Gaming machine
A slot machine in which the slot game runs both a base game and a battle bonus game. When the battle bonus game is performed, a special video reel 221 is recomposed using symbols randomly selected from a plurality of different symbols (except the symbol scatter 101) comprising a base video reel 100 used for the base game. The battle bonus game is performed using this recomposed special video reel 221.
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This application is based upon and claims the benefit of priority from the prior Japanese Patent Application No. 2005-342665 filed on Nov. 28, 2005 in the Japanese Patent Office; the entire content of which is incorporated by reference herein for all purposes.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a gaming machine such as a slot machine or the like.
2. Description of the Related Art
Conventional gaming machines, such as the slot machine disclosed in Japanese Unexamined Patent Application Publication No. 2004-57221 for example, provide a free game performed separate from the base game. When the transition occurs from the base game to the free game, a game is played to determine the number of free games. This game to determine the number of free games determines the number of free games that will be run and the payout rate for a win.
The number of free games that are run as well as the payout rate for each prize change each time a free game is run. The content of the free game itself however, is the same as that of the base game.
SUMMARY OF THE INVENTIONAccording to a first aspect of the present invention, a gaming machine (e.g. slot machine 1) has a display on which a plurality of symbols are displayed; and a processor in communication with the display, wherein the processor is operable to determine a plurality of symbols used in a game from the plurality of symbols displayed on the display, and to execute the game using the symbols determined to be used in the game.
According to this first aspect of the present invention, some of the symbols displayed on the display are used in the game. The symbols used in the game are selected each time a game is run from among the symbols displayed on the display.
According to a second aspect of the present invention, a gaming machine has a display; a memory; and a processor in communication with the display and the memory, wherein the processor is operable to cause the display to display a base game, to determine whether or not a specified condition arises as the base game is run, to determine a plurality of symbols used in a special game from a plurality of different symbols stored in the memory and used in the base game, and to cause the display to display the special game using the plurality of symbols determined to be used in the special game.
According to this second aspect of the present invention, when the specified condition arises during the base game, some of the symbols used in the base game are determined to be used in the special game.
According to a third aspect of the present invention, a gaming machine has a display; a memory; and a processor in communication with the display and the memory, wherein the processor is operable to determine a plurality of symbols used in a second game from a plurality of different symbols stored in the memory and used in a first game, and to cause the display to display the second game using the symbol determined to be used in the second game.
According to this third aspect of the present invention, some of the symbols used in the first game are used in the second game.
According to a fourth aspect of the present invention, a method of playing a game has the steps of: determining a plurality of symbols used in the game from a plurality of symbols; and executing the game using the symbols determined to be used in the game.
According to this fourth aspect of the present invention, some of the symbols determined from a plurality of symbols are used in the game.
According to a fifth aspect of the present invention, a method of operating a gaming machine having a display, a processor operably coupled to at least one of the display and a memory, and the method comprises steps of: causing the display to display a base game; determining whether or not a specified condition arises as the base game is run; determining a symbol used in a special game from a plurality of different symbols stored in the memory and used in the base game; and causing the display to display the special game using a selected symbol.
According to this fifth aspect of the present invention, when the specified condition arises during the base game, some of the symbols used in the base game are determined to be used in the special game.
BRIEF DESCRIPTION OF THE DRAWINGS
An example of an embodiment of the slot machine according to the present invention will now be described with reference to the drawings. Firstly, an outline of the configuration of the slot machine relating to this embodiment will be described with reference to
In
A control table 5 that protrudes out frontward, is disposed in the lower part of the lower liquid crystal display 4, and on this control table 5 starting from the furthest left side are arranged a change button 6, a payout button 7, and a help button 8 while to the right of the help button 8 a coin insertion part 9 and bills insertion part 10 are arranged. Arranged from left to right on that part of the control table 5 closest to a player are a 1-bet button 11, a spin (spin/repeat bet) button 12, a 3-bet button 13, a 5-bet button 14 and an 8-bet button 15.
