Navigation Device with Touch Screen : Waypoints

- TOMTOM B.V.

A navigation device programmed with a map database and software that enables a route to be planned between two user-defined places. The device may also be programmed to be able to display on a touch sensitive display a main navigation mode screen showing a map and to allow a user to set a desired location as a location to be stored in device memory by touching the screen, for example at the desired location shown on the map. The navigation device is especially advantageous for an in-car navigation device since it allows the user to easily and reliably input the current location as a waypoint such as, a reference point for future navigation, even while the device is mounted in a vehicle.

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Description
CROSS REFERENCE TO RELATED APPLICATIONS

This application is a continuation of, and claims the priority of, pending U.S. application Ser. No. 10/546,741 filed on Aug. 25 2005 entitled “Navigation Device with Touch Screen”, the contents of which are hereby incorporated by reference. The parent application claims the priority of PCT Application No. PCT/GB2004/000803 filed on Feb. 26, 2004; GB Patent Application No. 0304358.5 filed on Feb. 26, 2003; and, GB Patent Application No. 0305175.2 filed on Mar. 7, 2003, the entire contents of all of which are hereby incorporated in total by reference.

FIELD OF THE INVENTION

This invention relates to a touch screen controlled navigation devices that can display navigation data, and in particular in-car navigation system devices.

BACKGROUND OF THE INVENTION

GPS based devices are well known and are widely employed as in-car navigation systems. Reference may be made to the Navigator series software from the present assignee, TomTom B. V. This is software that, when running on a PDA (such as a Compaq iPaq) connected to an external GPS receiver, enables a user to input to the PDA a start and destination address. The software then calculates the best route between the two end-points and displays instructions on how to navigate that route. By using the positional information derived from the GPS receiver, the software can determine at regular intervals the position of the PDA (typically mounted on the dashboard of a vehicle) and can display the current position of the vehicle on a map and display (and speak) appropriate navigation instructions (e.g. ‘turn left in 100 m’). Graphics depicting the actions to be accomplished (e.g. a left arrow indicating a left turn ahead) can be displayed in a status bar and also be superimposed over the applicable junctions/turnings etc in the roads shown in the map itself. Reference may also be made to devices that integrate a GPS receiver into a computing device programmed with a map database and that can generate navigation instructions on a display. The term ‘navigation device’ refers to a device that enables a user to navigate to a pre-defined destination. The device may have an internal system for receiving location data, such as a GPS receiver, or may merely be connectable to a receiver that can receive location data.

PDAs often employ touch screens to enable a user to select menu options or enter text/numbers using a virtual keyboard. Generally, touch input is meant to occur using a thin stylus since the size of individual virtual keys or other selectable items is relatively small. When navigating from a screen relating to one function or type of functions in an application to a different function or type of functions, then the presumption is that stylus selection of virtual keys, control panels, check boxes etc. will be undertaken since the related touch control zones are relatively small.

However, with some individual applications, such as a calculator application, each numeric may key be large enough to be selectable using a finger, as opposed to the stylus. However, where a large number of keys needs to be displayed at the same time (e.g. for a QWERTY or other format virtual keyboard with all alphabet letters), then a far smaller virtual keyboard has to be used; individual keys have then to be selected with the stylus. Hence, prior art devices may mix large, numeric keys available on one screen with much smaller keys on a different screen, even though the keys are of equal importance. Core functions cannot be said to be uniformly and consistently designed for effective and reliable finger operation, because the assumption is that users will operate a stylus on most occasions.

SUMMARY OF THE INVENTION

In a first aspect of this invention, there is a navigation device programmed with a map database and software that enables a route to be planned between two user-defined places.

The device may be further programmed to be able to display on a touch sensitive display a main navigation mode screen showing a map and to allow a user to set a desired location as a location to be stored in device memory by touching the screen within a zone large enough to be reliably selected by a single finger.

This is especially advantageous for an in-car navigation device since it allows the user to easily and reliably input the current location as a waypoint, that is a reference point for future navigation, even whilst the device is mounted in a vehicle.

