Step activated sound producing toy
This invention relates generally to children's sound producing toys. More specifically, to a device that produces a sound each time a step is detected as the person walks, runs or jumps.
This patent claims priority on the provisional application having Ser. No. 60/647,972, filed Jan. 31, 2005, entitled “Step Activated Sound Producing Toy”.
FIELD OF THE INVENTIONThis invention relates generally to children's toys and more specifically, to a child's toy that is activated by a step and produces a sound(s).
BACKGROUND OF THE INVENTIONChildren of all ages enjoy playing with toys and virtually all children at some time include toys that make sounds in their play preferences. Children enjoy toys that have effects such as loud or funny sounds or visual effects (e.g. flashing LEDs). Combinations of these effects increase the enjoyment of the toy.
U.S. Pat. No. 6,164,794 and U.S. Pat. No. 6,286,975 to Rodgers discloses an “acceleration responsive illuminated footwear switch” that is integral to a shoe that when activated triggers a sub-circuit that emits light or sound. Rodgers does not incorporate the “exchangeability” and “independent nature” of all the embodiments described here in. It is integral to footwear.
U.S. Pat. No. 5,599,088 to Chien discloses “flashing footwear light module” that is integral to a shoe that when activated triggers a sub-circuit that emits light. Chien does not incorporate the “exchangeability” and “independent nature” of all the embodiments described here in. It is integral to footwear.
Other toys are available in the market that generate sound alone or in combination with flashing lights. However, a need exists to provide a toy that generates a sound that is triggered by the stepping action. Preferably still, the toy should electronically control the sequences of events. The present invention satisfies this need.
SUMMARY OF THE INVENTIONSynchronization of the sound(s) with the steps is desirable since it improves the realism and hence the play value of such toys. Making the toy look like the object that makes the sound(s) will increase the enjoyment of the toy. Additionally, the sound(s) may be synchronized with a LED(s) to provide more stimuli for the child to enjoy. Having exchangeable components also increases the enjoyment of the toy.
In one preferred embodiment, the invention produces a sound each time a step is detected as the child walks, runs or jumps. One object of the invention is to allow the child to select the sound that will be produced by the player. One object of the invention is to have a cover that is a visual enhancement to the player. This will increase the appeal of the toy to the child. Cover examples include cars, animals, and cartoon characters.
In one preferred embodiment the invention is a fully integrated unit. It consists of three major components: the player, the cover, and the sound file. The sound is produced every time the player detects a step. Example A: The cover has a picture of a plunger. Every step produces a suction sound. Example B: The cover is shaped like a dog. Every step produces a bark sound. Example C: The cover is shaped like a cartoon character. Every step produces that characters voice sound.
In another preferred embodiment the invention is a fully integrated unit capable of producing a selected sound from a library of sounds. An example: The cover is shaped as a barn. Every step produces a cow sound. The child presses a button. Now every step produces a horse sound. Each time the child presses the button, the next sound in the library is produced with each detected step.
In another preferred embodiment the invention is a unit with exchangeable covers. An example: An exchangeable red cover is attached to the player. The child replaces it with a blue cover for a new look.
In another preferred embodiment the invention is a unit with sounds integrated into the covers. An example: A player has an exchangeable cover that looks like an elephant. The player makes elephant sounds when the step is detected. The child removes the elephant cover, and replaces it with a car cover. Now the player produces car sounds.
In another preferred embodiment the invention is a unit with exchangeable sound media. Example: The player produces sounds from “Movie A”. The child exchanges the media containing the “Movie A” sounds with the “Movie B” media. Now the player produces “Movie B” sounds.
In another preferred embodiment the invention is a unit with replaceable sounds. Example: The player produces train sounds. The invention interfaces with a computer. The child chooses airplane sounds. Now the player produces airplane sounds.
In another preferred embodiment the invention is a unit with fully exchangeable components. Both the sounds and covers are exchangeable. Example The player is shaped like an egg. The cover is shaped like a duck. An interface between the cover and player is a tapered peg and hole style. The sound media is a secure digital media card with duck sounds. The interface between the player and sound media is defined in the secure digital media card standards. The invention looks like a duck and makes duck sounds. A second cover is shaped like a bell. The duck cover is exchanged for the bell cover. With this configuration, the invention can look like bell, and make duck sounds. By exchanging components, it is also possible to look like a bell and make bell sounds, or to look like a duck and make bell sounds.
DESCRIPTION OF THE DRAWINGSThe foregoing summary, as well as the following detailed description of the preferred embodiments, is better understood when read in conjunction with the attached drawings. For the purpose of illustrating the invention, there is shown in the drawings embodiments that are presently preferred, it being understood, however, that the invention is not limited to the specific apparatus, system, examples and instrumentalities disclosed.
This complex system is better understood by illustrating the major components and interfaces in block diagrams.
Controls: There are a plethora of controls available. Examples are buttons, switches and touch screens. In one preferred embodiment, a control will allow the child to select the sound produced. In one preferred embodiment, the control will allow the child to control the volume of the sound produced.
Interfaces: There are a plethora of electrical interfaces readily available. Several examples include contact pads, wireless protocols such as Bluetooth™, and USB.
Sensors: There are a plethora of sensors available that can be utilized to detect the step. Accelerometers, spring switches, proximity sensors, as well as mechanical switches are a few examples.
Sound media: A plethora of sound media is also available. The sound files can be stored in FLASH or ROM memory chips, hard drives, compact flash cards, secure digital cards. In one preferred embodiment, these devices are integrated into a mechanical structure.
It is understood that the invention is not limited to the disclosed embodiments, but on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the disclosed embodiments. Without further elaboration, the foregoing will so fully illustrate the invention, that others may by current or future knowledge, readily adapt the same for use under the various conditions of service.
Claims
1. A step activated sound producing device, comprising: a player; a cover; and sound file(s), whereby the invention produces a sound each time a step is detected.
Type: Application
Filed: Jan 31, 2006
Publication Date: Aug 24, 2006
Inventors: Kevin Harrell (Woodland Park, CO), Tillman Turley (Colorado Springs, CO)
Application Number: 11/342,829
International Classification: A63H 5/00 (20060101);