The change button 6 is a button that is pressed when changing bills inserted into the bills insertion part 10. Coins issued as change are paid in to a coin receiving part 17 from a coins payout opening 16 disposed in the lower part of the cabinet 2. A change switch 62, as described subsequently, is installed in the change button 6. If the change button 6 is pressed a switch signal is output from the change switch 62 to the CPU 50 (refer
The payout button 7 is a button that is pressed when a game finishes. Once the payout button 7 is pressed coins acquired during the game are paid out from the coins payout opening 16 to the coin receiving part 17. A cashout switch 63 as described subsequently is installed in the payout button 7. When the payout button 7 is pressed a switch signal is output from the cashout switch 63 to the CPU 50 (refer
The help button 8 is pressed when a player is unsure about the method of controlling the game for example. When the help button 8 is pressed, different kinds of help information are displayed on the upper liquid crystal display 3. A help switch 64, as described subsequently, is installed in the help button 8. When the help button 8 is pressed a switch signal is output from the help switch 64 to the CPU 50 (refer
A coin sensor 65, as described subsequently, is arranged in the coin insertion part 9. When a coin is inserted in the coin insertion part 9, a coin detection signal is output via the coin sensor 65 to the CPU 50 (refer
A bill sensor 66, as described subsequently, is arranged in the bills insertion part 10. When a bill is inserted in the bills insertion part 10, a bills detection signal is output via the bill sensor 66 to the CPU 50 (refer
Each time the 1-bet button 11 is pressed a single bet is made. A 1-bet switch 58, as described subsequently, is installed in the 1-bet button 11. When the 1-bet button 11 is pressed, a switch signal is output from the 1-bet switch 58 to the CPU 50 (refer
When the spin/repeat bet button 12 is pressed, a game commences with the number of bets at that time, and of each of the different symbols commences in each of the variable display parts 22A-22C, 23A-23C and 24A-24C in the lower liquid crystal display 4. A spin switch 57, as described subsequently, is installed in the spin/repeat bet button 12. When the spin/repeat bet button 12 is pressed, a switch signal is output from the spin switch 57 to the CPU 50 (refer
When the 3-bet button 13 is pressed, three bets are placed. A 3-bet switch 59 as described subsequently, is installed in the 3-bet button 13. When the 3-bet button 13 is pressed, a switch signal is output from the 3-bet switch 59 to the CPU 50 (refer
When the 5-bet button 14 is pressed, five bets are made. A 5-bet switch 60, as described subsequently, is installed in the 5-bet button 14. When the 5-bet button 14 is pressed, a signal is output from the 5-bet switch 60 to the CPU 50 (refer
When the 8-bet button 15 is pressed, eight bets are made. An 8-bet switch 61, as described subsequently, is installed in the 8-bet button 15. When the 8-bet button 15 is pressed, a signal is output from the 8-bet switch 61 to the CPU 50 (refer
The number of bets that can be placed by operating the 1-bet button 11, the spin/repeat bet button 12, the 3-bet button 13, the 5-bet button 14 and the 8-bet button 15 is 1, 2, 3, 5 and 8 respectively. When the number of bets is 1, the activated pay line is any one from among lines L1-L8. When the number of bets is two, the activated pay lines are any two from among the lines L1-L8. When the number of bets is three, the activated pay lines are any three from among the lines L1-L8. When the number of bets is five, the activated pay lines are any five from among the lines L1-L8. When the number of bets is eight, the activated pay lines are all from among the lines L1-L8.
It is also possible to have a machine in which a separate button is installed that enables all eight lines from among L1-L8 to become the activated pay lines by a single bet.
Hereinafter, to facilitate a concise explanation, unless specifically stated otherwise, it is assumed that the game is proceeding in the condition in which all eight lines L1-L8 are activated pay lines.
The coins payout opening 16 and the coin receiving part 17 for receiving coins paid out from the coins payout opening 16 are disposed in the lower part of the cabinet 2. Inside the coins payout opening 16 a coins detection part 73, as described subsequently, that is comprised of a sensor and other parts, is installed. The coins detection part 73 detects the number of coins paid out from the coins payout opening 16 (refer
The symbols used when a game is played on the slot machine 1 will now be described.