These and other features of the invention will be more fully understood by references to the following drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a screen shot from a navigation device implementing the present invention; the screen shot shows a plan map view and a status bar running along the bottom of the display;

FIG. 2 is a screen shot from the navigation device implementing a 3-D view;

FIG. 3 is a screen shot from the navigation device showing various route planning functions that enable a user to require the device to plot a new route to the destination that (i) is an alternative route; (ii) avoids a roadblock immediately ahead; (iii) avoids predefined roads or (iv) is a reversion to the original route;

FIG. 4 is a screen shot from the navigation device showing a virtual ABCD format keyboard.

DETAILED DESCRIPTION

The present invention may be implemented in software from TomTom B. V. called Navigator. Navigator software runs on a touch screen (i.e. stylus controlled) Pocket PC powered PDA device, such as the Compaq iPaq. It provides a GPS based navigation system when the PDA is coupled with a GPS receiver. The combined PDA and GPS receiver system is designed to be used as an in-vehicle navigation system. The invention may also be implemented in any other arrangement of navigation device, such as one with an integral GPS receiver/computer/display, or a device designed for non-vehicle use (e.g. for walkers) or vehicles other than cars (e.g. aircraft). The navigation device may implement any kind of position sensing technology and is not limited to GPS; it can hence be implemented using other kinds of GNSS (global navigation satellite system) such as the European Galileo system. Equally, it is not limited to satellite based location/velocity systems but can equally be deployed using ground-based beacons or any other kind of system that enables the device to determine its geographic location.

Navigator software, when running on a PDA, results in a navigation device that causes the normal navigation mode screen shown in FIG. 1 to be displayed. This view provides driving instructions using a combination of text, symbols, voice guidance and a moving map. Key user interface elements are the following: a 2-D map 1 occupies most of the screen. The map shows the user's car and its immediate surroundings, rotated in such a way that the direction in which the car is moving is always “up”. Running across the bottom quarter of the screen is the status bar 2. The current location of the device, as the device itself determines using conventional GPS location finding and its orientation (as inferred from its direction of travel) is depicted by an arrow 3. The route calculated by the device (using route calculation algorithms stored in device memory as applied to map data stored in a map database in device memory) is shown as darkened path 4 superimposed with arrows giving the travel direction. On the darkened path 4, all major actions (e.g. turning corners, crossroads, roundabouts etc.) are schematically depicted by arrows 5 overlaying the path 4. The status bar 2 also includes at its left hand side a schematic 6 depicting the next action (here, a right turn). The status bar 2 also shows the distance to the next action (i.e. the right turn—here the distance is 220 meters) as extracted from a database of the entire route calculated by the device (i.e. a list of all roads and related actions defining the route to be taken). Status bar 2 also shows the name of the current road 8, the estimated time before arrival 9 (here 2 minutes and 40 seconds), the actual estimated arrival time 10 (11.36 am) and the distance to the destination 11 (1.4 Km). The GPS signal strength is shown in a mobile-phone style signal strength indicator 12.

If the user touches the centre of the screen 13, then a navigation screen menu is displayed; from this menu, other core navigation functions within the Navigator application can be initiated or controlled. Allowing core navigation functions to be selected from a menu screen that is itself very readily called up (e.g. one step away from the map display to the menu screen) greatly simplifies the user interaction and makes it faster and easier.

