Concurrent, combinational, interactive games played on electronic gaming devices
A distributed gaming system includes a host device and at least one peripheral device in communication with the host device. The peripheral device executes at least two games simultaneously. The outcome of at least one of the at least two games is dependent on aspects of another of the at least two games. A method of distributed gaming is also disclosed.
Latest Patents:
This application is a divisional of prior application Ser. No. 10/326,787 filed Dec. 19, 2002, which claims the benefit of U.S. Provisional Application No. 60/344,140 filed Dec. 28, 2001. Application Ser. No. 10/326,787 filed Dec. 19, 2002 is incorporated herein by reference in its entirety. U.S. Provisional Application No. 60/344,140 filed Dec. 28, 2001 is incorporated herein by reference in its entirety.
BACKGROUND OF THE DISCLOSUREWith the advent of programmable electronic gaming devices, many traditional games played with cards, play boards, and paper have been converted for play on electronic gaming devices incorporating a programmable computer and video display. Electronic gaming devices are capable, as disclosed in Itkis U.S. Pat. No. 4,856,787, of multiple, independent games simultaneously executed with their respective video images independently displayed on a single video display. Electronic gaming devices can be computer based devices dedicated solely to the purpose of game play or standard computers that are used for a plurality of functions, one of which is game play.
Because of the flexible nature of the video display, multiple and independent colored images can be overlaid onto virtual layers or viewing planes with various degrees of transparency to create a compound image that appears to have depth. Expanding further on that concept, video images contained within a given game can be overlaid onto video images from a second independent game that is being played concurrently. The resulting compound video images would most likely be very difficult or not practical for the player to view and also understand the play action of two or more independent games with the first game's video images mixed, misaligned, and partially or fully covered by video images of a second game.
Multiple such devices have been networked together to allow multiple users to participate in the same game. Each remote device shows the user his or her status within the game, and possibly other features such as the status of competitors. Such remote devices have been attached to a host by a hard link, or by RF communication means. As in the Itkis patent, multiple games can be displayed on a single remote device so a user may concurrently participate in multiple games. However, the games are independent of one another, and the outcome of one does not affect the outcome of another. Such networked systems are used in social environments such as trivia in restaurants, charitable environments such as bingo fund-raisers, and in competitive gambling such as in casinos.
The present invention provides a new and improved method and apparatus that overcomes the above referenced problems and others.
BRIEF DESCRIPTION OF THE INVENTIONAccording to one aspect of the present invention, a distributed gaming system is provided. At least one peripheral device is in communication with a host device, the peripheral device executing at least two games simultaneously. The outcome of at least one of the at least two games is dependent upon aspects of another of the at least two games.
According to another aspect of the present invention, a method of distributed gaming is provided. A host device and at least one peripheral device are provided. A combined game session is initiated with the host device, the session comprising at least two games being played simultaneously. At least one of the games has aspects that are dependent on at least another of the at least two games. Data is received from the host device with the peripheral device, the peripheral device having an input means and a human readable display. The at least two games are displayed concurrently on the screen.
According to another aspect of the present invention, a gaming system is provided. A computer has an output device and a storage means. A first game is held in the storage means. A second game is also held in the storage means. A random indicium generator is in communication with the computer. A game grid displays both first and second games on the output device, revising each time the random indicium generator transmits another indicium to the computer.
According to another aspect of the present invention, an interactive gaming system is provided. The system includes a stand alone or network dependent gaming device. A display area in communication with the electronic gaming device displays first and second image elements concurrently, the first image element relating to a first game, and the second image element relating to a second game. The second image element is overlaid on the first image element, combining to find a meaningful composite image. The second game has unique rules of game play that are different from those of the first game. The two games have common random factors. The two games are played concurrently.
BRIEF DESCRIPTION OF THE DRAWINGSThe invention may take form in various components and arrangements of components, and in various steps and arrangements of steps. The drawings are only for purposes of illustrating preferred embodiments and are not to be construed as limiting the invention.
According to a preferred embodiment, at least two games are logically programmed to be interactive with each other in play, while leaving the fundamental concept of each game intact. The content of the compound video images contained within the interactive game is simple to understand and has meaning to the play of both games, offering a plurality of new, interactive games that otherwise could not exist in the realm of fixed, pre-printed paper.