The symbol line consists of 10 symbols comprising the base video reel 100, these being scatter 101, sea turtle 102, mudskipper 103, seahorse 104, hermit crab 105, blue tang 106, ammonite 107, clownfish 108, seal 109 and swordfish 110.
The configuration of the control system of the slot machine 1 will now be described with reference to
As shown in
Further, a clock pulse generation circuit 53 for generating reference clock pulse and frequency divider 54 are connected to the CPU 50, as are a random number generation circuit 55 for generating random numbers and a random number sampling circuit 56. Random numbers sampled via the random number sampling circuit 56 are used for selection of each kind of winning combination etc. Moreover, the spin switch 57 associated with the spin/repeat bet button 12, the 1-bet switch 58 associated with the 1-bet button 11, the three bet switch 59 associated with the 3-bet button 13, the 5-bet switch 60 associated with the 5-bet button 14, the 8-bet switch 61 associated with the 8-bet button 15, the change switch 62 associated with the change button 6, the cashout switch 63 associated with the payout button 7 and the help switch 64 associated with the help button 8 are each connected respectively to the CPU 50. The CPU 50 exercises control to execute the different kinds of operation corresponding to each respective button based on the switch signals output from each of these switches when the appropriate button is pressed.
Moreover, the coin sensor 65 arranged in the coin insertion part 9 and the bill sensor 66 arranged in the bills insertion part 10 are each connected to the CPU 50. The coin sensor 65 detects coins inserted from the coin insertion part 9. The CPU 50 calculates the number of coins input, based on a coin detection signal output from the coin sensor 65. The bill sensor 66 detects the amount and type of bills input from the bills insertion part 10. The CPU 50 acquires the value of bills inserted based on a bills detection signal output from the bill sensor 66 and calculates the number of coins equivalent to that value.
A hopper 71 is connected to the CPU 50 via a hopper driving circuit 70. When a drive signal is output from the CPU 50 to the hopper driving circuit 70, the hopper 71 pays out the required number of coins from the coins payout opening 16.
Further, the coins detection part 73 is connected to the CPU 50 via a payout complete signal circuit 72. The coins detection part 73 is disposed inside the coins payout opening 16. Once the detection has been made that the required number of coins has been paid out from the coins payout opening 16, a coin payout detected signal is output from the coins detection part 73 to the payout complete signal circuit 72. Once the coin payout detected signal has been output, the payout complete signal circuit 72 outputs a payout complete signal to the CPU 50. Moreover the upper liquid crystal display 3 and the lower liquid crystal display 4 are connected to the random number generation circuit 55 via a liquid crystal driving circuit 74. The upper liquid crystal display 3 and the lower liquid crystal display 4 are thus controlled by the CPU 50.
As shown in
When the display of each of the symbols displayed changing in each of the variable display parts 22A-22C, 23A-23C and 24A-24C as the base video reel 100 scrolls is stopped, each of symbols is displayed stopped in the variable display parts 22A-22C, 23A-23C and 24A-24C. As shown in
As shown in
Further, an LED 78 is connected to the CPU 50 via an LED driving circuit 77. A plurality of these LED 78 are arranged on the front surface of the slot machine 1 and when each kind of effect is performed, the flashing of these LED is controlled through the LED driving circuit 77 based on a drive signal from the CPU 50. Moreover, a sound output circuit 79 and speakers 80 are connected to the CPU 50. The speakers 80 generate different kinds of sound effects, based on a signal output from the sound output circuit 79, when each kind of effect is performed.
