Video Game System and Method with Trade Based Characters, Weapons and Fight Environments
The disclosure describes a method of video gaming. In a first step, a screen having a plurality of characters is displayed. Each of the plurality of characters represents a trade so that a player can select one of the plurality of characters to generate a selected character. The video game then generates at least one enemy character, a plurality of weapons for use by the selected character in the trade and a fight environment. Then the video game displays the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment and controls the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player.
This application claims the benefit of U.S. Provisional Application No. 60/711,755, filed Aug. 26, 2005, which is incorporated herein by reference.
BACKGROUND OF THE INVENTIONThe present invention relates to a video game, and a video game system and method, involving characters, weapons and fight environments based on a selected trade, particularly blue collar trades.
Computer games have enjoyed widespread popularity over the last several decades. Advancements in gaming technology and vigorous competition among competing game system manufacturers has resulted in a multi-billion dollar industry. Among the games that have enjoyed the greatest success in the market are those games where players battle against each other in fight scenarios. The fighting styles used in the games on the market now include boxing, kickboxing, and the martial arts. Recent advancements in gaming technology also allow players to go online and compete against other players over the internet.
Blue collar workers are among the most stressed out people in our society. These individuals work long hours in stressful environments, having to contend with low pay, difficult bosses, difficult customers, heavy taxes as well as jobs going overseas. Each of these blue collar workers works in a unique environment with which they are particularly familiar. These blue collar workers also use specific tools of the trade in order to carry out their daily assignments. Because these blue collar workers rarely get the respect they deserve, they need the ability to relieve some of their stress.
Accordingly, a video game that provides entertainment and stress relief to blue collar workers, including any workers in a trade, would be advantageous.
SUMMARY OF THE INVENTIONThe present invention combines the popularity of martial arts and fighting video games with the stressful life of a blue collar professional. In accordance with one aspect of the present invention, a video game and method are provided wherein a laborer, for example a plumber, electrician, or mailman, can do battle with an enemy character in a fight environment familiar to the worker, and using tools of his trade as weapons against the enemy character. The video game will provide beneficial entertainment and much needed stress relief to all players, especially those who can relate to the plight of the blue collar worker. It is expected that 17 to 35 year old males will be the target audience for this game, although consumers of all ages will enjoy the game for its entertainment value.
In accordance with one aspect of the present invention, a method of video gaming is provided. In the video game, a screen having a plurality of characters is displayed. Each of the plurality of characters represents a trade so that a player can select one of the plurality of characters to generate a selected character. At least one enemy character is generated. Then a plurality of weapons is generated. Each of the plurality of weapons is based on tools used by the selected character in the trade. Also, a fight environment based on the trade is generated.
Once the trade-based character is selected and the trade-based weapons and fight environment generated, the video game displays the selected character, the enemy character and at least one of the plurality of weapons in the fight environment and control the actions of the selected character and the weapon or weapons in the fight environment based on controls selected by the player.
In accordance with a further aspect of the present invention, the selected character has a clock out move that defeats the enemy character. Also, in accordance with a preferred aspect of the present invention, once the clock out move has defeated the enemy character, the selected character is displayed punching a clock with a time card.
In accordance with a further aspect of the present invention, the fight environment is related to the trade of the character and includes a plurality of stages. Furthermore, each stage gets progressively more difficult. Also, each one of the plurality of stages can use a different one of the plurality of weapons.
In accordance with another aspect of the present invention, the enemy character is a boss, a customer or another trade-based character.
In accordance with another aspect of the present invention, the plurality of characters displayed for selection includes a plumber, an electrician, a carpenter, a waitress and a mechanic. Various weapons related to the trade of the selected character are generated. For example, where the selected character is an electrician, the generated weapons include a wire, a cutter, and a screwdriver. Also, the fight environment, including the multiple stages, is related to the trade of the selected character. By way of example only, where the character is an electrician, the fight environment is a framed building with the wiring installed or partially installed.