Typical games that can be made interactive are Bingo, card games such as Poker or Black Jack, electronic Pull Tabs (E-Tabs), and many others. Two specific examples of interdependent interactive games will be discussed to illustrate fundamental principles involved. The first example is an interactive game of Bingo and E-Tabs and the second example is an interactive game of Bingo and Black Jack. The first example does not require player input during the interactive game to bring either game to a conclusion and the payouts are generally pre-determined for use in charitable gaming. The second example illustrates the action of an interactive game in which dynamic player input may alter the outcome of an interactive game, and the payouts are more random in nature for use in a casino environment. It is to be understood that many new interactive game combinations are possible and the present invention should not be limited to any one of such combinations.
Bingo electronic gaming devices normally display the image of one or more Bingo faces on a video display. Typically, a video Bingo face image is a 5×5 square matrix containing 24 unique numbers, pre-selected, from a set of numbers ranging from 1 to 75 and also contains a FREE or wild number space in the center of the matrix to complete the set of 25 possible squares. As the game progresses, periodically a new random number is selected from a set of numbers ranging from 1 to 75 by a random number generator or by a mechanical means of selecting a random, plastic numbered ball such as an air driven ball scrambler commonly found in Bingo equipment and lottery systems. The randomly selected number, if appearing on a displayed Bingo face image, is then marked or daubed on the Bingo face image to differentiate it from other, non selected numbers displayed on the Bingo face. The marking means can be of many varieties such as changing the displayed number to a different color, placing a different color behind the displayed number in the square containing the number, or overlaying an icon image on the displayed number to mention just a few of possible indicium to electronically daub the number. Some electronic gaming devices currently in the marketplace offer a palette of e-daubing images that are of different colors and shapes for the player to select and use for playing the Bingo game.
Paper Pull Tabs are an instant win/lose type of game. Generally, a given Pull Tab contains three or more imprinted images arranged in a straight line. Those images are selected from a palette of images and adjacently printed on the card and then covered such that they are not visible to the player when the card is purchased. The selection of the images prior to printing is done in a manner such that the total number of wining cards from a group of printed cards is pre-determined. A winning card is defined by the relative positions of the images to one another and the similarities of the printed images. Generally, three identical images in a row would yield the highest payout amount and three un-like images in a row results in no pay out for the card. In between those extremes, graduated payouts can be awarded based on the similarity of the images and their relative positions to one another. An E-Tab game is essentially an electronic video representation of the paper game, in that the player cannot see the associative video images prior to purchase of the E-Tab.
With reference to
Presently, the interactive game has been defined as incorporating a dauber image 14, 16, 18, 20, 22 that is dynamicall active during game play and shared by both concurrent games, yet has different meaning to each game. The award amount outcome of the E-Tab game is dependent on the defined E-Tab winning images falling within the winning Bingo pattern 12, and also defined as independent of the Bingo game winning pattern 12. Many additional variations of interactive game definitions are possible.
In an example for purposes of illustrating a preferred embodiment, the game starts with the selection of a random Bingo number or other indicium by a random indicium generator. Each individual participating in the game has a gaming computer with a screen or other output device and a storage means. The selected number is daubed with what appears to the player as a randomly selected image from the five base images shown in
The Bingo winning “T” pattern 12 of the present example requires that in addition to the FREE space, at least eight random numbers be called to win. With reference to
To accomplish pre-determined payouts, as in a charitable gambling establishment, the Bingo faces in play during a game are pre-selected by the use of defining serial numbers and permutations within a set of Bingo faces such that, typically, only a single person will have a winning card for a given game. Likewise for E-Tabs, the frequency of winning combinations and the payout amounts for each combination are pre-determined within a set of E-Tabs. The percentage of payouts, the payout amount, and the winning image combinations for the E-Tabs can be dynamically determined based on the total number of E-Tabs purchased by all players and then stored in a database. When the player purchases Bingo faces and E-Tabs, the pre-determined faces and E-Tab combinations are selected from their respective databases and loaded into the particular peripheral gaming device, via any conventional means of wired, networked wired or wireless connectivity. In a preferred embodiment, the winning distribution function is generated prior to the start of any gaming session for stand alone gaming devices, and is generated in real time just before the start of a given game for networked gaming devices.
In a preferred embodiment, the number of E-Tabs purchased does not exceed the number of Bingo faces purchased for any given game. In an embodiment where multiple sets of e-daub images are available, a player or the computer selects an e-daub image from a palette of images, the program simply substitutes each of the pre-defined E-Tab images with one of the new images, leaving the probability of winning unchanged. The program alerts the player what images are related to what payout combination prior to the start of the game. In effect, each E-Tab game is customized and has variety to maintain player's interest levels. For gaming regulatory security, a printout or record of the E-Tab database can be provided and archived to verify the odds and payouts used for the game and a printout or record of which E-Tabs from the database went into each player's unit can also be provided. In addition, the computer can sort and display for the player the Bingo faces with the highest probability of winning the Bingo game, or the E-Tab game, or display the best of both games. Optionally, the player is enabled to select how the faces are sorted and displayed. The preferred embodiment of the Bingo and E-tabs interactive game includes two games, each having its own unique rules and win conditions, but both sharing common random factors.