The lottery tables used when determining the symbols to display stopped in each of the nine variable display parts 22A-22C, 23A-23C and 24A-24C when a game is played on the slot machine 1 using those variable display parts, will now be described with reference to
The symbols displayed stopped in the variable display parts 22A-22C, 23A-23C and 24A-24C, are determined for each of those variable display parts. Each of code number [0]-[9] is allocated to each of those symbols comprising the base video reel 100 shown in
The variable display part 23A will now be described to provide an example. When the random number value sampled via the random number sampling circuit 56 is a 0 or 1, the symbol scatter 101 corresponding to the code number of [0] is displayed stopped over the variable display part 23A, and in the same manner, each of the code numbers [1]-[9] is utilized in accordance with the lottery table shown in
The other variable display parts 22A-22C, 23B and 23C and 24A-24C are the same as the variable display part 23A described above).
The winning combinations and their corresponding payouts occurring when a game is played on the slot machine 1 utilizing the variable display parts 22A-22C, 23A-23C and 24A-24C will now be described with reference to
The payout table 123 shown in
The any odds payout table 121 shows the payout provided for each symbol, in coordination with the number of the same symbol that are displayed stopped over the activated pay line (refer
The line odds payout table 122 shows the payout provided for each symbol, in coordination with the activated pay line (refer
When the variable display part code number is [0] or [1], the symbol scatter 101 (refer
When proceeding to the shell chance game, as shown in
According to table 17, when the sampled random number value is anywhere between [0]-[26], [A] is selected as the content of shell 211. When the sampled random number value is anywhere between [27]-[53], the content [B] is selected as the content of the shell 211. When the sampled random number value is between [54]-[78], the content [10] is selected as the content of the shell 211. When the sampled random number value is between [79]-[104], the content [20] is selected as the content of the shell 211. When the sampled random number value is anywhere between [105]-[127], the content [30] is selected as the content of the shell 211.
Once the player, using the transparent touch panel 201, selects one shell from among the five shells 211 displayed on the lower liquid crystal display 4, one of [A], [B], [10], [20] or [30] is displayed as the content of the shell 211. At this time, an arrow appears on the lower liquid crystal display 4 indicating the shell selected by the player.
When the content of the shell 211 selected by the player is [A], the player can proceed to another bonus game. A description of the content of the other bonus game is not provided here. When the content of the shell 211 selected by the player is [B], the player can proceed to the battle bonus game. A description of the content of the battle bonus game is provided subsequently. When the content of the shell 211 selected by the player is [10], a payout of [10] is obtained. When the content of the shell 211 selected by the player is [20], a payout of [20] is obtained. When the content of the shell 211 selected by the player is [30], a payout of [30] is obtained.
It may be suitable that the system operates so as to determine the contents of the shells 211 such that [at least one] of the five shells 211 shown in
The battle bonus game will now be described. In the battle bonus game a player does not place bets with coins, rather, in this embodiment, the game is performed with five games in succession. The number of games in this succession can be selected by a lottery at the time of transition to the battle bonus game. In the battle bonus game, because the probability of obtaining a kind of winning combination is higher, the special video reel 221 (refer
That is to say, when the sampled random number value is any of [0]-[63] the appropriate symbol is selected and when the value of the sampled random number is any of [64]-[127] the appropriate symbol is not selected.
Then, using each symbol selected by this lottery from among the symbols (except scatter 101) of the base video reel 100 the special video reel 221 (refer
When the special video reel 221 is recomposed for use in the battle bonus game, firstly, as shown in
In this way, the slot game preparations are completed for the battle bonus game, and, using the special video reel 221, the same processes are performed as those used for the base game. At this time the number of symbols comprising the special video reel 221 is smaller than the number of symbols comprising the base video reel 100. Accordingly, when the symbols displayed stopped on each of the variable display parts 22A-22C, 23A-23C and 24A-24C are determined, the lottery table shown in
The lottery table shown in
The number of symbols comprising the special video reel 221 used in the battle bonus game in general represents a case in which there is a substantially smaller number than the number of symbols comprising the base video reel 100 used in the base game, such that in the case of the battle bonus game, what is called the hit ratio is substantially higher in comparison to the base game and therefore a player is more likely to be able to receive a large number of coins. In the example shown in
The main process program for running a slot machine 1 will now be described with reference to
At S12, the lottery process of
At S13, the game process of
The start receive process program performed on the slot machine 1 will now be described with reference to
The lottery process program performed by the slot machine 1 will now be described with reference to
Thereafter, the system returns to the main process program of
The game process program run by the slot machine 1 will now be described with reference to
At S42 the stop control process is run. Basically, this stop control process involves stopping the scrolling of the symbol images of the base video reel 100 on each of the variable display parts 22A-22C, 23A-23C and 24A-24C, based on the lottery results of the symbol determining process at S31 in order that each of the appropriate symbols can be displayed stopped.