The area of the touch zone which needs to be touched by a user is far larger than in most stylus based touch screen systems. It is designed to be large enough to be reliably selected by a single finger without special accuracy; i.e. to mimic the real-life conditions for a driver when controlling a vehicle; he or she will have little time to look at a highly detailed screen with small control icons, and still less time to accurately press one of those small control icons. Hence, using a very large touch screen area associated with a given soft key (or hidden soft key, as in the centre of the screen 13) is a deliberate design feature of this implementation. Unlike other stylus based applications, this design feature is consistently deployed throughout Navigator to select core functions that are likely to be needed by a driver whilst actually driving. Hence, whenever the user is given the choice of selecting on-screen icons (e.g. control icons, or keys of a virtual keyboard to enter a destination address, for example), then the design of those icons/keys is kept simple and the associated touch screen zones is expanded to such a size that each icon/key can unambiguously be finger selected. In practice, the associated touch screen zone will be of the order of at least 0.7 cm2 and will typically be a square zone. In normal navigation mode, the device displays a map. Touching the map (i.e. the touch sensitive display) once (or twice in a different implementation) near to the screen center (or any part of the screen in another implementation) will then call up a navigation menu (see FIG. 3) with large icons corresponding to various navigation functions, such as the option to calculate an alternative route, and re-calculate the route so as to avoid the next section of road (useful when faced with an obstruction or heavy congestion); or recalculate the route so as to avoid specific, listed roads.

The actual physical structure of the device itself may be fundamentally no different from any conventional handheld computer, other than the integral GPS receiver or a GPS data feed from an external GPS receiver. Hence, memory stores the route calculation algorithms, map database and user interface software; a microprocessor interprets and processes user input (e.g. using a device touch screen to input the start and destination addresses and all other control inputs) and deploys the route calculation algorithms to calculate the optimal route. ‘Optimal’ may refer to criteria such as shortest time or shortest distance, or some other user-related factors.

More specifically, the user inputs his start position and required destination in the normal manner into the Navigator software running on the PDA using a virtual keyboard. The user then selects the manner in which a travel route is calculated: various modes are offered, such as a ‘fast’ mode that calculates the route very rapidly, but the route might not be the shortest; a ‘full’ mode that looks at all possible routes and locates the shortest, but takes longer to calculate etc. Other options are possible, with a user defining a route that is scenic—e.g. passes the most POI (points of interest) marked as views of outstanding beauty, or passes the most POIs of possible interest to children or uses the fewest junctions etc.

Roads themselves are described in the map database that is part of Navigator (or is otherwise accessed by it) running on the PDA as lines—i.e. vectors (e.g. start point, end point, direction for a road, with an entire road being made up of many hundreds of such sections, each uniquely defined by start point/end point direction parameters). A map is then a set of such road vectors, plus points of interest (POIs), plus road names, plus other geographic features like park boundaries, river boundaries etc, all of which are defined in terms of vectors. All map features (e.g. road vectors, POIs etc.) are defined in a co-ordinate system that corresponds or relates to the GPS co-ordinate system, enabling a device's position as determined through a GPS system to be located onto the relevant road shown in a map.

Route calculation uses complex algorithms that are part of the Navigator software. The algorithms are applied to score large numbers of potential different routes. The Navigator software then evaluates them against the user defined criteria (or device defaults), such as a full mode scan, with scenic route, past museums, and no speed camera. The route which best meets the defined criteria is then calculated by a processor in the PDA and then stored in a database in RAM as a sequence of vectors, road names and actions to be done at vector end-points (e.g. corresponding to pre-determined distances along each road of the route, such as after 100 meters, turn left into street x).

Finger UI Design Approach

The present invention associates a touch activation zone for each of a core set of functions; this zone is large enough to be reliably selected by a single finger without special accuracy. This mimics the real-life conditions for a driver when controlling a vehicle; he or she will have little time to look at a highly detailed screen with small control icons, and still less time to accurately press one of those small control icons.

This UI design feature is consistently deployed throughout Navigator 2.0 in relation to all of the defined core functions and not just in an ad hoc manner where the screen design happens to permit a large control icon to be displayed: hence, whenever the user is given the choice of selecting certain on-screen options relating to core functions (e.g. control icons, or keys of a virtual keyboard to enter a destination address, for example), then the design of those icons/keys is kept simple and the associated touch screen zones is expanded to such a size that each icon/key can unambiguously be finger selected. Further, whenever a screen includes selectable graphical options (e.g. icons, names, check boxes etc.), then each of these options is linked to a non-overlapping touch input zone that is large enough to be reliably activated using a finger is displayed.