In accordance with another aspect of the present invention, the video game permits two players to compete against each other. The two players can compete via the internet.
In accordance with another aspect of the present invention, the player will be able to select a story line that is related to the characters in the video game. The story line will be based upon real life situations which may typically arise in the life of a blue collar worker.
BRIEF DESCRIPTION OF DRAWINGS
The present invention provides a video game system and method where the player of the game uses characters that represent trade professionals to battle against enemy characters using tools related to their given trade as weapons in the fight sequences. Each character also fights in an environment related to the trade in which that character works. The player fights his way through useable characters and bonus round characters to ultimately fight a tax collector to take back his hard earned tax dollars. The enemy characters can be a boss (with the word “BOSS” written across the character), a customer, a person from another trade, or any other desired character.
In the proposed invention, each character used during game play will have tools relative to the trade that character represents. For example, a plumber may have a pipe, a toilet seat, a wrench, and a blow torch. The character chosen by the player will use his tools as weapons to battle against either another character controlled by a second player or against a character controlled by the gaming system. The player can either use the trade-related weapons assigned by the game, or the character can pick and choose the weapon of choice before each fight that relates to the character chosen. Alternatively, the player can choose trade-related weapons of choice as the game progresses.
The player will also be able to select the fight environment in which the fight will take place. The fight environment is preferably related to the trade of the character selected by the player. In accordance with another aspect of the present invention, each character will also have a unique fighting style conforming to his profession, body type, and skill level. The fighting styles exhibited by the characters will include boxing, kickboxing, grappling, ju-jitsu, karate, and Mai Tai.
In accordance with a preferred embodiment of the present invention, the characters selected will engage in combat within an interactive, three-dimensional environment which represents the character's work site. For example, a plumber can battle in a bathroom or locker room environment, and a lumberjack can battle in a wooded environment. The fight environment will have trade-relative items placed throughout that can be used to fight an opponent. For example, the carpenter character may throw his opponent onto a table saw and use the saw to cut off the opponent's arm.
The video game preferably creates an enemy character for the selected trade-related character to fight. The enemy character may be a boss, a foreman, a customer of the trade or any other character that the trades have a difficult time with during their jobs. The enemy character can be randomly generated or can be selected by the player. If a boss or foreman is utilized as the enemy character, then in one embodiment of the present invention, the words BOSS or FOREMAN are written on those characters.
In a preferred embodiment of the video game of the present invention, all fights will consist of three rounds, in a best-of-three format, although any format can be used in the present invention. In accordance with the preferred embodiment, the first round is a “punch-in” round and the second round is a “punch-out” round. The third and final round is overtime; in this round the character's health will increase 1½ times to represent overtime pay. In one embodiment of the video game a player will be awarded money in lieu of points for each match won. A player who wins the third and final round will receive money at a rate of 1½ times the amount received for a victory in one of the first two rounds. At completion of the final round of combat a tax collector will enter the scene and take a portion of the winner's proceeds. The gaming system's memory device will store a record of all money won be any given player. A player may then ultimately battle the tax collector to win back his tax dollars. After one player wins two rounds, a special death move, called a “clock-out” will be accessible upon entering a sequence of button combinations. After the correct sequence is entered for the character used, an animation will begin called a “clock-out”. Each character preferably will have two “clock-outs” and they will be relative to each characters trade. These animations will preferably use cutting edge graphics and technologies with jaw dropping color and detail. This clock-out move relates to the trade's custom of punching a clock into and out of work. The preferred method of accessing the clock out move will be through an internet site or a strategy book.
This video game will also preferably have on-line capabilities to keep up with consumer demand and current gaming trends. A player will be able to fight online using any character. Once the character is selected the player will choose whether to battle in a one-on-one fight or multiple player battles. The multiple player battle will be a choice of teams (for example 5 mailmen v. 5 garbage men) or a battle royal where every man is for him/herself in one big construction zone with characters related to a trade.
