Winner's Card Game
The invention disclosed provides a method and means for playing a card game comprising receiving bets, including second-chance bets, dealing at least one set of cards, identifying one or more winning bets in each set, and paying-off one or more of the winning bets in each set. The invention also comprises an apparatus for playing a card game. The apparatus comprises a playing surface comprising a betting area, an open area, and a payoff area, wherein the open area is located between the betting area and the payoff area. The betting area comprises a plurality of player betting areas, wherein each of the plurality of player betting areas further comprises representations of three winning combinations. The payoff area comprises enlarged representations of the three winning combinations. Finally, the invention provides a real and virtual (i.e., computerized) version of the card game.
Wagering games utilizing cards abound. One example is Caribbean Stud. In this game, based on 5 Card Stud (i.e., a kind of poker), players ante, and five cards are dealt to the players and then to the dealer. All cards are dealt face-down except for the fifth card dealt to the dealer. Based on this fifth card, players decide whether to fold, because they feel they cannot beat the dealer's hand, or double their ante (i.e., a “call bet”), because they feel they can beat the dealer's hand. The dealer then turns over the remaining four cards. If the dealer does not have at least an ace and king, then the dealer cannot “open,” and all players who did not fold win their ante. Their call bets are simply returned. If the dealer can “open,” then a player's hand must beat the dealer's hand in order to win the call bet and have the ante simply returned; if the player's hand does not beat the dealer's hand, then the player loses both the ante and call bet.
Another popular card game is Let It Ride. Also based on 5 Card Poker, Let it Ride begins by players betting three equal bets in each of their three betting areas often denoted “bet $,” “bet 1,” and “bet 2.” The players and the dealer then receive three cards, face-down, and the dealer immediately discards one of the dealer's three cards. Then, the players pick up their cards, and decide whether they believe they have losing or winning poker hands. If losing, a player asks for “bet 1” back. If winning, then a player opts to “Let It Ride.” Now, the dealer turns over one of the dealer's two face-down cards (“the up card”). Using this up card and the players' own three cards, each player makes the best poker hand they can with these four cards. A second round then begins.
With these four cards, each player is permitted to Let It Ride or ask for bet “2” back. The dealer turns over the other one of the dealer's face-down cards (“the second up card”). Using the up card and the second up card, each player makes the best poker hand they can with these five cards. Each player is a winner that has a poker hand of a pairs of tens or better. Winning players are paid off according to their remaining bets, which, at a minimum, must include the “$ bet.” All losing bets are collected after the second round is complete.
Still another popular card game is “Three Card Poker.” In this game, three cards are dealt face-down to each player, followed by a first betting round. Upon a player opening this first betting round, each and every other player must call or raise to stay in the game. Those players staying in the game now draw another two cards and then engage in a second betting round. The winner is the player with the best poker hand made from choosing three cards from the five cards in the player's hand. Three-of-a-kind (in particular, three aces) is the best possible poker hand.
With these games and others, the mere possibility of winning a wager is often not enough to maintain players' interest. Many people avoid these games because of their slow pace; they find the learning of the game rules too time consuming. Further, the game rules actually vary from one casino to another, or the player is playing against other players, other players and the house, or just the house. As a result, many novice players are reluctant to play these games because of onerous efforts required to understand the risks.
A need, therefore, exists for a fast-paced and easily understood game, where the player plays against no one and always wins a wager. Prior to installation in machines, manufacturers and assemblers, for instance, often test processor chips (“chips”) to determine their performance metrics. These metrics involve investigating chip performance using functional and non-functional test sequences throughout predetermined windows, e.g., operational, for several variables, including chip voltage, clock speed, power and temperature. Although testing various chips' performance metrics readily allows for sorting these chips into their proper class of machine, testing is also used to identify chip failures, allow higher machine manufacturing productivity, and improve product quality.
SUMMARY OF THE INVENTIONAccording to one at least one example embodiment, a method of playing a card game is provided. The method comprises receiving bets, dealing at least one set of cards, identifying one or more winning bets in each set, and paying-off one or more of the winning bets in each set.