Hence, the device will not present to the user at different times a mix of selectable graphical options relating to core functions, some being large enough to be reliably activated with a finger and some being too small for that and requiring stylus activation. Key is that the user interaction design has been based on analysing what core functions might need to be activated by a driver whilst still driving and ensuring that these can be activated by selecting options (e.g. large graphical icons) linked to unusually large touch screen activation areas. Prior art approaches to UI design have failed to consistently identify core functions and treat them in this manner.

In practice, the associated touch screen zone will be a minimum of 0.7 cm2 (far larger than normal touch screen activation zones) and will typically be square.

Examples of the core functions which consistently employ this approach are:

    • (i) moving between the highest level in the menu hierarchy to the next level down;
    • (ii) tasking away from the normal navigation mode screen;
    • (iii) selecting options that initiate route recalculation functions;
    • (iv) setting the current location as a location to be marked on a map.

This approach can be illustrated in several contexts. First, to facilitate access to functions that enable alternative routes to be calculated by placing a menu of graphical icons for those functions (or any other kind of way or option to allow selection of the functions, such as lists, check boxes etc.) on a menu screen that is easily accessed from the main navigation screen—i.e. the screen that is displayed during actual or simulated/preview navigation (FIGS. 1 or 2). As noted above, in normal navigation mode, the device displays an animated map that shows the location of the navigation device as the journey progresses. Touching the map (i.e. the touch sensitive display) once (or twice in a different implementation) near to the screen centre (or any part of the screen in another implementation) will then call up a Recalculate menu (see FIG. 3) with large icons corresponding to various route recalculation functions, such as the option to calculate an alternative route; re-calculate the route so as to avoid the next section of road (useful when faced with an obstruction or heavy congestion); and recalculate the route so as to avoid specific, listed roads. These alternative route functions are initiated by touching also the appropriate icon in the Recalculate menu screen (which is one user interaction, such as a screen touch, away from the normal mode navigation screen). Other route recalculation functions may be reached at a deeper level in the menu structure. However, all can be reached by selecting options such as graphical icons, lists, check boxes which are unambiguously associated with touch screen areas that are large enough to allow the user to select them with a fingertip whilst safely driving, typically at least 0.7 cm2 in area.

Virtual Keyboard

As noted above, a key feature is the use of large touch screen areas for each graphical icon that initiates a core function that a driver may need to deploy whilst driving. This approach is also used for the keys of the virtual keyboards as well (e.g. ABCD, as shown in FIG. 4, QWETY etc formats). Because the device can display a large alphabet keyboard, far larger than conventional screen based keyboards on PDAs, this allows a user to input text more easily—and without taking the device out of the cradle or off the dashboard—and even using his finger rather than the stylus.

The optimal dimensions on a iPaq (with 240×320 pixels, or 106 pixels per inch, 48 pixels per cm) are:

QWERTY/AZERTY Keyboard Images:

Horizontal spacing: 25 pixels centre to centre (button to button)

Vertical spacing: 32 pixels centre to centre (button to button)

ABC Keyboard Image:

Horizontal spacing: 40 pixels centre to centre

Vertical spacing: 32 pixels centre to centre

NOTE: The numeric keyboard image is mixed (has both small and big keys). Also, some keys might be 1 pixel smaller in width than other keys (for aesthetics), therefore the centre to centre might be different from key to key.

The individual key size in pixels is (width, height):

36×28 (ABC keyboard image)

21×28 (QWERTY/ASERTY keyboard image)

46×28 (arrow keys on QWERTY/AZERTY keyboard images)

70×28 (space/back keys on QWERTY/AZERTY keyboard images)

NOTE: Some keys might be 1 pixel smaller in width than other keys (for aesthetics)

The total image sizes for different keyboards (width, height) are as follows:

240×155 (ABC keyboard image)

240×155 (QWERTY keyboard image)

240×155 (AZERTY keyboard image)

240×62 (2 line NUM/Arrowkeys image)

240×31 (1 line Arrow key image)

NOTE: This includes white-space edges in the range of 1 to 3 pixels.