Each character will have a story that will start with the first fight and end with the last. The story will start with each character waking up in the morning and ending with the character retiring after taking their money back from a tax man.
Each level will have relative sponsor/advertisements placed throughout each environment that will be visible during fights. In accordance with one aspect of the present invention, the sponsors pay a fee to have their names in the game. These sponsors will be reflective of the companies that produce the tools, materials, and services of each respective trade. Additionally, sponsors can have their uniforms represented in the game. For example, the character who represents a fast food worker may wear the uniform commonly associated with a major fast food franchise.
After the introduction to the game depicted in step 1, the video game of the present invention, in step 2, preferably shows a list of all trade-based characters from which the player(s) may select in order to engage in fight sequences. The available characters for selection are depictions of common blue collar laborers.
In step 3, the player(s) selects a trade-based character(s) 3 as his character. In step 4, a plurality of weapons related to the trade of the selected character is displayed. An explanation of how to use each of the weapons may also be provided. Each weapon is associated with tools commonly used in the occupation represented by that trade-related character. The weapons can be either provided to the trade-based character during a fight sequence under control of the game or can alternatively be selected by the trade-based character.
Next, the player(s) is shown the fight environment in step 5 in which the battle against an opposing player or a game system controlled player will take place. The combat environment is representative of the workplace environment of the selected trade-related character. For example, a plumber can engage in combat in a kitchen or a bathroom, and a mechanic will fight in a garage environment. The game can provide different fight environments related to the trade of the selected character for a player to select from.
Next, in accordance with a preferred aspect of the present invention, the player(s) has several options. He may fight at progressive levels of difficulty against a character controlled by the game system, as shown in step 6. Alternatively, the player may engage in combat against a character controlled by a second player in any number of formats, including for example, a best of three format. Lastly, the player may compete on-line against other players using the game system's internet connection, as shown in step 7.
Referring to
As explained earlier, the video game can automatically assign one or more weapons related to the trade of the selected character to be used. The game can make this available all at once or during pre-selected intervals during the fight sequence.
When weapon selection by the player is not available, the video game preferably provides a display similar to this one that illustrates the available weapons and explains their usage.
As before, in accordance with one aspect of the present invention, the trade-related fight environment can be automatically selected by the video game once the trade-related character has been selected by a player. In this embodiment, the video game has a fight environment stored for each trade-related character, and the associated fight environment is generated based on the selected character.
Alternatively, the video game can provide two or more fight environments per trade-related character. For example, a plumber's fight scenario can be a bathroom, a locker room and a kitchen. In this embodiment, the video game can display a fight environment selection screen based on the selected trade-related character and can allow the player to select the fight environment of his choice.
For purposes of example, a fight environment associated with the character that represents a plumber is illustrated in
The video game proposed in this invention will have a plurality of characters that represent various blue collar professionals. In one embodiment of the video game, each character will have four weapons which are also tools used in the trade by the particular blue collar worker. Additionally, each character will be assigned a fight environment that is similar to the environment in which that character would normally work.
The following describes 36 characters, each character's 4 weapons, and each character's fight environment, in accordance with one aspect of the present invention.