In Black Jack, one or more standard card decks each containing 52 cards is used. The purpose of the game is to accumulate cards whose sum is equal to or less than 21. Each card has a numeric value associated with it to allow a numerical total to be generated. The player places a bet on the outcome of the game. The dealer deals a single card face down to the player and a single card face down for the dealer. The dealer then deals a card face up to the player and a card face up to the dealer. The player can then indicate if he would like another face up card “hit” from the dealer or “stay” with the current cards dealt. The dealer then makes the same decision concerning hit/stay for his hand. The dealer typically must hit if the total is less than 16. When no more hits are requested, all cards are turned face up and the sum of the player's cards are compared to the sum of the dealer's cards to determine a win, lose, or draw outcome of the game.
This embodiment has a game grid 50 including a Bingo face 10′ and a predetermined palette of fifty-two daubing images 30 functionally the same as that found in a deck of cards, a face down image 32, and an image unrelated to the Black Jack game play, such as a square 34. First, the player selects one Bingo face 10′ from the many Bingo faces that are in play. In this embodiment of the game, only that face will be used to interactively play Black Jack. The game is started by the computer placing a face down image 32 in the FREE space, which represents a face down card dealt to the player, and, within an extended area 36 of the game grid 50, a second face down image 32 is placed representing the face down card dealt to the dealer. The computer also selects a random card image from the multi-deck for each of the face down cards 32, but does not display either card. At any time during the game play, the player can touch the FREE space to reveal his face down card causing the computer to substitute the actual card image for the face down card image within the FREE space. The FREE space is thereafter inactive to player input. When a random number is called during the Bingo game, a random card image 30 is selected from the remaining cards within the multi-deck to daub the number. If the number does not appear on the Bingo face, the card image is placed within an extended area 38 of the game grid 50 designated for the player. The very next random number that is called will result in the random selection of a card image 30 from the deck and displaying of that image next to the dealer face down image 32.
Note that
In an instance in which the Bingo game is completed prior to the completion of the Black Jack game, the computer has knowledge of this event, alerts the player, and continues play of the Black Jack game at a much faster pace since there is no wait time associated with the delay between Bingo number calls. This game example illustrates an interactive game with player input and the possibility of the first game being completed first, at the same time, or after the completion of the second game. In addition, the outcome (payout) of the Black Jack game is dependent on the Bingo game.
In an alternate embodiment a Bingo game and a card game similar to Black Jack are played. In this game, Bingo numbers (1-75) are each assigned a card value. The numbers 1-52 correspond to one full deck of cards. The additional numbers (53-75) are cards from a second deck chosen in such a way that the odds of a player winning are not altered. When a bingo number is called, every player playing the card game in addition to the Bingo game receives the same card, namely, the one that corresponds to the called number. The card corresponding to the FREE space on the Bingo face is dealt randomly so the results of a card game are not uniform for every person playing.
In the preferred embodiment, with reference to
In another preferred embodiment, an RF system is illustrated. In this embodiment, like components are identified by like numerals with a primed suffix (′) and new components are identified by new numerals. In a wireless embodiment, as shown in
In an alternate embodiment, the interactive gaming device is not in communication with a gaming network. A stand-alone computer includes a display and a storage means. A random indicium generator generates random indicia that pertain to first and second games. The games are displayed concurrently, and meaningfully to the player on a game grid.
The two interactive game examples that have been described above, clearly illustrate the feasibility, diversity, and excitement of such interactive games that have unique rules of play from each other and common random factors between each other, and that a plethora of interactive games and variations of those games can be generated.
It is further contemplated that a trivia side game could also be played on the peripheral device. In such a game, the host device would send questions to the peripheral devices. The game players would supply answers by using the keyboards on their peripheral devices. The trivia questions may be divided by category, and each category associated with a bingo column, for instance. A question from one category might be asked every time a “B” number is called. Another category of questions would be asked every time an “I” number is called, and so on. At the end of the evening of play, the hall operator could give an award to the player who supplied the most correct answers to the trivia game, to the player with the most correct answers in a single category, and so forth.