At S43 coins are paid out corresponding to the payout set in advance in the payout table 123 shown in
Thereafter, the system returns to the main process program of
The other game process program performed by the slot machine 1 will now be described with reference to
If it is determined that at least the determined number of scatter 100 symbols are not displayed stopped (S51: No) the system proceeds to the payout process of S59 described subsequently, while if the determination is that the determined number of scatter 100 symbols are displayed (S51: Yes) the system proceeds to S52.
At S52 the shell contents determination process is performed. Basically, as described above, this involves displaying on the lower liquid crystal display 4, five shells 211 (refer
At S53, the system waits for the player to select one from among the five shells 211 displayed on the lower liquid crystal display 4 (S53: No), the player being able to select one of the shells by touching the transparent touch panel 201 as described above.
Once the player makes a selection of one of the five shells 211 (S53: Yes), the system proceeds to S54 and the content of the shell 211 thus selected is displayed on the lower liquid crystal display 4. In the case of this embodiment however, the contents of all of the shells 211 are displayed and an arrow appears indicating the shell 211 selected by the player as shown in
At S55, a determination is made as to whether or not the content of the shell 211 selected by the player indicates a bonus game. In this determination, if the content of the shell 211 selected by the player is [A] or [B], that indicates a bonus game and if the content of the shell 211 thus selected is any of [10], [20] or [30] no bonus game results. If the determination is that the content of the shell 211 selected by the player does not indicate a bonus game (S55: No) the system proceeds to the payout process of S59 described subsequently, while if the determination is that the content of the shell 211 selected by the player does indicate a bonus game (S55: Yes), the system proceeds to S56.
At S56, a determination is made as to whether or not the bonus game is the battle bonus game. For this determination, if the content of the shell 211 selected by the player is [A] the battle bonus game does not result while if the content of the shell 211 selected is [B] the battle bonus game is played. If it is determined that there is no battle bonus game (S56: No) then after another bonus process is performed at S57, the system proceeds to S59. A description of the other bonus game performed at the other bonus process of S57 is not provided here. If on the other hand the determination is that the bonus game is the battle bonus game (S56: Yes), then the system proceeds to S59 after performing the battle bonus process of
At S59 the payout process is performed. In this payout process, if at S55 it has been determined that the contents of the shell 211 selected by the player is any of [10], [20] or [30] (S55: No), the appropriate number of coins corresponding to the payout are paid out as each of those values represents a payout. Further, if the player has obtained a payout at the other bonus game at S57 or at the battle bonus game at S58, the appropriate number of coins corresponding to that payout is paid out by this payout process.
Once S59 is run, the main process program of
The battle bonus process program performed by the slot machine 1 will now be described with reference to
The symbol selection process of
At S82, the symbols selected at S81 are rearranged and the special video reel 221 is recomposed. In the case of this embodiment, the rearrangement of symbols selected is performed by removing those symbols not selected from the symbol arrangement comprising the base video reel 100 shown in
When the special video reel 221 is recomposed at S82, as described above, the effects displayed in for example
Once this process at S82 is performed the symbol selection process program of
At S71 the lottery process is performed. In this lottery process, the symbols to be displayed stopped on each of the variable display parts 22A-22C, 23A-23C and 24A-24C during the game (S73 below), are determined for each of those variable display parts. Basically, as described above, firstly a random number value starting from 0 is allocated one by one in respect of each of the symbols comprising the special video reel 221 and a new lottery table is created based on the lottery table of
At S72 the rotation process is run. During this rotation process the image of each of the symbols comprising the special video reel 221 is scrolled from the rightward direction to the leftward direction on each of the variable display parts 22A-22C, 23A-23C and 24A-24C.