Tax Collector
Weapons:
-
- No weapons
Fight Environment:
-
- Walk-in safe full of money
Marine Repairman
Weapons:
-
- Butane Torch
- Crimper (stun)
- Mallet
- Oxygen Tank
Fight Environment
-
- Underwater
Farmer
Weapons:
-
- Hoe
- Pitchfork
- Seeds (stun)
- Cattle Prod
Fight Environment
-
- Barnyard
Electrician
Weapons:
-
- Wires (Stun)
- Cutters
- Screwdriver
- Electrical Tape
Fight Environment:
-
- Framed house/building
- Construction Site
Plumber
Weapons
-
- Pipe
- Toilet Seat (stun)
- Wrench
- Blow Torch
Fight Environment
-
- Bathroom
- Kitchen
- Crawlspace
- Locker room showers
Epoxy Guy
Weapons
-
- Diamond Grinder
- Sand (stun)
- Trowel
- Epoxy
Fight Environment
-
- Warehouse
Mason
Weapons
-
- Rake
- Jackhammer
- Brick (stun)
- Trowel
Fight Environment
-
- Construction Site
Landscaper
Weapons
-
- Weed Whacker
- Lawn Mower
- Hedge Clippers
- Manure (stun)
Environment
-
- Yard
Garbage Man
Weapons
-
- Can Lid
- Garbage
- Body Odor (stun)
- Garbage can
Fight Environment
-
- Curbside/sidewalk/street
- Garbage Dump
Painter
Weapons
-
- Pole
- Thinner (stun)
- Roller L
- Tape
Fight Environment
-
- On scaffolding
- Room Being Painted
Waitress
Weapons
-
- Tray
- Knives
- Plate of Food (stun)
- Hot Coffee
Fight Environment
-
- Restaurant
Carpenter (unlockable)
Weapons
-
- Bible (stun)
- Levitate
- Rosary Beads
- Resurrect after fight and go extra round
Fight Environment
-
- Wood shop
Warehouse Guy
Weapons
-
- Box Cutter
- Boxes (stun)
- Fork Lift
- Steel Toe Boots
Fight Environment
-
- Warehouse
High rise Guy
Weapons
-
- Steel lunch box
- Welding gun
- Mullet (stun)
- Hard Hat Bull Charge
Fight Environment
-
- Sky scraper window washing plank
Mailman
Weapons
-
- Letter
- Mace (stun)
- Mail truck
- Mail Box
Fight Environment
-
- Post office parking lot
Cop
Weapons
-
- Stun Gun (stun)
- Tazer
- Night Stick
- Mace
Fight Environment
-
- Police Station
- Crime Scene
Bartender (Girl)
Weapons
-
- Shot Glasses
- Flash tab (stun)
- Broken Bottle
- Drink alcohol, spit fire
Fight Environment
-
- Bar
Fencer
Weapons
-
- Post hole digger
- Shovel
- Stake (stun)
- Chainsaw
Fight Environment
-
- Yard
Fast Food Guy
Weapons
-
- Grease (stun)
- Burgers
- Spatula
- Dishes
Fight Environment
-
- Fast Food Restaurant
Dog Catcher
Weapons
-
- Neck noose
- Bat
- Whistle (stun)
- Stun gun
Fight Environment
-
- City Streets/Dog pound
Dry Cleaner
Weapons
-
- Hangers
- Chemicals
- Steam Cleaner (stun)
- Swing iron by cord
Fight Environment
-
- Dry Cleaners
Mechanic
Weapons
-
- Oil (stun)
- Tire iron
- Wrench
- Torch
Fight Environment
-
- Garage
Bouncer
Weapons
-
- No weapons, but most skilled in fighting, very strong hits
Fight Environment
-
- Bar
Street Pharmacist (Unlockable)
Weapons
-
- Pot smoke (stun)
- Needles
- Bong
- Pipe
Fight Environment
-
- Street Corner
Labor Ready Mexican
Weapons
-
- Speak Spanish (stun)
- Bike
- Cooler
- Lunch box
Fight Environment
-
- Street Corner
Inspector (Bonus Round)
Weapons
-
- Clip board
- Steel Toe Boots
- Ticket book (stun)
- Hardhat
Fight Environment
-
- Construction Site
Foreman (Bonus Round)
Weapons
-
- Clip Board
- Steel Toe Boots
- Hardhat
- Loud Voice (stun)
Fight Environment
-
- Construction Site
Stripper
Weapons
-
- Thong (stun)
- Clear heels
- Pole
- Crabs
Fight Environment
-
- Strip Club
Fireman
Weapons
-
- Hose (stun)
- Axe
- Helmet Ram
- Blanket
Fight Environment
-
- Fire Station/Burning House
Mortician
Weapons
-
- Skull Saw
- Embalming Fluid (stun)
- Flowers
- Scalpel
Fight Environment
-
- Funeral Home/Morgue
Pizza Delivery Guy
Weapons
-
- Pizza
- Pimple pop (stun)
- Soda bottles
- Pizza cutter
Fight Environment