As detailed above, this invention pertains to interactive games played on an electronic gaming device, the device being stand alone or networked, that uses a first displayed image element relating to the first game and then as a result of game execution, uses a second image element overlaid on the first image element to change its optical appearance to a meaningful composite image that is easily interpreted and is associative and deterministic with the play of the first game. The second image element is also associative and deterministic with the play of a second, concurrent game. The second game is different in nature from the first game. The interactive game is comprised of the first and second games.
The invention has been described with reference to several preferred embodiments. Modifications and alterations will occur to others upon a reading and understanding of the preceding detailed description. It is intended that the invention be construed as including all such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.
Claims
1. A distributed gaming system comprising:
- a host device;
- a plurality of peripheral devices in communication with the host device, each peripheral device executing at least a bingo game based on random bingo numbers received from the host device, and at least some peripheral devices executing another game simultaneously with the bingo game, the outcome of the other game also being dependent upon the random bingo numbers received from the host device, the host device dynamically determining aspects of the other game prior to commencement of the bingo game based on a number of players playing the other game.
2. The distributed gaming system as set forth in claim 1, wherein the other game is E-tabs.
3. The distributed gaming system as set forth in claim 2, wherein the host device dynamically predetermines aspects of the E-tab game including at least one pre-determined winning configuration to produce at least one of a predetermined percentage of payouts and a predetermined payout amount.
4. The distributed gaming system as set forth in claim 3, wherein the E-tab game has one result if at least one of the pre-determined winning configurations falls entirely within a bingo winning configuration, and another, different, result if the pre-determined winning configuration falls partially or entirely outside of the bingo winning configuration.
5. The distributed gaming system as set forth in claim 2, wherein the bingo game includes numbers that when selected, are daubed with one of a palette of images, each daubing image having a like effect on the bingo game.
6. The distributed gaming system as set forth in claim 5, wherein the palette includes a square, a non-square rectangle, a diamond, a triangle, and a circle.
7. The distributed gaming system as set forth in claim 1, wherein the other game is Blackjack.
8. The distributed gaming system as set forth in claim 7, wherein at least one square on a bingo face is daubed with an icon representative of a single card from a standard deck of 52 playing cards.
9. The distributed gaming system as set forth in claim 8, wherein a plurality of the icons are placed within a viewable area of the device concurrently as bingo numbers are revealed.
10. The distributed gaming system as set forth in claim 8, wherein the outcome of the Blackjack game is dependent on the position of the icons within the viewable area.
11. A method of distributed gaming including:
- providing a host device and a plurality of peripheral device devices;
- initiating a combined game session with the host device, the session comprising at least a bingo game and another game played simultaneously, the other game having aspects dependent on the bingo game;
- receiving game data from the host device with the peripheral devices, each peripheral device having a human viewable display and at least one user input device, aspects of the display being dynamically configured by the host computer based on a number of players; and
- displaying the bingo game and the other game concurrently on the display.
12. The method as set forth in claim 11, further including:
- receiving input from at least one of the peripheral devices; and
- transmitting the received input to the host device, the input influencing an outcome of the bingo game and the other game.
13. The method as set forth in claim 11, further including:
- using indicator images that hold one meaning for the bingo game and another meaning for the other game.
14. The method as set forth in claim 11, wherein the aspects of the display that are dynamically configured by the host computer based on the number of players limit at least one of a predetermined percentage of payouts and a predetermined payout amount.
15. The method as set forth in claim 11, wherein the at least one user input device includes at least one device selected from a group consisting of a touch screen and a keypad.
16. A distributed gaming apparatus including:
- a host device;
- a plurality of peripheral device devices;
- means for initiating a combined game session with the host device, the session comprising at least a bingo game and another game played simultaneously, the other game having aspects dependent on the bingo game;
- means for receiving game data from the host device with the peripheral devices, each peripheral device having a human viewable display and an input means, aspects of the display being dynamically configured by the host computer based on a number of players; and
- means for displaying the bingo game and the other game concurrently on the display.
17. The distributed gaming apparatus as set forth in claim 16, further including:
- means for receiving input from at least one of the peripheral devices; and
- means for transmitting the received input to the host device, the input influencing an outcome of the bingo game and the other game.
18. The distributed gaming apparatus as set forth in claim 16, further including:
- means for using indicator images that hold one meaning for the bingo game and another meaning for the other game.
19. The distributed gaming apparatus as set forth in claim 11, wherein the aspects of the display that are dynamically configured by the host computer based on the number of players limit at least one of a predetermined percentage of payouts and a predetermined payout amount.
Type: Application
Filed: Jul 21, 2006
Publication Date: Nov 16, 2006
Applicant:
Inventor: James Campo (Brunswick, OH)
Application Number: 11/490,569
International Classification: A63F 9/24 (20060101);