one of the wires connected to the limit switch is corrupted (i.e., power to the switch is lost), processor 38 senses that the switch has been triggered and shuts down power to the translational stepper motor 58b.
Game Play In the illustrated embodiment, display device 100 operates with a wagering game such as a slot game. When reels 34 in the slot game of
Referring to
Referring to
In one embodiment, a first random event associated with the rotational movement of the symbol display 102 and the translational movement of the symbol indicator 104 yields an outcome that the display device 100 combines with the outcome of a second random event of rotation and translation movement, to form an overall award for the player. In one embodiment, the symbol indicator 114 must be adapted to identify two separate award components, a credit value 112, and a multiplier 114, to be combined to determine a total award provided to the player. In an alternative embodiment, multiple symbol indicators 104 are controlled by the processor 38 to selectively indicate or illuminate one or more symbols on the symbol display 102 at a specified time. As stated above, one or more symbol indicators 104 for one or more symbols 110 may be positioned or illuminated simultaneously or sequentially. For ease of illustration of one embodiment, a single light source is provided for each symbol indicator 104. In an alternative embodiment, multiple light sources are provided for each symbol indictor 104, surrounding the symbol 110, for example. Further, in an embodiment, the area around the symbol display 102 is illuminated until a symbol 110 on the display device 100 is illuminated by the symbol indicator 104.
In the embodiment illustrated in
In
As illustrated in
In a further embodiment, the symbol indicator 104 includes multiple symbol indicators which are vertically arranged within the symbol display 102 to designate one or more symbols 110. In one embodiment, the indicated symbols 110 are combined by a mathematical function such as addition or multiplication, or are combined to be compared to a paytable. For example, in
Referring now to
In one embodiment, the player is enabled to select a portion of the symbol display. The selection of a portion of the symbol display 102 by the player, in one embodiment, limits an award provided to the player to symbols displayed within the selected portion of the symbol display 102 or, alternatively, to at least one indicated symbol displayed within the selected portion of the symbol display 102. For example, in the embodiment illustrated in
In one embodiment, the player is enabled to select individual or a set of symbol display areas 108 defined by a distinguishing characteristic such as the symbol display areas displayed in the color red. As discussed above, the symbol display 102 rotates causing the symbols in each of the symbol display areas to appear to move along the vertical axis of rotation of the inner symbol display from one portion of the symbol display to the other portion depending on the direction of rotation and the angle of the symbol display regions from left to right. An award provided to the player is then based on any indicated symbols displayed within the selected set of symbol display areas.
In one embodiment, the award provided to the player is based on the symbol representing the greatest value displayed within the portion of the symbol display or the symbol display area selected by the player. It should be appreciated that other methods of determining the symbol(s) upon which an award is based can be employed such as the average value represented by the selected symbols, the lowest value, etc.
Referring now to
As illustrated in
In one embodiment, when each of the inner and outer displays have ceased their rotational movement, each indicator window 126 on the outer display symbol indicator 124 is aligned with a symbol on the inner symbol display 102 to selectively indicate that symbol. Any award provided to the player in this embodiment is based on at least one of the symbols indicated in the indicator windows 126 of the outer display symbol indicator 124. If, for example, the movement of the outer or inner displays cease in the position illustrated in
In an alternative embodiment of the present invention, the display of the symbols or values themselves may be adapted to change. In one embodiment, the symbols or values are individually displayed on light-emitting diode (LED) displays positioned within symbol display areas 108 of the inner symbol display 102. It should be appreciated that any suitable means of changeably displaying symbols or values 110 can be used. It should also be appreciated that this embodiment can be included in the previous embodiments discussed above.
It should be appreciated that the display device 100 may be disposed vertically, horizontally, or at any suitable angle with respect to the cabinet of the wagering gaming machine. It should also be appreciated that the display device 100 can be disposed above, below, on the side of or otherwise adjacent to the other display devices such as the reels of the wagering gaming machine.
It should further be appreciated that the wagering gaming device can include one or more of such display devices 100 that sequentially or simultaneously function with each other or one or more of the primary or secondary games of the wagering gaming machine 10.
While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.
Claims
1. A gaming device comprising:
- a cabinet;
- a primary game display mounted to said cabinet;
- a primary game adapted to be displayed by the primary game display and operable upon a wager by a player;
- a secondary game display connected to said cabinet, said secondary game including a movable symbol display having at least one symbol display area, wherein said symbol display area is arranged on the symbol display such that said symbol display area appears to move in a first movement path upon movement of the symbol display in a second different movement path; and
- at least one processor operable to control said primary game display and said secondary game display.
