Ergonomic gaming cabinet
A new ergonomic game cabinet with a unique layout is disclosed. The gaming machine cabinet includes a display mounted nearly vertically, combined with a player deck extending towards a player having more space at a more useful angle than previously available. The player deck will have open space usable by a player for small items (wallets, purses, chips, etc.), a player device area (typically buttons), and then a further area where a player can rest their arms, wrists, or elbows and comfortably reach the player device area. This further area may also be used for small player items, such as chips, tickets, etc. In addition, the new cabinet provides side panels on each side of the gaming machine cabinet that creates a feeling of being “surrounded” by the game experience due to reduced noise and visual distractions from nearby gaming machines, other patrons, waitrons, and the like.
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This application claims priority from provisional application 60/685,157, filed on May 27, 2005, the provisional application explicitly incorporated in full into this application.
BACKGROUND OF THE INVENTION1. Field of the Invention
This invention pertains generally to gaming machine cabinets found in establishments such as Nevada-style and Amerindian casinos, Amerindian bingo halls, and the like. More particularly, the present invention discloses a novel ergonomically designed gaming machine.
2. The Prior Art
Gaming machine cabinets have had certain traditional or standard configurations, typically categorized as one of uprights, slat tops, or bar tops. These machines are found in casinos, Amerindian bingo halls, bars, and the like. Examples of upright gaming cabinets with top boxes are seen in U.S. Design Pats. D458,971 and D496,407. U.S. Pat. No. 6,820,875 shows an upright style gaming cabinet which has been divided into a system component box and a monitor box. U.S. Pat. No. 5,813,914 shows a typical slant top gaming machine combined with a top box. Bar top machines typically have flat, or slightly upraised, upper surfaces where the player views the screen looking down through a glass top or cover. This allows for the constant cleaning needed in a bar environment, as well as the need for waitrons and customers to reach over the gaming machine for drinks, food, etc.
Upright cabinets have a main display device centered in the upper body of the cabinet, below which is a player control area. The control area is attached so as to slope down and forward from the display area. The control area is just large enough for the controls (usually a button deck), typically being 4″-6″ proud of the display. Some uprights add a small bolster in front of the control area continuing at a downward slope to providing some hand support, but no arm support (see, e.g., U.S. Pat. No. 6,886,896, FIG. 2, or U.S. Pat. D450,094). This configuration requires the player to sit either straight up or to lean back, away from the gaming machine (see, e.g., U.S. Pat. No. 6,638,166). A player sits in an erect position with very little (or no) back support and no arm support, with their arms and hands extended toward the control area controls while assuming a “lean-back” posture. When this is done for extended periods of time, player discomfort takes over and a player may be induced to “take a break” from play in order to stretch or relax. It is often at this juncture that a player will assess his current situation and decide to leave a machine in favor of another or to leave the casino altogether.
Slant top machines typically have a cabinet where the player display area includes a video monitor such as a CRT or LCD display that slants up and away from the player. The angle between horizontal and the display started out around 15 degrees, and has been moved gradually to about 30 degrees. The typical slant top slot machine has a control area in front of the slanted display, and often includes a molded single-level armrest that provides a player with some wrist support. Players at such a machines sit in a slumped forward position with their head and neck facing downward (towards the slanted display), and wrists on the gaming machine. When this is done for extended periods of time, player discomfort in the shoulders and neck results and a player may be induced to leave.
Gaming machines are usually positioned less than one foot from adjacent machines. Some units are often closer together with some installations using machines that actually touch one another. Players are often distracted by the sound and images from nearby games, which, if attractive enough, sometimes draw them away from the game they are playing. These distractions serve to minimize “seat time,” the time a player spends playing a particular gaming machine without interruption. In some cases, a player who has left a slot machine is actually enticed to leave the casino or to participate in another activity less profitable for the establishment. In addition, the close proximately of the existing game cabinets do not allow any form of security for personal items.
Efforts to correct the shortcomings of existing gaming machine designs have been limited to alternate foot arrangements (e.g., U.S. Pat. No. 6,637,844) and alternate player input device placement (e.g., U.S. Pat. No. 6,638,166). There is further need for improved ergonomics in gaming machines.