-
- Front Porch/Pizza Parlor
Lumberjack
Weapons
-
- Axe
- Tree trunk
- Chainsaw
- Beard grind (stun)
Fight Environment
-
- Woods
DJ
Weapons
-
- Records
- Speakers
- Turn up volume (stun)
- Speaker wire
Fight Environment
-
- Radio Station/Party/Stage
Janitor
Weapons
-
- Mop
- Buckets
- Cleaning product (stun)
- Flashlight
Fight Environment
-
- Public Rest Room
Hair Stylist
Weapons
-
- Scissors
- Hair spray/lighter (stun)
- Clippers on a cord
- Straight Razor
Fight Environment
-
- Salon
Air Duct Guy
Weapons
-
- Aluminum duct pipe
- Welding gun
- Microphone (stun)
- Blow Torch
Fight Environment
-
- Construction Site
Roofer
Weapons
-
- Tar (stun)
- Shingles
- Button Kaps
- Nails
Fight Environment
-
- Roof
Cable Guy
Weapons
-
- Pen
- Cable box
- High Def Wires (stun)
- Spool of Cable
Fight Environment
-
- House
Furniture Mover
Weapons
-
- Very strong
- Chairs
- Boxes (stun)
- Dolly
Fight Environment
-
- House/Back of Moving Truck
Each of the characters preferably has a signature “clock out” move. This is the move that can be used to significantly hurt the enemy character or to ultimately defeat the enemy character. The clock out move preferably depends on the trade of the character selected by the player of the video game. Each trade-based character preferably has his own signature clock-out move. Further, each trade based character may have more than one clock out move. The preferred clock out moves for a plurality of trade based character types is described in the following paragraphs.
Farmer
1—Character runs over opponent with a combine
2—Character locks opponent in a silo and buries him with corn
Marine Repairman
1—A shark eats opponent
2—Character straps concrete boots onto opponent causing opponent to sink to ocean floor
Electrician
1—Character place wires on opponents body and opponent catches fire
2—Character builds an electric chair and straps opponent into the chair and turns on electricity.
Plumber
1—Character puts hose down opponent's throat and turns on faucet until water leaks out of all holes in opponent.
2—Character makes adjustments to toilet and then flushes opponent
Epoxy Guy
1—Character diamond grinds over opponent until opponent is gone.
2—Character ties opponent to chair and puts epoxy on opponent, epoxy heats up and hardens.
Landscaper
1—Character buries opponent alive and plants flowers over area.
2—Character puts opponent's body into a chipper/shredder
Mason
1—Character strikes opponent with a rake to the chest and slams opponent to ground, concrete truck backs up and covers opponent with concrete.
2—Character puts opponent in car, pours concrete through sunroof until tires pop and opponent dies.
Garbage Man
1—Character throw opponent in back of truck and compactor is turned on and opponent is crushed.
2—Character knocks opponent out, opponent wakes up on an island of garbage, camera zooms out and opponent has no way to leave.
Painter
1—Character smacks opponent in face with pink paint on brush and walks away.
2—Character hooks opponent up to paint shaker/mixer and shakes opponent to death.
Waitress
1—Character ties opponent to chair, places a funnel in his mouth, dumps food down funnel, and opponent gets fatter until he explodes.
2—Opponent is invited to a restaurant and waits for food until starvation
Carpenter (Unlockable)
1—Character uses circular saw to cut off opponent's limbs one at a time
2—Character nails opponent's hands and feet to a work bench and then turns out lights and leaves his shop
Warehouse Guy
1—Character uses forklift to crush opponent between wall and grates until opponent's body explodes.