2. The gaming device of claim 1, wherein said symbol display includes a plurality of symbol display areas.
3. The gaming device of claim 2, wherein each of the symbol display areas are of a substantially similar dimension.
4. The gaming device of claim 2, wherein each of the symbol display areas are arranged adjacent to one another.
5. The gaming device of claim 1, wherein the symbol display area displays a plurality of symbols.
6. The gaming device of claim 5, wherein the symbols in the symbol display area include numbers, said numbers increasing along the symbol display area as the symbol display rotates.
7. The gaming device of claim 5, which includes a symbol indicator operable to indicate at least one symbol on the symbol display.
8. The gaming device of claim 7, wherein the symbol indicator indicates at least one symbol on the symbol display by selectively revealing said symbol.
9. The gaming device of claim 1, wherein the duration of movement of said symbol display is random.
10. The gaming device of claim 1, wherein the direction of movement of said symbol display is random.
11. The gaming device of claim 1, wherein the symbol display area is positioned at an oblique angle to an axis of rotation of the symbol display.
12. The gaming device of claim 1, wherein the first movement path of the symbol display area appears to be transverse to an axis of rotation of said symbol display.
13. The gaming device of claim 1, wherein the second movement path of the symbol display includes a rotation about an axis of rotation of said symbol display.
14. The gaming device of claim 1, which is adapted to operate through a data network.
15. The gaming device of claim 14, wherein the data network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
16. A gaming device comprising:
- a cabinet;
- a primary game display mounted to said cabinet;
- a primary game adapted to be displayed by the primary game display and operable upon a wager by a player;
- a secondary game display connected to said cabinet, said secondary game including a rotatable symbol display having a plurality of symbol display areas, said symbol display areas adjacently arranged at oblique angles to the symbol display such that said symbol display areas appear to move transverse to an axis of rotation of said symbol display upon rotation of the symbol display about said axis of rotation;
- a plurality of symbols displayed on said symbol display areas; and
- at least one processor operable to control said primary game display and secondary game display.
17. The gaming device of claim 16, wherein an award is provided to the player based on at least one displayed symbol.
18. The gaming device of claim 16, wherein the player is enabled to select a portion of the symbol display, wherein the award provided to the player is based on at least one symbol displayed in said selected portion of the symbol display.
19. The gaming device of claim 16, wherein the player is enabled to select at least one symbol display area, wherein the award provided to the player is based on at least one symbol displayed in said selected symbol display area.
20. The gaming device of claim 16, wherein the player is enabled to select at least one a plurality of sets of symbol display areas, wherein the award provided to the player is based on at least one symbol displayed in said selected set of symbol display areas.
21. The gaming device of claim 16, wherein each symbol display area in each of said sets of symbol display areas appears different from each symbol display area in the other sets of symbol display areas.
22. The gaming device of claim 16, wherein each of the plurality of symbols displayed on the symbol display areas is changeable.
23. The gaming device of claim 16, which includes a symbol indicator operable to indicate at least one symbol on at least one of the symbol display areas.
24. The gaming device of claim 23, wherein the symbol indicator indicates at least one symbol on the symbol display areas by selectively revealing said symbol.
25. A gaming device comprising:
- a cabinet;
- a primary game display mounted to said cabinet;
- a primary game adapted to be displayed by the primary game display and operable upon a wager by a player;
- a secondary game display connected to said cabinet, said secondary game display including a rotatable symbol display having a plurality of symbol display areas, said symbol display areas adjacently arranged at oblique angles to the symbol display such that said symbol display areas appear to move transverse to an axis of rotation of said symbol display upon the rotation of the symbol display;
- a symbol indicator operable to move in relation to said symbol display to indicate at least one symbol on one of said symbol display areas; and
- at least one processor operable to control said primary game display, said secondary game display and said symbol indicator.
26. The gaming device of claim 25, wherein said rotatable symbol display is substantially cylindrical.
27. The gaming device of claim 25, wherein said symbol display areas are adjacently positioned to one another.
28. The gaming device of claim 25, wherein at least one of said symbol display areas includes credit symbols.
29. The gaming device of claim 25, wherein at least one of said symbol display areas includes multiplier symbols.
30. The gaming device of claim 25, wherein at least one of said symbol display areas includes credit symbols and at least one different symbol display area includes multiplier symbols.
31. The gaming device of claim 30, wherein said symbol indicator indicates at least one credit and at least one multiplier on the symbol display, said credit and multiplier being combined to determine an award provided to the player.