BRIEF DESCRIPTIONDisclosed herein is a gaming machine that has a novel ergonomic cabinet design. The new design includes a monitor that is substantially vertical (less than a 30 degree incline from absolute vertical), combined with a player deck or player area that extends outward from the cabinet's front. The player deck includes an area for player input controls, space for smaller personal items, and space for a player to comfortably rest their arms, elbows, or wrists as the play games. The deck is configured to allow a player to play games while leaning into the gaming machine (inclined forward), if they choose. This is extremely novel compared to existing cabinets with substantially upright displays, where a player has to lean back (away from the machine) in order to shift positions.
One embodiment of the player deck will be substantially horizontal, but that is not a requirement. There are numerous ways of providing an area that is usable to place small person items which is not flat and may not be strictly horizontal when viewed from the side. The ergonomic and useful player advantages may be embodied in any design which provides a player area where small items can be placed so that they are stable (won't roll onto the floor). The stable area may comprise a portion of the player deck instead of all of it.
In addition to the player deck having enough depth to properly distance the player's eyes from the monitor and to allow comfortable resting of body parts on the player deck, side panels are provided that block peripheral vision and some noise. The side panels may also be used to channel sound from the gaming machine, further engulfing a player in the gaming experience.
The side panels and player deck also provide security for personal items not previously found in gaming machines; it will no longer be possible for a passerby to casual take personal items from a player. To take a personal item on the player deck and between the side panels, a potential thief is going to have to directly confront the player. This will effectively discourage subtle or passive thieving. Additional security is provided by making it difficult for casual observers to discern players entering PIN codes and the like.
BRIEF DESCRIPTION OF THE DRAWINGS
Persons of ordinary skill in the art will realize that the following description of the present invention is illustrative only and not in any way limiting. Other embodiments of the invention will readily suggest themselves to such skilled persons having the benefit of this disclosure.
Referring to the drawings, for illustrative purposes the present invention is shown embodied in
Referring now to
Also shown are typical gaming machine peripherals including bill acceptor 120, printer 122, card reader 124, and player tracking system and display 126 (preferably Bally Gaming And Systems' iView™ product). These devices are placed so that a player can see and, in most cases, operate them while resting his/her arms and/or wrists on armrest 106 of cabinet 100. Any set of gaming peripherals may be used with the gaming machine disclosed herein; shown is one exemplar embodiment.
Above player deck 104 is large color display 114. In one embodiment the display will be an DTV flat panel display having an aspect ratio of 1 6×9, such as 32″ LCD display mounted in landscape mode (positioned with its longer axis parallel to the deck areas). The flat panel display is preferably a high resolution LCD display, although lower resolutions may be used. Also illustrated is touch screen 116. Any touch screen technology may be used. The preferred embodiment of display 114 uses flat panel display technology (any type of flat panel technology may be used), as their use allows the gaming machine to have an overall depth, front-to-back, similar to gaming machines already in use. This gives the ergonomic cabinet described herein a footprint approximately equal to gaming machines already on casino floors. Although preferred, it is not required to make use of the ergonomic designs disclosed herein.
A wide display using DTV's aspect ration of 1 6×9, such as a 28″ LCD or 32″ LCD flat panel display, has several advantages. It allows for simultaneous display of pay tables with the normally sized game play displays, reducing the need for a player to switch to help screens. A wide display can be logically divided into two or more viewing areas that can be used for showing different images. One viewing area will always include the primary game while the others can include the aforementioned pay tables and/or bonus games, player tracking information, special promotions, or just entertaining visual sequences. A wide screen also has the desirable trait of consuming significantly more of a player's peripheral vision than a standard screen, reducing visual distractions from the sides.
In one embodiment display 114 is slightly angled from vertical. Looking now at
This allows a player to rest their arms on the player deck area and look slightly down at the screen while seated, the inclination of the screen matching a natural inclination of the head in a restful position with arms resting on the player deck. This prevents neck and eye strain and makes it easy (comfortable) to make use of the screen. The display is set back from the player deck/control deck area at an ergonomically sound visual distance which allows a player to lean slightly forward and be both comfortable and completely immersed in the game. These factors all help a player to tune-out distractions from any nearby activity, such as a passing patrons and waitrons and nearby games.