2—Character shrink wraps opponent, puts opponent in a box, mails box across world, and someone opens the box to find decayed body
High Rise Guy
1—Character holds opponent by ankles over roof of high rise and drops opponent off structure
2—Character operates a crane with steel beam over opponent and drops onto opponent, splitting opponent in half
Mailman
1—Character goes postal
2—Character pushes opponent through a document shredder which dices body. Character then mails the pieces and people are shown opening their mailbox to find eyes, fingers, etc
Cop
1—Character radios for back up and several cops combine together to beat opponent to death
2—Character maces opponent until suffocation and opponent's face melts
Bartender (Girl)
1—Character gives opponent alcohol poisoning and opponent's personality goes through a series of stages from flirtatious to mean to sick to ultimately death.
2—Character tells opponent to come to her bar later, opponent opens tab, bartender charges for every drink, at the end of the night the bartender shows opponent the tab and opponent has a heart attack
Fencer
1—Character digs post hole and buries opponent up to his shoulders.
2—Character wraps opponent in barbed wire.
Fast Food Guy
1—Shows opponent eating at a fast food restaurant, than pan to camera to kitchen and show character cutting fingers and toes and dropping them into a deep fryer.
2—Opponent forced to eat fast food and gets fatter and fatter until he has a heart attack
Dog Catcher
1—Character blows whistle and chows, pit bulls and mastiffs tear opponent into pieces
2—Character uses pole with collar to grab opponent and puts him in a cage and leaves him to rot
Dry Cleaner
1—Character throws opponent on clothes hanger and puts him through cleaning process
2—Character steam opponent to death until his skin melts and skeleton is left on the ground
Mechanic
1—Character starts car and runs over opponent numerous times
2—Character offers truce after fight and discount on repairs; opponent is driving later and car crashes
Bouncer
1—Character does a punch kick combination and kills opponent
2—Character beats opponent to death by throwing though glass door and beating with chairs, tables, and bottles.
Street Pharmacist (Unlockable)
1—Character sticks opponent with AIDS needle and opponent is shown in the hospital flat-lining
2—Character sells bad drugs to opponent and opponent overdoses
Labor Ready Mexican
1—Character shoves head of opponent into bike spokes
2—Immigration and Naturalization Service comes and deports opponent
Inspector (Bonus Round)
1—Character shuts down the entire work site
2—Character makes a phone call and IRS comes in and confiscates all materials on site
Foreman (Bonus Round)
1—Character fires opponent
2—Character screams at opponent and belittles him until opponent kills himself
Stripper
1—Character gives opponent a lap dance until his face turns blue and his head explodes
2—Character kicks opponent with a clear heel to the temple and kills him
Fireman
1—Character lights opponent on fire and lets him burn to death and then urinates on his ashes
2—Opponent wakes up in burning building to find they are surrounded by fire, camera zooms out to show opponent in a huge burning warehouse and chaos is outside
Mortician
1—Character puts vacuum tube down opponent's throat and sucks out his insides
2—Character buries opponent alive
Pizza Delivery Guy
1—Character takes out pizza cutter and slices opponent's throat
2—Character shoves opponent into a pizza oven and cooks him.
Lumberjack
1—Character ties up opponent and cuts down a tree which falls on opponent
2—Character uses axe to cut opponent into pieces
DJ
1—Character throws records at opponent cutting off pieces of opponent's body
2—Character puts opponent next to huge speaker and plays loud music until opponent's head explodes
Janitor
1—Character plays the flute like the pied piper and rats come in and eat opponent
2—Character holds opponents head in a bucket of water until he drowns.
Hair Stylist
1—Character hovers over opponent and cuts his hair; opponent wakes up with a very bad haircut
2—Character stabs scissors into both of opponent's ear sockets
Air Duct Guy
1—Character tells opponent to listen to XM satellite radio
2—Character puts opponent into an air duct and turns the heat up all the way.