32. The gaming device of claim 25, wherein said symbol indicator moves in a linear plane.
33. The gaming device of claim 25, wherein said symbol indicator moves along the axis of rotation of the symbol display.
34. The gaming device of claim 25, wherein said symbol indicator includes a plurality of indicators.
35. The gaming device of claim 25, wherein the symbol indicated by the symbol indicator is the last symbol sequentially indicated by the symbol indicator when the symbol display stops moving.
36. The gaming device of claim 25, wherein the symbol indicator is operable to indicate at least two different symbols on the symbol display.
37. The gaming device of claim 25, wherein the symbol indicator is operable to reveal at least one symbol on the symbol display.
38. The gaming device of claim 37, wherein the symbol indicator includes an illumination source.
39. The gaming device of claim 37, wherein the symbol indicator includes an outer portion of the symbol display adapted to selectively reveal at least one symbol on the symbol display.
40. A gaming device comprising:
- a cabinet;
- a primary game display mounted to said cabinet;
- a primary game adapted to be displayed by the primary game display and operable upon a wager by a player;
- a secondary game display connected to said cabinet, wherein said secondary game display includes a movable inner symbol display and a movable outer display symbol indicator having at least one symbol display area displayed on the inner symbol display, wherein said symbol display area is arranged on the outer symbol display such that said symbol display area appears to move in a first movement path upon movement of the outer symbol display in a second different movement path;
- a plurality of symbols displayed on the inner symbol display, wherein said outer display symbol indicator selectively reveals at least one of said symbols; and
- at least one processor operable to control said primary game display and said secondary game display.
41. The gaming device of claim 40, which includes a plurality of symbol display areas adjacently arranged at oblique angles to the outer symbol indicator such that said symbol display areas appear to move transverse to an axis of rotation of said outer symbol indicator upon the movement of said outer symbol indicator.
42. The gaming device of claim 40, which includes at least one symbol indicator independent of the outer display symbol indicator, wherein said symbol indicator indicates at least one of a plurality of symbols revealed by said outer display symbol indicator.
43. A gaming device comprising:
- a cabinet;
- a primary game display mounted to said cabinet;
- a primary game adapted to be displayed by the primary game display and operable upon a wager by a player;
- a secondary game display connected to said cabinet, wherein said secondary game display includes an outer display symbol indicator and a movable inner symbol display having at least one symbol display area displayed on the inner symbol display, wherein said symbol display area is arranged on the inner symbol display such that said symbol display area appears to move in a first movement path upon movement of the inner symbol display in a second different movement path;
- a plurality of symbols displayed on said symbol display areas, wherein said outer display symbol indicator selectively reveals at least one symbol; and
- at least one processor operable to control said primary game display and said secondary game display.
44. The gaming device of claim 43, which includes a plurality of symbol display areas adjacently arranged at oblique angles to the inner symbol display such that said symbol display areas appear to move transverse to an axis of rotation of said inner symbol display upon the movement of said inner symbol display.
45. The gaming device of claim 43, which includes at least one symbol indicator independent of the outer display symbol indicator, wherein said symbol indicator indicates at least one of a plurality of symbols revealed by the outer display symbol indicator.
46. A gaming device comprising:
- a symbol display having at least one independently movable inner portion and at least one independently movable outer portion, said inner portion having a plurality of symbol display areas displayed on said inner portion of the symbol, wherein said symbol display areas are adjacently arranged at oblique angles to the symbol display such that said symbol display areas appear to move transverse to an axis of rotation of said symbol display upon rotation of the symbol display about said axis of rotation;
- a plurality of symbols displayed on said symbol display areas, wherein said outer portion selectively reveals at least one symbol of the symbol display; and
- at least one processor operable to control the movement of said symbol display.
47. The gaming device of claim 46, wherein the symbol display is included in a secondary game.
48. The gaming device of claim 46, wherein the inner portion and outer portion of the symbol display are substantially cylindrical.
49. The gaming device of claim 46, wherein the inner portion and outer portion of the symbol display rotate about a substantially vertical axis.
50. The gaming device of claim 46, wherein each of the symbol display areas are of the same dimension.
51. The gaming device of claim 46, wherein the outer portion of the symbol display includes a plurality of windows, wherein each window is proportioned and positioned to reveal one symbol in each of said plurality of windows after the movement of the symbol display.