Returning to
Foot rest 110 is lower and flatter (7 to 10 degrees) than on existing gaming machine cabinets, promoting a forward leaning position rather than the typical backward lean of traditional upright gaming machines (traditional upright gaming machine footrests are angled around 25 degrees). In some embodiments, the foot rest 110 is illuminated for safety and security. An illuminated graphic area 112 may also be provided below armrest 106 providing enhanced security for items the player may position near her/his feet.
Continuing on with
The top view of gaming machine cabinet 200 illustrates one aspect of the novel layout of the cabinet. Screen 206 is mounted vertically or at a slight angle, and is set back from the outer edge of bolster 216 by a substantial distance. In one embodiment, this distance is approximately 24″, with the player deck (with bolster) being approximately 17″ in depth. This novel arrangement, including a vertical or near-vertical screen with a player's deck having substantial distance between the screen and the edge of the bolster, provides significant ergonomic improvements for players.
Player deck 406 is molded as a single piece, including the upward extending portion near the screen enclosing player input devices such as bill acceptors, ticket printers/readers, player card readers, and the like. Player deck 406 then becomes substantially flat, extended away from the screen to the outer edge of the molded bolster. The substantially flat section is preferably 12″ or longer.
Continuing with box 502, the cabinet is to provide, in front of the mounted display, an area that is designed to allow placement of small person items. It is intended that this area allow a person to place an item or items such as a wallet, chips, small handbag, coins, cards, bills, tickets, players cards, or a drink in front of them on the gaming machine cabinet. In one embodiment this will be a mostly flat area between the player inputs and the screen bezel area, from 4″-10″ deep. However, other configurations are fully contemplated, including without limitation providing additional depth, and/or forming a player deck area that is tilted towards a center area to guide spilled drinks, has a central flat area surrounded by a run-off area, or other configurations as functionally needed or as desired to create visual interest.
Moving into box 504, a gaming machine cabinet according to the present disclosure will be configured with a bolster or armrest at the outer edge of the player deck area. In one embodiment, the bolster will have more than one step or level (be multi-tiered), so that when resting an arm on the player deck, there is more than one contact point on which to rest, or, the player input devices are placed higher than the bolster so that a player's wrist does not need to twist as much to reach buttons, levers, etc. In another embodiment, the player deck area will be essentially flat and the edges of the player deck will have a resilient material attached thereon, to make a soft or compliant surface on with to rest elbows, arms, or wrists. A preferred embodiment is to further configure the player deck area so that a player may sit comfortably in a slightly forward leaning manner.
Continuing into box 506, also provided are side panels or wings which, in addition to purely decorative aspects, may also be configured to provide added privacy and visual focus. Visual focus is enabled by cutting off peripheral vision. When the player is seated in a slightly forward leaning position, the wings help cut off peripheral vision by extending visual cut-off past the ends of the main cabinet to the ends (edges) of the wings. Coupled with the overall cabinet design disclosed herein, a player may have most of their field of vision, including all their primary vision and most of their peripheral vision, enclosed by the cabinet. This enables greater focus on the game, and provides a feeling of privacy to a player. It also makes it significantly more difficult for passer-bys to see what the player is doing, including entering PINs for cards or similar activities. In addition, any personal items place on the player deck will be almost completely protected by the player's body, coupled with the wings. It would be difficult for another patron to walk off with any possession on the player's deck. In another embodiment, the side panels will further have slidable, extendable panels or curtains. This will enable a player to cut off their peripheral vision almost entirely, and will further protect their privacy and personal items from causal snatchers.
As used herein, “player controls,” “input controls,” “input devices” and similar phrases refer to the controls a player will use while playing a game of chance (poker, reels, bingo, keno, etc.). This will typically be a button deck or button area located on a portion of the player deck, having one or more buttons used for on-going game play. Any type of player input devices are contemplated in combination with the player deck of the presently disclosed cabinet. This explicitly includes embodiments where the player controls may be touchscreen technologies on the main display, and where it is possible to have the ergonomic gaming cabinet disclosed herein having a player deck with no player input devices.