In a further example, a system is provided for playing a card game. In at least one example, the system comprises a means for receiving bets, a means for dealing at least one set of cards, a means for identifying one or more winning bets in each set, and a means for paying-off one or more of the winning bets in each set.
In yet a further example, an apparatus is provided for playing a card game. The apparatus comprises a playing surface comprising a betting area, an open area, and a payoff area, wherein the open area is located between the betting area and the payoff area. The betting area comprises a plurality of player betting areas, wherein each of the plurality of player betting areas further comprises representations of three winning combinations. And, the payoff area comprises enlarged representations of the three winning combinations.
Still further examples provide an apparatus for, a method of, and/or a system of playing a real or virtual (i.e., computerized) version of the card game.
BRIEF DESCRIPTION OF THE DRAWINGSSo that the manner in which the above recited features, advantages and objects of the present invention are attained and can be understood in detail, a more particular description of the invention, briefly summarized above, may be had by reference to the embodiments thereof which are illustrated in the appended drawings.
It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.
The following is a detailed description of example embodiments of the invention depicted with assistance and reference to the accompanying drawings. The embodiments are examples and are in such detail as to clearly communicate the invention. However, the amount of detail offered is not intended to limit the anticipated variations of embodiments; on the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the present invention as defined by the appended claims. The detailed descriptions below are designed to make such embodiments obvious to a person of ordinary skill in the art.
First with reference to
The betting area 14 is made up of a plurality of player betting areas 20. In this manner, each player betting areas 20 has an individual betting area. Each of the player betting areas 20 also has representations 22 of three winning combinations 22a, 22b, 22c from a deal of a set to a player. In addition, the shape of the betting area 14 comprises a quasi-semi-circular arrangement 32. Other shapes are useful in other embodiments. For instance, in at least one alternative, the betting area 14 comprises a rectangular arrangement running alongside and in front of the edges of the playing surface 12. Other variations will occur to those of skill in the art
Referring again to the example of
The actual size of the playing surface 12 is especially convenient for casinos. In one example embodiment, the playing surface 12 has the size of the top surface of a black jack table, and in another, a pai gow table. Other variations departing in size from these standard casino tables will occur to those of skill in the art
In another example, the apparatus 10 comprises have a drop box 26 and/or a tip box 28 attached to the side 13 of the playing surface 12. Variations in placement of a drop box 26 or a tip box 28 will occur to those of skill in the art, and these variations do not depart from this invention.
Playing cards 15 used with the apparatus 10 comprise one or even ten decks of standard playing cards 15 with inclusion of the jokers being optional. However, play is suggested with two or more decks and no jokers for at least two reasons. One is to provide a sufficient number of playing cards for several players playing the game in a round. The other is that two decks still retains favorable and fair advantages for both the house and the players.
Wagering markers 30 used with the apparatus 10 are for disposal onto the playing surface 12. These wagering markers 30 represent a player's bets. These wagering markers 30 comprise currency, casino value chips, or some other thing used to represent an amount of bets.
Turning now to
In additional and/or alternative embodiments, the representations 22 comprise three descriptive phrases 44a, 44b, 44c, wherein each one of the three descriptive phrases 44a, 44b, 44c is for a different of the three winning combinations 22a, 22b, 22c. Examples of the three descriptive phrases 44a, 44b, 44c include “No Pair,” “Pairs,” and “Three of a Kind.”
Finally, in still another and/or alternative embodiment, the representations 22 comprise three payoff phrases 46a, 46b, 46c, wherein each one of the three payoff phrases 46a, 46b, 46c is for a different one of the three winning combinations 22a, 22b, 22c. Examples of the three payoff phrases 46a, 46b, 46c include “1:1,” “3:1,” and “40:1.”
When all three of the above types of representations 22 are used on the playing surface 12, it is helpful to align the representations 22 for establishing a display that permits easy understanding of where a player places the bets, and what are the winning combinations and their respective payoffs.