Roofer
1—Character tars opponent to roof, suns rises, time passes, and opponent eventually melts
2—Character shoves opponent down a chimney and starts a fire in the fireplace
Cable Guy
1—Opponent wakes up after fight and goes home, turns on TV and there is no picture!
2—Character tells opponent that character will come to his house to fix cable but never shows up.
Furniture Mover
1—Character picks up refrigerator and drops it on opponent
2—Character puts opponent in back of truck and drives it off a cliff and truck explodes
The video game proposed in this invention will allow for character, weapon, and fight environment selection to be controlled by the player through a computer processor contained within the gaming unit. The gaming unit will also contain a memory device allowing for storage of information derived from game play. For example, a player's won-loss record and career earning may be stored within the system.
All of the processing described herein is performed by a processor in a video game device. For example, in
Any suitable gaming device known in the art may be used. This may include dedicated gaming systems, such as the X-box by Microsoft, the PS2 or PSP by Sony, the Game Cube by Nintendo, etc., with appropriate software that is executed by the processor to carry out the above-described gaming method. Alternatively, the gaming device may be provided by a personal computer system on which has been loaded software that implements the invention gaming method, and which is executable by the processor within the personal computer system. As is known in the art, software that implements the invention gaming method may be tailored to the particular system upon which such software is expected to run.
A detailed description of software that implements the instant gaming method is beyond the scope of this disclosure. However, creating such software is a well-known skill in the art of video game development and design, and in light of the above disclosure, providing software to implement the present invention method should be well within the skill of the ordinary programmer and/or artist reasonably skilled in the art of game development and design. As known in the field, the software may be packaged on a computer-readable media, such as a CD, DVD, diskette or the like, which may be installed and run on the target gaming platform. Typically, the game software will include graphics data that is used to define the visual attributes of characters, weapons, scenes, background objects and the like, as explained above; certain types of graphics data, such as background scenes or images, may be generated “on the fly” based upon templates, underlying graphics data and suitable algorithms, as is known in the art. The software will also include so-called character AI (artificial intelligence) to control movement and response of computer-controlled characters, be they opponents or mere background objects. An I/O (input/output) driver within the software accepts commands from input devices, such as a joystick, keyboard, game controller, mouse, internet connection or the like, and relays these commands to a graphics engine and the character AI. The I/O driver may also download graphics data from a host across a network connection to provide flexibility and expandability to scene, object and character rendering. The I/O driver may transmit data to external devices, such as force-feedback controllers, and to remote machines over a network connection to synchronize data when playing in a networked, multi-player mode. The graphics engine within the software renders, preferably 30 or more times per second, images on the display based upon the current state of the gaming machine and the graphics data. The graphics engine may render the game characters and the game environment in 3D. The graphics engine may also render the game characters and the game environment using different lighting and shading effects. The current state of the gaming machine is stored within the memory of the gaming platform, and may include the position, pose and attributes of the various characters and weapons, the amount of time that has elapsed from a given start point, the view point perspective, the current fighting stage and related attributes, etc. The state of the gaming machine may evolve as a function of the current state (and, optionally, previous states) of the gaming machine, the elapsed time, data provided by the I/O driver, and an optional random factor. The graphics engine may also provide information, such as collision detection between objects in the virtual gaming world, to the character AI and the I/O driver. Creation of the graphics engine, graphics data, character AI and I/O driver that are suitable to practice the invention gaming method should be well within the scope of the ordinary game developer, in light of the instant disclosure.