Although the description above contains certain specificity, the described embodiments should not be construed to indicate the scope of the invention; the descriptions given are providing an illustration of certain preferred embodiments of the invention. The scope of this invention is determined by the appended claims and their legal equivalents.
Claims
1. A gaming machine comprising:
- a cabinet comprising a top, bottom, two opposite sides, and a front;
- said front comprising a display, said display mounted substantially vertically;
- a first surface area stably receivable for small person items between said display and at least one player input device;
- a second surface area configured to allow resting of an arm, elbow, or wrist, said second surface area on an opposite side of said player input device as said first surface area;
- where said cabinet houses gaming electronics and logic to enable said player input device to be usable to play a game whose outcome is at least partially based on a random event.
2. The gaming machine of claim 1 where said display is mounted from 0 degrees to 10 degrees from vertical.
3. The gaming machine of claim 1 where said display is mounted 4 degrees from vertical.
4. The gaming machine of claim 1 where said first surface area comprises at least 6 inches from said display to said at least player input device.
5. The gaming machine of claim 1 where said second surface area further comprises a resilient bolster configured to allow resting of an arm, elbow, or wrist thereon.
6. The gaming machine of claim 1 where said second surface extends at least 3 inches beyond any player input devices.
7. The gaming machine of claim 1 further comprising side panels extending outwardly from and on each side of said display.
8. A gaming machine with ergonomic design features comprising:
- a cabinet comprising a top, bottom, two opposite sides, and a front;
- said front comprising a display, said display mounted substantially vertically;
- said front further comprising a player deck area extending away from said display, said deck area comprising at least one input device area, a first area between said input device area and said display and a second area on the opposite side of said input device area as said first area, said first and second areas comprising substantially flat horizontal areas therein;
- where said cabinet comprises operably disposed gaming components therein, comprising said display and at least one input device in said input device area, further comprising gaming machine logic operably disposed in electronic components therein, configured to enable play of a game whose outcome is based at least partially on a random event.
9. The gaming machine of claim 8 where said display is mounted from 0 degrees to 10 degrees from vertical.
10. The gaming machine of claim 8 where said display is mounted 4 degrees from vertical.
11. The gaming machine of claim 8 where said first surface area comprises at least 6 inches from said display to said at least player input device.
12. The gaming machine of claim 8 where said second surface area further comprises a resilient bolster.
13. The gaming machine of claim 8 where said second surface extends at least 3 inches beyond any player input devices.
14. The gaming machine of claim 8 where said cabinet further comprising side panels extending outwardly from and on each side of said display.
15. A method providing an ergonomic gaming machine, the method comprising:
- providing a cabinet comprising a top, bottom, two opposite sides, and a front;
- providing said front with a display mounted substantially vertically;
- providing said front with a player deck extending outwardly relative to said display in a substantially horizontal manner;
- using space provided by said player deck to further provide a first area, a second area, and an input device area between said first and second areas;
- providing said cabinet with gaming components operably disposed therein, including said display and said at least one input device, further comprising gaming machine logic operably disposed therein, configured to enable play of a game whose outcome is based at least partially on a random event.
16. The gaming machine of claim 15 where said display is mounted from 0 degrees to 10 degrees from vertical.
17. The gaming machine of claim 15 where said display is mounted 4 degrees from vertical.
18. The gaming machine of claim 15 where said first surface area comprises a depth receivable for at least one of: drink containers; wallets; chips; hand purses; or, ash trays.
19. The gaming machine of claim 15 where said cabinet further comprising side panels extending outwardly from and on each side of said display.
20. The gaming machine of claim 15 where said input area has no input devices and forms a contiguous surface with said first and second areas.
Type: Application
Filed: Sep 12, 2005
Publication Date: Dec 14, 2006
Applicant:
Inventor: Robert Luciano (Reno, NV)
Application Number: 11/225,827
International Classification: A63F 9/24 (20060101);