The above sizes enable a soft keyboard to be displayed that a user can readily operate with one finger when the device is mounted on a dashboard cradle with the car being driven and without being significantly distracted from driving.

Tolerances to the above sizes are approximately 25% (plus or minus).

Waypoints

If the driver passes a location of interest on the route (e.g. while driving), he can store the present location by a very simple action, such as a rapid double tap a pre-defined zone on the screen, such as a 0.7 cm2 zone centred on the current vehicle location displayed by the device (or by issuing a voice command). This stores a marker in a database of waypoints; in essence the co-ordinates of the location of interest. This is another example of a core function (labelling the current location as a waypoint) that is activated using a touch screen area large enough to allow reliable finger selection even whilst the user is driving. The waypoint can be marked on the map itself with a POI (point of interest) icon. Later, the user can retrieve and use it (or even annotate and store it). For example, if marked as a POI on a map, the user could select the POI on the map, which would cause an annotation window to open, into which the user could input text (e.g. “great bookshop here”).

Although the invention has been described in language specific to structural features and/or methodological acts, it is to be understood that the invention defined in the appended claims is not necessarily limited to the specific features or acts described. Rather, the specific features and acts are disclosed as exemplary forms of implementing the claimed invention

Claims

1. A navigation device programmed with a map database and software that enables a route to be planned between two user-defined places, wherein the device is further programmed to be able to display on a touch sensitive display a main navigation mode screen showing a map and to allow a user to set a desired location as a location to be stored in device memory by touching the screen within a zone large enough to be reliably selected by a single finger.

2. The device of claim 1 programmed to enable the user to set the current location as the location to be stored in device memory by touching the screen at the current location as shown on the map.

3. The device of claim 1 programmed to enable the user to set the current location as a waypoint by touching the screen at the current location as shown on the map.

4. The device of claim 3 in which the device is programmed so that touching the screen once or twice stores the desired location in device memory.

5. The device of claim 4 programmed so that a location stored in device memory by the user touching the screen is marked on the map with an icon.

6. The device of claim 5 in which the icon is a Point of Interest icon.

7. The device of claim 5 programmed so that the icon label can be annotated.

8. The device of claim 1 wherein said zone large enough to be reliably selected by a single finger is a square zone having an area of at least 0.7 cm2.

9. A method of enabling a user to interact with a navigation device programmed with a map database and software that enables a route to be planned between two user-defined places, wherein the method comprises the steps of:

(a) displaying on a touch sensitive display a main navigation mode screen showing a map;
(b) allowing a user to set a desired location as a location to be stored in device memory by touching the screen within a zone large enough to be reliably selected by a single finger.

10. The method of claim 9 in which the user sets the current location as the location to be stored in device memory by touching the screen at the current location as shown on the map.

11. The method of claim 9 in which the user sets the current location as a waypoint by touching the screen at the current location as shown on the map.

12. The method of claim 10 in which the user sets the current location as a waypoint by touching the screen at the current location as shown on the map.

13. The method of claim 9 in which the action of touching the screen once or twice stores the desired location in device memory.

14. The method of claim 9 further comprising the steps of (c) storing a location in device memory by the user touching the screen at the desired location and (d) marking that location on the map with an icon.

15. The method of claim 14 in which the icon is a Point of Interest icon.

16. The method of claim 13 comprising the further step of annotating the icon with a label.

Patent History
Publication number: 20060195259
Type: Application
Filed: Mar 6, 2006
Publication Date: Aug 31, 2006
Applicant: TOMTOM B.V. (Amsterdam)
Inventors: Ayal Pinkus (Amsterdam), Edwin Neef (Amsterdam), Sven-Erik Jurgens (Amsterdam), Mark Gretton (London)
Application Number: 11/276,555
Classifications
Current U.S. Class: 701/211.000
International Classification: G01C 21/32 (20060101);