At S73 the stop control process is run. Basically, this stop control process involves stopping the movement of the image of each of the symbols comprising the special video reel 221 at each of the variable display parts 22A-22C, 23A-23C and 24A-24C, based on the results of the lottery process performed at S71. In this way the stopped image of each of the symbols is displayed. The player is able to receive the payout set in advance in the payout table 121 shown in
At S74 a determination is made as to whether or not the number of games played has reached a determined number of times. In the case of this embodiment, that determined number of times is five times. If the determination is that the game has not been played a determined number of times (S74: No), the system returns to S71 and repeats the above described process so that a new game is played. Here, it is not necessary for a new lottery table to be formed, however this can be done. On the other hand, if the determination is that the game has been played a determined number of times (S74: Yes), the system returns to the other game process program of
When the CPU 50 runs the game process of S13 for the main process program of
As described above, the slot machine 1 according to this embodiment of the invention performs both of the slot games comprising the base game and the battle bonus game. When the battle bonus game is performed, the special video reel 221 is recomposed (S82) using the randomly selected symbols from the plurality of different symbols (excluding scatter 101, but including sea turtle 102, mudskipper 103, seahorse 104, hermit crab 105, blue tang 106, ammonite 107, clownfish 108, seal 109 and swordfish 110), these symbols comprising the base video reel 100 used for the base game. The battle bonus game is run (S71-S73) using the special video reel 221 thus recomposed. That is to say the content of the battle bonus game is different to the content of the base game. Moreover, as a special video reel 221 is recomposed for each battle bonus game, the content of the battle bonus game changes each time it is played. For this reason, the battle bonus game provides the player with new stimulation each time.
Various other modifications will be apparent to and can be readily made by those skilled in the art without departing from the scope and spirit of this invention.
For example the trigger to proceed to the shell chance game (S51: Yes) could take a variety of different forms. For example when all of the symbols comprising the base video reel 100 (the nine symbols excluding scatter 101, but including sea turtle 102, mudskipper 103, seahorse 104, hermit crab 105, blue tang 106, ammonite 107, clownfish 108, seal 109 and swordfish 110) are displayed stopped on the variable display parts 22A-22C, 23A-23C and 24A-24C. In this case, the base game is run using the base video reel 100 but excluding the symbol scatter 101.
Further, when the special video reel 221 (refer
Moreover, the table of
Again, immediately prior to performance of the lottery process of S12 for the main process program of
That is to say, in this case, the video reel is recomposed (S82) from the symbols randomly selected from the plurality of different symbols (the 10 symbols, including scatter 101, and sea turtle 102, mudskipper 103, seahorse 104, hermit crab 105, blue tang 106, ammonite 107, clownfish 108, seal 109 and swordfish 110), and that recomposed video reel is used to run the base game (S13). Each time that base game is performed changes are added to the content, such that the player receives new stimulation from the base game.
In this case the player receives new stimulation even though the battle bonus game is not run.
The above embodiment has been described taking the example of the slot machine 1 as a typical gaming machine, however the present invention can also be applied to other kinds of gaming machine such as a pachi-slot machine (a Japanese slot-machine), a card gaming machine or a jankyu (combination of Japanese pinball and mahjong) gaming machine.
Also, while the present invention has been described above in more detail, it is apparent to those skilled in the art that the present invention is not limited to the embodiment described in the present invention. The device of the present invention can be embodied in modified or alternative forms without departing from the spirits and scopes of the present invention as set out in the appended claims. Accordingly, the description of the present invention is meant to be illustrative only and not limiting to the scope of the present invention.