Similar to the above-described types and arrangements of the representations 22, the same general discussion applies to the enlarged representations 24 of three winning combinations 22a, 22b, 22c possible from a deal of at least three cards 15. In example embodiments, the enlarged representations 24 of the three winning combinations 22a, 22b, 22c comprise “No Pair” 52a, “Pair” 52b, and “3 of a Kind” 52c, all of which are distributed within the payoff area 18. Further, the playing surface 12 also comprises three enlarged payoff phrases 54a, 54b, 54c, wherein each one of these three enlarged payoff phrases 54a, 54b, 54c is grouped with a different one of the enlarged representations 24 of the three winning combinations 22a, 22b, 22c. As an example, “No Pair” would be grouped with “1:1” and “Pairs” would be grouped with “3:1.”
In another example embodiment, the playing surface comprises indicia 36 upon the playing surface 12. Examples of indicia 36 are the licensee's identity, the establishment's identity (i.e., a casino's name), the current name of this card game, “PAIRS PLUS” or “PAIR+PLUS.” Although not specifically identified, other indicia, whether names, numbers, or symbols, will occur to those of skill in the art without departing from the scope of the invention.
In another embodiment, the apparatus 10 comprises a community card area 60 disposed upon the playing surface 12. The location of the community card area 60 is variable so long as it is visible to all players playing the card game.
In other embodiments of the invention, as shown in
In further embodiments, each one (64a, 64b, etc.) of the plurality of player community card betting areas 64 also comprises a shape 65, e.g., circle, quadrilateral. Each one of these shapes 65 further comprise one or more descriptive community phrases 67 that are adjacent the shape's 65 perimeter. For example, as shown in
Turning to
As shown in
In other examples, the method 100 comprises receiving bets 102 into a machine 102i comprising a computerized version of the card game, electronically receiving bets 102j, receiving bets from an account 102k, and receiving bets from each of at least one players 102l, which is often as many as ten or more players.
As shown in
In another example, as seen in
Returning to
In another example embodiment, dealing the set 104 to each player comprises dealing three playing cards 112f. From these three playing cards, winning combinations are identified for each player. As seen in
In various embodiments, identifying the one or more winning bets 106 comprises observing no pairs in the set 114a, observing a pair in the set 114b, and/or observing three-of-a-kind in the set 114c. Each player will have at least one of these winning combinations in their set.
Based on the winning combinations in each player's set, each player receives a pay-off for their bets. Referring to
In another embodiment of this invention, the method 100 further comprises receiving a second-chance bet 130, as shown in
Turning to receipt of the second-chance bets, the method 100 involves receiving the second-chance bet 130 from each of at least one players 130a in one embodiment. In another embodiments, the method 100 involves receiving the second-chance bet 130 from each of at least one players having more than one of the one or more winning bets 130b.
In differing embodiments, the method 100 further comprises dealing a community card 132 either before or after receiving the second-chance bets 130. Then, the method 100 comprises identifying any second-chance winning bets 134. Identifying second chance winning bets 134 comprises observing a pair by incorporating the community card 134a into the set belonging to a player. Similarly, identifying second chance winning bets 134 by inclusion of the community card includes, without limitation, observing two pairs 134b, three-of-a-kind 134c, four-of-a-kind 134d, a straight 134e, a flush 134f, or a straight flush 134g. Following the identifying of second-chance winning bets 134, the method 100 further includes paying-off the second-chance winning bets 140, if any exist.
In another embodiment, with reference to
Another aspect of the invention comprises a system 200 for playing a card game. Although not discussed explicitly, the discussion regarding the method and apparatus suffice to cover the discussed means for the system's various embodiments.
The above-described embodiments should not be constructed to limit the invention to the exact details of structure described therein. Those persons skilled in this invention's field of art will readily identify modifications that are not specifically described. These modifications, however, are intended to be covered.
Claims
1. An apparatus for a card game, the apparatus comprising:
- a playing surface comprising a betting area, an open area, and a payoff area, wherein the open area is located between the betting area and the payoff area;
- the betting area comprising a plurality of player betting areas, wherein each of the plurality of player betting areas further comprises representations of three winning combinations; and
- the payoff area comprising enlarged representations of the three winning combinations.