52. The gaming device of claim 46, wherein the outer portion of the symbol display is translucent.
53. The gaming device of claim 46, wherein each of the plurality of symbols displayed on the inner portion of the symbol display is changeable.
54. The gaming device of claim 46, which includes at least one award provided to the player, wherein said award is based on at least one symbol revealed by the outer portion of the symbol display.
55. The gaming device of claim 54, wherein the award provided to the player is based on a plurality of symbols revealed by the outer portion of the symbol display.
56. The gaming device of claim 54, which includes at least one symbol indicator wherein the award provided to the player is based on at least one of the symbols revealed by the outer portion of the symbol display and indicated by said symbol indicator.
57. A gaming device controlled by a processor, said gaming device comprising:
- a cabinet;
- a movable symbol display mounted to said cabinet;
- at least one symbol display area on said symbol display;
- a plurality of symbols displayed on said symbol display area; and
- at least one drive mechanism operatively coupled to said symbol display and at least one symbol indicator such that the symbol indicator is moved in relation to the symbol display to indicate at least one symbol on said symbol display.
58. The gaming device of claim 57, wherein said symbol display is substantially cylindrical.
59. The gaming device of claim 57, wherein said movable symbol display includes at least two symbol display areas.
60. The gaming device of claim 57, wherein said symbol display area is arranged on the symbol display such that said symbol display area appears to move transverse to a rotational axis of the symbol display upon a rotational movement of said symbol display.
61. The gaming device of claim 60, wherein the symbol indicator moves along the axis of rotation of the rotatable symbol display.
62. The gaming device of claim 57, wherein said symbol indicator indicates at least one symbol, wherein an award is provided to the player based on said indicated symbol.
63. The gaming device of claim 57, wherein at least one of said drive mechanisms includes a drive belt.
64. The gaming device of claim 57, wherein each of said drive mechanisms includes a drive shaft.
65. The gaming device of claim 57, wherein at least one of said drive mechanisms includes at least one gear.
66. The gaming device of claim 57, wherein the drive mechanism includes a belt with the symbol indicator affixed thereto.
67. The gaming device of claim 57, which includes a memory device wherein movement of the symbol display and the symbol indicator occurs according to a plurality of movement sequences stored in said memory device.
68. A gaming device comprising:
- a game operable upon a wager by a player;
- a cabinet;
- a display on said cabinet operable to display said game;
- a movable symbol display associated with said display;
- at least two symbol display areas, wherein said symbol display areas are adjacently arranged at oblique angles to the symbol display such that said symbol display areas appear to move transverse to an axis of rotation of said symbol display upon movement of the symbol display;
- a plurality of symbols, each of said symbols positioned within at least one of said symbol display areas;
- a symbol indicator;
- at least one drive mechanism operatively coupled to the symbol display and the symbol indicator, said drive mechanism operable to rotate said symbol display on a rotational axis and to move said symbol indicator in a linear path along said rotational axis of said symbol display;
- a processor in communication with the drive mechanism operable to move said symbol indicator in relation to said symbol display to indicate at least one symbol on said symbol display; and
- at least one award provided to the player based on at least one symbol indicated by the symbol indicator.
69. A method of indicating symbols in a gaming device, said method comprising:
- a) displaying at least one symbol display area on a symbol display, wherein said symbol display area is arranged on said symbol display such that said symbol display area appears to move in a first movement path upon movement of the symbol display in a second different movement path;
- b) displaying a plurality of symbols within said symbol display area;
- c) associating an outcome with at least one of said plurality of symbols;
- d) moving said symbol display;
- e) moving at least one symbol indicator;
- f) stopping the movement of the symbol display and the movement of the symbol indicator to indicate at least one of said symbols on said symbol display; and
- g) providing the player any outcome associated with said indicated symbols.
70. The method of claim 69, wherein the outcome associated with at least one of said plurality of symbols includes at least one award.
71. The method of claim 69, wherein moving said symbol display and symbol indicator occurs simultaneously.
72. The method of claim 69, wherein moving the symbol display and the symbol indicator includes moving said symbol display and symbol indicator in a plurality of directions.
73. The method of claim 69, wherein moving said symbol display and said symbol indicator occurs according to a plurality of movement sequences stored in a memory device.
74. The method of claim 69, which includes enabling a player to select a portion of the symbol display and wherein any outcome associated with at least one symbol displayed in said selected portion of the symbol display is provided to the player.
75. The method of claim 69, which includes enabling a player to select at least one symbol display area and wherein any outcome associated with at least one symbol displayed in said selected symbol display area is provided to the player.