One may further enhance the experience and duration of the video game by providing the gamer the opportunity to regain health for the game character after being hurt by an enemy. For instance throughout the gaming environment health packages may be placed that will restore the health of the game character. Such health packages may be presented in the context of the gaming environment as for instance ‘lunch boxes’ or as ‘disability payments’. One can also create special locations in the gaming environment where health can be regained. In the context of the gaming environment these locations can be presented as for instance a bar, or a hotdog stand or a lunch mobile. One may also provide special, hidden or difficult to find places where additional health or weapons will be available to the game character. These locations could be a boss' office, the executive cafeteria or a trade union's office. It should be clear that these health and location features as presented as one aspect of the present invention can be expanded upon to enhance the gaming experience and atmosphere in the context of the specific trade of the game character and should be considered as illustrative examples and not as limiting in nature.
While there have been shown, described and pointed out fundamental novel features of the invention as applied to preferred embodiments thereof, it will be understood that various omissions and substitutions and changes in the form and details of the device illustrated and in its operation may be made by those skilled in the art without departing from the spirit of the invention. It is the intention, therefore, to be limited only as indicated by the scope of the claims appended hereto.
Claims
1. A method of video gaming, comprising:
- displaying a screen having a plurality of characters, each of the plurality of characters representing a trade so that a player can select one of the plurality of characters to generate a selected character;
- generating at least one enemy character;
- generating a plurality of weapons for use by the selected character in the trade;
- generating a fight environment;
- displaying the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment and controlling the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player.
2. The method of video gaming as claimed in claim 1, wherein each of the plurality of weapons is based on tools used by the selected character in the trade.
3. The method of video gaming as claimed in claim 1, wherein the fight environment is based on the trade.
4. The method of video gaming as claimed in claim 1, wherein the selected character has a clock out move that defeats the at least one enemy character.
5. The method of video gaming as claimed in claim 1, wherein the fight environment includes a plurality of stages.
6. The method of video gaming as claimed in claim 1, wherein the at least one enemy character is a boss.
7. The method of video gaming as claimed in claim 1, wherein the at least one enemy character is a customer.
8. The method of video gaming as claimed in claim 1, wherein the plurality of characters includes a plumber, an electrician, a carpenter, a waitress, and a mechanic.
9. The method of video gaming as claimed in claim 1, wherein the gaming system is configured to connect to the internet to allow players to compete online.
10. The method of video gaming as claimed in claim 1, wherein the enemy character is controlled by a second player.
11. A video game to be played by a player, comprising:
- a display;
- a controller; and
- a processor that generates a display having a plurality of characters, each of the plurality of characters representing a trade so that the player can select one of the plurality of characters;
- wherein the processor generates (a) a character based on the player's selection, (b) a plurality of weapons, and (c) a fight environment based on the trade;
- wherein the processor generates at least one enemy character and causes the selected character, the at least one enemy character and at least one of the plurality of weapons in the fight environment to be displayed on the display and controlling the actions of the selected character and the at least one of the plurality of weapons in the fight environment based on controls selected by the player on the controller.
12. The video game as claimed in claim 11, wherein each of the plurality of weapons is based on tools used by the selected character in the trade.
13. The video game as claimed in claim 11, wherein the fight environment is based on the trade.
14. The video game as claimed in claim 11, wherein the selected character has a clock out move that defeats the at least one enemy character.
15. The video game as claimed in claim 11 wherein the fight environment includes a plurality of stages.
16. The video game as claimed in claim 11, wherein the at least one enemy character is a boss.
17. The video game as claimed in claim 11, wherein the at least one enemy character is a customer.
18. The video game as claimed in claim 11, wherein the plurality of characters includes a plumber, an electrician, a carpenter worker, a waitress and a mechanic.
19. The video game as claimed in claim 11, wherein the gaming system is configured to connect to the internet to allow players to compete online.
20. The video game as claimed in claim 11, wherein the enemy character is controlled by a second player.
Type: Application
Filed: Aug 23, 2006
Publication Date: Mar 15, 2007
Inventor: Anthony Liccardo (Toms River, NJ)
Application Number: 11/466,476
International Classification: A63F 9/24 (20060101);