2. The apparatus of claim 1, wherein the playing surface comprises the size of the top surface of a black jack table.
3. The apparatus of claim 1, wherein the playing surface further comprises a drop box attached to a side of the playing surface.
4. The apparatus of claim 1, wherein the playing surface further comprises a tip box attached to a side of the playing surface.
5. The apparatus of claim 1, wherein the representations of three winning combinations comprise the three winning combinations possible from a deal of at least three cards.
6. The apparatus of claim 1, wherein the enlarged representations of three winning combinations comprise the three winning combinations possible from a deal of at least three cards.
7. The apparatus of claim 1, wherein the betting area comprises a quasi-semi-circular arrangement.
8. The apparatus of claim 1, wherein the payoff area comprises a quasi-semi-circular arrangement.
9. The apparatus of claim 1, wherein the playing surface further comprises indicia upon the playing surface.
10. The apparatus of claim 1, wherein the representations of the three winning combinations comprise three circles, wherein each one of the three circles comprises a different one of the three winning combinations.
11. The apparatus of claim 1, wherein the representations of the three winning combinations comprise three descriptive phrases, wherein each one of the three descriptive phrases comprises a different one of the three winning combinations.
12. The apparatus of claim 1, wherein the representations of the three winning combinations comprise three payoff phrases, wherein each one of the three payoff phrases comprises for a different one of the three winning combinations.
13. The apparatus of claim 1, wherein the representations of the three winning combinations comprise three circles, three descriptive phrases, and three payoff phrases.
14. The apparatus of claim 13, wherein the representations comprise a linear arrangement of three non-intersecting rows, wherein the first row comprises the three circles, the second row comprises the three descriptive phrases, and the third row comprises the three payoff phrases.
15. The apparatus of claim 13, wherein the representations comprise three groupings, wherein each one of the three groupings comprises a different one of the three circles, a different one of the three descriptive phrases, and a different one of the three payoff phrases; wherein each of the groupings comprises one of the three descriptive phrases properly describing the one of the three payoff phrases in each individual one of the three groupings.
16. The apparatus of claim 1, wherein the enlarged representations of the three winning combinations comprise “No Pair,” “Pair,” and “3 of a Kind.”
17. The apparatus of claim 1, further comprising three enlarged payoff phrases, wherein each one of the three enlarged payoff phrases comprise groupings with a different one of the enlarged representations of the three winning combinations.
18. The apparatus of claim 1, wherein the enlarged representations comprise a distribution within the payoff area.
19. The apparatus of claim 1, further comprising a community card betting area disposed upon the open area.
20. The apparatus of claim 19, wherein the community card betting area comprises a plurality of player community card betting areas disposed upon the open area.
21. The apparatus of claim 20, wherein each of the plurality of player community card betting areas comprises a location adjacent to a different one of the plurality of player betting areas.
22. The apparatus of claim 20, wherein the shape of each of the plurality of player community card betting areas further comprises one or more descriptive community phrases adjacent to the perimeter of the shape.
23. The apparatus of claim 1, wherein the playing surface further comprises a community card area.
24. The apparatus of claim 1, wherein the apparatus comprises a computerized version of the card game.
25. The apparatus of claim 24, wherein the computerized version comprises a virtual playing surface.
26. The apparatus of claim 24, wherein the computerized version comprises a connection to a network.
27. The apparatus of claim 24, wherein a till is attached to the computerized version of the card game.
28. The apparatus of claim 24, wherein a slot is integrally associated with the computerized version of the card game.
29. The apparatus of claim 24, wherein the computerized version comprises at least one command receiver for effectuating choices of a player and resultant actions by the computerized version.
Type: Application
Filed: Jul 10, 2006
Publication Date: Oct 26, 2006
Inventor: James Bowling (Seabrook, TX)
Application Number: 11/456,469
International Classification: A63F 9/24 (20060101); A63F 3/08 (20060101); A63F 1/00 (20060101);