76. The method of claim 69, which includes enabling a player to select at least one of a plurality of sets of symbol display areas, wherein each symbol display area in each of said sets appears different than each symbol display area in the other sets of symbol display areas, and wherein any outcome associated with at least one symbol displayed in said selected set of symbol display areas is provided to the player.
77. The method of claim 69, which includes changing the display of at least one of the plurality of symbols.
78. The method of claim 69, which includes operating said gaming device through a data network.
79. The method of claim 78, wherein the data network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
80. A method of displaying symbols on a gaming device, said method comprising:
- (a) displaying a plurality of symbol display areas on a movable symbol display, wherein, upon the movement of said symbol display, said symbol display areas appear to move in a different direction than the movement of the symbol display;
- (b) moving the symbol display; and
- (c) indicating at least one symbol within a symbol display area.
81. The method of claim 80, wherein the symbol display is substantially cylindrical.
82. The method of claim 80, wherein arranging the plurality of symbol display areas on the symbol display includes adjacently arranging the symbol display areas at oblique angles to an axis of rotation of the symbol display.
83. The method of claim 80, wherein the moving the symbol display includes rotating said symbol display about an axis of rotation.
84. The method of claim 80, wherein said symbol display areas appear to move transverse to an axis of rotation of the symbol display.
85. The method of claim 80, which includes operating said gaming device through a data network.
86. The method of claim 85, wherein the data network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
87. A method of displaying and indicating symbols in a gaming device, said method comprising:
- a) displaying a plurality of symbol display areas, wherein said symbol display areas are adjacently arranged at an oblique angle to a movable symbol display such that said symbol display areas appear to move transverse to an axis of rotation of said symbol display upon movement of the symbol display;
- b) displaying a plurality of symbols on an inner portion of the symbol display;
- c) moving an outer portion of the symbol display in relation to the inner portion of the symbol display, wherein said outer portion is adapted to reveal at least one of said symbols displayed on said inner portion of the symbol display;
- d) stopping the outer portion to reveal at least one of said symbols on said inner portion of the symbol display; and
- e) providing the player an award based on said revealed symbol.
88. The method of claim 87, which includes symbol display areas on the inner portion of the symbol display, wherein the plurality of symbols are displayed on said symbol display areas.
89. The method of claim 87, which includes moving the inner portion of said symbol display in relation to the outer portion of said symbol display.
90. The method of claim 89, which includes rotating the inner portion and the outer portion of said symbol display about a substantially vertical axis.
91. The method of claim 89, which includes moving the inner portion and the outer portion of said symbol display simultaneously.
92. The method of claim 87, wherein the inner portion and the outer portion of said symbol display are substantially cylindrical.
93. The method of claim 87, which includes rotating the outer portion of said symbol display about a substantially vertical axis.
94. The method of claim 87, which includes revealing one symbol in each of a plurality of windows of the outer portion of the symbol display after the movement of said symbol display.
95. The method of claim 87, which includes providing the player an award based on a plurality of symbols revealed by the outer portion of the symbol display.
96. The method of claim 95, which includes indicating at least one of the revealed symbols wherein the award provided to the player is based on the indicated symbol.
97. The method of claim 95, which includes enabling a player to select a portion of the symbol display and wherein the award provided to the player is based on at least one symbol revealed in said selected portion of the symbol display.
98. The method of claim 95, which includes enabling a player to select at least one symbol display area and wherein the award provided to the player is based on at least one symbol revealed in said selected symbol display area.
99. The method of claim 95, which includes enabling a player to select at least one of a plurality of sets of symbol display areas, wherein each symbol display area in each of said sets appears different from each of the symbol display areas in the other sets of symbol display areas and wherein the award provided to the player is based on at least one symbol revealed in said selected set of symbol display areas.
100. The method of claim 87, which includes changing each of the plurality of symbols displayed on the inner portion of the symbol display before the movement of the outer portion of the symbol display.
101. The method of claim 87, which includes changing each of the plurality of symbols displayed on the inner portion of the symbol display during the movement of the outer portion of the symbol display.
102. The method of claim 87, which includes changing each of the plurality of symbols displayed on the inner portion of the symbol display after the movement of the outer portion of the symbol display.
103. The method of claim 87, which includes operating said gaming device through a data network.
104. The method of claim 103, wherein the data network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
Type: Application
Filed: Sep 2, 2004
Publication Date: Mar 2, 2006
Inventor: Jamie Goins (Reno, NV)
Application Number: 10/934,680
International Classification: A63F 9/24 (20060101);