Claims
1. A gaming machine comprising:
- a display on which a plurality of symbols are displayed; and
- a processor in communication with the display, wherein the processor is operable to determine a plurality of symbols used in a game from the plurality of symbols displayed on the display, and to execute the game using the symbols determined to be used in the game.
2. The gaming machine according to claim 1, wherein the processor determines a plurality of symbols displayed on the display as a result of the game from the plurality of symbols determined to be used in the game, and if a combination of symbols displayed on the display as the result of the game is a winning combination, the processor gives an award according to a kind of the winning combination.
3. The gaming machine according to claim 1, wherein the processor is operable to cause the display to display, prior to the commencement of the game, the plurality of symbols determined to be used in the game.
4. A gaming machine comprising:
- a display;
- a memory; and
- a processor in communication with the display and the memory, wherein the processor is operable to cause the display to display a base game, to determine whether or not a specified condition arises as the base game is run, to determine a plurality of symbols used in a special game from a plurality of different symbols stored in the memory and used in the base game, and to cause the display to display the special game using the plurality of symbols determined to be used in the special game.
5. The gaming machine according to claim 4, wherein the processor executes the base game using a base video reel comprising the plurality of different symbols used in the base game and the special game using a special video reel comprising the symbols determined to be used in the special game.
6. The gaming machine according to claim 4, wherein the processor determines a plurality of symbols displayed on the display as a result of the special game, and if a combination of symbols displayed on the display as the result of the special game is a winning combination, the processor gives an award according to a kind of the winning combination.
7. The gaming machine according to claim 4, wherein the processor is operable to cause the display to display, prior to the commencement of the special game, the plurality of symbols determined to be used in the special game.
8. A gaming machine comprising:
- a display;
- a memory; and
- a processor in communication with the display and the memory, wherein the processor is operable to determine a plurality of symbols used in a second game from a plurality of different symbols stored in the memory and used in a first game, and to cause the display to display the second game using the symbol determined to be used in the second game.
9. The gaming machine according to claim 8, wherein the processor executes the second game using a video reel comprising the symbol determined to be used in the second game.
10. The gaming machine according to claim 8, wherein the processor determines a plurality of symbols displayed on the display as a result of the second game from the plurality of symbols determined to be used in the first game, and if a combination of symbols displayed on the display as the result of the second game is a winning combination, the processor gives an award according to a kind of the winning combination.
11. The gaming machine according to claim 8, wherein the processor is operable to cause the display to display, prior to the commencement of the second game, the plurality of symbols determined to be used in the second game.
12. A method of playing a game comprising the steps of:
- determining a plurality of symbols used in the game from a plurality of symbols; and
- executing the game using the symbols determined to be used in the game.
13. The method of playing a game according to claim 12, further comprising the steps of:
- determining a plurality of symbols displayed as a result of the game from the plurality of symbols determined to be used in the game; and
- giving an award, if a combination of symbols displayed as the result of the game is a winning combination, according to a kind of the winning combination.
14. The method of playing a game according to claim 12, further comprising the step of:
- informing, prior to the commencement of the game, the plurality of symbols determined to be used in the game.
15. A method of operating a gaming machine having a display, a processor operably coupled to at least one of the display and a memory, the method comprising steps of:
- causing the display to display a base game;
- determining whether or not a specified condition arises as the base game is run;
- determining a symbol used in a special game from a plurality of different symbols stored in the memory and used in the base game; and
- causing the display to display the special game using a selected symbol.
16. The method of playing a game according to claim 15, further comprising the steps of:
- determining a plurality of symbols displayed as a result of the special game from the plurality of symbols determined to be used in the special game; and
- giving an award, if a combination of symbols displayed as the result of the special game is a winning combination, according to a kind of the winning combination.
17. The method of playing a game according to claim 15, further comprising the step of:
- informing, prior to the commencement of the special game, the plurality of symbols determined to be used in the special game.
Type: Application
Filed: Nov 27, 2006
Publication Date: May 31, 2007
Applicant:
Inventor: Kazunobu Sato (Tokyo)
Application Number: 11/604,255
International Classification: A63F 9/24 (20060101);